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#4555216 - 02/07/21 03:05 PM Ferdinand!  
Joined: Sep 2010
Posts: 2,039
33lima Offline
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33lima  Offline
Member

Joined: Sep 2010
Posts: 2,039
Belfast, NI
Some scenes from a fight to seize and hold a village near Zaporozhe, October 1943. I have two Ferdinand heavy jagdpanzers and a platoon of infantry, supporting the assault force who have a platoon of Panzer IV for their own close support.

This is the view from the commander's hatch, heads out.

[Linked Image]

I've decided to put my little command into single file and looking back, I can see the troops are close behind but my second Ferdinand is playing catch-up. The infantry to the left of the pic are part of the assault force. I'm leading my lot off to their left, to shoot them onto the objective from that flank.

[Linked Image]

My route takes me first next to, then into, a stretch of woodland...

[Linked Image]

...in which I duck down and try out the sight view. Which is pretty poor, and realistically or not, closing the hatch just deprives me of any outside view at all. The Ferdinand was a tank destroyer pure and simple without even a bow or co-ax MG, and it's no surprise that later, it was fitted with both a bow MG and a vision cupola for the vehicle commander.

[Linked Image]

I've noticed that in STA 3.X, my AI driver seems to have something of a mind of his own, reminiscent of those in Steel Armour Blaze of War. Compared to stock SF, they seem more liable to jink around obstacles rather than drive over them - and not to like any efforts on my part to get them to ram enemy vehicles. On this mission, my driver takes us out on a little jaunt further out to the left, off my planned route. It takes me a while to notice this and take over, rather than wait for him to sort it out and get back on course.

[Linked Image]

This short diversion means that by the time we pop back out of the woods and regain sight of the assault force, the shooting has been going on for some time. And our troops have been counterattacked by Red armour from the other side of the low valley. I waste no time in shooting them up. My victims include several dangerous SU-152 assault guns and this KV-85. It's touch and go for a while, until my second Ferdinand emerges from the woods beside me and joins in.

[Linked Image]

By the time we've dealt with the Reds across the valley, more Soviet armour is streaming towards us from the objective, having inflicted heavy losses on the assault force during my little ride in the woods. We quickly pop them off, including this SU-152. Its escaping crew gets away with it because I don't have an MG and my attached troops are otherwise occupied - and taking casualties.

[Linked Image]

At about this point I get 'mission failed'. Usually, Steel Fury missions will not fail you if you have so much as just your own AFV still in action, but the victory conditions this time must be a bit tighter. STA 3.X has the option to continue the mission (even if you are injured) and I decide to do so. I approach the village and use HE to blast some advancing Red infantry. The survivors run for the rear and I let them go rather than doing any more 'quail shooting with cannon', as Heinz Guderian is reported to have said of Ferdinands trying to deal with infantry at Kursk. The way is now clear for me to rumble cautiously up to the objective, with my number two about a hundred metres to my left.

[Linked Image]

The last surprise is a T-70 light tank which rushes out from behind some buildings and parks on my right. Happily his gun does me no damage. The limited traverse is especially awkward at such close range but I finally get my gun onto him. I have an HE round loaded and this blows off one of his tracks. The AP round which follows settles the matter.

[Linked Image]

Per the mission script, the battle has already been lost; so while I've now occupied the objective and beaten off the expected counterattacks, this success is uncredited.

[Linked Image]

I still get the satisfaction of reviewing my big jagdpanzer's kill tally. Not a bad day's work!

[Linked Image]

Attached Files shot_2021_02_07_13_44_44_0001.jpgshot_2021_02_07_13_44_59_0002.jpgshot_2021_02_07_13_46_12_0003.jpgshot_2021_02_07_13_47_55_0004.jpgshot_2021_02_07_13_48_58_0005.jpgshot_2021_02_07_13_58_37_0006.jpgshot_2021_02_07_14_00_11_0007.jpgshot_2021_02_07_14_06_30_0008.jpgshot_2021_02_07_14_10_59_0009.jpgshot_2021_02_07_14_14_07_0010.jpgshot_2021_02_07_14_14_58_0011.jpg
Last edited by 33lima; 02/07/21 03:19 PM.
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#4555231 - 02/07/21 05:13 PM Re: Ferdinand! [Re: 33lima]  
Joined: May 2016
Posts: 951
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 951
Ohio, USA
D**n you, 33lima! hahaha

Your AAR of Silent Hunter led me to reinstall that game onto my machine, and now this AAR has me thinking about trying my first WWII armor simulator since Panzer Elite. Have you seen any of IL-2 Tank Crew? The interior and exterior tank graphics appear to be very well modeled, along with a detailed damage model (can't tell about the physics from just watching videos, but it also looks good).

Negatives include limited tank models (five German, five Soviet), a scripted campaign on limited maps and no infantry as of yet, but that is supposedly coming. It's also fairly pricey and requires one of the base IL-2 Great Battles games.

Curious about your opinion. I enjoy all of your AAR's, along with the insightful historical notes and commentary. Keep it up and I may wind up divorced and in the poorhouse!

#4555234 - 02/07/21 05:41 PM Re: Ferdinand! [Re: 33lima]  
Joined: Sep 2010
Posts: 2,039
33lima Offline
Member
33lima  Offline
Member

Joined: Sep 2010
Posts: 2,039
Belfast, NI
Thanks BuckeyeBob!

As a long-timefan of PE I'd say SF with either the STA 2.2+JCM mods or STA3.x/ITM mods is simply a must-have for fan of WW2 tansims. Compared to PE, relatively limited platoon command and control (much improved in SABOW) eg no hotkeys, is SF's main limitation.

I don't yet have TC and have only pottered about in the BoS PzIII. But by comparison with SF, it tends to look to me like a combat flight sim adapted as a tanksim eg tanks when hit seem to produce huge clouds of black smoke. TCs stand as if on parade when their hatch is open. I gather you can play on any BoS map you own not just Prokhorovka but even the latter is reported to have destructible buildings in a limited area. The lack of infantry is a major negative. Yes the AFVs are nicely modelled (the interiors especially so, although functionally of no real value)


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