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#4563349 - 04/09/21 10:40 AM Reduced UAW160V4 patch  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
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Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
The link is here: UAW160 update and patch April 9th 2021

I suspect that the "tartypes.str" file in the Palestine theatre may have been causing sudden crashes to the desktop, so I have extended it and the patch replaces it with the extended version.
As I needed to make the patch I have added the latest versions of the UAW160 eaw exes, and new section for Palestine in the "MPData160" folder, with updated scripts smile



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#4563355 - 04/09/21 11:45 AM Re: Reduced UAW160V4 patch [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
I guess this is good a place as any to bring up an observation.

While putting together the Russian front aircraft I'm making, many of them are going to be multi-skins.

To check the multi-skins in the game I load a single mission and set the number of planes to 16 because that's the number of multi-skins we normally produce.

The problem is that I now can only increase the number to 12 in some slots, after that the selection states "random". In other slots it still allows 16 before stating "random". FWIW, it the past there have been cases where the number could be increased all the way to 99 but I'm not seeing that now.

This is with the March16thOldMapV4 and March16thNewMapV4 exec.

Maybe I missed a memo along the way but I though I'd point it out.


Heck, even paranoids have enemies.
#4563381 - 04/09/21 01:13 PM Re: Reduced UAW160V4 patch [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
I have been checking this out and if you only need 16 then make sure the mission is an escort.
There is a heap of code that limits the maximum based on the mission type.


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4563388 - 04/09/21 02:03 PM Re: Reduced UAW160V4 patch [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
What about bombers? They don't have an "escort" option.

What I see with them is a start number of nine and when you increase the number of planes it goes up by three, not one. Plus, you can run the number all the way up to 99.


Heck, even paranoids have enemies.
#4563899 - 04/12/21 09:05 AM Re: Reduced UAW160V4 patch [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Maybe use Airgrid and make the bomber a fighter temporarily.

or..
fly a fighter, escorting your bombers and check them on F9

Last edited by MrJelly; 04/12/21 09:11 AM.

Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly

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