#4555095 - 02/06/21 11:27 AM
A small observation concerning a relationship between framerate and force feedback.
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Joined: Sep 2004
Posts: 718
SkyHigh
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Ireland
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This is only a small point compared to the tremendous and very welcome new round of negotiations now ongoing between so many of the great experts of European Air War development.
I run EAW in D3D through DgVoodoo 2 on Windows 7, which allows me widescreen and horizon fog with an nVidia graphics card. I had been getting framerates maxed at 30, that I attributed to the limits of this setup, although it was still very solid, rarely going below mid twenties even with huge numbers of planes and very heavy flak and tracers. I recently purchased a new joystick, one which has no force feedback, as an alternative to my old MSFF2, and now find my fps at a very solid 60.
In my case, at least, there seems to be a direct effect of force feedback on the frame rate of the game, one which I had been wrongly attributing to DgVoodoo, a fine wrapper which eliminates for me most of the UI graphic anomalies in the game.
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#4555214 - 02/07/21 03:00 PM
Re: A small observation concerning a relationship between framerate and force feedback.
[Re: MarkEAW]
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SkyHigh
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EDIT: I was wondering if you found that this FPS drop was intermittent or all the time, while your MS FF2 stick was plugged in?
Constant at 30fps or lower, while in cockpit, but if I F9'd to other planes, it rose into the fifties, if I recall correctly. It can be a hard game to pin down!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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