Ajay newbie Veteran
Joined: Dec 2002
Posts: 19,381
Brisbane OZ
Man, there is only so many things one can keep saying out this wip thread, simply ongoing awesomeness. I hope i have a real job when it releases and not 14 hour shifts...so i can actually play it!
Look for me on Twitter, Instagram, Facebook or Tic Toc...or anywhere you may frequent, besides SimHq, on the Global Scam Net. Aka, the internet. I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.
"There's a sucker born every minute." Phineas Taylor Barnum
#4548909 - 12/18/2004:24 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Yes they only carry two crew members on torpedo missions. This will be addressed when there's actual time for that - as of now weight is calculated independently from what is being shown.
Last edited by The_Admiral; 12/18/2006:01 AM.
#4549638 - 12/24/2004:48 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
This month we are terrorizing our ships with all sorts of torture & some other stuff, feel welcome to check
Allow me to use this opportunity to wish you and all your loved ones in the name of the team the best wishes for 2021. Stay safe, Stay happy, Stay awesome!
Cheers and and take care!
#4550311 - 12/31/2002:10 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Please feel free to come over there pay us a visit - and leave a like if you fancy what you read, it helps a lot for discoverability indeed. Just click on the pic below:
Cheers and everybody take good care!
#4555764 - 02/12/2108:43 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
If some of you are into history nuggets, we just contributed to a small piece on Military Aviation History’s youtube channel. It might be of interest to those who want to know more about whatever happened before Coral Sea. The event featured today is the struggle of USS Lexington against the Betties of 4.Kokutai off Bougainville on 20 February 1942. We provided in-game footage for the action scenes. It is work in progress, but it is still not too bad if I dare say myself. Hope you will enjoy the ride! Cheers
#4555771 - 02/12/2110:42 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
#4555776 - 02/12/2111:33 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Apr 2001 Posts: 121,383PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,383
Miami, FL USA
I am stoked for this to be released!
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4556026 - 02/13/2111:57 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Should be all done with school and needing a diversion next year...so hurry up!
Just kidding, when it's done is soon enough.
Censored
Look for me on Twitter, Instagram, Facebook or Tic Toc...or anywhere you may frequent, besides SimHq, on the Global Scam Net. Aka, the internet. I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.
"There's a sucker born every minute." Phineas Taylor Barnum
#4563710 - 04/11/2104:38 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Some bits of other stuff, including some animated gameplay options for a change
We're prototyping our menu & our soundtrack, care to tell us if you feel like the mood is adequate considering the topic? The footage is kinda old so no worries this will be changed and made more relevant, but it was picked based on the sort of feeling we wanted to convey more than anything. Hope it does the trick
As of late we've been posting a lot of 3D stuff, but it doesn't mean we've been inactive under the hood - quite the opposite actually. Although from the standpoint of aesthetics most remains to be done (it's somewhat there, just not cute enough to be showed according to our artists...), we have been very busy with the gameplay functions themselves.
One of the important features of Task Force Admiral are notably our advanced formation system, which will recognize two main types of formations - simple formations, and compound formations - which will be customizable and manageable to an extent that hasn't been done before in any game about the topic. This GIF from the formation editor within the mission editor proper gives you an idea of how easy and intuitive it is to move your ships around in a larger, multi-division task group. This destroyer division is being formed into a line formation, a bent line formation, a loose/customized formation, an arc formation, an echelon right and an echelon left formation using a few clicks.
This is not only necessary from a tactical standpoint, it is also the best way to ensure that we will be able to recreate meticulously historical task groups by placing ships where they ought to be when the information is available. The in-game configuration screen uses the same system, with an actual grid placed on your navigation table instead of a paper maneuvering board. Paired with the fleet defense interface that allows you to customize threat arcs and defensive air operations (Combat Air Patrols & Inner Patrols, mainly), the common interface allows you to remain familiar with the tools you use in both modes in order to achieve maximum efficiency.
Hope the wall of text didn't scare you! Feel free to comment, just bear in mind that it is very bare-bone. Don't worry, it gets only prettier from here
In other news, Yamato had a small tribute a few days ago too - I know some of you in here probably are fans of the Missy, so allow me to post a few good views of the Lady while I am at it