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#4562385 - 04/03/21 09:04 PM Data linking to wingmen for standoff weapons and calling in artillery & airstrikes  
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Reticuli Offline
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Data linking to wingmen for standoff weapons and calling in artillery & airstrikes

So clearly we can tell the wingmen to go shoot a target, which they may or may not do safely... at least after they've rushed in to detect them. And we can call for help from other friendly nearby airborne aircraft with tab 3 3. But what about tab 3 1 and tab 3 2? Has anyone managed to ever call in artillery or an airstrike from an aircraft still on the ground? If so, did it more recently just stop working?


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4562435 - 04/04/21 07:44 AM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  
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FouCha Offline
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No Not really i haven't gotten to that point yet i keep dying in a big puff of fire & smoke HAHAHAHA. I'm subbed to your youtube channel, great material. I'm Currently modding EECH trying to make a map but there isn't enough tutorials or reading material out there and the tools seem too complicated. Like for example trying to make roads with Craigs tools >>>> i understand that you have to build the code using openwatcom >>> but when i get to the screenshot bit i hit a brick wall because i do have screenshots of some coordinates in X and Z ( i derived using an excel sheet ) The application......exe does nothing when i double click it.. Totally irrelevant to your question biggrin LOL

#4562459 - 04/04/21 12:58 PM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  
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Phoenix54C Offline
I am just a cowboy
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From 1.10 onwards calling in artillery & airstrikes stopped working?

Something was changed in the code which also affected ground units engaging each other,If u load up patch 1.9 you will see a much more immersive ground war going on.

#4562462 - 04/04/21 01:38 PM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  

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Airstrike calling is disabled/broken.

Last edited by BANITA; 04/04/21 01:41 PM.
#4562477 - 04/04/21 04:14 PM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  
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Reticuli Offline
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Ok, so 1.10 onwards calling in artillery & airstrikes is screwed up. That's a pretty big thing. Coaxials' yaw being like a third of the authority they should be in FM 2 is a pretty big thing, too. So is crosscoupling OFF breaking FM 1's lift calculations, or FM 2's translational lift being like inverted or something. Sort of shocking stuff. Oh, and we had a blackhawk cockpit at one point and that's gone now. This is getting ridiculous how much has become broken.

Was EECH2 based off of some code later than 1.10 EECH1? I realize it's a different graphics engine, different maps, and very simple flight model.

Last edited by Reticuli; 04/04/21 04:16 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4562478 - 04/04/21 04:33 PM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  

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This is how programming looks like. Is dcs different? they make one fix , and they break 30 other things, that's been the case for 20 years. black hawk is in a different version all the time.

#4562583 - 04/05/21 09:29 AM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: ]  
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messyhead Offline
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Originally Posted by Reticuli
Ok, so 1.10 onwards calling in artillery & airstrikes is screwed up. That's a pretty big thing. Coaxials' yaw being like a third of the authority they should be in FM 2 is a pretty big thing, too. So is crosscoupling OFF breaking FM 1's lift calculations, or FM 2's translational lift being like inverted or something. Sort of shocking stuff. Oh, and we had a blackhawk cockpit at one point and that's gone now. This is getting ridiculous how much has become broken.

Was EECH2 based off of some code later than 1.10 EECH1? I realize it's a different graphics engine, different maps, and very simple flight model.


Originally Posted by BANITA
This is how programming looks like. Is dcs different? they make one fix , and they break 30 other things, that's been the case for 20 years. black hawk is in a different version all the time.


Nice to feel all the love for the modders from these comments sigh

#4562585 - 04/05/21 09:38 AM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  
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Phoenix54C Offline
I am just a cowboy
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Joined: Sep 2016
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Emerald Isle
Modders have done a fantastic job and the sim runs and looks amazing thanks to their great work.
Problem is that sometimes you can fix one thing and break two others without realizing.we had the same trouble when we modded allied force back in the good ol days.

#4562588 - 04/05/21 09:48 AM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  
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AndyB Offline
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Hi Messyhead,

Don't take it to heart. People who don't do what you and the other modders do don't understand what is involved.

Yes, it is annoying when something is broken when a change is added but to me that just means the original code was badly written.

You guys are making all these changes in YOUR FREE TIME and for a cost of NOTHING. I for one appreciate it, and I'm sure there are a lot of people out there who feel the same.

I think part of the problem with things getting broken is also the fact that there are a group of people making changes and there doesn't seem to be anybody keeping an overview of what's going on. As a result, one persons change may not in itself break anything (as I'm sure all the modder would have checked this) but, added to a change that someone else has made and that might cause a problem.

Unfortunately I don't have the skill set or I'd be in there modding stuff (and probably breaking things) too.

If people don't like the way the game is - learn to mod it and fix it !

It's always easier to moan about stuff than fix it.

Anyway, keep up the GOOD work guys,

Andy


Andy's simpit: http://www.simpit.me.uk
#4562593 - 04/05/21 10:33 AM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  

**DONOTDELETE**
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BANITA
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you completely misunderstand me messy smile I just talked about it being a normal thing that appear bugs. I found dozens myself, you found them and others. in my opinion, this is what programming looks like (I say it as a layman) . already this is my worst opinion about programmers in dcs, and nothing here smile

Last edited by BANITA; 04/05/21 10:40 AM.
#4562612 - 04/05/21 12:50 PM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: messyhead]  
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Reticuli Offline
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Is the latest source code from more recent than a decade ago on a public repository somewhere?
Is there a contiguous record of all the changes that have been made from the beginning?
Where's the master list of bugs that is in need of updating to include the above mentioned stuff and also things like the dyn files getting moved from being external to internally within the code?


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4562642 - 04/05/21 05:06 PM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  
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messyhead Offline
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Originally Posted by Reticuli
Is the latest source code from more recent than a decade ago on a public repository somewhere?
Is there a contiguous record of all the changes that have been made from the beginning?
Where's the master list of bugs that is in need of updating to include the above mentioned stuff and also things like the dyn files getting moved from being external to internally within the code?


Yes

https://SimHQ.com/forum/ubbthreads.php/topics/4420670/eech-source-code-access-now-public

The git commit history shows every change ever made since the beginning.

Bug list...

https://SimHQ.com/forum/ubbthreads.php/topics/4379380/eech-wishlist-feature-requests-and-bug-fixes


Both these posts are stickied at the top of the forum.

#4569786 - 05/24/21 04:26 PM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  
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messyhead Offline
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There's a page on the WIki about artillery strikes that details how, and when artillery will be available. Have you tried the way it describes to call in a strike?

http://eechcentral.SimHQ.com/index.php?title=Requesting_artillery

#4569837 - 05/25/21 01:10 AM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: messyhead]  
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Reticuli Offline
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Reticuli  Offline
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Dayton, OH, USA
Originally Posted by messyhead
There's a page on the WIki about artillery strikes that details how, and when artillery will be available. Have you tried the way it describes to call in a strike?

http://eechcentral.SimHQ.com/index.php?title=Requesting_artillery



I will check it out. I should also mention that artillery strikes and air strikes through tab 3 menu seem as unlikely to happen in EECH2DO as they are in EECH 1.16.2.

Last edited by Reticuli; 05/25/21 01:11 AM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4570026 - 05/26/21 06:26 PM Re: Data linking to wingmen for standoff weapons and calling in artillery & airstrikes [Re: Reticuli]  
Joined: Jun 2005
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Reticuli Offline
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Reticuli  Offline
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Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
In that Taiwan campaign after waiting a while, calling for at least an artillery strike a few times does apparently work... it just is rather inaccurate half the time when they do happen, half the time doesn't seem to ever happen, and isn't usually a very massive or dangerous volley. The explosions are sort of muted. It also would seem, though I can't be certain, that what gets hit is be based on which direction my helo is pointed rather than what I'm actually targeting. It does do something, though, some of the time, and I managed to kill a few ground units with it and damaged an installation with a bunch of radar domes and comms stuff. I'm curious as to why it's not happening in the other campaigns seemingly at all ever, how what is currently working can be further improved, and also whether airstrikes can actually be currently called in ever. It should be happening more frequently, I think, be more accurate, more deadly, and other than perhaps ground troops and FARPs calling them in (I don't know that they do call them in) getting higher priority, helos should certainly be getting next priority when they call it in.

Last edited by Reticuli; 05/26/21 11:15 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick

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