I hate Datamined Wake exceptions. The hardest to find commodity in the freaking game. Last night I logged in for "a quick visit to the materials trader" where I had enough trade bait for enough Tellurium, and Electrochemical Arrays for 3 Super Duper FSD's. I already had plenty of Chemical Processors. What was missing was the #$%A Datamined Wake exceptions. I traded away what I had left of Grade 5 encoded I had gotten previously (I believe it was at the Crashed Anaconda site) but at 6:1 ratio I am still way short. Put on a Wake Scanner and scanned wakes around SIRIUS. I got ZERO DWE's. So my quick trip the Trader was a couple of hours of frustration. I guess I will have to go to Jameson's Cobra and max out my Trade Bait after all.
Seriously, I don't mind MOST of the GRIND most of the time, but DWE's put me over the FREAKING EDGE EVERY SINGLE TIME I need them. If I could find some hapless BELUGA full of passengers that would drop that crap, I would murder them all without a single thought.. Thanks FDEV!
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
I hear ya Rec. I could have written that post if we substitute Pharmaceutical Isolators haha. But yeah, always short of DWEs as well. Needed not only the 50 I have spent so far on the five SuperDrives, but for the Cutter's G5 rolls on the FSD. Wake scanning is slow for me too. I know you drew a blank but that has to be really unlucky RNG. Still, I probably only see one for every twenty scans on average. It's pathetic. But it helps to have a really fast wake scanning boat I think. What ship are you using for this? I built that barebones iEagle that four-pips over 600 and boosts 820 so it's really quick to hit each wake and not miss many due to timing out. That reminds me, I put lightweight on the wake scanner to maximize ship speed, but having used it a bunch of times now I am going to change that to fast scan or log range.
Even then, I realized this was way too slow so hit Jameson's Cobra. It's just a few hops in your new Asp and the fill rate is really fast. I know you've been there before and know the deal. There is a spot you can sit where you can hit all the comms links, but I've never worked it out. So I have to drive around. Even then it was just twenty five minutes until I was full. It gives some pretty good mats.
OK, I cashed in almost all the G5 ACE's and some of the AEA's and got my Datamined Wake Exceptions. Bought 3 of the FSD's. ASP is up to 67.36 LY. Wondering if putting the MASS MANAGER Special Effect will crank out some more. ASP is cruising at 27% Heat, so I don't think I need to bother with Thermal Spread. Does Mass Manager add anything more to jump range for THIS module?
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Basically you either get maximum jump range with junk internals or you A-rate most everything to excel in combat.
Originally Posted by DBond
I don't know, I think most of us have ships that fall somewhere between junk jumper and murderboat.
Yeah, Bo and I were talking about this earlier. The double engineered FSD did nicely on one of his ships, I think it was his DBX, gave him something like 5ly's extra, but on the other 2 ships he did it on, it was minimal.
We questioned if it was worth the time and the Mats.
I have everything to get it, enough to buy 5 if I want, but this only applies to medium build ships, restricted to 5A class.
So I'll have to do the grind for my Asp Explorer and Krait Phantom, which is fine as I have the Mats.
But for my larger ships, Conda and Vette, I have to get the Guardian module, so another grind as well.
And what would you like it to be? Give us more to work with here. Post your Coriolis build and say what you want to improve or change. The DBX is an explorer, and making it an effective combat ship that also jumps 70 is probably out of reach. My DBX jumps 70 and has several A-rated modules. But it also is unarmed and has module and engineering choices to increase the range. If I were to arm it, and give it good combat shields and integrity that jump number would be far less.
It's fast (for a DBX), has decent protection for an exploration ship, and jumps far
A-rated thrusters, power plant and FSD. The rest are D's, not only to help the range, but to reduce power and heat. And it jumps seventy! Sorry, getting carried away....
I know you bought a Krait II, and my combat Krait is a nice blend of speed, jump, protection and firepower, at least as I judge it. Every commander has his own perspective and design priorities.
Logged on several times yesterday, and mostly hauled da freight. Ten runs in the new Cutter, for 6400t for the CG, in the 50%. Worked a bit more on her engineering, a few nips and tucks. She is getting there, and performed magnificently in the freight train role. Fast enough to avoid interdiction trouble, shields enough to shrug off what hits her, jump enough to ease the pain. 34 jump with 640t of cargo is pretty good I reckon, but I'd like to improve that. Won't happen, she'll not get any lighter. Need a fancy SuperDrives class 8!
I switched over to solo since the pad was blocked a couple times when I arrived at the CG megaship. #%&*$# Condas!
Near the end of the night I decided to get some combat in, signed up for the CG and flew to the high RES at Luyten Star. Turned in 7.5m for 75%.
Bo, we can indeed see your tritium reserves level from the system map. I saw you were at 707t, so dropped off another 16t to take your fuel gauge to 72%.
No, now go away or I shall taunt you a second time!
And what would you like it to be? Give us more to work with here. Post your Coriolis build and say what you want to improve or change. The DBX is an explorer, and making it an effective combat ship that also jumps 70 is probably out of reach. My DBX jumps 70 and has several A-rated modules. But it also is unarmed and has module and engineering choices to increase the range. If I were to arm it, and give it good combat shields and integrity that jump number would be far less.
It's fast (for a DBX), has decent protection for an exploration ship, and jumps far
A-rated thrusters, power plant and FSD. The rest are D's, not only to help the range, but to reduce power and heat. And it jumps seventy! Sorry, getting carried away....
I know you bought a Krait II, and my combat Krait is a nice blend of speed, jump, protection and firepower, at least as I judge it. Every commander has his own perspective and design priorities.
Jump range is actually 43 unladen now, with the new FSD, but I have yet to grab a build for it.
If you want any advice give us something to work with.
Your FSD optimal mass rating is significantly higher?
Is that because of the thing you bought from the tech broker?
I'd link my build but Inara is messing up the export of the DBX right now and modifications aren't carrying over correctly.
Your Krait is a lot like mine, at least for the loadout--I don't run quite as big a scoop. I also don't have everything engineered yet, but already is my favorite ship. I feel like Han Solo flying one--what a sexy ship. The downside with piracy(I'm not doing this again yet) is you have to give up a module slot for a cargo manifest scanner, which already puts you down a notch shieldwise from everyone else who's running boosters. This is a reason why you'll rarely see a pirate fight a bounty hunter when in their pirate ship. We'll run--because we know that it costs to much to be worth our while in repairs and our ship will almost always be weaker than a combat specialized craft because of the changes we have to make internally needed for proper taxation.
There's no shame in running, either.
Heh, last night I had some fun with an Adder pilot while coming in for landing at an Engineer. I eyed his cargo hold and in text chat spooked him while in supercruise(because a seasoned pilot knows you must be interdicted to perform a cargo scan), for right away he was pleading, "But I've got nothing, my hold is only worth 10k!" Heh. "Just kidding!" I replied. I'd never rob an Adder, not anymore. I did a long time ago, though...
Mucho gratias,D And for being the first to test out the V1 Super FSD. I’ve now got em mounted on all my ship that use C5’s. DBX gained 6+ ly to jump 70 and change. Python and FGS netted 2-3 ly each, while my Krait picked up around 6 ly. Of course, my DWE storage is now at a whopping 1. But, that’s what mat traders are for, neh?
Mucho gratias,D And for being the first to test out the V1 Super FSD. I’ve now got em mounted on all my ship that use C5’s. DBX gained 6+ ly to jump 70 and change. Python and FGS netted 2-3 ly each, while my Krait picked up around 6 ly. Of course, my DWE storage is now at a whopping 1. But, that’s what mat traders are for, neh?
Your DWE inventory is 1 more than mine at the moment. And I slipped down to the 50% in the CG, so will have to get back to killing Pirates.
My ASP gained about 4 LY 63 - 67 (BEFORE adding MASS MANAGER which Coriolis estimates another 2-3) Haven't outfitted the DBX or Python yet.
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Your FSD optimal mass rating is significantly higher?
Is that because of the thing you bought from the tech broker?
Yes it is. Check the Madder Hops thread for details.This FSD added about 6 light years to my DBX.
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I'd link my build but Inara is messing up the export of the DBX right now and modifications aren't carrying over correctly.
Yes, Inara is leaving off the engineering when attempting to export to Coriolis. I use EDMC, set Coriolis as the shipyard in settings, and click the name of your (current) ship in the EDMC interface. Name it, save it, share it.
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Your Krait is a lot like mine...
There's no shame in running, either.
Agreed, and I'd like to see your Krait. Big fan of those, myself. Post it in the Krait thread so it doesn't get lost in this one.
That's awesome Bo, good work. Your Krait is a Phantom? If you got 6 jump on a Krait II please post the build.
No, now go away or I shall taunt you a second time!