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#4556696 - 02/19/21 07:00 AM WOFF BH&H2 New Preview movie WIP  
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Creaghorn Offline
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N�rnberg Frankonia
Hi all, I have been helping and testing BH&H2 and have made a video showing some glimpses of it. Of course still work in progress.

Cheers


#4556697 - 02/19/21 07:58 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Creaghorn]  
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catch Offline
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catch  Offline
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QLD, Australia
smile

Nice. Looking well tasty. wink What's the time frame? What are we looking at here? How long must we patiently wait? In other words, when? Put us out of our mystery! pitchafit

#4556698 - 02/19/21 08:15 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Creaghorn]  
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elephant Offline
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Patras-Greece
pilot
Thank you!


WOFF UE, BOC member, Albatros pilot.

#4556699 - 02/19/21 08:21 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Creaghorn]  
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Albert Tross Offline
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Wow, it's looking sleek and shiny now.

As much as the aircraft themselves which look great, what struck me were the new ground textures and structures, very realistic indeed.

Great work.


"A great deal of an aeroplane could be holed without affecting its ability to fly. Wings and fuselage could be—and often were—pierced in 50 places, missing the occupants by inches (blissfully unaware of how close it had come until they returned to base). Then the sailmaker would carefully cover each hole with a square inch of Irish linen frayed at the edges and with a brushful of dope make our aircraft 'serviceable' again within an hour."
#4556700 - 02/19/21 09:22 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Creaghorn]  
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ArisFuser Offline
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Thanks for the preview video Creaghorn, it sure looks great.

#4556701 - 02/19/21 10:00 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Creaghorn]  
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elephant Offline
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Patras-Greece
I hope the goggle effect (edge blurring) would be selectable (or not) in workshops.
Also I found kind of unrealistic the goggle lens break with hole, long diagonal cracks should be more realistic, IMHO.


WOFF UE, BOC member, Albatros pilot.

#4556702 - 02/19/21 10:01 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Creaghorn]  
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elephant Offline
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Patras-Greece
I hope the goggle effect (edge blurring) would be selectable (or not) in workshops.
Also I found kind of unrealistic the goggle lens break with hole, long diagonal cracks should be more realistic, IMHO.


WOFF UE, BOC member, Albatros pilot.

#4556703 - 02/19/21 10:07 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Creaghorn]  
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Asam71 Offline
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Valladolid
Hello.
Looks great. Aesthetically, it looks more and more like another simulator that begins with R.
Greetings.

#4556705 - 02/19/21 10:17 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: elephant]  
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Wodin Offline
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Originally Posted by elephant
I hope the goggle effect (edge blurring) would be selectable (or not) in workshops.
Also I found kind of unrealistic the goggle lens break with hole, long diagonal cracks should be more realistic, IMHO.


It's in the workshop options. Shows it in the video:)

#4556706 - 02/19/21 10:17 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Creaghorn]  
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Wodin Offline
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How long now....?

Happy the replay is back. Watching it I remember you can actually see how much has been going on outside your own flight. You fully realise a whole living world\war is going on all around you as it records other flight data aswell if it's the same as the old version.

Last edited by Wodin; 02/19/21 10:20 AM.
#4556709 - 02/19/21 10:25 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Wodin]  
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ArisFuser Offline
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Originally Posted by Wodin
How long now....?

Happy the replay is back. Watching it I remember you can actually see how much has been going on outside your own flight. You fully realise a whole living world\war is going on all around you as it records other flight data aswell if it's the same as the old version.


Yes, noticed it in the video, some memories from Red Baron from Microprose came to my mind.

#4556714 - 02/19/21 11:45 AM Re: WOFF BH&H2 Preview #2 movie WIP [Re: Wodin]  
Joined: Jan 2009
Posts: 4,433
Hellshade Online content
Hellshade
Hellshade  Online Content
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Florida
A few quick personal observations for Creaghorns preview movie.

The more I see the goggles, rain, and dirt effects, the more I like them. This is a brilliant immersion factor but as shown in the video, great also that it is optional to be on or off.
At just 26 or so seconds in, the Spads on the ground looking around, it appears as if it's foggy. I'm wondering if that's supposed to be foggy goggles or actual fog outside?
Over and over again throughout the new video, the new terrain is magnificently redone. It was always great. Now it's kind of jaw-dropping at times.
At 41 seconds, the slight wind buffeting of the Spads flying in formation is awesome. Gone is the "on rails" experience some have been unhappy with in the past. To me, it looks very realistic.
The new tracer effects are wonderful. Not too large or small and should be a big help in guiding one's aim. Curious if these are all through the war or only show up once tracers actually got implemented?
1:10 in they show the ability to select your own aircraft. Hurray!
1:15 or so seems to show that when you zoom in close to the engine, it no longer has graphical clips. Nice fix!
1:23 seems to show some dirt on the goggles of the DR1 pilot. Does the dirt keep getting built up over time during the flight and is there a way to wipe it off?
The animated engines and pilot heads at the 2:00 mark are fantastic. It does so much to add to the feeling of real men in real planes fighting for their lives. At 2:11 the Baron gets his man. Hell of a shot killing the pilot while missing the observer! smile
At 3:26 you can see the drum of the top-mounted gun on the SE5A rotating as the pilot fires. Just as he stops firing, the pilot's head looks up at the other combat going on around him. Watching him look for and track targets and threats is amazing!
As mentioned before, the scenery, especially at 4:16 out the side of the DR1 is breathtaking.
4:30 seems to show the engine over-rev and shudder when the planes go too deep into a dive. Really nice feature! Not just for immersion but for tactically know when to back off.
5:17 shows changing out the top drum and how it pulls down so the pilot can get at it. Nice added effect to have to do potentially in the middle of combat.
6:15 shows the individual parts of the damage model in action, breaking away wingtip by wingtip. This is a huge improvement over the entire wing structure exploding away all at once.
At 6:57 You can see the Fe2b rear gunner firing away even though the plane is going through some intense maneuvers! This will make hunting 2 seaters deadlier than ever...and flying them might have a better chance of survival.
7:11 New maps AND mission playback features! I have no doubt many screenshots of this will be shared in the future.
7:25 just shows oil on the screen but it reminds me that vision can now be massively obscured between oil, dirt, blood, cracked glass and fog. This can add significantly to the challenge of getting out of a dogfight alive presuming labels are turned off, etc.

Thank you Creaghorn for taking the time to do this and helping them with Beta testing. Thanks to OBD for so many amazing improvements and additions to the sim.


Attached Files BHAH II Workshop.jpg
Last edited by Hellshade; 02/19/21 01:54 PM.

Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4556723 - 02/19/21 01:31 PM Re: WOFF BH&H2 New Preview movie WIP [Re: Creaghorn]  
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RAF_Louvert Offline
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L'Etoile du Nord
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OUTSTANDING!

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[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
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#4556727 - 02/19/21 01:44 PM Re: WOFF BH&H2 New Preview movie WIP [Re: Creaghorn]  
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AceMedic88 Offline
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Everything about this feels and looks like a completely new game. The color changes really popped out to me, definitely making the fields look more alive and rich in what I assume are spring and summer. Everything looks great. I'm speechless. My card is ready,


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4556729 - 02/19/21 01:53 PM Re: WOFF BH&H2 New Preview movie WIP [Re: Creaghorn]  
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Wodin Offline
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Hellshade we can already turn the Wingman on or off with PE edition.

#4556730 - 02/19/21 01:55 PM Re: WOFF BH&H2 New Preview movie WIP [Re: Wodin]  
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Hellshade Online content
Hellshade
Hellshade  Online Content
Hellshade
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Florida
Originally Posted by Wodin
Hellshade we can already turn the Wingman on or off with PE edition.


Thanks! Post changed! lol. What is the effect it has?


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4556734 - 02/19/21 02:35 PM Re: WOFF BH&H2 New Preview movie WIP [Re: Creaghorn]  
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Polovski Offline
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Thanks Todd some good spotting there! There's a ton of under the hood changes that are hard to show such as AI improvements so overall should be a lot more immersive.

Yes indeed the pilot looks ahead when firing, then switches to looking for targets etc.
Creaghorn reworked the tracers with WM and we have a lot more firing going - some more wild from novices etc, so probably also more noticeable now.
Currently, yes dirt can build up but at the moment we have not added wipe goggles, luckily dirt shouldn't build up too far. We have mulled that previously and it may well be added at some point. You can of course select the opacity of these effects in the workshop, or turn them off, so hopefully most people will be happy.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4556735 - 02/19/21 02:38 PM Re: WOFF BH&H2 New Preview movie WIP [Re: Creaghorn]  
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Trooper117 Offline
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UK
I can't overstate how great this looks, and how excited we must all feel for its release.
The improvements are going to take our WoFF experience to a new level... I only hope my pc can cope, lol!

#4556736 - 02/19/21 02:48 PM Re: WOFF BH&H2 New Preview movie WIP [Re: Creaghorn]  
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Adger Offline
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Great stuff lads, it’s looking bloody fantastic thumbsup

Should be ready in two weeks then winkngrin

[Linked Image]


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4556739 - 02/19/21 02:56 PM Re: WOFF BH&H2 New Preview movie WIP [Re: Polovski]  
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Posts: 4,433
Hellshade Online content
Hellshade
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Florida
Originally Posted by Polovski
Thanks Todd some good spotting there! There's a ton of under the hood changes that are hard to show such as AI improvements so overall should be a lot more immersive.

Yes indeed the pilot looks ahead when firing, then switches to looking for targets etc.
Creaghorn reworked the tracers with WM and we have a lot more firing going - some more wild from novices etc, so probably also more noticeable now.
Currently, yes dirt can build up but at the moment we have not added wipe goggles, luckily dirt shouldn't build up too far. We have mulled that previously and it may well be added at some point. You can of course select the opacity of these effects in the workshop, or turn them off, so hopefully most people will be happy.


This all sounds amazing. Can't thank you guys enough for your passion, dedication to detail and willingness to put up with all us crazies who have a million questions. Credit card locked and loaded.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

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