It’s not just the technology that has aged in the original games though, as it’s hard to imagine the Asari, a species of all-female space Amazons, or EDI’s robot form being created in quite the same way for a new game today. They are popular characters though, despite accusations of them pandering to a male audience, so we were curious as to whether there was any thought to alter their portrayal in the remasters.
‘I do think a lot of things have evolved since [the original games] but I don’t know if I would say we were ultra-concerned about it or anything like that, but there were considerations’, admits Walters.
‘Kevin actually called out some camera cuts that were just… why was that focusing on Miranda’s butt? So in some cases we said, ‘Okay, we can make a change there’. But ultimately, to change an entire character model or something like that wasn’t really… it was a decision that was made as part of many creative decisions and just showing it at the best possible fidelity that we could going forward is really the choice for all of the art that we had.‘‘
Allen
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To put my eye on it:
The Asari (all female) were the "smart race" -- that's a pro-feminist view, if anything. At least, I took it that way.
Moreover, being human-like female, they carried all the necessary genes within them (assuming two X's like humans) to give birth to another like themselves. Along with a "uterus" (or equal) which made them able to "give birth". I don't think an all-male species capable of reproducing itself could "make sense" at first glance.
Asari made sense to me -- without being "discriminatory". But, its fashionable now for the media to look for "discrimination" under every bush -- as the above post implies.
Joined: Apr 2001 Posts: 121,473PanzerMeyer
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Yawn.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
The Asari (all female) were the "smart race" -- that's a pro-feminist view, if anything. At least, I took it that way.
Moreover, being human-like female, they carried all the necessary genes within them (assuming two X's like humans) to give birth to another like themselves. Along with a "uterus" (or equal) which made them able to "give birth". I don't think an all-male species capable of reproducing itself could "make sense" at first glance.
Asari made sense to me -- without being "discriminatory". But, its fashionable now for the media to look for "discrimination" under every bush -- as the above post implies.
broh, the asaris were space trannies that used other species genetics to actualy REPLACE them....this was hinted at the whole series untill they droped it in me3......its kinda like ego from guardians of the galaxy, he put his seed everywhere to replace them.
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People complaining and mounting manufactured outrage campaigns against PC games depicting purely fictional events and people while millions of other people in third world countries don’t know if they will eat tomorrow.
First world problems me thinks.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
I'm not sure why Panzer. I think because I've tried off and on to get into it with long periods in between not playing makes it even harder. I think also its because my previous profile did not get saved and carried over to ME2(uninstalled the game before I realized you had to have a copy of the player profile) which then made some things not make sense which hurt the initial experience especially since I enjoyed my ME1 play through and Shepard quite a bit. I'll keep pecking away. Last time I played I was at that planet with the dangerous sun that you have to keep moving to the shadows so you don't burn up while fighting enemies. I thought that was a neat location and I hope that kind of level design keeps up.
Dbond, its funny you mention the MAKO. I loved the Mako in the first game! I loved having that semi planetary interaction with a space jeep that has a turret and can boost jump. I really liked that and as a result, I hate that its not in ME2. It removes a level and layer of player immersion when all you have is player from ship to player to planet level game play and not sort of in between connection to the planet. I liked how you could drive the Mako from one planet location to another and then get out and fight on foot on some levels.
Another funny thing is that the game The Bureau: Xcom Declassified actually helped me get into ME. I had tried ME multiple times and just couldn't quite get engaged with the combat style and somewhat stale environments. The Bureau has a very similar combat mechanic and because I liked that game, it helped me to understand better the combat style of ME.
Allen
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FWIW: If one has not read the long description of the new ME series.
Its one big game now. One load screen for all 3 games (literally just one from which you jump into any of the 3 where ever you left off), one setup screen for all 3 games, one character build for all 3 games. So, it plays as one huge game (in a sense) with three giant chapters (and sub chapters), and one does not "lose one's place or information" after being away for a while (they say). We'll see.
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Originally Posted by Coot
I'm not sure why Panzer. I think because I've tried off and on to get into it with long periods in between not playing makes it even harder. .
Thanks for that reply Coot. I've always had a fascination with knowing the dynamics behind why some players start playing a game but then lose interest after a short while. There are a handful of games where that has happened to me over the course of my PC gaming hobby.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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Originally Posted by Mr_Blastman
Speaking of Mass Effect, this electronic artist(who makes wonderful ambient space music) did a cover of Mass Effect 1's "Uncharted Worlds."
Enjoy:
Very cool indeed. The music in the ME series was really good overall. I'd say in some ways the music in ME was very reminiscent of the music Christopher Franke composed for Babylon 5.
Last edited by PanzerMeyer; 02/04/2106:06 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
That audio cover reminds me of how much I liked that theme in ME.
Panzer as I mentioned, there were other factors too like not being able to carry over my ME character and no Mako! Anyhow you all have made me want to continue ME2 and see if it picks up its tempo in story telling and interesting missions. I don't remember much at the moment about ME's story but I remember finding the Garrus character quite interesting as a character and his personality and his mission in life. Again my Shepard character did not carry over so I had to do my best to recreate him cosmetically for ME2. Unfortunately he came out kind of funny looking. I just role play that discrepancy and pretend that it is because of his injuries sustained at the beginning of ME2.
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Mass Effect Legendary Edition Recommended PC Requirements:
Operating System: 64-bit Windows 10 CPU: Intel Core i7-7700 or AMD Ryzen 7 3700X Memory: 16 GB System Memory GPU: NVIDIA GTX 1070, AMD Radeon Vega 56. GPU Memory: 4 GB Video Memory Storage: At least 120 GB of free space
The studio decided that Mass Effect Legendary Edition was best remastered on the Unreal Engine 3 the original games were built on. ... As a result, it's Mass Effect 1 that will benefit most from the remastering process.
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Originally Posted by Allen
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[b]
The studio decided that Mass Effect Legendary Edition was best remastered on the Unreal Engine 3 the original games were built on. ... As a result, it's Mass Effect 1 that will benefit most from the remastering process.
I am not surprised at all to read this since the original ME had a completely different proprietary engine.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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BioWare is working with the modding community on Mass Effect: Legendary Edition compatibility
The Mass Effect trilogy has a healthy modding community, responsible for everything from full texture revamps through to mods that speed up those bloody lumbering elevators. But with the announcement of Mass Effect: Legendary Edition, there exists the possibility that all that hard work could be rendered obsolete.
BioWare doesn't want that to happen, though. .. and has already reached out to a few [modding] people.