#4564675 - 04/16/21 08:06 PM
Re: Blackhawk Cockpit Mod - issue reports
[Re: messyhead]
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Joined: Dec 2009
Posts: 748
AndyB
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Ayrshire, Scotland
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Hi Messyhead,
I installed your blackhawk cockpit and this time around it worked for me. I don't know what was wrong the last time.
Took it for a free flight around the Poland map and it handles well. Was not able to read some of the gauges easily in the standard view, but they all seem to work. Love the texture on the canopy windows (makes them look dirty !!!).
One thing I did notice was that when firing off chaff and flares, when they reach zero they jump back up to full. It may be something you did for testing.
It is a beautiful model from outside as well. Keep up the great work young man !!!!!!!!!!
BTW I only have 1.16.0 installed and it worked fine.
Cheers,
Andy
PS Like FouCha, I tried to get in to coding in C (have done stuff in Pascal, Basic and a bit of C++ in the past) a while ago. The code itself was fine, but what killed it for me was how all the sections come together. Any projects I've been involved in were pretty simple and basically were in a few folders. With EECH there are a massive amount of folders with lots of files in them. I couldn't follow the flow. Maybe it's just me getting too old for this #%&*$# ............
Last edited by messyhead; 04/24/21 11:45 AM.
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#4564950 - 04/18/21 03:43 AM
Re: Blackhawk Cockpit Mod - issue reports
[Re: Reticuli]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Lovely.
I did get a freeze a couple times:
ASSERT default_mfd_mode !=mfd_mode And then the address: D:\blackhawk-1-16-1\aphavoc\source\gunships\avionics\blackhawk\bh_mfd.c8530
Is that address even valid? Yeah, could you raise an issue in github, and include the debug log, and what you were doing when you got it? It would be useful to know which MFD was the previous one when you got the error. Your IAS gauge is not accurate
I know. All the instruments need checked, it's mentioned in the work in progress. I learned a more accurate way to calculate the needle movement after I first did them. the flight director computer screen is frozen/wrong Which screen? can't see the rotors or the weapons from the cockpit I'd forgot about those, I'll add it to the list. Although I'm not sure if the weapons can be added to show the load out. and there's a nifty thing with shift k where I can get the copilot main MFD to show transparently in my HMD that's kinda neat.
That doesn't sound intentional. Can you add an issue for that with a screenshot?
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#4564967 - 04/18/21 08:47 AM
Re: Blackhawk Cockpit Mod - issue reports
[Re: AndyB]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Joined: Dec 2010
Posts: 1,883
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Hi Messyhead,
I installed your blackhawk cockpit and this time around it worked for me. I don't know what was wrong the last time.
Took it for a free flight around the Poland map and it handles well. Was not able to read some of the gauges easily in the standard view, but they all seem to work. Love the texture on the canopy windows (makes them look dirty !!!).
One thing I did notice was that when firing off chaff and flares, when they reach zero they jump back up to full. It may be something you did for testing.
It is a beautiful model from outside as well. Keep up the great work young man !!!!!!!!!!
BTW I only have 1.16.0 installed and it worked fine.
Cheers,
Andy
PS Like FouCha, I tried to get in to coding in C (have done stuff in Pascal, Basic and a bit of C++ in the past) a while ago. The code itself was fine, but what killed it for me was how all the sections come together. Any projects I've been involved in were pretty simple and basically were in a few folders. With EECH there are a massive amount of folders with lots of files in them. I couldn't follow the flow. Maybe it's just me getting too old for this #%&*$# ............ Thanks for your comments. I think the chaff/flare thing happens in free flight if you have infinite ammo enabled. Was that the settings you used? I might try and scale up some the flight display and some of the font sizes to make them easier to read. I'm going to use Rapota's model when I finish the release, as he had added even more detail. But I need to fix some lod issues with it first. I've also got new engine startup sounds to use. One thing I should have mentioned is doing the realistic engine startup, as the engine MFD in this mode is pretty cool.
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#4564973 - 04/18/21 10:38 AM
Re: Blackhawk Cockpit Mod - issue reports
[Re: messyhead]
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**DONOTDELETE**
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BANITA
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In windows glass surface you did exclude from vstack,and doublesided. For what doubleside on window glass itis visible?? And what doing exclude in eech?
Last edited by BANITA; 04/18/21 10:40 AM.
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#4564982 - 04/18/21 10:57 AM
Re: Blackhawk Cockpit Mod - issue reports
[Re: ]
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Joined: Dec 2010
Posts: 1,883
messyhead
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In windows glass surface you did exclude from vstack,and doublesided. For what doubleside on window glass itis visible?? And what doing exclude in eech? What are you referring to? I'm not sure what your comment is about.
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#4564986 - 04/18/21 11:03 AM
Re: Blackhawk Cockpit Mod - issue reports
[Re: Reticuli]
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Joined: Dec 2010
Posts: 1,883
messyhead
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and there's a nifty thing with shift k where I can get the copilot main MFD to show transparently in my HMD that's kinda neat.
I looked into this, and it's not desired behaviour. It's being caused as the helmet mounted sight (HMS) transparency texture uses the same texture reference as the MFD. It's an annoying one to solve though, as there's a finite number of textures that can be used, and I think I'm at my limit. I'll need to work out how to add more textures. It seems simple enough, but every time I've tried it, the new texture reference isn't picked up.
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#4564988 - 04/18/21 11:11 AM
Re: Blackhawk Cockpit Mod - issue reports
[Re: messyhead]
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**DONOTDELETE**
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BANITA
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Its curiosity i loaded your cockpit in lightawve and saw glass scratches texture doublesided . And dont know what effect doing doubleside scratch texture on window? And the same with exclude,you enable this option in window glass. What effect doing exclude in eech?
Last edited by BANITA; 04/18/21 11:12 AM.
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#4564989 - 04/18/21 11:26 AM
Re: Blackhawk Cockpit Mod - issue reports
[Re: ]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Its curiosity i loaded your cockpit in lightawve and saw glass scratches texture doublesided . And dont know what effect doing doubleside scratch texture on window? And the same with exclude,you enable this option in window glass. What effect doing exclude in eech? To be honest, I'm not sure. Sockzien made the cockpit frame model, or at least he sent me it, so not sure where it came from (that's why some surface names and textures are in Polish). The window scratch texture was already there.
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#4565068 - 04/18/21 08:58 PM
Re: Blackhawk Cockpit Mod - issue reports
[Re: AndyB]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Hi Messyhead,
I tried the manual engine start as you suggested - love the guages !!!
One small point I noticed. Before APU start all is quiet. When you start APU you immediately get full rotor sound. External view shows rotors stationary. Yeah, the current sounds are a bit crap. I bought a full set of sounds recorded from the real apu and engine startup, but I've not got round to implementing them yet.
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#4565069 - 04/18/21 09:02 PM
Re: Blackhawk Cockpit Mod - issue reports
[Re: AndyB]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Also, it may be my system, but when I try to run the debug version, when I get to click to go to cockpit I get a crash to desktop.
Cheers,
Andy Can you send the debug.log?
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#4565077 - 04/18/21 10:11 PM
Re: Blackhawk Cockpit Mod - issue reports
[Re: messyhead]
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Joined: Jun 2005
Posts: 2,132
Reticuli
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Posts: 2,132
Dayton, OH, USA
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and there's a nifty thing with shift k where I can get the copilot main MFD to show transparently in my HMD that's kinda neat.
I looked into this, and it's not desired behaviour. It's being caused as the helmet mounted sight (HMS) transparency texture uses the same texture reference as the MFD. It's an annoying one to solve though, as there's a finite number of textures that can be used, and I think I'm at my limit. I'll need to work out how to add more textures. It seems simple enough, but every time I've tried it, the new texture reference isn't picked up. It is more useful than that HMD tint, at least.
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#4565088 - 04/18/21 11:09 PM
Re: Blackhawk Cockpit Mod - issue reports
[Re: Reticuli]
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Joined: Dec 2010
Posts: 1,883
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,883
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and there's a nifty thing with shift k where I can get the copilot main MFD to show transparently in my HMD that's kinda neat.
I looked into this, and it's not desired behaviour. It's being caused as the helmet mounted sight (HMS) transparency texture uses the same texture reference as the MFD. It's an annoying one to solve though, as there's a finite number of textures that can be used, and I think I'm at my limit. I'll need to work out how to add more textures. It seems simple enough, but every time I've tried it, the new texture reference isn't picked up. It is more useful than that HMD tint, at least. Well I'm probably about to disable the tint to fix the issue. I'm not sure what the tint is used for anyway.
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#4565177 - 04/19/21 06:26 PM
Re: Blackhawk Cockpit Mod - issue reports
[Re: messyhead]
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Joined: Jun 2005
Posts: 2,132
Reticuli
Member
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Member
Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
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and there's a nifty thing with shift k where I can get the copilot main MFD to show transparently in my HMD that's kinda neat.
I looked into this, and it's not desired behaviour. It's being caused as the helmet mounted sight (HMS) transparency texture uses the same texture reference as the MFD. It's an annoying one to solve though, as there's a finite number of textures that can be used, and I think I'm at my limit. I'll need to work out how to add more textures. It seems simple enough, but every time I've tried it, the new texture reference isn't picked up. It is more useful than that HMD tint, at least. Well I'm probably about to disable the tint to fix the issue. I'm not sure what the tint is used for anyway. To increase readability. I wouldn't disable the tint entirely just to get rid of it. Your accident is kind of great, and the tint usually isn't on by default and can be dimmed or turned off, anyway. Putting the ASE or whatever it is in the HMD's been a lifesaver... literally... at least as much as you can say that in a sim. Maybe what we really need is the ability to put mini mfds in each lower corner even inside the cockpit view. Hard to choose between the no-cockpit view with those and the cockpit view, sometimes.
Last edited by Reticuli; 04/19/21 06:28 PM.
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#4565180 - 04/19/21 06:41 PM
Re: Blackhawk Cockpit Mod - issue reports
[Re: messyhead]
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Joined: Dec 2009
Posts: 748
AndyB
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Posts: 748
Ayrshire, Scotland
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HI Messyhead,
Changing MFD - some keys don't work.
] - main MFD next display ----------------------OK [ - main MFD previous display ----------------OK Left CTRL + ] - toggle main MFD on/off ----OK
Right CTRL + ] - top MFD next display -----------------NOTHING HAPPENS Right CTRL + [ - bottom MFD next display ------------NOTHING HAPPENS Left ALT + ] - top MFD on/off -------------------OK Right ALT + [ - bottom MFD on/off _______OK
THE ABOVE ONLY HAPPENS IN cohokum-BH.exe If started with DEBUG-BH.exe they work as described.
Also, If Export MFD is enabled the main MFD is exported properly, but if you hit F3 key you get a CTD. Hitting F4 key does nothing. If not exporting then they work fine.
cheers,
Andy
Last edited by AndyB; 04/19/21 06:58 PM.
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#4565258 - 04/20/21 08:18 AM
Re: Blackhawk Cockpit Mod - issue reports
[Re: AndyB]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Joined: Dec 2010
Posts: 1,883
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HI Messyhead,
Changing MFD - some keys don't work.
] - main MFD next display ----------------------OK [ - main MFD previous display ----------------OK Left CTRL + ] - toggle main MFD on/off ----OK
Right CTRL + ] - top MFD next display -----------------NOTHING HAPPENS Right CTRL + [ - bottom MFD next display ------------NOTHING HAPPENS Left ALT + ] - top MFD on/off -------------------OK Right ALT + [ - bottom MFD on/off _______OK
THE ABOVE ONLY HAPPENS IN cohokum-BH.exe If started with DEBUG-BH.exe they work as described. Ok, thanks. I'll check the build. Also, If Export MFD is enabled the main MFD is exported properly, but if you hit F3 key you get a CTD. Hitting F4 key does nothing. If not exporting then they work fine.
cheers,
Andy
Does F3/F4 work ok in other cockpits with export enabled?
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