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#4567827 - 05/09/21 03:50 PM What's the best version?  
Joined: May 2021
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simulacrum Offline
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simulacrum  Offline
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Posts: 4
Hi there. I've been trying to get registered for days, seemed to take a while to get approved. Anywhere, I'm here now biggrin

I've picked up playing this sim again. I've had the originals since they were released way back, and it's good to see the updates that have been done.

I read back through the previous release threads, and also the recent problems. So I was wondering what's the best, most stable version to use?

On reading through the forums, it seems there were quite few issues with 1.16+, so is it best to stick with 1.15.2?

I've got some development knowledge, and have looked at the code repo on github. I might spend some time looking at the code, but not sure if I'll join in with the modders.

#4567833 - 05/09/21 04:21 PM Re: What's the best version? [Re: simulacrum]  
Joined: Apr 2018
Posts: 300
Javelin Offline
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Idaho Falls, Idaho USA
I'm partial to 1.16 because I contributed code to it. I fixed the automated altitude controls and auto hover so it actually works now. You can fly Nap-Of-The-Earth. The original code was messed up, the original programmers used a proportional-only feedback loop which was unstable. It has to have some differential feedback in order to work without over shooting the goal all the time. I can now put my helo into Altitude Lock, focus on my targeting screens, and use the equipment like it was meant to be used without crashing into the ground. Just my 2 cents worth.

Stability is more a function of which additional mods you've installed. Some mods aren't quite perfect and glitch every now and then.

#4567836 - 05/09/21 04:34 PM Re: What's the best version? [Re: Javelin]  
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simulacrum Offline
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Originally Posted by Javelin
I'm partial to 1.16 because I contributed code to it. I fixed the automated altitude controls and auto hover so it actually works now. You can fly Nap-Of-The-Earth. The original code was messed up, the original programmers used a proportional-only feedback loop which was unstable. It has to have some differential feedback in order to work without over shooting the goal all the time. I can now put my helo into Altitude Lock, focus on my targeting screens, and use the equipment like it was meant to be used without crashing into the ground. Just my 2 cents worth.

Stability is more a function of which additional mods you've installed. Some mods aren't quite perfect and glitch every now and then.


Oh, ok. So is it better to just stick with vanilla 1.16.2 and not install extra mods so it doesn't crash? Have you had the random crashes others are reporting with it?

Also, good to know there's a modder still on here. When I read the Blackhawk thread, I thought that was them all chased off.

#4567851 - 05/09/21 06:28 PM Re: What's the best version? [Re: simulacrum]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Bavaria, near Munich
My personal favorite is still 1.15.4. But that's only my personal opinion, too. 1.15.X has the problem with the heck rotor crashing into the hescow barriers during the start of a mission, sometimes. I made bigger barriers to avoid this. 1.15.X has also a not so functional and good looking KA-50 pit, the reason I started to do some work at it, back those days (for the 1.16.X version). But I'm no big fan of the KA-50, even though I made the 3D model of the new pit for it.

Last edited by Viper1970; 05/09/21 06:59 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4567855 - 05/09/21 06:59 PM Re: What's the best version? [Re: simulacrum]  
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simulacrum Offline
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Where's 1.15.4? I didn't find a release thread for that.

I'll give 1.16.2 with no additional mods and see how stable is. I've read some stuff about the flight model not being too good.

Is it the same for all versions, or better in an older one?

#4567859 - 05/09/21 07:20 PM Re: What's the best version? [Re: simulacrum]  
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AndyB Offline
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Personally, I use 1.16.0 and don't have a lot of problems on either my desktop PC on in my cockpit.

It occasionally flashes back to desktop on my PC when I click on a menu options

Cheers,

andy


Andy's simpit: http://www.simpit.me.uk
#4567882 - 05/09/21 10:31 PM Re: What's the best version? [Re: simulacrum]  
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CyBerkut Offline
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CyBerkut  Offline
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Florida

Yikes!

I got accounts mixed up when something got flagged. My apologies to Blamebanita / Messyhead.


#4567898 - 05/10/21 01:14 AM Re: What's the best version? [Re: simulacrum]  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
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Dayton, OH, USA
I don't have any additional mods to the source code or included sim files (cockpits, terrain, dyn files, etc) beyond the stock 1.16.2. From the beginning of 1.16 series I've experienced CTDs when rolling inverted, and now am getting the same ASSERT errors as I got with the blackhawk cockpit that didn't go away with uninstalling & reinstalling EECH and completely deleting all those files. I also don't see any actual evidence that tab 3 1 and tab 3 2 ever worked properly as they still seem busted on the CD-ROM 1.4.1c version.. I will continue to investigate my issues, but thus far I can't particularly find a reason not to go with 1.16.2 as 1.15 wasn't completely stable, either. Cuba was working until recently in 1.16.2 until suddenly it wasn't. The increased amount of infantry and MANPADS and fact that in 1.16-on I can finally get the flight model to be fairly acceptable with finagling leads me to think that I wouldn't install an earlier version in spite of the continuing and increasing issues I've had.


The flight model can be made better than it ever has before in EECH 1.16.x. Here's how you choose and alter the ini accordingly:

Crosscoupling ON or flying a coaxial:

flight_model=0
drv=1.0
dra=1.0
drd=0.1
dmrl=0.9
dtrd=10.0
dyal=2.5
dyad=3.0

Plus Translational Lift Options-Dynamics setting to ON.

***

NOT flying a coaxial and you have crosscoupling OFF:

flight_model=2
drv=1.0
dra=1.0
drd=0.1
dmrl=1.1
dtrd=10.0
dyal=5.0
dyad=3.0

Plus Translational Lift Options-Dynamics setting to OFF.


Here's my GWUT:

https://drive.google.com/file/d/1n3DUCoXDh0JvFSObCKLLLtqZnI6lPRzS/view?usp=sharing

Here's my ini, and obviously your joystick config will be different. I am using FM 0 and all in-sim dynamics settings ON.

https://drive.google.com/file/d/1tXP7UzHE4r_dbfTfqzYNDBE_rIBpzRpU/view?usp=sharing


If you have a pole cyclic or FFB joystick then no need for PPJoy and GlovePIE. If you want Longbow 2-like rate command & attitude hold, here's a good GlovePIE script for that:


var.nlzs = sign(Joystick2.z) // Collective nonlinearity that can be made more gradual near center.
var.nlzm = abs(Joystick2.z)^(1.0) // Previous Exponent of 2.0 for true nonlinear with large gradation in the middle, but 1.0 is linear.
var.nlz = var.nlzm * var.nlzs

var.yawrange = (smooth(deadzone(joystick2.slider, 0.008), 10) + 2 ) ^ 1 // Bottom throttle thumb rotary assigned as a yaw range.

var.nlzrots = sign(Joystick1.zrot) //Nonlinear pedals.
var.nlzrotm = abs(Joystick1.zrot)^(2.0) //1 will make it linear. Higher, less linear.
var.nlzrot = var.nlzrotm * var.nlzrots

if var.nlzrot = 0 then { //Better pedal fix.
var.pedalfix = -0.999999
else
var.pedalfix = var.nlzrot // pedals
}

var.dial = smooth(deadzone(joystick2.dial, 0.008), 10) //yaw trim

if shift+t then begin { //Auto trim clear
var.xhold = 0
var.yhold = 0
PPJoy1.Analog0 = var.xhold + deadzone(joystick2.x, 0.075)
PPJoy1.Analog1 = var.yhold + deadzone(joystick2.y, 0.075)
PPJoy1.Analog5 = (var.pedalfix / 1 - var.dial / 20 ) / var.yawrange //For pedals.

else

var.xhold = EnsureRange(deadzone(joystick2.x, 0.075) / 30 + var.xhold, -.4, .4) //Roll auto trimming. Over -.5/.5 causes continuous roll
PPJoy1.Analog0 = var.xhold + deadzone(joystick2.x, 0.075) //Roll
var.yhold = EnsureRange(deadzone(joystick2.y, 0.075)/ 30 + var.yhold, -.75, .75) //Pitch auto trimming
PPJoy1.Analog1 = var.yhold + deadzone(joystick2.y, 0.075) //Pitch
PPJoy1.Analog2 = var.nlz * 0.7 - 0.15 //Collective currently reducing/adjusting range to prevent overpowering VRS and to reduce decel
PPJoy1.Analog5 = (var.pedalfix / 1 - var.dial / 20 ) / var.yawrange //For pedals. Now with yawrange on thumb dial.

}

var.GPbank = PPJoy1.Analog0
var.GPpitch = PPJoy1.Analog1
var.GPcollective = PPJoy1.Analog2
var.GPyaw = PPJoy1.Analog5

var.xaxis = Joystick2.x
var.yaxis = Joystick2.y
var.zaxis = Joystick2.z
var.zrot = Joystick2.zrot
var.slider = Joystick2.slider
var.xrot = Joystick2.xrot
var.yrot = Joystick2.yrot
var.dial = Joystick2.dial


Last edited by Reticuli; 05/15/21 07:22 AM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4567918 - 05/10/21 10:08 AM Re: What's the best version? [Re: simulacrum]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Originally Posted by simulacrum
Where's 1.15.4? I didn't find a release thread for that.

I'll give 1.16.2 with no additional mods and see how stable is. I've read some stuff about the flight model not being too good.

Is it the same for all versions, or better in an older one?


If you want to give 1.15.4 a try, its in this thread

https://SimHQ.com/forum/ubbthreads.php/topics/3961554/1

go down to version 03


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4567955 - 05/10/21 05:31 PM Re: What's the best version? [Re: simulacrum]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Version 1.15.4 was also far from perfect, I know, but it had so much potential. Clickable pits, seperate gunner and pilot stations for the Hind, still working analog Havoc cockpit instruments (I knew this was fixed again with 1.16.1), already a Blackhawk cockpit (not as good as the new one, but still there) and so on. I personally was very dissapointed from 1.16.0. This was also the reason I mentioned to improve EECH based on 1.15.4 at the time I tried to push the modding on it again (somewhere arround 2016).

But all other guys decided to improve 1.16.0, and because I'm not able to do any coding, only a bit of 3D modeling, I had to affliliate this decision. So I choose what I could do to help with the project and took the already existing pit of the KA-50, which wasn't really nice at this time, and improved the 3D model as far as I was able to do. Messyhead did the coding for it, so that all the instruments worked properly.

I also had the intention to make a new 3D model of the MI-28N Havoc including a gunner and pilot pit, but then some problems in my RL appeared and I had no more time for it. After returning to the project, I finished the 3D model of the KA-50 pit as promised and than went on to my own homecockpit project, which I tried to finish for nearly twenty years now and never was able to do so, cause also of RL.

Last edited by Viper1970; 05/10/21 05:32 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4568034 - 05/11/21 12:30 PM Re: What's the best version? [Re: simulacrum]  
Joined: May 2012
Posts: 150
SimonAlonso Offline
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SimonAlonso  Offline
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Joined: May 2012
Posts: 150
spain
Version 1.15.4 for me is the best. More complet and stable.
1.16.2 need to be more stable and need too Thealx gunner cockpit, BH cockpit, but the other side has better graphics.
Only my opinion, thanks.

#4568456 - 05/14/21 10:19 PM Re: What's the best version? [Re: Reticuli]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
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messyhead  Offline
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Joined: Dec 2010
Posts: 1,883
Originally Posted by Reticuli
I don't have any additional mods to the source code or included sim files (cockpits, terrain, dyn files, etc) beyond the stock 1.16.2. From the beginning of 1.16 series I've experienced CTDs when rolling inverted, and now am getting the same ASSERT errors as I got with the blackhawk cockpit that didn't go away with uninstalling & reinstalling EECH and completely deleting all those files. I also don't see any actual evidence that tab 3 1 and tab 3 2 ever worked properly as they still seem busted on the CD-ROM 1.4.1c version.. I will continue to investigate my issues, but thus far I can't particularly find a reason not to go with 1.16.2 as 1.15 wasn't completely stable, either. Cuba was working until recently in 1.16.2 until suddenly it wasn't. The increased amount of infantry and MANPADS and fact that in 1.16-on I can finally get the flight model to be fairly acceptable with finagling leads me to think that I wouldn't install an earlier version in spite of the continuing and increasing issues I've had.


The flight model can be made better than it ever has before in EECH 1.16.x. Here's how you choose and alter the ini accordingly:

Crosscoupling ON or flying a coaxial:

flight_model=0
drv=1.0
dra=1.0
drd=0.1
dmrl=0.9
dtrd=10.0
dyal=2.5
dyad=3.0

Plus Translational Lift Options-Dynamics setting to ON.

***

NOT flying a coaxial and you have crosscoupling OFF:

flight_model=2
drv=1.0
dra=1.0
drd=0.1
dmrl=1.1
dtrd=10.0
dyal=5.0
dyad=3.0

Plus Translational Lift Options-Dynamics setting to OFF.


Here's my GWUT:

https://drive.google.com/file/d/1n3DUCoXDh0JvFSObCKLLLtqZnI6lPRzS/view?usp=sharing

Here's my ini, and obviously your joystick config will be different. I am using FM 0 and all in-sim dynamics settings ON.

https://drive.google.com/file/d/1tXP7UzHE4r_dbfTfqzYNDBE_rIBpzRpU/view?usp=sharing


If you have a pole cyclic or FFB joystick then no need for PPJoy and GlovePIE. If you want Longbow 2-like rate command & attitude hold, here's a good GlovePIE script for that:


var.nlzs = sign(Joystick2.z) // Collective nonlinearity that can be made more gradual near center.
var.nlzm = abs(Joystick2.z)^(1.0) // Previous Exponent of 2.0 for true nonlinear with large gradation in the middle, but 1.0 is linear.
var.nlz = var.nlzm * var.nlzs

var.yawrange = (smooth(deadzone(joystick2.slider, 0.008), 10) + 2 ) ^ 1 // Bottom throttle thumb rotary assigned as a yaw range.

var.nlzrots = sign(Joystick1.zrot) //Nonlinear pedals.
var.nlzrotm = abs(Joystick1.zrot)^(2.0) //1 will make it linear. Higher, less linear.
var.nlzrot = var.nlzrotm * var.nlzrots

if var.nlzrot = 0 then { //Better pedal fix.
var.pedalfix = -0.999999
else
var.pedalfix = var.nlzrot // pedals
}

var.dial = smooth(deadzone(joystick2.dial, 0.008), 10) //yaw trim

if shift+t then begin { //Auto trim clear
var.xhold = 0
var.yhold = 0
PPJoy1.Analog0 = var.xhold + deadzone(joystick2.x, 0.075)
PPJoy1.Analog1 = var.yhold + deadzone(joystick2.y, 0.075)
PPJoy1.Analog5 = (var.pedalfix / 1 - var.dial / 20 ) / var.yawrange //For pedals. Usually bypassed unless FM 0 or 1 with coaxials.

else

var.xhold = EnsureRange(deadzone(joystick2.x, 0.075) / 30 + var.xhold, -.4, .4) //Roll auto trimming. Over -.5/.5 causes continuous roll, but -.75/.75 is nicely responsive.
PPJoy1.Analog0 = var.xhold + deadzone(joystick2.x, 0.075) //Roll
var.yhold = EnsureRange(deadzone(joystick2.y, 0.075)/ 30 + var.yhold, -.75, .75) //Pitch auto trimming
PPJoy1.Analog1 = var.yhold + deadzone(joystick2.y, 0.075) //Pitch
PPJoy1.Analog2 = var.nlz * 0.7 - 0.15 //Collective currently reducing/adjusting range to prevent overpowering VRS and to reduce decel
PPJoy1.Analog5 = (var.pedalfix / 1 - var.dial / 20 ) / var.yawrange //For pedals. Now with yawrange on thumb dial.

}

var.GPbank = PPJoy1.Analog0
var.GPpitch = PPJoy1.Analog1
var.GPcollective = PPJoy1.Analog2
var.GPyaw = PPJoy1.Analog5

var.xaxis = Joystick2.x
var.yaxis = Joystick2.y
var.zaxis = Joystick2.z
var.zrot = Joystick2.zrot
var.slider = Joystick2.slider
var.xrot = Joystick2.xrot
var.yrot = Joystick2.yrot
var.dial = Joystick2.dial



Do you have a guide on how to use this with PPJoy and GlovePie? Is the idea of the script to cancel out the wings levelling effect? I couldn't get it setup properly to work, so it didn't seem to make much difference.

#4568458 - 05/14/21 10:23 PM Re: What's the best version? [Re: SimonAlonso]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
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messyhead  Offline
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Joined: Dec 2010
Posts: 1,883
Originally Posted by SimonAlonso
Version 1.15.4 for me is the best. More complet and stable.
1.16.2 need to be more stable and need too Thealx gunner cockpit, BH cockpit, but the other side has better graphics.
Only my opinion, thanks.


I remember trying 1.15.4 when it was being developed, and it did have a lot of nice improvements. But the Hind gunner cockpit can't be released for reasons that could get people into trouble with authorities in their country.

#4568487 - 05/15/21 07:38 AM Re: What's the best version? [Re: simulacrum]  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
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Reticuli  Offline
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Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
Originally Posted by messyhead


Do you have a guide on how to use this with PPJoy and GlovePie? Is the idea of the script to cancel out the wings levelling effect? I couldn't get it setup properly to work, so it didn't seem to make much difference.


The main, original part of the script that's many years old is to get rid of the wings leveling, as well as preventing (usually) continuous auto trim rotational moments. The other parts more recently added bring a yaw divider axis for a rotary knob on the throttle to reduce available yaw at-will, has proper non-linearity, and reduces the collective optionally to 9-100% to perform more realistically so you can't decel stupidly-fast at min or simply power out of a VRS at max collective in EECH. I have shift+T assigned on the pinkie of my stick that also clears the auto trim state in the EECH PIE script to level the wings when needed. As an aside, I also recommend people have that clear trim assignment added to whatever button they use for autopilot as G shift+T. If you don't have enough axis on your throttle to do a divider rotary, then you might want to just change that part to / 2 if you're using FM 0. And again, the collective limiting thing I'm doing I prefer, but is obviously not essential to deal with the wings leveling.

I put Windows 7 64 into test mode since I don't think PPjoy's drivers are digitally-signed.

Downloaded and install PPJoy. Create a virtual joystick with the requisite number of axis for your HOTAS & pedals (or whatever combination you have) setup.

Download GlovePIE.

Copy (and save) the PIE script in it. Run. Check it with the variables under View. You might have to make sure your axis assignments in the virtual joystick or the script are correct so they match up.

You can also check the script axis assignments graphically with Game Controllers under Windows.

Make the appropriate PPJoy axis assignments in the sim. Each GlovePIE-managed axis in the sim joystick controls assignment page will say something like "PPJoy X-Axis", etc.


Last edited by Reticuli; 05/15/21 05:42 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4568493 - 05/15/21 09:17 AM Re: What's the best version? [Re: simulacrum]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
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Posts: 1,883
I'm using 2 sticks instead of HOTAS and pedals. One stick has two axis that can be used for throttle, so I've got 3 throttle sliders in total.

So is your script only applicable if you're using a HOTAS and pedals to make the FM feel better?

#4568540 - 05/15/21 05:03 PM Re: What's the best version? [Re: simulacrum]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
I think rudder pedals are really important for helo flying. Doesn't have to be anything expensive, but it's much easier to control the helo with pedals. And if possible, get rid of that extreme self centering mechanism, most cheaper pedals have. It's really better for helo flying to have no spring loaded center than this unrealistic extreme self centering.

Same goes for the cyclic, most joysticks have a much too hard centering, which isn't good for flying and of course a nightmare for helo flying.

Last edited by Viper1970; 05/15/21 05:05 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4568544 - 05/15/21 05:35 PM Re: What's the best version? [Re: messyhead]  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
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Reticuli  Offline
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Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
Originally Posted by messyhead
I'm using 2 sticks instead of HOTAS and pedals. One stick has two axis that can be used for throttle, so I've got 3 throttle sliders in total.

So is your script only applicable if you're using a hotas and pedals to make the FM feel better?


The auto-trimming / trim-update / dynamic-trim (has various names) core old stuff in the script to counteract the sim's own canned 'perfect' wings leveling has nothing to do with the yaw at all, actually. The only people who will not dramatically benefit from that portion of the script are those using expensive long pole cyclics (with or without damping or a mechanical trimmer... these hardcore folks know who they are and really aren't flying EECH in large numbers that I know of yet) or those using a FFB stick. Everyone else (which is most of us) with either a spring deflection stick or pressure stick will experience a better flight model that's a crude approximation of the real Comanche primary flight law and one reminiscent of Longbow 2, Gunship! (when set up properly, though this Microprose one falls far short), and X-Plane helos when using the Planemaker auto trim pitch loads check box and appropriate trim ranges and trim speed. It's trying to give you a rough rate-command / attitude-hold style of outcome, which is what you want with a conventional joystick.

I'm using terms "pedals" and "yaw" interchangeably. The yaw axis in the script doesn't care if you're using pedals, a stick twist, or some other axis... or not assigning it at all. The only stuff the pedals or yaw portion of the script is doing is preventing a potential glitch that can sometimes occur with PPjoy and/or GlovePIE (the 0.99999 thing), makes it properly nonlinear (EECH's nonlinearity coding is poor), and then the yaw divider axis of its own so you can reduce the available yaw dynamically when using FM 0. If you're using FM 2 then you don't need any yaw divider and can assign it and leave the axis set to the one end for a divider of 1, not assign the PPJoy yaw to an axis at all in the sim, or you can just comment out the two PPJoy1.Analog5 assignment lines with // before var.yawrange. If you're using FM 0 and don't have any available free axis for a yaw divider, then you could sub the lines PPJoy1.Analog5 = (var.pedalfix / 1 - var.dial / 20 ) / 2, which is slightly too muted for some helos and slightly not enough muting for the Hokum B in the yaw, but an ok compromise if you're patient with the former and careful with the latter.

Oh, that var.dial thing is related to me having yaw trim on my top throttle rotary... another thing you may or may not want to use. It comes in handy to counteract that annoying coordinated turning at zero KIAS sometimes (i.e. banking causes yaw all the time), but it's mostly a carryover from the DCS Blackshark and Comanche Gold versions of the script. Doesn't hurt whether its assigned or not or even if it's assigned to an axis you never touch.

What are you using for collective?

Last edited by Reticuli; 05/16/21 08:10 PM.

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#4568937 - 05/18/21 04:42 PM Re: What's the best version? [Re: simulacrum]  
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messyhead Offline
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messyhead  Offline
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I've got a Thrustmaster T16000m, with a single slider for collective.

I've got a Madcatz FLY5 which has two sliders that can be used for engine throttles.

The FLY5 also has a roller on top of the stick that could be used for trim. The stick itself isn't very good. In MSFS I use it for the rudder, and the T16000 for the pitch and roll.

Last edited by messyhead; 05/18/21 04:44 PM.
#4568939 - 05/18/21 04:46 PM Re: What's the best version? [Re: simulacrum]  
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messyhead Offline
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messyhead  Offline
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I was trying 1.15.2 to see how it compare with 1.16+ in terms of flight model and EO performance.

I can't set the resolution to 1080 as I can in 1.16+. Is that the same for everyone?

#4568944 - 05/18/21 05:04 PM Re: What's the best version? [Re: simulacrum]  
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Viper1970 Offline
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Viper1970  Offline
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Bavaria, near Munich
If you already have a T16000M, I would look for a used Thrustmaster TWCS and TFRP-Pedals (directly connectable to the TWCS - all of those controls are also fully compatible with the TARGET software). Sadly at the moment those things are much too expensive, if you would like to buy them new, cause of Covid and the MSFS boom.

The TWCS isn't bad (I own two of them by myself which are meant for modding projects), the only drawback is the stickiness of the throttle slider, which can easily be fixed with silcon grease (Nyogel 767A or something comparable).

A throttle and pedals makes really a difference in flying and especially when flying helos. You could also use them for all other games like space simulations etc. And those HOTAS gear will last for years if you maintain them from time to time. I have still old gameport HOTAS (TM FLCS,TQS, RCS) etc. which are in perfect condition since years, but cause of USB obsolete. I have converted some of them to USB and some are sitting in the cabinet, waiting for new projects biggrin .

Last edited by Viper1970; 05/18/21 05:28 PM.

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