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#4509912 - 03/07/20 05:41 PM Release of PE-Mods: There! (04.21)  
Joined: Dec 2018
Posts: 178
Becker01 Offline
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Joined: Dec 2018
Posts: 178
Hallo,

only a short feedback to the release of mods:
During the last months I recogniced, that the mods are being released on different ways. Some on Sandbaggers Website, than on CombatAce, DropBox, and etc. … . I think, this distribution of the mods is suboptimal for new and returned players. How shall they find the actual / updated or optional mods? They can't read all the threads … .

In My Humble Opinion Sandbaggers Website is the best solution for WOFF simply. There is a structure for the mods, necessary explanations for them and you don't need a new account.

Of course every modder can decide for himself how to release his mods. That's his good right. I respect and accept it and don't want to criticize their decisions!!

IMHO the distribution of the mods over several ways is not good for the players (see above), a significant feedback of the community (important for the modder!) and at the end the development of WOFF.

I hope you understand my intention.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

26.06.2020
In the following I have copied and integrated my posting from 25.04.20 with the mod-list (see below) here in my first one. So you can read the mod-list faster. And new mod-updates I will write in this list from this date (26.06.20).


"Hallo,

because oft he mod-distribution over several ways (see my text above) I have tried to make a summary of the actual or/and last mods and where you can find them; first of all for new and returned players (but not only …). It's an attempted solution to get/keep an overview about all the great and useful mods.

Important:
It was not my claim to make a complete list and if you miss a mod or see a wrong link please don’t be angry! Then I forgot the mod or the link is wrong, in any case an unintentional mistake of mine simply. And of course I have not any responsibility for use of the mods, whatsoever.

I hope it’s useful!"


PE-MODS, 04.2021 (BH&H II-Mods you can find at Forum CombatAce > OBD Software: WW1 & WW2 Combat Flight Sims > WOFF/WOTR - FAQ/Technical Issues, Thread "BH&H II-Mods: Where?"):

Mod: JSGME ModEnabler utility (Version 2.6.0) by 'Lothar of the Hill People' - Modifed by 'RJW'
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: All User created Aircraft Skin Mods by @Jearbear
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: All files of Custom Facilities-Mod by @Robert Wiggins/@Panama Red
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: UserFiles Backup Utility by @Robert Wiggins
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: Nibbio\OvS Inflight Map Mod by @OvS
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: Western Front Map Set by @RAF_Louvert
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: Scenery Improvement Mod by @Panama Red:
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html
or
Forum: Wings: Over Flanders Fields
Thread: PE Scenery Improvement, FPS increase and BT elimination mod.
Download: @Panama Red, Dropbox

Mod: WOFF UE PE Historical Weather Mod 2.02 by @BuckeyeBob
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html
or
Forum: Wings: Over Flanders Fields – Mods
Thread: Optional Cloud Mod
Download: @BuckeyeBob, Dropbox

Mod: WOFF UE PE OCM 3.0.0 by @BuckeyeBob
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html
or
Forum: Wings: Over Flanders Fields – Mods
Thread: Optional Cloud Mod
Download: @BuckeyeBob, Dropbox

Mod: VonS_WOFFgpuTunerPatchFolderInside
Download: Forum CombatAce > OBD Software: WW1 & WW2 Combat Flight Sims > WOFF UE/PE-File Announcements, Thread "FM Tweaks for WOFFue/pe" (also the Mod for WOTR)

Mod: WOFF PE Historical_Victory_Information_1.4_by_@Aris
Forum: Wings: Over Flanders Fields
Thread: MOD compatibility for PE (Updated), Side 3
Download: @ArisFuser, drive.google.com

Mod: Cloud Pop Fix Beta 2, by @HarryH
Forum: Wings: Over Flanders Fields – Mods
Thread: Cloud Popping Reduction Mod - Beta
Download: @HarryH, drive.google.com

Mod: WOFF PE Tracers effects mod v1.4 by @JJJ65
Forum: Wings: Over Flanders Fields – Mods
Thread: New realistic tracer effects mod - WOFF UE compatible
Download: @JJJ65, drive.google.com

Mod: WOFF Multimod by @JJJ65
Forum: Wings: Over Flanders Fields - Mods
Thread: WOFF UE / PE Multimod
Download: @JJJ65, Dropbox

Mod: Mission Editor by @JJJ65
Forum: Wings: Over Flanders Fields – Mods
Thread: Mission Editor
Download: @JJJ65, Dropbox

Mod: WOFF PE Realistically Populated Airfileds 1.1 by @JJJ65 (need ME above)
Forum: Wings: Over Flanders Fields – Mods
Thread: WOFF UE Realistically Populated Airfields Mod
Download: @JJJ65, Dropbox

Mod: FE2 FMs // WOFF FMs by @VonS
Download: Forum CombatAce > OBD Software: WW1 & WW2 Combat Flight Sims > WOFF UE/PE-File Announcements, Thread "FM Tweaks for WOFFue/pe"

Mod: WOFF PE Mark 1-W Bombsight All_in_One Mod by @RAF_Louvert and @JJJ65
Forum: Wings: Over Flanders Fields – Mods
Thread: WOFF PE Mk1 Bombsights All-in-one mod
Download: @JJJ65, drive.google.com


26.06.20: There is a mod-series "New Theaters" from @xjouve NOT FINISHED (so in orange).
Members who are interested in should read the according threads or in short version the thread "New Theaters (development)" in this forum "Wings: Over Flanders Fields - Mods ". The download-links you can find in most cases in grey textfields in one of the first postings from @xjouve.

Terrain mod = XJ0
Landcover Mods = XJ1
InFlightMap Mod = XJ2
Water Mods = XJ3
Glabol Layer Mod = XJ4

Mod: Terrain mod = XJ0 by @xjouve, (mesh-data / elevation-mod)
Forum: Wings: Over Flanders Fields - Mods
Thread: Topology Mods
Download: @xyouve, mega.nz

Mod: Landcocer-mod 1) 2GIS Landcover (2GIS) 1.032 lite
Landcocer-mod 2) CLC Landcover (CLC) 1.00
Forum: Wings: Over Flanders Fields - Mods
Thread: Landcover Mods (CLC v1.00 available)
Download: @xyouve, mega.nz

Mod: InFlight Map Mod 3.10
Forum: Wings: Over Flanders Fields - Mods
Thread: InFlight map Mods (v3.10 available)
Download: @xyouve, mega.nz

Mod: Water-mod 1) 1.10 "Total Water"
"Description: Only waterbeds of the front lines, i.e. main water areas or in other words small rivers won't be displayed. This mod covers the full frontline."
Mod: Water-Mod 2) 2.00 "Total Water", from north to south
"Description: Waterbeds plus waterways (of France), i.e. most water areas are there underneath your plane. This mod doesn't exist as a whole anymore, and has been replaced by subtheater mods that are less hardware demanding."
Yser - Somme (2.1.01) = WOFF Flanders,
Aisne - Velse (2.2.01) = WOFF Marne,
Meuse - Moselle (2.3.00) = WOFF Verdun,
Bas-Haut - Rhin (2.4.00) = WOFF Alsace
Forum: Wings: Over Flanders Fields - Mods
Thread: Water Mods (Mod 2 subtheaters available)
Download: @xyouve, mega.nz

Mod: Global Layer 2.20
Attention: @xjouve: "I used airbases from 'WOFF PE Realistically Populated Airfields 1.0 by JJJ65' mod. Therefore, you need to install this mod first and others that are required to make it properly working. Please check JJJ65's thread here for details." That means you need the Mission Editor for full function. Without ME you can use the mod, but with this consequence: @JJJ65: "... wihout ME you get either empty airfields without static (parked) aircraft or historically incorrect static planes."
Forum: Wings: Over Flanders Fields - Mods
Thread: Global Layer Mod & Co (v2.20 available)
Download: @xyouve, mega.nz

Last edited by Becker01; 04/30/21 06:39 PM.
#4509919 - 03/07/20 06:19 PM Re: Release of mods: Where? [Re: Becker01]  
Joined: Mar 2011
Posts: 601
VonS Online grunt
WWI Flight Sims on a Mac
VonS  Online Grunt
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 601
Overall a good suggestion, since it would be convenient to have all of the mods. in one place. In the case of my fm mods for WOFF, I have them hosted on CombatAce since, on Sandbagger's site, the following clause doesn't allow for hosting of fm tweaks:

"4. Do not include any other OBD created objects with the mod - just the basic files to get it to work. For example OBD created aircraft for a texture or Flight Model (FM) mod."

The "basic files to get it to work" in the case of the fm tweaks are the xfm flight files biggrin , in other words the fm files themselves but in modified form - so I've stuck to hosting the fm tweaks on CombatAce. The good thing about CombatAce is that you still need an account to download the files - which, likely, is a small effort that those who have purchased WOFF are willing to undergo (rather than to have the fm tweaks openly available for download).

OBD is of course welcome to include any of my fm tweaks if they like within WOFF; they are of course also welcome to let me know if they prefer that the fm mods are not publicly hosted - and I will only keep the tweaks for myself.

In terms of my GPU Tuner Patch mods, those are in my DropBox account - I suppose I could send those over to Sandbagger's site. Or I might post a separate thread as a quick "one-stop" post that contains links to all of my mods - if this helps to locate all of my mods (by the way, for those reading, my GPU Tuner Patch for WOFF is also linked to at the very bottom of my long WOFF-on-a-Mac thread).

Happy flying all, and modding,
Von S smile


// See WOFF on a Mac post for installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 Tweaked FMs & Realism Pack (https://tinyurl.com/FE2fms) // FE2 Representative Vids. (https://tinyurl.com/fe2onamac) //
#4509921 - 03/07/20 06:43 PM Re: Release of mods: Where? [Re: Becker01]  
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Polovski Offline
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That phrase applies to any mod hosted anywhere Vons.

It doesn't mean "don't include our files" but it instead it means "don't include files that are NOT modded"

i.e. you mod an aircraft texture, and the mod zip includes aircraft models too that would be wrong.

If you do include modded files that are ours, wherever they are hosted you need to put a txt file explaining that they are modded files, and the original files are OBD's and so any copyright remains with us.

We appreciate we just ask for a few basics.








Last edited by Polovski; 03/07/20 06:44 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4509926 - 03/07/20 06:59 PM Re: Release of mods: Where? [Re: Becker01]  
Joined: Mar 2011
Posts: 601
VonS Online grunt
WWI Flight Sims on a Mac
VonS  Online Grunt
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Posts: 601
Thanks Pol for the clarification, that makes sense. I was under the impression that that clause referred to modded fm files too.

Good to know - I will therefore consider, in the future, moving all of my WOFF-related tweaks (and the WOTR GPU Tuner Patch) - to Sandbagger's site. Will most likely roll a ver. 5.0 of the fm tweaks and the WOFF Tuner Patch into the same package, but will keep the old tweak for Bucksnort's SweetFX package as a separate file since that is only compatible with WOFF ultimate ed. up to ver. 4.18 and 4.21.

Von S smile


// See WOFF on a Mac post for installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 Tweaked FMs & Realism Pack (https://tinyurl.com/FE2fms) // FE2 Representative Vids. (https://tinyurl.com/fe2onamac) //
#4509953 - 03/07/20 10:09 PM Re: Release of mods: Where? [Re: Becker01]  
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Becker01 Offline
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Hallo @VonS!

"Good to know - I will therefore consider, in the future, moving all of my WOFF-related tweaks (and the WOTR GPU Tuner Patch) - to Sandbagger's site."

If you ask me, that would be a consequent and right step! Thanks!


Greetings and nice weekend!

#4509978 - 03/08/20 01:25 AM Re: Release of mods: Where? [Re: Becker01]  
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Posts: 1,021
BuckeyeBob Offline
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Ordinarily, I send a copy of my mods to Sandbagger for posting on his website. I just haven't got around to it yet.

In the meantime, keep in mind that you don't have to have a dropbox account in order to download files from their site.

#4518115 - 04/25/20 07:31 PM Re: Release of mods: Where? [Re: Becker01]  
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Becker01 Offline
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26.06.20:
This posting I have copied and integrated in my first one. From this date I will write mod-updates here not longer, but in my first posting.


Hallo,

because oft he mod-distribution over several ways (see my text above) I have tried to make a summary of the actual or/and last mods and where you can find them; first of all for new and returned players (but not only …). IMHO the only way to get/keep an overview about all the great and useful mods.

Important:
It was not my claim to make a complete list and if you miss a mod or see a wrong link please don’t be angry! Then I forgot the mod or the link is wrong, in any case an unintentional mistake of mine simply.

Of course you can/shall complete this list with other mods!!
Then please write a short and useful mod-info, for example maybe similar to the following (mod, forum, thread, link).

I hope it’s useful!


PE-MODS:

Mod: JSGME ModEnabler utility (Version 2.6.0) by 'Lothar of the Hill People' - Modifed by 'RJW'
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: All User created Aircraft Skin Mods by @Jearbear
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: All files of Custom Facilities-Mod by @Panama Red:
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: UserFiles Backup Utility by @Robert Wiggins
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: Nibbio\OvS Inflight Map Mod by OvS
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: Western Front Map Set by @RAF_Louvert
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: Scenery Improvement Mod by @Panama Red:
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html
or
Forum: Wings: Over Flanders Fields
Thread: PE Scenery Improvement, FPS increase and BT elimination mod.
Download: @Panama Red, Dropbox

Mod: WOFF PE Mont St Eloi by @RAF_Louvert and @Fullofit
Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html

Mod: VonS_WOFFgpuTunerPatchFolderInside
Download: @VonS, Signature > dropbox

Mod: WOFF PE Historical_Victory_Information_1.4_by_Aris
Forum: Wings: Over Flanders Fields
Thread: MOD compatibility for PE (Updated), Side 3
Download: @ArisFuser, drive.google.com

Mod: Cloud Pop Fix Beta 2, by @HarryH
Forum: Wings: Over Flanders Fields – Mods
Thread: Cloud Popping Reduction Mod - Beta
Download: @HarryH, drive.google.com

Mod: WOFF UE PE Historical Weather Mod 2.02 by @BuckeyeBob
Forum: Wings: Over Flanders Fields – Mods
Thread: Optional Cloud Mod
Download: @BuckeyeBob, Dropbox

Mod: WOFF UE PE OCM 3.0.0 by @BuckeyeBob
Forum: Wings: Over Flanders Fields – Mods
Thread: Optional Cloud Mod
Download: @BuckeyeBob, Dropbox

Mod: WOFF PE Tracers effects mod v1.3 by JJJ65
Forum: Wings: Over Flanders Fields – Mods
Thread: New realistic tracer effects mod - WOFF UE compatible
Download: @JJJ65, Dropbox

Mod: WOFF Multimod by @JJJ65
Forum: Wings: Over Flanders Fields - Mods
Thread: WOFF UE / PE Multimod
Download: @JJJ65, Dropbox

Mod: Mission Editor by @JJJ65
Forum: Wings: Over Flanders Fields – Mods
Thread: Mission Editor
Download: @JJJ65, Dropbox

Mod: WOFF PE Realistically Populated Airfileds 1.1 by JJJ65 (need ME above)
Forum: Wings: Over Flanders Fields – Mods
Thread: WOFF UE Realistically Populated Airfields Mod
Download: @JJJ65, Dropbox

Mod: FE2 FMs // WOFF FMs by @VonS
Forum: Wings: Over Flanders Fields
Thread: FM Tweaks Poll for Ver. 5.0 - FM Pack Now Uploaded (or other threads like: Ver. 6.0 "Special Edition" FM Pack)
Download: @VonS, Signature > combatace.com

Mod: Terrain mod = XJ0 by @xjouve, (mesh-data / elevation-mod)
Forum: Wings: Over Flanders Fields - Mods
Thread: Topology Mods
Download: @xyouve, mega.nz

[color:#666666]12.06.20: There are a few mods more from @xjouve IN DEVELOPMENT!
Landcover Mods = XJ1
InFlightMap Mod = XJ2
Water Mods = XJ3
Glabol Layer Mod = XJ4

So you can recognice the progress via new mod-variations.
Because I can't update it again and again, members who are interested in should follow the according threads or in short version the thread "New Theaters (development)" in the forum "Wings: Over Flanders Fields - Mods ". The download-Links you can find in most cases in grey textfields in one of the first postings from @xjouve. My own Installation-sequence at the moment: XJ0, XJ1, XJ3, XJ4, XJ2

Mod: Landcocer-mod 1) 2GIS Landcover (2GIS) 1.032 lite
Landcocer-mod 2) CLC Landcover (CLC) 1.00
Forum: Wings: Over Flanders Fields - Mods
Thread: Landcover Mods (CLC v1.00 available)
Download: @xyouve, mega.nz

Mod: InFlight Map Mod 3.10
Forum: Wings: Over Flanders Fields - Mods
Thread: InFlight map Mods (v3.10 available)
Download: @xyouve, mega.nz

Mod: Water-mod 1) 1.10 "Total Water"
"Description: Only waterbeds of the front lines, i.e. main water areas or in other words small rivers won't be displayed. This mod covers the full frontline."
Mod: Water-Mod 2) 2.00 "Total Water", from north to south
"Description: Waterbeds plus waterways (of France), i.e. most water areas are there underneath your plane. This mod doesn't exist as a whole anymore, and has been replaced by subtheater mods that are less hardware demanding."
Yser - Somme (2.1.01) = WOFF Flanders,
Aisne - Velse (2.2.01) = WOFF Marne,
Meuse - Moselle (2.3.00) = WOFF Verdun,
Bas-Haut - Rhin (2.4.00) = WOFF Alsace
Forum: Wings: Over Flanders Fields - Mods
Thread: Water Mods (Mod 2 subtheaters available)
Download: @xyouve, mega.nz

Mod: Global Layer 2.10: Attention: "I used airbases from 'WOFF PE Realistically Populated Airfields 1.0 by JJJ65' mod. Therefore, you need to install this mod first and others that are required to make it properly working. Please check JJJ65's thread here for details." That means you need the Mission Editor for full function. Without ME you can use the mod, but with this consequence: @JJJ65: "... wihout ME you get either empty airfields without static (parked) aircraft or historically incorrect static planes."
Forum: Wings: Over Flanders Fields - Mods
Thread: Global Layer Mod & Co (v2.10 available)
Download: @xyouve, mega.nz
[/color]

Last edited by Becker01; 06/26/20 07:17 PM.
#4518126 - 04/25/20 08:06 PM Re: Release of mods: Where? [Re: Becker01]  
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Adger Online smile
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That's some really good info Cheers Becker.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4521139 - 05/16/20 09:01 PM Re: Release of mods: Where? [Re: Becker01]  
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Becker01 Offline
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A little update because of the work of @jouve. I have written it in grey because the mods are in progress.

Greetings!

#4521225 - 05/17/20 06:49 PM Re: Release of mods: Where? [Re: Becker01]  
Joined: Dec 2000
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Sandbagger Offline
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Coningsby, Lincs, UK
Hi all,
I created the hosting site for just this reason - to centralise modders work.
I'm quite happy to host your work - just drop me a PM so we can arrange for me to download your mods,

Mike


[Linked Image]

Alienware Aurora R5
Windows 10 64 bit
Intel i7-6700K 4.2Ghz
Two GTX 1080 Foundations in SLI (8 Gig each)
32 Gig DDR4 2133Mhz
1TB SSD boot drive - 1TB SATA storage drive
5.1 Surround Sound
34" Dell Ultra Sharp U3415W (3440x 2440)
CH Pro-Pedals, Stick and Throttle
TrackIR-5 Pro
#4522973 - 05/29/20 07:26 PM Re: Release of mods: Where? [Re: Becker01]  
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Sandbagger Offline
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Hi all,
Just a BUMP to modders.
PM me if you want your mods hosted on my 'User Mods page'.

Normally I will have them uploaded to the relevant pages the same day, if not withing hours,

Mike


[Linked Image]

Alienware Aurora R5
Windows 10 64 bit
Intel i7-6700K 4.2Ghz
Two GTX 1080 Foundations in SLI (8 Gig each)
32 Gig DDR4 2133Mhz
1TB SSD boot drive - 1TB SATA storage drive
5.1 Surround Sound
34" Dell Ultra Sharp U3415W (3440x 2440)
CH Pro-Pedals, Stick and Throttle
TrackIR-5 Pro
#4523001 - 05/29/20 09:27 PM Re: Release of mods: Where? [Re: Becker01]  
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Becker01 Offline
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Hallo @Sandbagger,

I I have written a PM to you.

Greetings!

#4527602 - 06/26/20 07:39 PM Re: Release of mods: Where? [Re: Becker01]  
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Becker01 Offline
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Becker01  Offline
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Hallo,

I have updated the mod-list and have integrated the list in my first contribution of this thread. There I will write all following mod-updates from this date now.

Greetings!

#4559978 - 03/14/21 06:49 PM Re: Release of mods: Where? [Re: Becker01]  
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Becker01 Offline
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Update 02.2021, see first posting.

Greetings!

#4563326 - 04/09/21 04:46 AM Re: Release of mods: Where? [Re: Becker01]  
Joined: Mar 2011
Posts: 601
VonS Online grunt
WWI Flight Sims on a Mac
VonS  Online Grunt
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Joined: Mar 2011
Posts: 601
Hello fellow WOFFers,

Just a quick update to this mods-compatibility list thread - namely, that Redwolf is currently testing my WOFF GPU Tuner Patch and it is most likely compatible with the BHAH.II edition. Time-permitting, he will also be testing the WOTR GPU Tuner Patch in BHAH.II, and results will be released as to which one is better, for those who are interested in patching/modding the latest WOFF on their rigs.

In terms of my FM Tweaks Packages, they are incompatible with BHAH.II. To explain, FM changes in BHAH.II operate "under the hood," so to speak, while stock FM performance data across the xfm files is identical in UE/PE and BHAH.II editions of WOFF, and therefore continues to be moddable. However - seven or eight extra "scrape point" entries have been included in the xfm files in BHAH.II (total of 18 or 19 scrape points), when compared with the 11 or so scrape-point entries in UE/PE WOFF. Scrape points provide ambient rumbling sounds and other goodies when taxiing, ascending, alighting - they also provide aircraft contact points with the ground, further additions to the damage modeling, etc.

So, in short, 7 or 8 ambient sounds may be lost while taxiing, and aircraft may also lose the ability to belly land, to lose wheels/gear assemblies, and so on, with my FM mods loaded - my recommendation therefore is to fly stock BHAH.II FMs for the foreseeable future. Currently I have no time to update the xfm files since it will require copying-over of the extra, 7 or 8 scrape point entries in the newer xfm files into more than 500 tweaked xfm files (11 xfm files per aircraft, total of about 50 tweaked aircraft in my FM packages).

EDIT: Important changes included in post above, Apr. 9, 2021. (Thanks Pol for the extra info.)

Happy flying,
Von S smile2

Last edited by VonS; 04/09/21 05:16 PM. Reason: Added info./edited post.

// See WOFF on a Mac post for installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 Tweaked FMs & Realism Pack (https://tinyurl.com/FE2fms) // FE2 Representative Vids. (https://tinyurl.com/fe2onamac) //
#4563341 - 04/09/21 09:39 AM Re: Release of mods: Where? [Re: Becker01]  
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Polovski Offline
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Posts: 7,260
Just a heads up Von S, please don't just assume other FMs can just be dropped in and people can ignore the new contact changes. A ton of work was done there and ALL contacts in ALL aircraft were changed. Some are used by new DM to allow gear breaking and allow proper belly landing. Some aircraft models had physically adjusted CoG and various other things changed, using old values will cause funnies in some. New gear was added or redone or improved which would affect gear positions, gear DM values adjusted etc. I won't go on into details, but you get the idea.
One of the main features of contacts is it affects the "contact" with the ground and other aircraft (something we also improved).


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4563421 - 04/09/21 05:15 PM Re: Release of mods: Where? [Re: Becker01]  
Joined: Mar 2011
Posts: 601
VonS Online grunt
WWI Flight Sims on a Mac
VonS  Online Grunt
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 601
Many thanks Pol for the extra info. regarding the further importance of the scrape point entries. Have now modified the post above yours to include the necessary changes, and that my FM Tweaks Packages are incompatible with BHAH.II.

Cheers,
Von S smile2

Last edited by VonS; 04/10/21 03:07 AM. Reason: Edited post.

// See WOFF on a Mac post for installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 Tweaked FMs & Realism Pack (https://tinyurl.com/FE2fms) // FE2 Representative Vids. (https://tinyurl.com/fe2onamac) //
#4563493 - 04/09/21 10:15 PM Re: Release of PE-Mods: Where? (02.21) [Re: Becker01]  
Joined: Mar 2003
Posts: 7,260
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 7,260
Great thanks thumbsup


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com

Moderated by  Polovski 

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