Fantastic work indeed! I liked the new reworked tracers too. Is there a chance to add smoke as well as there was smoke present in WWI tracers from some point on,. I remember watching a piece of newsreel showing Eddie Rickenbacker firing the guns of his Spad XIII, leaving puffy white trails of smoke.
What shall I say?! Slowly but surely you "torment" us @Pol ! -------------------------------------------------------------------- OT: @elephant: "Fantastic work indeed! winner I liked the new reworked tracers too. Is there a chance to add smoke as well as there was smoke present in WWI tracers from some point on,. I remember watching a piece of newsreel showing Eddie Rickenbacker firing the guns of his Spad XIII, leaving puffy white trails of smoke.
I too did my own smoke trail mod for WOFF PE but I was never satisfied with the result... sigh (looked convincing from some angles from others not)."
Only for info @elephant: There is a very good Tracer mod for UE and PE from @JJJ65 with smoke: Mod: WOFF PE Tracers effects mod v1.4 by @JJJ65 Forum: Wings: Over Flanders Fields – Mods Thread: New realistic tracer effects mod - WOFF UE compatible Download: @JJJ65, drive.google.com ---------------------------------------------------------------
What else is there to say? Everything looks -- and sounds -- great!
New animations, new sounds, new sun, rain, and cloud effects, new maps and options, all look great! Even the terrain is improved -- love the new muted farm fields!
Great job, OBD! Longest two week wait ever!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
I'm also loving the new sound effects! Awesome! Just watched this followed by a UE edition video and WOW the difference!
One thing flying as the Entente I've never really experienced any issues trying to fly home into the wind unlike my historical counterparts. Has this changed? Will high winds be noticeable trying to fly home?
Another wish is for distant things to fade out rather than instantly vanish regarding LOD changes.
Hellshade we can already turn the Wingman on or off with PE edition.
Thanks! Post changed! lol. What is the effect it has?
Turns off wingmen. I have it off, though not noticed any difference to be honest, it just felt more realistic being off.
When on, you have always a certain guy flying as your wingman, like older WOFF iterations always used to do. He is assigned to fly with you on every mission and is also named as your wingman in the squadron, even if higher rank etc.. Off means no one is wingman of another. You fly as a group but everyone is an individual, like historically more accurate for ww1.
Watching the video I realise I desperately need Track IR or some sort of head tracking device. The plane cockpits really stand out in a 3D way you don't see with out it. Yes this expansion needs track IR.
I m not speaking of screen resolutionn details, lighting , shadows etc but the overall feeling it gave me of flying over a varied countryside...of course in every other aspect Woff PE is uncomparably better. A question of taste....
Last edited by kaa; 02/22/2104:24 PM.
"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him." Tom Cundall.
Well each to their own.....but every time I watch this video and focus on the landscape detail and the building modeling, compared to before, i'm left drooling tbh with you ....and I need to stop drooling....it gets in between the keys and hampers gameplay.
Can I click 'go' on my two-week-o-meter yet?
"A great deal of an aeroplane could be holed without affecting its ability to fly. Wings and fuselage could be—and often were—pierced in 50 places, missing the occupants by inches (blissfully unaware of how close it had come until they returned to base). Then the sailmaker would carefully cover each hole with a square inch of Irish linen frayed at the edges and with a brushful of dope make our aircraft 'serviceable' again within an hour."