Thanks orbyxp - I guess that is using JJJ65's mission editor. I will have a look at it when it is updated for BH&H2.
Yes, you certainly have the option of waiting for the ME which I regularly use to edit missions. However, you can also do it manually as well.
If you install the airfields MOD which contain the training airfields, then you're more than halfway done. After that, you get the latitude and longitude of each airfield from the global_layer.csv file and save it somewhere. Then when the pop-up appears to edit the mission, just enter the long/lat as takeoff and landing of your flight, Remove all waypoints between takeoff and landing, so you're just left with those two rows. Then remove ALL flights/waypoints from the mission file and just leave your sqd row. Then save and close.
And you're all set. you'll start at the training field and use the inflight map (and/or terrain) as a guide to your flight path. Then After you're done with a training, you can use the wonderful pilot log editor to edit your mission description or you can do that manually as well.
As a workaround I have already discovered that after direct enlistment with a Caudron escadrille you can use the non-operational missions (in the Defence Missions folder), edit these to display the text that you want (I replaced the English text with French) and replace the stock missions with this edited file. Fly as many solo training missions as you like and then switch back to stock when you have had enough. Saves having to edit files at the start of every mission. See First two entries of logbook for training missions.
When you are assigned scramble missions, or there are low flying enemy aircraft flying over your airfield, can we have the air raid siren going please?
You can hear it from 10000 feet up so I think the least we can have is the sirens going when they're actually needed.
It would certainly add to the immersion.
Cheers
Albert
"A great deal of an aeroplane could be holed without affecting its ability to fly. Wings and fuselage could be—and often were—pierced in 50 places, missing the occupants by inches (blissfully unaware of how close it had come until they returned to base). Then the sailmaker would carefully cover each hole with a square inch of Irish linen frayed at the edges and with a brushful of dope make our aircraft 'serviceable' again within an hour."
Thanks orbyxp - I guess that is using JJJ65's mission editor. I will have a look at it when it is updated for BH&H2.
Yes, you certainly have the option of waiting for the ME which I regularly use to edit missions. However, you can also do it manually as well.
If you install the airfields MOD which contain the training airfields, then you're more than halfway done. After that, you get the latitude and longitude of each airfield from the global_layer.csv file and save it somewhere. Then when the pop-up appears to edit the mission, just enter the long/lat as takeoff and landing of your flight, Remove all waypoints between takeoff and landing, so you're just left with those two rows. Then remove ALL flights/waypoints from the mission file and just leave your sqd row. Then save and close.
And you're all set. you'll start at the training field and use the inflight map (and/or terrain) as a guide to your flight path. Then After you're done with a training, you can use the wonderful pilot log editor to edit your mission description or you can do that manually as well.
Just finished making a training target field for Koln airfield. Coming soon!
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I'm genuinely unsuer if it's something already or not, but I was wondering if it was possible to implement "random" transfers (by random I mean not chosen by the player nor dependant on his preference). For example as new Jastas get created there might be a chance to be moved there. I'm not quite sure but I think something like that would be a tad hard to implement, but this suggestion is still here!
Belgian pilots/units: adding these as a pilot option would finally fill out the Western Front, filling in some missing figures like Willy Coppens. as it is, it's kinda funny that the Western Front is so fleshed out, but missing Belgian units that were literally right there in Flanders.
you could do this by depending on aircraft models already available in game - plenty of Belgian pilots used Nieuports and SPAD's - and making it "complete" would really only take one additional model, the Hanriot HD1. (and you could even do without the HD1 if you didn't want to invest in the effort of creating an additional model).
I'm genuinely unsuer if it's something already or not, but I was wondering if it was possible to implement "random" transfers (by random I mean not chosen by the player nor dependant on his preference). For example as new Jastas get created there might be a chance to be moved there. I'm not quite sure but I think something like that would be a tad hard to implement, but this suggestion is still here!
That would've been nice, though I fear some people might get frustrated at their pilots being suddenly whisked away from where they want to be. Especially if they are specifically playing to be in a specific squadron.
"Those who survive a long time on the battlefield start to think they're invincible. I bet you do, too, Buddy."
I'm genuinely unsuer if it's something already or not, but I was wondering if it was possible to implement "random" transfers (by random I mean not chosen by the player nor dependant on his preference). For example as new Jastas get created there might be a chance to be moved there. I'm not quite sure but I think something like that would be a tad hard to implement, but this suggestion is still here!
That would've been nice, though I fear some people might get frustrated at their pilots being suddenly whisked away from where they want to be. Especially if they are specifically playing to be in a specific squadron.
I remember in an ancient past while playing the original Red Baron game, if you progressed in your career you sometimes received an invite to join a particular squadron. You did have the option to decline the offer, so you weren’t obligated to join them if you didn’t want to.
Belgian pilots/units: adding these as a pilot option would finally fill out the Western Front, filling in some missing figures like Willy Coppens. as it is, it's kinda funny that the Western Front is so fleshed out, but missing Belgian units that were literally right there in Flanders.
you could do this by depending on aircraft models already available in game - plenty of Belgian pilots used Nieuports and SPAD's - and making it "complete" would really only take one additional model, the Hanriot HD1. (and you could even do without the HD1 if you didn't want to invest in the effort of creating an additional model).
in terms of squadrons, [url=http://www.theaerodrome.com/services/belgium/index.php]five did most of the work historically
As a Belgian living in Flanders, I can definitly support the idea to implement the Belgian Air Service.
Belgian pilots/units: adding these as a pilot option would finally fill out the Western Front, filling in some missing figures like Willy Coppens. as it is, it's kinda funny that the Western Front is so fleshed out, but missing Belgian units that were literally right there in Flanders.
you could do this by depending on aircraft models already available in game - plenty of Belgian pilots used Nieuports and SPAD's - and making it "complete" would really only take one additional model, the Hanriot HD1. (and you could even do without the HD1 if you didn't want to invest in the effort of creating an additional model).
in terms of squadrons, [url=http://www.theaerodrome.com/services/belgium/index.php]five did most of the work historically
As a Belgian living in Flanders, I can definitly support the idea to implement the Belgian Air Service.
See, OBD? We've got consumer demand!
Ideally, I'd also LOVE to be able to fly on the eastern front (Russia v Germany v Austria-Hungary) or the southern front (Austria-Hungary v Italy)...but I get that setting up entirely new fronts, new maps, and three nationalities would be a steep order.
So adding Belgium to round out the western front seems like a relatively more reasonable feat to pull off!
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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Another definite "YES" from me! I've been asking for the addition of l'aviation militaire belge for years, and it's high time this scrappy little nation was properly represented in our wonderful sim.
EDIT: I just checked and it was over a decade ago that Olham and I created our "Belgian Skin Pack" and made it available. So it's been at least ten years that I've been wishing for this. C'mon OBD, I'm not a slacker, I've been doing the steps, gimme gimme gimme, I need I need I need, (to paraphrase Bob Wiley).
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
Yes... I'd like to see Belgium represented. I can get stuck into my rather large book ''The Belgian Air Service in The First World War'' for reference then
I remember learning something as soon as I opened the book, on the inside two pages there is the map of the Flanders region with an inset that gives all the old French name places in alphabetical order, followed by the now modern Flemish names... It also marks out all the Belgian airfields.
The Hanriot shouldn't be that hard to make, either. You probably wouldn't have to make it from scratch. As I recall, it was very similar to the early Nieuports in appearance. I would imagine similar performance, too. A few tweaks to the closest one should do it.
The Hanriot shouldn't be that hard to make, either. You probably wouldn't have to make it from scratch. As I recall, it was very similar to the early Nieuports in appearance. I would imagine similar performance, too. A few tweaks to the closest one should do it.
I've read that the Hanriot HD.1 drew heavily from early Sopwith designs like the Strutter - which Hanriot had previously built on license - though the Nieuport aesthetic is unmistakable on the Hanriot.
At ~115 mph, the Hanriot's somewhat faster than any Nieuport fighter save for the infamous Nieuport 28. That's what I get out of Windsock, but lemme know if there's other info out there.
So basically a Sopwith Strutter/Pup dressed up as a Nieuport, but somewhat faster.
The Hanriot shouldn't be that hard to make, either. You probably wouldn't have to make it from scratch. As I recall, it was very similar to the early Nieuports in appearance. I would imagine similar performance, too. A few tweaks to the closest one should do it.
I've read that the Hanriot HD.1 drew heavily from early Sopwith designs like the Strutter - which Hanriot had previously built on license - though the Nieuport aesthetic is unmistakable on the Hanriot.
At ~115 mph, the Hanriot's somewhat faster than any Nieuport fighter save for the infamous Nieuport 28. That's what I get out of Windsock, but lemme know if there's other info out there.
So basically a Sopwith Strutter/Pup dressed up as a Nieuport, but somewhat faster.