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#4569935 - 05/25/21 11:33 PM BH&H II night building lighting ?  
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Robert_Wiggins Offline
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Lindsay, Ontario, Canada
Since we have building lights on at night in towns and villages, I would like to know if the same can be had at the aerodromes.

Regards


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#4569965 - 05/26/21 08:46 AM Re: BH&H II night building lighting ? [Re: Robert_Wiggins]  
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Polovski Offline
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Possibly Robert, why?


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4569982 - 05/26/21 12:04 PM Re: BH&H II night building lighting ? [Re: Polovski]  
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Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
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Joined: Jun 2012
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Lindsay, Ontario, Canada
Originally Posted by Polovski
Possibly Robert, why?


Well I have noticed the absence of the lights on the airfields and just wondered if it can be turned on, as atmospherically it would make sense that the houses on the airfields should be lit. Can it be done via the Faciliry.xml files?


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4569984 - 05/26/21 12:44 PM Re: BH&H II night building lighting ? [Re: Robert_Wiggins]  
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Posts: 8,149
Polovski Offline
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Well there are limited light sources available, and the drums use most - too many and lights will blink on/off.
Some tents are lit on German fields, plus some lamps, plus the barrels for example. These are special lights that actually give out light i.e. causing a lit area around them.

Edit: Actually no it's not currently possible due to the above, plus the windows are actually see through/glass so the other method of scenery night light effect won't work.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4569995 - 05/26/21 03:02 PM Re: BH&H II night building lighting ? [Re: Robert_Wiggins]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Thanks for that info Pol.

Regards


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4


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