#4566373 - 04/28/21 04:29 PM
? on Consolidated Custom Facilities Mods use
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
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Lindsay, Ontario, Canada
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Hi folks;
I could use some help here. I would like to establish just how many of the WOFFers are using the "Consolidated Custom Facilities Mods" that are hosted on Sandbagger's web site and in addition which version of WOFF you are currently running (BH&H II, PE, UE, or Other).
If you are a user of the mods, would you kindly identify yourself in this thread and what version of WOFF you currently run.
Best Regards
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4566381 - 04/28/21 04:46 PM
Re: ? on Consolidated Custom Facilities Mods use
[Re: Robert_Wiggins]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 938
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Currently I am "flying" the custom consolidated facilities mods in my WOFF PE 5.03 and also in my FrankenWOFF 4.18 (PE aircraft and landscapes backported into 4.18, WOFF UE). They work great in both installs - and I am using the PE-version of the facilities mods in both installs, with no trouble. Also good is that standalone facilities mod with trees, and labelled ver. 3.0 - that is still on Sandbagger's website - that one works nicely in ver. 4.18 with stock UE textures instead of the PE texture backport. The standalone ver. 3.0 facilities install also doesn't shave off any FPS when flying/landing around aerodromes, while the full facilities (consolidated) mods shave off about 5-6 FPS or so, when in the vicinity of aerodromes - but it is only a minor drop in FPS, at least on my rig, and can be further remedied by setting "v-sync" to on in the in-sim menu. Cheers all, Von S
Last edited by VonS; 04/28/21 04:49 PM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4566394 - 04/28/21 06:45 PM
Re: ? on Consolidated Custom Facilities Mods use
[Re: Robert_Wiggins]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
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Lindsay, Ontario, Canada
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Thanks for contributing your posts guys. Ace, which WOFF do you run (UE, PE, or BH&H II).
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4566431 - 04/28/21 10:41 PM
Re: ? on Consolidated Custom Facilities Mods use
[Re: Robert_Wiggins]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Thanks Folks, for responding.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4566555 - 04/29/21 11:44 PM
Re: ? on Consolidated Custom Facilities Mods use
[Re: Robert_Wiggins]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Wodin
Yes, as you advance from 1914 to 1917 you must swap the "1" series mods to the appropriate year.
This may change in the future as Panama Red is currently working on a possible solution..
Last edited by Robert_Wiggins; 04/29/21 11:45 PM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4566565 - 04/30/21 01:13 AM
Re: ? on Consolidated Custom Facilities Mods use
[Re: Robert_Wiggins]
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Joined: May 2001
Posts: 1,828
Panama Red
Member
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Member
Joined: May 2001
Posts: 1,828
Irmo, SC, USA
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I am currently working on a airfield mod that automatically "advances" your airfield as the war progresses, but the mod is "still in progress" as I work the bugs out to get it to "play nice" with BHaH2. This way you only have to install one Part 1 mod to get all the airfields from 1914 to 1918 without having to swap the three Part 1 mods out each time you advance through the years.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4566622 - 04/30/21 10:50 AM
Re: ? on Consolidated Custom Facilities Mods use
[Re: Panama Red]
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Joined: Jul 2005
Posts: 216
Fubat
Unashamed
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Unashamed
Member
Joined: Jul 2005
Posts: 216
London, UK
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I am currently working on a airfield mod that automatically "advances" your airfield as the war progresses, but the mod is "still in progress" as I work the bugs out to get it to "play nice" with BHaH2. This way you only have to install one Part 1 mod to get all the airfields from 1914 to 1918 without having to swap the three Part 1 mods out each time you advance through the years. Excellent news matey Regards. Fube
Intel i9-10900X @5.0 Ghz Intel Z490 Asus ROG MAXIMUS XII HERO WiFi 64 GB Corsair Vengeance LPX DDR4 3200MHz Gigabyte RTX4090 Gaming ASUS ROG SWIFT PG43UQ 43" 3840x2160 VA 144Hz 1ms FreeSync/G-Sync HDR1000 LED Backlit Monitor TIR 5 + Pro clip TM Warthog Hotas & TM TPR Pedals Soundblaster Super X-Fi GC7
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#4566634 - 04/30/21 11:24 AM
Re: ? on Consolidated Custom Facilities Mods use
[Re: Robert_Wiggins]
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Joined: May 2001
Posts: 1,828
Panama Red
Member
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Member
Joined: May 2001
Posts: 1,828
Irmo, SC, USA
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xNightFlyerx : If you can run WOFF PE without the mod okay, and only get the error when using the mod, one of the files has become corrupted in the mod.
I have had this problem before and had to redownload the mod to get everything to work again.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4566656 - 04/30/21 12:48 PM
Re: ? on Consolidated Custom Facilities Mods use
[Re: xNightFlyerx]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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I am running WOFF PE. Though mod doesn't seem to be working for me as I get runtime error when loading into missions. Panama Red might be correct but please identify the date, airfield and aircraft you were on at the time. Best Regards
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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