#4558180 - 03/01/21 12:44 PM
Re: BH&H2 - a mod question...
[Re: Trooper117]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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Trooper, I can tell you that all the landscape and aerodrome mods will need to have their terrain tiles redone, and in all liklihood will need to be repositioned slightly in the sim as well in order for roads and such to tie in. It will be a fairly major undertaking and not one that I, or Robert Wiggins, are looking forward to. But it will be worth it in the long run given all the wonderful new features headed our way in the upcoming release.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4558182 - 03/01/21 01:07 PM
Re: BH&H2 - a mod question...
[Re: Trooper117]
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Joined: Mar 2003
Posts: 8,138
Polovski
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Hotshot
Joined: Mar 2003
Posts: 8,138
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Trooper, certainly no mods allowed in a BETA test that would be suicidal and cause random issues with unknown files and settings. BETA is to find bugs or issues with 1000s of things we have changed in a controlled environment. We don't test mods normally, unless occasionally we are intending to include them. The Modders will have to check their work when BH&H2 is released. Hopefully they will fly some to see how it is before changing it all
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