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#4561845 - 03/30/21 11:38 AM Faster roads ?  
Joined: Oct 2019
Posts: 16
FouCha Offline
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FouCha  Offline
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Joined: Oct 2019
Posts: 16
Lebanon, North Governorate
is there a faster way to make ROAD files rather than inserting them manually into rob_fox TED editor ?

1. i have converted regular degree minute coordinate nodes to X and Z coordinates and i am currently inserting them manually one node at a time for 200 + nodes to one road. You can see that this is not economical. Question: Is there a way i can use a CSV file to quickly insert the X and Z values?

2. I have the terrain utility Tools but have no clue how they are used. The description text that comes with it is incomprehensible no offense Craig, but when you say phase 1 take screenshots... my brain asks screenshots of what exactly ? Question: does anyone have the time to explain it to me ? Search results have turned up blank maybe because i asked the wrong question


Thanks in advance

#4562501 - 04/04/21 06:07 PM Re: Faster roads ? [Re: FouCha]  

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One piece of advice - try pm Soczkien - he knows everything about editors, he made map of Poland himself. but I doubt if he will answer you.

#4562536 - 04/04/21 10:23 PM Re: Faster roads ? [Re: FouCha]  
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FouCha Offline
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FouCha  Offline
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Joined: Oct 2019
Posts: 16
Lebanon, North Governorate
Hey BANITA thanks for the great advice i tried that already and i did get a reply but that was after i took a long break from trying to mod this game hahaha... so you are probably right soczkien waiting for halley's comet would happen sooner HAHAHA

#4562545 - 04/04/21 11:06 PM Re: Faster roads ? [Re: FouCha]  

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Last edited by BANITA; 04/04/21 11:13 PM.
#4562586 - 04/05/21 09:41 AM Re: Faster roads ? [Re: FouCha]  
Joined: Oct 2019
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FouCha Offline
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FouCha  Offline
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Posts: 16
Lebanon, North Governorate
yes i've seen all those posts before. Not being lazy over here :D,, I guess i'm gonna have to learn how to code in C and make my own tools,, but this will also make things more difficult because i don't know how the game reads coordinates for roads, borders fields .etc etc etc... you see the problem is i have an excel sheet that i made that converts real world coordinates into game X and Z coordinates, and im currently plugging in these coordinates one by one and this will take forever. so i was wondering if there was a way i can make this file i have into a comma separated value file or CSV that a compiled C program can convert into a readable format for rob tools or craigs terrain tools. This will make map making so much easier:

1.A perfect example of the workflow would be to use QGIS to get coordinates for farms, roads, Train Tracks, Forests, city boarders, ETC ETC ETC
2. Use these coordinates and convert them using my excel sheet, and then turn this data into a CSV file
3. Use compiled program to translate your CSV file into a format the game understands for example:
Road 1>>> 200 vertices>>> and a laundry list of 200 x and z coordinates
same goes for rivers, river banks, beaches, road banks and much more

#4562597 - 04/05/21 11:20 AM Re: Faster roads ? [Re: FouCha]  

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I can't help you, not my field. I can only wish you good luck, it would be great to see the new map, especially since you are a programmer and you can probably do more than Soczkien. Fingers crossed cheers

#4563335 - 04/09/21 08:33 AM Re: Faster roads ? [Re: FouCha]  
Joined: Mar 2008
Posts: 296
Soczkien Offline
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Soczkien  Offline
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Joined: Mar 2008
Posts: 296
Poland
Hi, I did the roads with provided editor from robfox. You need to place it point by point which I agree - can take hours. I was using the hotkey program which was emulating some mouse clicks so instead of 5 clicks in different position on editor - I just used 1 hotkey like f1 and put road point. The road can't be too long and you need divide it for sections. You connecting two roads by placing the last point (of first road) and first point (second road) on the same coordinates. This make intersection - the place there ground units can spawn. I have some notes from the time I was making the map, there are several things to determine to get map, ai etc. properly working, will search for them later.

I think I still should have the source files of Poland map, so you could have a look on them, open with editors etc and have a look how it looks.

Last edited by Soczkien; 04/09/21 08:35 AM.
#4563362 - 04/09/21 12:16 PM Re: Faster roads ? [Re: FouCha]  
Joined: Oct 2019
Posts: 16
FouCha Offline
Junior Member
FouCha  Offline
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Joined: Oct 2019
Posts: 16
Lebanon, North Governorate
thank you so much Soczkien you are amazing... i would appreciate any help you are willing to part with
How about the land coverage part does it do it automatically according to terrain height or do i also have to provide coordinates for that ??

Last edited by FouCha; 04/11/21 10:55 AM.
#4569818 - 05/24/21 10:06 PM Re: Faster roads ? [Re: FouCha]  
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messyhead Offline
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messyhead  Offline
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Originally Posted by FouCha
thank you so much Soczkien you are amazing... i would appreciate any help you are willing to part with
How about the land coverage part does it do it automatically according to terrain height or do i also have to provide coordinates for that ??


Hi. Did you get much further with the map you were making?


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