With the release of patch 1.07 and the associated cloud fixes therein (I wonder who is the brilliant and devastatingly handsome person behind that fix) I will have to update a few OCM files to avoid it overwriting the revised BHaH2 files. You can still use the mod, but some of the cloud flashing fixes in BHaH2 will not work as well. Fortunately, it should be fairly easy to fix the OCM in order to implement these improvements.
Please stay tuned....
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
In contrast to my original intention to release a quick update to the OCM that would mainly focus on revisions to the 70 or so cloud types in the mod, I have instead decided to focus on a more extensive revision that will also focus on a substantial re-working of the underlying cloud files which make up the basic elements for the cloud types that exist in the game. Basically, I have come to the conclusion that many of the original cloud files that came with the original CFS3 are "porked." A few of these changes made it into the 1.14 BHaH2 patch, but more should appear in the OCM, with its greater number and variety of cloud types.
Although I won't be able to eliminate all forms of cloud flashing, the changes I have already made to several cloud files seem to have had a beneficial impact, both in terms of some forms of cloud flashing, as well as on the overall appearance of several different cloud types.
Although I don't yet have an ETA for the release of the update, I expect it will be closer to weeks rather than months. I hope the wait will be worth the delay.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
Cheers Bob, looking forward to the next release of OCM also.
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
In contrast to my original intention to release a quick update to the OCM that would mainly focus on revisions to the 70 or so cloud types in the mod, I have instead decided to focus on a more extensive revision that will also focus on a substantial re-working of the underlying cloud files which make up the basic elements for the cloud types that exist in the game. Basically, I have come to the conclusion that many of the original cloud files that came with the original CFS3 are "porked." A few of these changes made it into the 1.14 BHaH2 patch, but more should appear in the OCM, with its greater number and variety of cloud types.
Although I won't be able to eliminate all forms of cloud flashing, the changes I have already made to several cloud files seem to have had a beneficial impact, both in terms of some forms of cloud flashing, as well as on the overall appearance of several different cloud types.
Although I don't yet have an ETA for the release of the update, I expect it will be closer to weeks rather than months. I hope the wait will be worth the delay.
Great news Buckeye! It's been my major pet hate of WoFF for many a long year. Any improvement is welcomed.
PR, I think I managed to figure out how to reduce that "bowl effect" we discussed a while ago. It involves a combination of messing with the altitude in the cloud type file, along with the minHeight and maxHeight values and maxYOffset and minYOffset values in the cloud file file, plus a whole lot of trial and error tinkering.
Now, if only I could find the magic formula for getting rid of cloud flashing! What I could really use is someone like Ankor or 40L0M who knows something about editing .dds files or DX shaders programming!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
Was there ever a Sun Mod to decrease the size. I poked around in the suneffect.xml but haven't figured it out yet? I am still using and loving you OCM BB. Thanks. Also a question please BB. Is 40LM's Effects(FX) , skybox and ground season textures compatible with your OCM?
I've also poked around in the suneffect.xml file but I haven't permanently changed anything. While it might be possible to change the size of the corona, to change the size of the orb or disk probably requires editing some .dds files, which may be easy or hard to do. Ironically, graphics really isn't my thing, the cloud mod is almost exclusively based on changes to cloudfile.xml and weather.xml files.
If I recall, while 40LoM's cloud textures work perfectly fine with the OCM, I'm not sure about his skybox and ground texture mods. I don't think they conflict with any files in my mod, but they may cause some of the skies to look slightly different. I don't think it will hurt to try them out with the OCM, though.
Cheers!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
The reduced sun mod was asked about several years ago and Pol said (IIRC) that you reduce it in one of AnKor's mod files by changing some numbers, but I can not remember which file or numbers.
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A new update to "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod" is soon to be released by Sandbagger. It is version 1.4, which is required if you are using JJJ65's "Mission Editor". It contains a correction which otherwise would cause Mission Editor to fail in the 1918+6 Period.
- This release has corrections to the 1918+6 Periods “.csv” file for JJJ65’s Mission Editor. The header line was erroneously shuffled to the end of the file."
Regards
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Was there ever a Sun Mod to decrease the size. I poked around in the suneffect.xml but haven't figured it out yet? I am still using and loving you OCM BB. Thanks. Also a question please BB. Is 40LM's Effects(FX) , skybox and ground season textures compatible with your OCM?
S!Blade<><
Blade, I forgot to ask: which suneffect.xml file were you poking around in? The three files you need to change are in the WOFFScenery/Weather/Lighting Heavy, Normal, and Overcast folders. I believe the suneffect.xml file in the main OBDWWI folder gets overwritten by one of these files, depending on the weather state. That may be why you were not noticing any changes when you were poking around.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
For those who are still following along, I have another status update.
As usual, this project is taking much longer than I expected. Every time I think I have fixed something so it looks good at one altitude, it looks bad at another altitude, sometimes with no clear rhyme or reason. However, most of that looks fixed for the most part. Keep in mind, however, that almost all of my work on the update to this point involves only the high-level clouds and the low-level haze and fog clouds. The fluffy mid-level clouds that tend to have some issues with clouds flashing off and on in front of each other still has to be worked on (although some of the work I have done on some of the haze clouds should take care of some of that, I hope). At this point, however, I think I can say that I have finally completed work on fixes to most of the old cloudfiles as well as created some new cloudfiles of my own. Now, it will be mostly a matter of putting these cloudfiles together into different combinations to create the actual cloud types you will see in the game. This will likely take me another 2 -4 weeks.
In the meantime, I have put together a few of my favorite cloudfiles for you to see. Please take a look at the attachments at the end of this post. Highlights of the new clouds will be:
1) Less cloud flashing and popping, particularly at high and low levels. However, please note that it is impossible for me to eliminate all cloud flashing, popping, or clipping in the game. 2) Better transitions between flat cloud layers so as to reduce cloud banding. Still a work in progress, particularly for mid-level fluffy clouds, but much better for thin haze clouds. 3) Somewhat better framerates than in OCM 3.0. 4) The addition of better haze and fog clouds with less cloud flashing, with a slight reduction in "fogginess," particularly at low levels. d
Anyway, I have a lot more fun tools to play with, so back to the salt mines! Thanks!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”