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#4557294 - 02/22/21 09:11 PM Re: Battleship Command: Scharnhorst [Re: Bracer]  
Joined: Jan 2018
Posts: 30
Bracer Offline
Junior Member
Bracer  Offline
Junior Member

Joined: Jan 2018
Posts: 30
Hey!

Here's a quick and temporary fix for those who gets an error message about the OceanShader on mission load. It removes the 3d waves, because the shader code was not accepted on Radeon cards. Atleast that's what I think is the problem.
Download the zip and extract the exe into the Battleship Command folder, and then launch the sim from the new exe.

This is for the public version:
https://www.dropbox.com/s/bnn2j0ly1vi6wc4/BattleshipCommand_LightHotFix.zip?dl=0

Supporter version:
https://www.patreon.com/battleshipcommand

Let me know if it works! And I'll get to work on adding back the waves for Radeon cards.
Sorry about the inconvenience.

Last edited by Bracer; 02/22/21 09:13 PM.

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#4558506 - 03/03/21 10:56 PM Re: Battleship Command: Scharnhorst [Re: Bracer]  
Joined: Jan 2018
Posts: 30
Bracer Offline
Junior Member
Bracer  Offline
Junior Member

Joined: Jan 2018
Posts: 30
The ingame map is finally in sync with the terrain and I started to create a mission with randomly spawned ships randomly chosing between hundreds of routes.
Time to switch on the radars and hunt tonage until the fuel bunkers are dry...



[Linked Image]



Last edited by Bracer; 03/03/21 10:56 PM.

Support Battleship Command: https://www.patreon.com/battleshipcommand
#4559837 - 03/13/21 10:57 PM Re: Battleship Command: Scharnhorst [Re: Bracer]  
Joined: Jan 2018
Posts: 30
Bracer Offline
Junior Member
Bracer  Offline
Junior Member

Joined: Jan 2018
Posts: 30
Time compression has taken some time to implement since there is so many things affected by it.
All the AI's movements needs to be compressed, all the Scharnhorst boiler and turbine actions as well as the steering and calculations of headings towards waypoints.
A big problem was that when compressing time, the ship was steering too hard and the violent rudder action prevented the ships to gain a straight and steady course.
But it looks like I've solved those issues now!
The terrain generation is not very pretty at the moment.
But what a joy to be able to take a trip through the channel!



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