Thx for sharing ! Love the music! It sets the mood perfectly for what is to come. Heroism, drama, blood and tears.
When it comes to WWII games and their splash screens, settings or option screens I am a real sucker for period looks. Newsreels, typewriter kind of fonts always drag me in instantly. Although an early prototype, it looks a little too generic for the actual timeframe.
Don’t mind me, will still buy on Day One.
Cheers, Slug
"Major Burns isn't saying much of anything, Sir. I think he's formulating the answer..." - Radar - M*A*S*H
#4563930 - 04/12/2102:15 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Mar 2001 Posts: 17,301Nixer
Scaliwag and Survivor
Look for me on Twitter, Instagram, Facebook or Tic Toc...or anywhere you may frequent, besides SimHq, on the Global Scam Net. Aka, the internet. I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.
"There's a sucker born every minute." Phineas Taylor Barnum
#4567579 - 05/07/2112:20 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Man I love that main theme music piece. It sounds Brothers In Arms-like but for Pacific flyers. This is looking really good. It reminds me a bit of Jane's Fleet Command. I helped my nephew gain an interest in military aviation and military history in general. He'd probably love this. I definitely look forward to being a customer.
John 10:1-30 Romans 10:1-13
#4569611 - 05/23/2110:21 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Thank you Coot, it's very kind of you For Fleet Command just wait for what Sea Power is going to show you. Loads of new footage from the guys incoming soon.
At any rate, if you kind crowd don't know what to watch on TV this weekend, I have a small suggestion, courtesy of Chris from Military Aviation History who went for another collab with us
Cheers!
#4570434 - 05/30/2102:21 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
We’re having an interview on Single Malt Strategy going live later today 10 AM US Central - don’t hesitate to come and say hi, we should be around most of the time to answer extra questions.We will do that together with our mates from Triassic making Sea Power & Hexdraw making Second Front so there’s certainly a little bit of everything for everyone in there, whether you'd rather have guns, bombs or guided missiles to command
Cheers!
#4572749 - 06/25/2102:30 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
For those who don't follow us on Twitter & Facebook, we rounded up all the latest dev update and put them together in a single video - along with some homemade music. Hope these little snippets of contents will please your senses
Cheers!
#4572764 - 06/25/2104:09 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Jan 2001 Posts: 2,560THX-1138
Tyrell Corporation
For those who don't follow us on Twitter & Facebook, we rounded up all the latest dev update and put them together in a single video - along with some homemade music. Hope these little snippets of contents will please your senses
Cheers!
Wow! Great rounded up update. I was following this project since the start but lost touch during this global fiasco for over a year. Now it really shows the great efforts that you and your team has brought to this game! I have been concentrating my few hours of free time to mostly ARMA 3 and KSP but WW2 military aviation is where my heart has always been since the start of my PC gaming. Great attention to detail and game atmosphere. If your focus is to bring a healthy amount of realism to the game I suggest, if possible, that the planes flying in formation do not move up and down, side to side at the same time like they do in the first few seconds of the video. Also show the pilots getting out in a raft or swimming after ditching their aircraft at the sea. Will submarines be introduced in the game? Will weather and its effects be implemented as well? One last item, will this game be avaiable in Good Old Games (GoG)? Keep up the great work. Looking forward to the final product.
The sound mix was a little wonky in parts, especially with the music over powering the new engine sounds. Might just be my 70 year old hearing though.
Censored
Look for me on Twitter, Instagram, Facebook or Tic Toc...or anywhere you may frequent, besides SimHq, on the Global Scam Net. Aka, the internet. I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.
"There's a sucker born every minute." Phineas Taylor Barnum
#4572772 - 06/25/2104:48 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Apr 2001 Posts: 121,473PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,473
Miami, FL USA
This game looks fantastic indeed. I'll be quite eager to try it out upon release.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4572926 - 06/27/2101:10 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: THX-1138]
Wow! Great rounded up update. I was following this project since the start but lost touch during this global fiasco for over a year. Now it really shows the great efforts that you and your team has brought to this game! I have been concentrating my few hours of free time to mostly ARMA 3 and KSP but WW2 military aviation is where my heart has always been since the start of my PC gaming. Great attention to detail and game atmosphere. If your focus is to bring a healthy amount of realism to the game I suggest, if possible, that the planes flying in formation do not move up and down, side to side at the same time like they do in the first few seconds of the video. Also show the pilots getting out in a raft or swimming after ditching their aircraft at the sea. Will submarines be introduced in the game? Will weather and its effects be implemented as well? One last item, will this game be avaiable in Good Old Games (GoG)? Keep up the great work. Looking forward to the final product.
Hello THX Thanks for the kind words. As for the weather, & subs yes & yes, GoG is a publisher matter, and little guys in a raft are in this very vid. In regard of the planes bobbing around, that is just a camera ambiance artifact when the focus is up-close. You will notice it too in the sequence where time is paused, on the TBDs. Planes fly level otherwise
Cheers & thank you all guys!
#4573085 - 06/28/2110:58 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Jan 2001 Posts: 2,560THX-1138
Tyrell Corporation
Hello THX Thanks for the kind words. As for the weather, & subs yes & yes, GoG is a publisher matter, and little guys in a raft are in this very vid. In regard of the planes bobbing around, that is just a camera ambiance artifact when the focus is up-close. You will notice it too in the sequence where time is paused, on the TBDs. Planes fly level otherwise
Cheers & thank you all guys!
Hello The_Admiral,
Thanks for the response! That is great to know that weather and subs are implemented in the game. It would be fantastic if this game would also be available in GoG instead of just Steam. Looking forward to watching more update videos and the attention to details in the game. Is there a working ETA for when it will be out?
Hello THX! Sorry, no deadline planned for now - I'll know it when I'll see it, until then it's done when ready to be called so
Didn't post in a long time, but we have been busy, no worries. Allow me to provide you with a catch-up opportunity with our latest developments. Obviously the board isn't very adapted to twitter content, so you might have to click on the stuff. Not super sexy, sorry about that!
* * * * * * * * * * * * *
The genesis of the player's office from our artist Julien from the outline to the prototype artwork. Remember your games from the 90s when you could click around on silly stuff in the museum or academy part of your favourite sim? Time (and money) will tell if we manage to turn it into 3D, but at the very least, if not, you'll get to click on classy 2D. It will be used for all in-game reference stuff (historical overview, 3D object database, player performance, OST, etc...) I'm sure you can guess some of its most obvious functions too, but I'll let your imagination run wild!
Kuddos if you can see & identify the smaller details, like what's on the table on the left!
We also had a little sneak peek at our in-game view system (the switch between Strategic, Tactical & 3D World mostly)
These are not interchangeable, all three have their own functions:
- The World View is mostly a scenic view - although objects can still be selected, it is primarily used to let you set your preferred viewing angles, see the action for yourself, travel around, between units, and much beyond if your realism settings allow it ;
- The Tactical 3D Map can be accessed at all times by pressing space bar, whether you're in the 3D world, looking at the strategic map or wandering around in the flagplot, and will return you to your previous location once closed. It is used as to give tactical orders (aka when you need to give firing orders to ship during a surface engagement, for instance). This is probably the main inteface you'll be using during combat.
- The Strategic 2D Map on the other hand gives you a general view of the battlefield and of your naval task forces & aircraft groups. Allied, enemy forces, along with unidentified contacts are also indicated. The player uses the map to give general navigation and combat orders to friendly units, mostly when they are not engaged and over larger distances & greater lengths of time. Here task forces are all pointing in the same direction for prototyping purpose - don't you worry, icons do look in the right direction otherwise.
There there, hope it will keep you busy & entertained a few minutes if you have any question, don't hesitate to shoot!
Cheers!
#4578662 - 08/30/2105:12 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Apr 2001 Posts: 121,473PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,473
Miami, FL USA
Thanks for the update. The game is looking really great so far.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4578698 - 08/31/2102:20 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Oct 2000 Posts: 9,522Wklink Permanent Latrine Orderly
#4578700 - 08/31/2103:00 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Apr 2001 Posts: 121,473PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,473
Miami, FL USA
The only thing that skipper's office is missing is a full length glamour poster of Deanna Durbin.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4578704 - 08/31/2104:11 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
I like the artwork and don't mind it not being 3D. Artwork that is clickable and leads to meaningful information along with some good sound design in the background would be nice. Perhaps you could have limited animated 2D objects like a fan or lights blinking on something or a bit of smoke ascending from and ashtray.
As for the left of desktop, is that a photograph of someone water skiing? And to the right, sticking out of the top secret file folder is a picture of bisher. Command has long since admired his excellent photographic documentation of various aircraft and airforces from around the world in the screenshot forum and will soon be enlisting him for carrier duty.