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#4565410 - 04/21/21 01:17 PM Re: DCS [Re: DM]  
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Originally Posted by DM


Anyone remember what Falcon 4 was like on release, and for a long time after?


Yup. I even remember the last official patch was 1.08 which fixed a lot of issues but not everything by a long shot. Then came all of the unofficial patches after Microprose went bye-bye.


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#4565412 - 04/21/21 01:28 PM Re: DCS [Re: mdwa]  
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I seem to remember a 1.09 patch, or was that a leaked one after development had stopped?


"They might look the same, but they don't taste the same."
#4565418 - 04/21/21 01:50 PM Re: DCS [Re: DM]  
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Originally Posted by DM
I seem to remember a 1.09 patch, or was that a leaked one after development had stopped?



I'm fairly certain 1.09 was a leaked unofficial patch but don't quote me on that. wink


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4565434 - 04/21/21 03:08 PM Re: DCS [Re: mdwa]  
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Last edited by DM; 04/21/21 03:08 PM.

"They might look the same, but they don't taste the same."
#4565633 - 04/23/21 12:23 AM Re: DCS [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Originally Posted by DM


Anyone remember what Falcon 4 was like on release, and for a long time after?


Yup. I even remember the last official patch was 1.08 which fixed a lot of issues but not everything by a long shot. Then came all of the unofficial patches after Microprose went bye-bye.


F4 was the dream of a guy named louie gilman who was a software engineer back in 1998 and born and raised in south korea,
dude prolly heard nothing else around him but the sound of F16 vipers since he was a kid.

Gilman aka chopper met a guy named pete bonnani who was a veteran F16 instructer and told him that he wanted to make a simulation of what it was like to fly in an F16 against his most dreaded foe which was the DPRK mig 29A.

F4 started out small but for something that was designed to run on a single core pentium 3 it was admired by lots of folks because it showed what could be acheived with the pc and hardware of that time...

Simple fact is that the hardware of that time could not keep up with what is the most realistic simulattion of an extremely volotile penninsula that is chock full of the most dangerous weapon systems ever seen.

The bms package along with the many many other teams kept the simulation alive and its free.

Now while you guys hate me and get so defensive lets fast foreward to 2021 and a world of quad core this and rtx that.

ED got the hardware but they dont got the passion...

You guys cant bust my ass when i own a legit copy of the DCS F15C on steam,
Uncle phoeinix does have the right to make some complaints considering the module was and still is Left for dead...


Stay safe and be well...

Combat flight simmers forever...

#4565667 - 04/23/21 08:23 AM Re: DCS [Re: mdwa]  
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I don't mean to bust anyone's ass, really. The idea that DCS doesn't have some key features from F4, and is therefore different, is valid. The idea that F4 has features that blow the same aspects in DCS away, is valid. But the idea that ED are therefore lying greedy scam artists is clearly hyperbolic nonsense.


"They might look the same, but they don't taste the same."
#4565755 - 04/23/21 10:47 PM Re: DCS [Re: DM]  
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Originally Posted by DM
I don't mean to bust anyone's ass, really. The idea that DCS doesn't have some key features from F4, and is therefore different, is valid. The idea that F4 has features that blow the same aspects in DCS away, is valid. But the idea that ED are therefore lying greedy scam artists is clearly hyperbolic nonsense.


For once, I think I agree with you completely, DM.

#4565868 - 04/24/21 09:06 PM Re: DCS [Re: mdwa]  
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Not even one dev from DCS entered into the thread...

Explain that to your good ol uncle phoenix???

ED Likes to hide LOL

#4565935 - 04/25/21 02:25 PM Re: DCS [Re: mdwa]  
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Good ol uncle phoenix??? Ya I don't think so

Of all the reasons a developer from DCS has not attended this thread, hiding is not one of them.

#4565982 - 04/25/21 08:39 PM Re: DCS [Re: mdwa]  
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Time to fly back 2 home plate,

You dudes rock and im sorry for causing any upset.

Sometimes i chuck the dam spears too quickly

Be safe everone

Wont bother u guys again.

#4566551 - 04/29/21 11:03 PM Re: DCS [Re: mdwa]  
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Aint she a beuty..

Hands down this baby ROCKS

Combat simmers forever

We all want the same fix...

Stay safe and lets try to keep things right with each other...

ttps://wwhw.youtube.com/watch?v=NJeAjnADHD0

#4567429 - 05/06/21 07:46 AM Re: DCS [Re: mdwa]  
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No doubt there may be things that are more advanced in Falcon 4, but after spending the last few months immersed in DCS I have to say to the strong to very strong user, DCS is incredibly powerful. For me, the full dynamic campaign implementation will deliver a fully mature product - I absolutely loved diving into a current Rolling Fire campaign in SP and working my way through the war over a period of a few weeks (yes I was that slow). From their newsletter at the beginning of the year, this is what excites me:

DYNAMIC CAMPAIGN
This massive task has been underway for over two years, and the progress has been exciting. The campaign is built around a Real-Time Strategy (RTS) foundation that factors resources, zones of control, logistics, available forces, and a strategic decision-making system. While we believe internal testing will continue in the 1st quarter of 2021, it is too early to estimate a release date. However, external Beta testing is planned hopefully in Q2/Q3 2021.

VULKAN API AND MULTI-THREADING
With the integration of these libraries, DCS will benefit from improved performance throughout, including in virtual reality. This has been a substantial task to develop and integrate into our codebase, but we are nearing the end of this journey, and expect it to be available in the 3rd quarter of this year.

More here: https://forums.eagle.ru/topic/254461-official-news-2021/?tab=comments#comment-4647455


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#4567445 - 05/06/21 11:22 AM Re: DCS [Re: mdwa]  
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In fairness the graphics and attention to detail is superb...

If they can roll out a proper campaign for the modules then i would love to try out their version of the upcoming eurofighter typhoon.

#4567507 - 05/06/21 05:35 PM Re: DCS [Re: mdwa]  
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I'll be shocked if ED ever releases a DC for two reasons:

1. They're obviously dev geniuses (and I say this with all sincerity and respect), but in their 30 years of existence I've seen no proof in their products that they're really interested in a DC. They've done well enough for a very long time without one, so why bother 30 years later? Always better gfx and FMs with these guys, and that’s worked for them.

2. DCS has such an incredible level of detail from what I've seen, that I can't imagine how many man hours (years, decades) would be required to make their incredibly hi-res world (leaving so little to the imagination) fully dynamic! Yeah, we might have the PC horsepower today that MicroProse devs only dreamed about in the late-90's, but game development budgets have also had to grow exponentially to cover all those incredible details that didn't exist back in the day (only in your imagination).

Even going further back than F4, EF2000 (1996) has a very cool DC implementation (including MP Co-op). Sometimes I kick back and watch the Russians invading Norway without flying a mission. But EF2000's DC is turn-based vs. real-time (progress re-calculated every 8 hours) and without anything close in any regard to approaching the level of DCS's detail and fidelity.



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The sun is in the east
Even though the day is done
Two suns in the sunset, hmph
Could be the human race is run
#4567513 - 05/06/21 06:31 PM Re: DCS [Re: mdwa]  
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@ MarkG

We're talking state machine basics, here. As I understand Falcon 4.0 (and BMS), there is the campaign engine, the background sim, that provides a constant state of the theater--unit positions, movements, objectives, battle state, etc., and then there is the 3D sim portion which then references the background sim's object states and then represents those objects in real time 3D.

Fundamentally DCS already references these states when it pulls the flag data from the scripts. We know these values aren't static because the game allows many different hand crafted campaigns and missions, so the variable tables it pulls from already have names assigned to them. From a developer standpoint, they may only need to mimic Falcon's concept--create a background sim that allows the theater to exist and constantly evolve, and then export those values(or store them in memory named in the way the 3D sim expects) to the 3D sim upon entering a jet, vehicle, etc. so it remains the same as in the background sim.

If you have ever flown BMS online on a persistent server(if you haven't, I highly suggest you do!), you'll witness the genius of this implementation and how it works. In Falcon we can frag missions at any time, take off from wherever, even run AWACS from 2D and assist the players in the 3D sim because they are both pulling from the same data pool.

Far more than half the work is done in DCS--80% of the work is already done. What DCS lacks is that background sim to make this all possible.


EECH also does this, likely the same as Falcon does, and does this very well. Both are superb experiences online with other players, same as they are alone while flying solo.


I consider ED lazy and complacent and this is a disservice to the entire flight sim community by ignoring our desire for this extra level of fidelity. I won't buy more of their products until they implement a dynamic campaign, no matter how good they look.


I haven't written code in a decade and a half, but I have a pretty good idea how the pieces should fit.

Last edited by Mr_Blastman; 05/06/21 06:33 PM.
#4567524 - 05/06/21 08:17 PM Re: DCS [Re: mdwa]  
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I am not an expert at all here, but I have heard that the most ingenious and unique part of the Falcon4 DC is the ability to aggregate and disaggregate the sim world in relation to player location. This is an integral and crucially important part of IP and anyone infringing or plagiarizing this concept could potentially be sued. ED does not need that risk if the sales of their DCS modules still going reasonably strong.

Last edited by Polak; 05/06/21 08:20 PM.
#4567534 - 05/06/21 11:13 PM Re: DCS [Re: mdwa]  
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This is what caught my attention:

While we believe internal testing will continue in the 1st quarter of 2021, it is too early to estimate a release date. However, external Beta testing is planned hopefully in Q2/Q3 2021.

No more money for these dudes till we get a confirmed release date...

Hopefully they aint playing games???

We will all see in the near future what their real motives were.

#4567603 - 05/07/21 04:06 PM Re: DCS [Re: mdwa]  
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Do they even have fully functional air to ground radar in DCS yet?

#4567637 - 05/07/21 06:40 PM Re: DCS [Re: MarkG]  
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Originally Posted by MarkG
IThey've done well enough for a very long time without one, so why bother 30 years later? Always better gfx and FMs with these guys, and that’s worked for them.


One of the reasons is probably because the DEVs created a poll awhile ago of features customers would like to see...and a Dynamic Campaign was far and above the most requested feature...hands down.

Right now the immersion factor for being in a war or even a large sustained operation is Zero.


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#4567640 - 05/07/21 06:54 PM Re: DCS [Re: Force10]  
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Originally Posted by Force10


Right now the immersion factor for being in a war or even a large sustained operation is Zero.



I have to agree with that. That explains why I have a lot of fun with DCS when I fly it online with several other players but in single player mode I often find myself struggling to stay awake.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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