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#45670 - 09/06/02 08:05 AM A2G Q  
Joined: Sep 2001
Posts: 111
JG5_Svale Offline
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JG5_Svale  Offline
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Joined: Sep 2001
Posts: 111
Bergen, Norway
I have some questions regarding how to engage defended ground targets with a formation of 4 light planes (bf 109 with bombs). The target is an enemy airfield with some parked planes in a row. AAA protects it and there are bandits in the aria we have to look out for. The route to target is about 10 min long. So it's a basic 'get in, get out' job. [Linked Image]

My question: is it better to deal with the flack first, or is it better to make a high speed bomb run at the parked planes and then get out of Dodge?

Also, is it best to stay together in line formation on bomb runs, or is it better to have a free engagement of the targets? - Do we stand a better chance with the AAA shooting at 4 planes in different positions, or is it better go in together?

Inline advert (2nd and 3rd post)

#45671 - 09/06/02 01:31 PM Re: A2G Q  
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Andy Bush Offline
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St Charles, MO
JG5

As always, there is the question of "real life vs simulation" when we talk tactics.

Many times, what would be a good idea in RL is not necessarily applicable to sims because of the sim's AI.

In general. I would say your best bet is to attack your primary target and not worry about trying to "soften" up the AAA first.

I assume you are talking about multi-player. If so, I suggest an enroute formation that allows you a good lookout. Have your wingmen fly line abreast (side by side) and put them a fair distance out (not close formation). This way you and the wingmen can scan around without being concerned about running into each other.

In a four ship, I would put the second element in trail (behind)...not too far, maybe 1000m.

For the attack, I think your best bet is to have individual attack headings to maximize the defending AAA's workload.

One way to do this is to approach the target and fly a "pincer" attack. As the four ship gets within 3-5nm of the target, have the two elements split apart. Use your radio to command the split. Turn about 30-45 degrees away from each other and then continue inbound to the target. At about 2nm or so, command the turn in...each fighter should individually then turn to his attack heading...should be a turn of about 60-90 degrees.

You may want to assign specific aiming points on the airfield. This will help keep your flight separated...for example, the flight that splits to the right takes targets on the right side of the airfield.

Make this a "one pass haul ass" attack. If you have more weapons, I suggest you leave the target area and reform your formation for another attack. Staying over the target for multiple passes is inviting disaster!

You can use this technique for both low and medium level attacks.

The idea is to saturate the defenses, and then get in and back out as quick as possible.

#45672 - 09/06/02 02:03 PM Re: A2G Q  
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JG5_Svale Offline
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JG5_Svale  Offline
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Joined: Sep 2001
Posts: 111
Bergen, Norway
So if I understand you correctly it is important that we enter and leave the target sone at the same time, and as single fighters. Thanks for the advice. [Linked Image]

Svale

[This message has been edited by JG5_Svale (edited 09-06-2002).]

#45673 - 09/06/02 02:19 PM Re: A2G Q  
Joined: Oct 1999
Posts: 5,955
Andy Bush Offline
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Andy Bush  Offline
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Joined: Oct 1999
Posts: 5,955
St Charles, MO
JG5

Yes...individual attacks to split the defending AAA as much as possible. This is also the reason for changing the attack headings.

This picture gives you the general idea:

[Linked Image]

#45674 - 09/07/02 02:00 AM Re: A2G Q  
Joined: Dec 2001
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flyd Offline
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Phoenix, AZ, USA
No stand-off weapons, no HARMs, no ECM, AAA is a threat? I can hardly call that an airstrike.

[Linked Image]

#45675 - 09/08/02 10:50 AM Re: A2G Q  
Joined: Sep 2001
Posts: 111
JG5_Svale Offline
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JG5_Svale  Offline
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Joined: Sep 2001
Posts: 111
Bergen, Norway
Hehe... Others may actually see that as the only way to deliver an air strike. [Linked Image]

JG5_Svale


Moderated by  Andy Bush, RacerGT 

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