#4561383 - 03/26/21 01:30 PM
Re: I've run into a problem
[Re: Bohemond]
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Joined: Apr 2001
Posts: 121,478
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
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Posts: 121,478
Miami, FL USA
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I had that issue when I did the 5k ly trip for Palin. Figured I was just in a sparse area of the galaxy. I backtracked a bit and then veered off my vector about 15 degrees for a few hundred ly. before resuming my original heading. That seemed to avoid the problem area for me. YMMV. Thanks for the tip. I'm going to try using the fuel injection boost to get larger jump ranges first but if that fails then I'll have do some backtracking as you mentioned.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4561387 - 03/26/21 02:30 PM
Re: I've run into a problem
[Re: PanzerMeyer]
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Joined: Oct 2000
Posts: 13,297
DBond
Strategerizer
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Strategerizer
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NooJoyzee
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Jumponium can get you out of a fix. The mid grade brew would get you about 75 jump. It's a one-shot deal and you have to plot the jump singly, then repeat if still stuck. But it can make the difference. Good luck and let us know how it turns out.
No, now go away or I shall taunt you a second time!
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#4561389 - 03/26/21 02:46 PM
Re: I've run into a problem
[Re: DBond]
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Joined: Apr 2001
Posts: 121,478
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,478
Miami, FL USA
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Jumponium can get you out of a fix. The mid grade brew would get you about 75 jump. It's a one-shot deal and you have to plot the jump singly, then repeat if still stuck. But it can make the difference. Good luck and let us know how it turns out. Thanks for the tip and I'll let you guys know. I have noticed that the area of space I'm in right now is extremely dim and the stars are very sparse. I'm about 20k LY "west" of Colonia right now.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4561759 - 03/29/21 05:17 PM
Re: I've run into a problem
[Re: PanzerMeyer]
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Joined: Sep 2000
Posts: 1,632
Wigean
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Member
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Oslo
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Can problems like this be solved by contacting a near by fleet carrier if there are any?
“We are still in the age of legends. You and I will not enter the promised land. We who have begun always perish before Jericho falls.”
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#4561762 - 03/29/21 05:46 PM
Re: I've run into a problem
[Re: PanzerMeyer]
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Joined: Sep 2000
Posts: 1,632
Wigean
Member
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Member
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Oslo
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I know the cance is slim out where you are. I made a stupid mistake and had to self destruct early on. Would be nice to phone a rescue truck.
“We are still in the age of legends. You and I will not enter the promised land. We who have begun always perish before Jericho falls.”
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#4561763 - 03/29/21 05:53 PM
Re: I've run into a problem
[Re: Wigean]
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Joined: Apr 2001
Posts: 121,478
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,478
Miami, FL USA
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I know the cance is slim out where you are. I made a stupid mistake and had to self destruct early on. Would be nice to phone a rescue truck. As long as I have enough scoopable stars I have nothing to worry about. The last thing I need though is to run into some brown dwarf or white dwarf mega-field.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4561766 - 03/29/21 06:16 PM
Re: I've run into a problem
[Re: PanzerMeyer]
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Joined: Apr 2008
Posts: 12,115
Chucky
Veteran
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UK
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Isn't there a way to just show scoopable bodies in the Galactic map to help avoid such an event?
EV's are the Devils matchbox.
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#4561770 - 03/29/21 06:26 PM
Re: I've run into a problem
[Re: PanzerMeyer]
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Joined: Oct 2000
Posts: 13,297
DBond
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NooJoyzee
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The problem is there are parts of the galaxy, and more so near the edge, where the gaps between stars may exceed jump range, leading to dead-ends.
No, now go away or I shall taunt you a second time!
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#4561782 - 03/29/21 07:15 PM
Re: I've run into a problem
[Re: DBond]
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Joined: Apr 2008
Posts: 12,115
Chucky
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UK
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The problem is there are parts of the galaxy, and more so near the edge, where the gaps between stars may exceed jump range, leading to dead-ends. I see. I'm not a keen traveller despite ranking up Elite Explorer twice. (I'm working on doing it for the third time with the new-fangled FSS in just a Cobra). I doubt I'll ever make it too far outside the bubble. The thought of doing all those jumps to the edges just puts me off.
EV's are the Devils matchbox.
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#4561788 - 03/29/21 07:36 PM
Re: I've run into a problem
[Re: PanzerMeyer]
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Joined: Oct 2000
Posts: 13,297
DBond
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NooJoyzee
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You are the quintessential bubble-explorer! The other night I said I'll just go for a quick explo run. I headed directly away from the core, and up, and within a couple hours I was 2500 light years from Sol. That was about 35 jumps. Jump range is key. I won't talk about engineering When I explore I'm not really thinking about money, or science, or any of that stuff. All I really want are virgin systems so I can get my tag on them. That's no longer easy to do in the bubble. With my DBX now a legit 70-jump ship it can get out there with a modest effort.
No, now go away or I shall taunt you a second time!
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#4561792 - 03/29/21 07:44 PM
Re: I've run into a problem
[Re: PanzerMeyer]
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Joined: Oct 2000
Posts: 13,297
DBond
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NooJoyzee
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Jump range is most important on the trip home At 19 jump you don't miss all that much (by flying past it), so you got that going for you.
No, now go away or I shall taunt you a second time!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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