Last week, I was messing around with the UH-60 model because it has a few minor flaws.
Today, I wrote a utility to convert MicroProse native .3dbs to Wavefront.objs just so I could see what was going on in it.
Unfortunately, .3dbs use n-gons, and a lot of 3d-modelling programs can only handle triangles.
MilkShape, for instance, is a triangle-based program. Here's the Blackhawk in MilkShape:
Look okay, but the element numbering gets altered because MilkShape converts quads, quints, etc. into to a series of triangles.
Essentially, that means that a model exported from MS would be useless as far as GS is concerned. Most 3D modelling progs don't create rendering sequences, and MilkShape is no exception.
If you only wanted to move a few points a small amount, a MilkShape text dump might be useful, as long as you were up to some hexing on the original file.
I could probably fix the conversion utility a bit as far as multi-textures are concerned, but, as always, the main bugaboo is the RS. Once the element numbers get changed, the original RS is hooped. Where's WB when we need him?
And why post this?
Well, if anyone's interested in this sort of thing, I'll pursue it. If not, I'll continue the household renovations.
Installing doorknobs can be fun!
According to what I've been told, anyway.