#4562462 - 04/04/21 01:38 PM
Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes
[Re: Reticuli]
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**DONOTDELETE**
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BANITA
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Airstrike calling is disabled/broken.
Last edited by BANITA; 04/04/21 01:41 PM.
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#4562477 - 04/04/21 04:14 PM
Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes
[Re: Reticuli]
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Joined: Jun 2005
Posts: 2,132
Reticuli
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Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
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Ok, so 1.10 onwards calling in artillery & airstrikes is screwed up. That's a pretty big thing. Coaxials' yaw being like a third of the authority they should be in FM 2 is a pretty big thing, too. So is crosscoupling OFF breaking FM 1's lift calculations, or FM 2's translational lift being like inverted or something. Sort of shocking stuff. Oh, and we had a blackhawk cockpit at one point and that's gone now. This is getting ridiculous how much has become broken.
Was EECH2 based off of some code later than 1.10 EECH1? I realize it's a different graphics engine, different maps, and very simple flight model.
Last edited by Reticuli; 04/04/21 04:16 PM.
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#4562478 - 04/04/21 04:33 PM
Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes
[Re: Reticuli]
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**DONOTDELETE**
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BANITA
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This is how programming looks like. Is dcs different? they make one fix , and they break 30 other things, that's been the case for 20 years. black hawk is in a different version all the time.
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#4562583 - 04/05/21 09:29 AM
Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes
[Re: ]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Ok, so 1.10 onwards calling in artillery & airstrikes is screwed up. That's a pretty big thing. Coaxials' yaw being like a third of the authority they should be in FM 2 is a pretty big thing, too. So is crosscoupling OFF breaking FM 1's lift calculations, or FM 2's translational lift being like inverted or something. Sort of shocking stuff. Oh, and we had a blackhawk cockpit at one point and that's gone now. This is getting ridiculous how much has become broken.
Was EECH2 based off of some code later than 1.10 EECH1? I realize it's a different graphics engine, different maps, and very simple flight model.
This is how programming looks like. Is dcs different? they make one fix , and they break 30 other things, that's been the case for 20 years. black hawk is in a different version all the time. Nice to feel all the love for the modders from these comments
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#4562593 - 04/05/21 10:33 AM
Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes
[Re: Reticuli]
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**DONOTDELETE**
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BANITA
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you completely misunderstand me messy I just talked about it being a normal thing that appear bugs. I found dozens myself, you found them and others. in my opinion, this is what programming looks like (I say it as a layman) . already this is my worst opinion about programmers in dcs, and nothing here
Last edited by BANITA; 04/05/21 10:40 AM.
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#4570026 - 05/26/21 06:26 PM
Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes
[Re: Reticuli]
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Joined: Jun 2005
Posts: 2,132
Reticuli
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Member
Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
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In that Taiwan campaign after waiting a while, calling for at least an artillery strike a few times does apparently work... it just is rather inaccurate half the time when they do happen, half the time doesn't seem to ever happen, and isn't usually a very massive or dangerous volley. The explosions are sort of muted. It also would seem, though I can't be certain, that what gets hit is be based on which direction my helo is pointed rather than what I'm actually targeting. It does do something, though, some of the time, and I managed to kill a few ground units with it and damaged an installation with a bunch of radar domes and comms stuff. I'm curious as to why it's not happening in the other campaigns seemingly at all ever, how what is currently working can be further improved, and also whether airstrikes can actually be currently called in ever. It should be happening more frequently, I think, be more accurate, more deadly, and other than perhaps ground troops and FARPs calling them in (I don't know that they do call them in) getting higher priority, helos should certainly be getting next priority when they call it in.
Last edited by Reticuli; 05/26/21 11:15 PM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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