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#4567401 - 05/05/21 11:38 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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BuckeyeBob Offline
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With the release of patch 1.07 and the associated cloud fixes therein (I wonder who is the brilliant and devastatingly handsome person behind that fix) wink I will have to update a few OCM files to avoid it overwriting the revised BHaH2 files. You can still use the mod, but some of the cloud flashing fixes in BHaH2 will not work as well. Fortunately, it should be fairly easy to fix the OCM in order to implement these improvements.

Please stay tuned....

#4567423 - 05/06/21 06:41 AM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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Becker01 Offline
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Thanks for info @BB!
I will add this to your mod in the mod-list on CA this weekend.

Greetings!

#4567466 - 05/06/21 01:38 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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Thanks, Becker01!

#4574403 - 07/14/21 04:38 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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A (relatively) brief update:

In contrast to my original intention to release a quick update to the OCM that would mainly focus on revisions to the 70 or so cloud types in the mod, I have instead decided to focus on a more extensive revision that will also focus on a substantial re-working of the underlying cloud files which make up the basic elements for the cloud types that exist in the game. Basically, I have come to the conclusion that many of the original cloud files that came with the original CFS3 are "porked." A few of these changes made it into the 1.14 BHaH2 patch, but more should appear in the OCM, with its greater number and variety of cloud types.

Although I won't be able to eliminate all forms of cloud flashing, the changes I have already made to several cloud files seem to have had a beneficial impact, both in terms of some forms of cloud flashing, as well as on the overall appearance of several different cloud types.

Although I don't yet have an ETA for the release of the update, I expect it will be closer to weeks rather than months. I hope the wait will be worth the delay.

#4574415 - 07/14/21 06:26 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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Fubat Offline
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@BB

Thanks for the update, looking forward to release day!

Regards.

Fube


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#4574429 - 07/14/21 09:20 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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Cheers Bob, looking forward to the next release of OCM also.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4574495 - 07/16/21 02:01 AM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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catch Offline
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QLD, Australia
Originally Posted by BuckeyeBob
A (relatively) brief update:

In contrast to my original intention to release a quick update to the OCM that would mainly focus on revisions to the 70 or so cloud types in the mod, I have instead decided to focus on a more extensive revision that will also focus on a substantial re-working of the underlying cloud files which make up the basic elements for the cloud types that exist in the game. Basically, I have come to the conclusion that many of the original cloud files that came with the original CFS3 are "porked." A few of these changes made it into the 1.14 BHaH2 patch, but more should appear in the OCM, with its greater number and variety of cloud types.

Although I won't be able to eliminate all forms of cloud flashing, the changes I have already made to several cloud files seem to have had a beneficial impact, both in terms of some forms of cloud flashing, as well as on the overall appearance of several different cloud types.

Although I don't yet have an ETA for the release of the update, I expect it will be closer to weeks rather than months. I hope the wait will be worth the delay.


Great news Buckeye! It's been my major pet hate of WoFF for many a long year. Any improvement is welcomed.

#4574804 - 07/19/21 06:21 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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Thank you gentleman! I have posted a few pics of my work in progress over at combatace. Please check them out!

#4574861 - 07/20/21 01:04 AM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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Panama Red Offline
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Love what you have done so far. thumbsup


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#4574876 - 07/20/21 09:02 AM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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@BB,

Just taken a peek over at CA, looking good salute


Regards.

Fube


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#4574937 - 07/20/21 06:26 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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Thank you, PR and Fubat.

PR, I think I managed to figure out how to reduce that "bowl effect" we discussed a while ago. It involves a combination of messing with the altitude in the cloud type file, along with the minHeight and maxHeight values and maxYOffset and minYOffset values in the cloud file file, plus a whole lot of trial and error tinkering.

Now, if only I could find the magic formula for getting rid of cloud flashing! What I could really use is someone like Ankor or 40L0M who knows something about editing .dds files or DX shaders programming!

#4574944 - 07/20/21 08:25 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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Panama Red Offline
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Irmo, SC, USA
I think you are doing a fantastic job. biggrin

You are solving a problem from long ago when it comes to the Fog and Haze in the game. cheers

With your fix, we can properly show those two type of weather correctly in WOFF. thumbsup


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#4575138 - Yesterday at 01:51 AM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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Was there ever a Sun Mod to decrease the size. I poked around in the suneffect.xml but haven't figured it out yet? I am still using and loving you OCM BB. Thanks.
Also a question please BB. Is 40LM's Effects(FX) , skybox and ground season textures compatible with your OCM?

S!Blade<><

Last edited by Blade_Meister; Yesterday at 02:14 AM.
#4575203 - Yesterday at 05:37 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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I've also poked around in the suneffect.xml file but I haven't permanently changed anything. While it might be possible to change the size of the corona, to change the size of the orb or disk probably requires editing some .dds files, which may be easy or hard to do. Ironically, graphics really isn't my thing, the cloud mod is almost exclusively based on changes to cloudfile.xml and weather.xml files.

If I recall, while 40LoM's cloud textures work perfectly fine with the OCM, I'm not sure about his skybox and ground texture mods. I don't think they conflict with any files in my mod, but they may cause some of the skies to look slightly different. I don't think it will hurt to try them out with the OCM, though.

Cheers!

#4575205 - Yesterday at 06:08 PM Re: Optional Cloud Mod (with Historical Weather files) [Re: BuckeyeBob]  
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40LM created a smaller moon, but not sun.

The reduced sun mod was asked about several years ago and Pol said (IIRC) that you reduce it in one of AnKor's mod files by changing some numbers, but I can not remember which file or numbers.


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