Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#4555900 - 02/13/21 12:49 AM ROF (United Ed.) AI & DM Improved (Ver. 1.3)  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
Hello ROFers,

Those interested in improving the less-than-stellar AI in single-player mode in RoF (United Ed.) might want to take my little AI tweaks package for a spin (based on the Criquet/Gavagai AI tweaks of many years ago). No guarantees that you will experience stellar AI but, from what I've been able to tweak/test, it is an improvement over stock. Have tried to aim for something a bit closer to the fine AI of FE2 and WOFF. Tested only in quick combat mode but should work well for campaigns too.

Link to post (no need to register at CombatAce to download the tweaks; the tweaks are best loaded via JSGME by the way):

https://combatace.com/forums/topic/95745-rof-united-ed-improved-ai/?tab=comments#comment-778869

EDIT: latest Ver. 1.3 of the AI (and DM) Improvements Package for RoF added at the link above on June 24, 2021. See the included "Read Me" file for more details and installation instructions.

Happy flying,
Von S smile2

Last edited by VonS; 06/24/21 05:52 PM. Reason: Included latest info. regarding the final ver. 1.3 AI & DM package for RoF.

// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
Inline advert (2nd and 3rd post)

#4557118 - 02/21/21 08:18 PM Re: ROF (United Ed.) AI Improved (ver. 1.1) [Re: VonS]  
Joined: Sep 2010
Posts: 2,140
33lima Offline
Member
33lima  Offline
Member

Joined: Sep 2010
Posts: 2,140
Belfast, NI
Thanks for this Von S, downloading 1.1 now, will be the excuse I needed to pick up an unfinished campaign or career in RoF.

[Linked Image]

Attached Files 2021_2_17__18_3_26.jpg
Last edited by 33lima; 02/21/21 08:19 PM.
#4558152 - 03/01/21 04:16 AM Re: ROF (United Ed.) AI Improved (ver. 1.1) [Re: VonS]  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
You're welcome Lima. Hopefully the AI tweaks will now give more varied behavior in RoF - might release one more version later on once I'm done with some campaigning too (Eindeckers in 1916) - although there's only so much that can be done with the AI files in RoF. Couple of screenies below - nice morning panorama, also my flight mate about to do a magnificent landing through the gap between two hangars. Unfortunately I didn't take a pic. as he was passing through the gap since I was busy with three DH.2s at the time - too busy. smile2

Von S

[Linked Image]

[Linked Image]

Attached Files EindeckerCampaign.jpgEindeckerCampaign2.jpg
Last edited by VonS; 03/01/21 04:17 AM. Reason: Embedded pics.

// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
#4559506 - 03/11/21 07:11 PM Re: ROF (United Ed.) AI Improved (ver. 1.1) [Re: VonS]  
Joined: May 2003
Posts: 726
CaptSopwith Offline
Barmy WingNut
CaptSopwith  Offline
Barmy WingNut
Member

Joined: May 2003
Posts: 726
United States
Originally Posted by VonS
Hello ROFers,

Those interested in improving the less-than-stellar AI in single-player mode in ROF (United Ed.) might want to take my little AI tweaks package for a spin (based on the Criquet/Gavagai AI tweaks of many years ago). No guarantees that you will experience stellar AI but, from what I've been able to tweak/test, it is an improvement over stock. Have tried to aim for something a bit closer to the fine AI of FE2 and WOFF. Tested only in quick combat mode but should work well for campaigns too.

Link to post (no need to register at CombatAce to download the tweaks; the tweaks are best loaded via JSGME by the way):

https://combatace.com/forums/topic/95745-rof-united-ed-improved-ai/?tab=comments#comment-778869

EDIT: latest Ver. 1.1 of the AI improvements package for ROF added at the link above on Feb. 18, 2021.

Happy flying,
Von S smile2


Just wanted to chime in and say that this is a significant improvement to the AI in the sim. Only done a few short battles, but I'm no longer seeing the slow, descending turns to the right, and they are far more aggressive in a fight. Great work!

#4559544 - 03/12/21 12:47 AM Re: ROF (United Ed.) AI Improved (ver. 1.1) [Re: VonS]  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
Much appreciated Capt., and glad to hear that the AI is now more varied.

Among other tweaks, several of the scouts have had the downward-spiral attack move disabled on them, for added realism, such as the under-powered early Spad 7, the Alb. D.Va, also the early Albies and Eindeckers, etc. Two-seaters have not been modified individually in my AI pack with the exception of two "generic" files that also influence two-seater behavior - but otherwise the two-seaters should, on average, be less aggressive in maneuvers than the scouts and seem to run well with stock AI.

Currently working on a a small series of "modulator" files for the PWCG ver. 16.3.1 that will allow either manual or JSGME loading of different numbers into PWCG, per theater and time of war - since it makes no sense to apply the same congestion settings, no. of aircraft, etc., across all periods on the western front, or especially for the eastern front in 1916 where there should be lots more lone wolf flights and occasionally stragglers popping up.

The "modulator" will be for hard-core fliers who enjoy max. realism at the expense of long, solitary flights, with occasional surprises. Will post the files when done over on the RoF thread on CombatAce - and will include a couple of other modded files that give the Russians and French "Eindeckers" for the early war (will work well with the Morane Saulnier Type G French and Russian skins available for RoF, over on the CheckSix forums - the theory is that this will give early monoplanes more frequently for early-war scenarios, in campaigns - should work well with the Pfalz E.II skin available on CheckSix too - for greater variety).

The tweaked AI file for the Fokk. E.III now has a top speed of about 140 kph near SL and also avoids spiral-type attacks, so it should be more believable when skinned as an M-S Type G/H or Pfalz E.II.

Cheers all,
Von S smile2

Tip: recommended is not to run the old Criquet/Gavagai AI package with the United Ed. of RoF (stock AI in United RoF is more varied than in previous editions - loading that older AI pack gives more repetitive AI behavior on average). That older pack is an improvement over stock AI in RoF up to about 2013/14 from what I have been able to research on the RoF forums. Many thanks of course to Criquet/Gavagai for coming up with that initial AI pack that served as inspiration for my own tweaks.


// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
#4561147 - 03/24/21 06:00 AM Re: ROF (United Ed.) AI Improved (ver. 1.1) [Re: VonS]  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
PWCG ver. 16.3.1 manual "modulations" files (for congestion, air activity, etc.) - for the hard-core simmer, especially early war with sometimes lonesome flights - available at the link below:

https://combatace.com/forums/topic/...d-ai-ver-11/?tab=comments#comment-780470

Detailed instructions/info. included in that post. Have also double-checked ver. 1.1. of the RoF AI mod. and I will leave it as is - since it isn't really possible to do anything further with RoF on the AI mod. side of things. (The FMs are unfortunately encrypted across various files and impossible to unlock/modify - so it's time to hang up the RoF modding hat yep and jump back into the mod-friendly waters (skies?) of FE2.)

Happy flying all,
Von S

Last edited by VonS; 04/01/21 05:00 AM. Reason: Added info.

// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
#4566585 - 04/30/21 04:40 AM Re: ROF (United Ed.) AI Improved (ver. 1.1) [Re: VonS]  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
Instead of posting a separate thread here, I will simply run with this one that is already opened - those interested in sharpening graphics in their RoF United Ed. installs might want to pop over to the link included below the pic. that follows, and download my ReShade "preset" file for RoF UE - overall, the preset sharpens graphics and makes RoF look a bit more like FC, I think. The preset is also an imitation of my other preset, as well as SweetFX (Bucksnort) subtle bloom modification, for FrankenWOFF 4.18.

Will (eventually) revisit the AI improvement package for RoF UE one more time, as well - to see if I can include any further improvements in it - if successful I will include one more post under this thread.

Happy flying,
Von S smile2


RoF United Ed. with Subtle Bloom Imitation, etc. (ReShade 4.9.1)

[Linked Image]

https://combatace.com/forums/topic/...d-ai-ver-11/?tab=comments#comment-782906

Attached Files RoFreShadeVonS1.jpg
Last edited by VonS; 04/30/21 04:42 AM. Reason: Embedded representative pic.

// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
#4567424 - 05/06/21 06:48 AM Re: ROF (United Ed.) AI Improved (Vers. 1.1 and 1.2) [Re: VonS]  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
Just a brief update to this thread - please see the download link in the top post for the latest (and final) Ver. 1.2 of the AI improvement package for RoF (United Ed.). The older Ver. 1.1 is included in the package too. Load ONLY ONE variant at any given time via JSGME. "Read Me" file outlining the latest changes is included in the package. Nothing more, I think, can be done with the AI in RoF in its current, locked and non-mod-friendly form (same logic applies to FC1, etc., which I will not even touch). Here's to the mod-friendly skies of FE2 and WOFF! beercheers

Happy flying all,
Von S


// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
#4567459 - 05/06/21 12:20 PM Re: ROF (United Ed.) AI Improved (Vers. 1.1 and 1.2) [Re: VonS]  
Joined: Jan 2001
Posts: 2,631
Barkhorn1x Offline
Senior Member
Barkhorn1x  Offline
Senior Member

Joined: Jan 2001
Posts: 2,631
Davie, FL
TY sir for your efforts.


"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge

"The ORIGINAL Barkhorn"
#4567840 - 05/09/21 05:21 PM Re: ROF (United Ed.) AI Improved (Vers. 1.1 and 1.2) [Re: Barkhorn1x]  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
Originally Posted by Barkhorn1x
TY sir for your efforts.


You're welcome Barkhorn - I will consider (maybe) working on one more ver., 1.3, sometime in the future - once ver. 1.2 has "settled in" for a while. I am considering the possibility of combining files from ver. 1.1 with 1.2, or including some further modifications if necessary to ver. 1.2 - although there is only so much that can be done with the AI in RoF. Hopefully the AI pack is already providing some improvements in both vers. 1.1 and 1.2, so that we classic single-players can get more of our money's worth out of this sim.

Cheers all and happy flying,
Von S smile2


// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
#4567901 - 05/10/21 02:02 AM Re: ROF (United Ed.) AI Improved (Vers. 1.1 and 1.2) [Re: VonS]  
Joined: Sep 2001
Posts: 24,637
Dart Offline
Measured in Llamathrusts
Dart  Offline
Measured in Llamathrusts
Lifer

Joined: Sep 2001
Posts: 24,637
Alabaster, AL USA
I never understood the change in AI from Beta to Gold - in the Beta, the AI would extend, climb, and do all sorts of things besides get fixated into making a close circle fight.

Heck, they would friggin' run away if damaged (even slightly) and the odds were against them.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
"The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
#4567906 - 05/10/21 04:22 AM Re: ROF (United Ed.) AI Improved (Vers. 1.1 and 1.2) [Re: Dart]  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
Originally Posted by Dart
I never understood the change in AI from Beta to Gold - in the Beta, the AI would extend, climb, and do all sorts of things besides get fixated into making a close circle fight.

Heck, they would friggin' run away if damaged (even slightly) and the odds were against them.


That was probably the 2009-2012/13 era of RoF I'm guessing, when the AI went from beta to gold stage - I picked it up no earlier than about 2018 or so, and the AI was very anemic by then. The old Criquet/Gavagai AI improvements, from what I read, did improve earlier versions of RoF until about 2013/14 - but unfortunately they make the AI even more lethargic in the United Ed. than it is in stock form. Hopefully the AI will now behave a bit more like it did in the beta period of RoF - I will consider working on one more update in the future - but I will test the ver. 1.2 patch for a while, to see the variety of AI reactions.

The main point of ver. 1.2 was, theoretically, to increase boom-and-zoom type attacks, minimize further spiraling downward attacks, to increase the area in which AI are still willing to come back and attack - as well as to increase the spectrum of possible movements for the AI, with more spins, stalls, and nose-up attempts to shoot even if flying lower than you (the old hanging-on-the-prop stories that are often told of some types in WW1).

Those who are flying with the ver. 1.1 or 1.2 AI update pack are welcome to post impressions here - and I will see what I can do in the future in a final, ver. 1.3.

A shame that RoF is so locked down - sure would be nice to have a peeky-boo at the FMs, in conjunction with AI improvements - but it is what it is (there's always FE2 and WOFF for tinkering with FMs).

Happy flying,
Von S smile2

Last edited by VonS; 05/10/21 04:29 AM. Reason: Added more info. to post.

// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
#4567959 - 05/10/21 05:43 PM Re: ROF (United Ed.) AI Improved (Vers. 1.1 and 1.2) [Re: VonS]  
Joined: Jan 2021
Posts: 21
Asam71 Offline
Junior Member
Asam71  Offline
Junior Member

Joined: Jan 2021
Posts: 21
Valladolid

Hello.
I have only tested AI 1.2 version on quick missions. What I have noticed is that the AI ​​is more combative and has a lot more attack and defensive maneuvers, staying on top. Also, it seemed to me that when the plane is damaged, it descends and avoids combat.
The single player simulator has improved a lot. I say again here, in other forums I have been accused of promoting piracy, that 777 should facilitate the work of good moders, they really make the game better which means more customers - and more sales, of course- I do not understand this refusal to provide some codes that would make it possible to significantly improve ROF.
Greetings and thanks for the mod.

#4567994 - 05/10/21 08:59 PM Re: ROF (United Ed.) AI Improved (Vers. 1.1 and 1.2) [Re: Asam71]  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
Originally Posted by Asam71

Hello.
I have only tested AI 1.2 version on quick missions. What I have noticed is that the AI ​​is more combative and has a lot more attack and defensive maneuvers, staying on top. Also, it seemed to me that when the plane is damaged, it descends and avoids combat.
The single player simulator has improved a lot. I say again here, in other forums I have been accused of promoting piracy, that 777 should facilitate the work of good moders, they really make the game better which means more customers - and more sales, of course- I do not understand this refusal to provide some codes that would make it possible to significantly improve ROF.
Greetings and thanks for the mod.


Thanks for the kind words regarding the AI package Asam - and pleased to hear that there are improvements to the AI on other rigs. too, not only on mine. This keeps me motivated to tinker further with the AI package, and, as indicated in my previous posts in this thread - I will eventually roll out a final, ver. 1.3 package - but I will let ver. 1.2 settle in for a while. I will also be doing further testing with 1.2, in campaign mode, since I like the results I am seeing in quick combat mode too.

In terms of the developers of RoF/BoX not opening up the FM/AI code, I can only guess - my assumption is that the code is either similar or identical across RoF, the FC series, also the various BoX editions - so that unlocking of such code in RoF would be a copyright disaster for them since then the code would become modifiable in the newer FC/BoX series too. So I can understand why they keep RoF locked down, although, theoretically, it should be possible to offer up some kind of "kludge" whereby third-party FM/AI modifications can tap into what is already in RoF, without modders being able to see the source code or have access to it. This would be a win-win situation but I am again guessing that it would be too much work for the developers to do such a thing, and for an abandoned product like RoF.

AnKor posted in one of the threads over on the RoF forums, years ago - I can't remember the specific post now - that FMs for individual aircraft in RoF are written into, and encoded, within the various DLL files for RoF - and that this would require that the original developers comb over that code, modify it further, and then lock it again. In short, it's another cumbersome disaster that is probably not worth the developer's time - and who knows if that would be practical for modders either - even if they were allowed to tinker with such things.

This shows once again how TK was such a genius with development of the TW sims, to have stuck with an open-concept design for those sims., where many modifications are easily "pluggable" into, for example, FE2. Although, there are some mysteries in FE2/SF2 as well, such as lack of real turbulence effects and absence of code, for modders, that would tap into such possibilities.

Oh well - this is why most of us have RoF, FE2, and WOFF on our hard drives - and cycle between the three as per taste, time, and computer horsepower - and depending on if we fancy a quick combat or an extensive campaign. (My comments are obviously with reference to single players - WW1 multi-players have a smaller number of sim. choices, RoF or the FC series - or they could load up the MMP Alpine map in RB3D too. biggrin )

Happy RoFing all,
Von S

Last edited by VonS; 05/10/21 09:01 PM. Reason: Edited post.

// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
#4572669 - 06/24/21 05:44 PM Re: ROF (United Ed.) AI & DM Improved (Ver. 1.3) [Re: VonS]  
Joined: Mar 2011
Posts: 651
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 651
Final ver. 1.3 of the AI (and DM) Improvements Package for RoF United Ed. now linked to in the top post of this thread. See the included "Read Me" file (located in the package) for thorough info. and installation instructions.

Happy RoFing all with hopefully improved (and varied) AI, as well as a more historical DM spectrum,
Von S smile2


[Linked Image]
Representative Pic. of Tweaked, Historical-Looking DMs (based on Gavagai's "reduced lethality" mod. of many yrs. ago); See Download Package for Other Representative Pics. in Color

Attached Files RoF_DMhistoricalImitation.jpg
Last edited by VonS; 06/24/21 05:49 PM. Reason: Embedded pic.

// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FMs & Realism Pack (https://tinyurl.com/FE2fms) // WW1 Novel (http://ladyharbury.kissr.com/) //
#4572684 - 06/24/21 06:45 PM Re: ROF (United Ed.) AI & DM Improved (Ver. 1.3) [Re: VonS]  
Joined: Jun 2005
Posts: 7,716
Trooper117 Offline
Hotshot
Trooper117  Offline
Hotshot

Joined: Jun 2005
Posts: 7,716
UK
Great stuff!

#4572738 - 06/25/21 12:50 PM Re: ROF (United Ed.) AI & DM Improved (Ver. 1.3) [Re: VonS]  
Joined: Jan 2001
Posts: 2,631
Barkhorn1x Offline
Senior Member
Barkhorn1x  Offline
Senior Member

Joined: Jan 2001
Posts: 2,631
Davie, FL
TY again. Will d/l and fly tomorrow.


"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge

"The ORIGINAL Barkhorn"

Moderated by  Avimimus, RacerGT, Wklink 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
42 Historical photos
by NoFlyBoy. 07/24/21 06:37 PM
Do not buy theses sugar free Gummy Bears from Amazon
by WangoTango. 07/24/21 06:15 PM
The world lost a music legend, 10 yr later
by NoFlyBoy. 07/24/21 03:24 PM
The 2 guys in the Battle of Britain movie.
by NoFlyBoy. 07/24/21 12:07 AM
Games that should be adapted to tv or film
by PanzerMeyer. 07/23/21 05:55 PM
Russian Checkmate -- F-35 competition?
by Mr_Blastman. 07/22/21 06:47 AM
Is the Tempurature that high?
by Timothy. 07/22/21 06:29 AM
10 years ago: the final landing.
by NoFlyBoy. 07/22/21 02:38 AM
Who takes 150 hour to make a chocolate cake ?
by NoFlyBoy. 07/22/21 01:53 AM
Hey idiots: it's a boy or a girl.
by NoFlyBoy. 07/21/21 12:45 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0