Hi Redwolf, the only thing I can think of regarding the mouse view is to try setting the spring-back time window to a few secs. in length max. The relevant setting is found in the d3d8.ini file, by the way, in the WOFF/OBDWW1 Over Flanders Fields folder. For good measure, change the same setting to be identical in the other d3d8.ini file located under WOFF/WOFFScenery/Shaders.
This is the setting:
; Time in seconds before mouse look automatically returns to centered view.
MouseLookResetDelay=5
Experiment with values lower than 5 (secs.) - try 0, 1, 2, etc.
I have mapped a button that snaps back to forward view - but it toggles/snaps between padlock view and forward view - I'm not aware of how to toggle between mouse view and forward-view-via-button instantaneously in WOFF (as is sometimes done in the TW sims.). As far as I know, once you enter mouse panorama/view in WOFF, auto. return to default (front) view is controlled only via the setting listed above, in the d3d8.ini files.
Hopefully someone who has found some tricks regarding the mouse view will be able to help you further.
Cheers,
Von S