For tose of you interested in WW2 tank sims and Panzer Elite in particular I just wanted to get the word out that there is a new version of the mod/expansion in the works.
- further changes to sound effects - visual updates to several units - bug fixes from previous versions - additional scenarios (if I can figure out the sce editor)
I'll be posting screens and videos to this thread - here is a short clip with the King Tigers having received some additional facelift along with sound updates:
One minor gripe is that early-model Tigers Is (with the 'dustbin' cupola) didn't have a mount for an AA MG34. While the 'vision cupola' on later Tiger Is and the King Tiger certainly did, the MG seems to have been usually fitted only on the march and rarely if ever in battle...plus as can be seen in the video clip, its barrel sort of gets in the way of the view.
One minor gripe is that early-model Tigers Is (with the 'dustbin' cupola) didn't have a mount for an AA MG34. While the 'vision cupola' on later Tiger Is and the King Tiger certainly did, the MG seems to have been usually fitted only on the march and rarely if ever in battle...plus as can be seen in the video clip, its barrel sort of gets in the way of the view.
The AAMG is an optional add-on. By default it does not appear on the Tigers - you have to enable it as an add-on during the mission briefing screen/fitting out your platoon. I just put it in for the screenshots.
Here is the default view:
Last edited by Daskal; 02/10/2108:26 AM.
#4555518 - 02/10/2111:05 AMRe: Panzer Elite Ostpak Redux - New version in the works
[Re: Daskal]
Thanks Daskal and Murtz PE keeps getting better. This is something to look forward too. One thing that always pulls me back to PE is that in the sim you have tactical control over a platoon of tanks rather than a single. This aspect of the gameplay, and not necessarily the graphics is what pulls me in.
#4556856 - 02/20/2102:20 AMRe: Panzer Elite Ostpak Redux - New version in the works
[Re: Daskal]
Wish I could play that well. I get hammered every time I try and play. I find the orders to other tanks too limited and though realistic the restricted camera views very difficult. Before I know it every tank is scrap. Though orders for other tanks in SF is non existent I find I can last abit longer playing that game than this one.
Hi Wodin, you realise that you can allow an external view in PE's difficulty options during the mission briefing process? The camera control is somewhat different but I find it provided situational awareness as god as SF's. Plus you can switch to controlling any tank in your platoon, and usually, call down artillery or mortar fire. As in either sim, difficulty is liable to be down to how challenging the mission builder decides to make things. As for platoon command and control, PE seems particularly good in that respect, much better than SF (which is limited but not non-existent, albeit nearly everything that you can do has to be done from the F8 map).
Thanks, yes I use the outside view, it's just not being able to zoom out etc I find difficult. I need to spend more time with it and get into the manual!
Thanks to Murkz new object are being created for the various models - in this case a previously missing front piece from the Tiger I model - new "bumpers"
#4557759 - 02/25/2109:07 PMRe: Panzer Elite Ostpak Redux - New version in the works
[Re: Daskal]
Joined: Jan 2006 Posts: 1,506Brit44 'Aldo'
Every Human is Unique
Brit44 'Aldo'
Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
Alt plus the arrow keys and alt plus page up/down keys moves the camera in external view. This feature is disabled in multi-player.
Last edited by Brit44 'Aldo'; 02/25/2109:09 PM. Reason: clarifying that alt must be used with all keys
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4557787 - 02/26/2112:03 AMRe: Panzer Elite Ostpak Redux - New version in the works
[Re: Daskal]
Looking good! However, I hope the loader hatch and loader figure animation is separate from the tank commander. The TC needs to be able to fight 'heads out' as illustrated, but when the TC is 'heads out', the loader should be buttoned up and his hatch closed. The model needs to prioritise combat conditions, not a route march.
Looking good! However, I hope the loader hatch and loader figure animation is separate from the tank commander. The TC needs to be able to fight 'heads out' as illustrated, but when the TC is 'heads out', the loader should be buttoned up and his hatch closed. The model needs to prioritise combat conditions, not a route march.
Yes this is one thing I have to check with Aldo in terms of how this is triggered. TC should remain heads out and loader button up once engagmenet starts. Right now these are set to different attributes (loader and commander) - but how that is interpreted in game is another thing. The great thing about PE is that you can have wingemen variations for a particular unit (5 in total). Take a platoon for example - the loader will be unbuttoned for the 2nd tank only - for the rest the hatch might be open but loader is down.
Again I hope we can work around this, because we have the models, and its just looks lively when doing a roadmarch and the loader pops out as well.