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#4554511 - 02/01/21 10:15 PM Re: Nothing to do with Movie thread [Re: 77_Scout]  
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VonS Offline
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Originally Posted by 77_Scout
I don't know the answer for sure, but assuming that the synchronizer mechanism simply stops the gun from firing when the prop is in front of the gun, then yes it would be real.


This is essentially correct. Also, as per Hellshade's last post above - it all really depends in what position the prop is when the engine stops - in other words, is the interruptor gear in the fully interrupt or disengaged position - this, for the most part, determines if you can keep shooting, or not, with a dead engine (and is applicable to early, "mechanized" interruptor gears such as on Fokk. Eindeckers). Later synchronized/pneumatic "synchronization" setups, such as the Constantinesco on the Se5/5a, as far as I know, only "engage" once it is safe to shoot (gap between blades) - so perhaps those would not work with a dead engine (since the Constantinesco is essentially a hydraulic system). In terms of mid-war setups, such as the Alkan-Hamy variant on Entente rotary fighters, also the Birkigt system on the Spad VII - I can't say much since I'm no specialist in that area - but different "push-rod" arrangements were used on the Alkan and Birkigt setups than on the earlier Fokker interruptor gear - which, again, may or may not have created different possibilities as to M.G. operation with a dead engine. At any rate, I think the variety is well done in WOFF and we shouldn't lose sleep over the topic - and remember not to fire the M.G., even if you can, if the prop. blade is right in front of you. biggrin

Von S


// See WOFF on a Mac post for installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 Tweaked FMs & Realism Pack (https://tinyurl.com/FE2fms) // FE2 Representative Vids. (https://tinyurl.com/fe2onamac) //
#4554517 - 02/01/21 11:02 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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I own some version of RoF. I actually had to think about it for a minute to remember that I did own it as I haven't installed it in years and never really played it. I strongly disliked having to buy a whole bunch of planes to fly the war and the practical effect of this is that there was never really a campaign as that couldn't be monetized with the model they set up. Consequently the game was never very compelling to me. I have no animus towards them and would have loved to have another great WWI sim to play, but it just didn't work out that way for me. WOFF takes the better approach for my time and money.


*edit: where's the #%&*$# movie???

Last edited by Rick_Rawlings; 02/01/21 11:03 PM.

The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
#4554523 - 02/01/21 11:35 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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You’re comparing apples to oranges. Simulators is a broad concept. I think of it this way. WOFF is not trying to be the next DCS. Instead, WOFF simulates a historical campaign. Think of an improved version of RB3D.

WOFF: The ultimate aerial WW1 historical campaign generator... Not WOFF: The accurate WW1 Flight Simulator.

If you want a Microsoft Filght Simulator of WW1 aircraft, then First Eagles (with mods) is the closest to the real flight characteristics you’re going to get, not RoF or FC. RoF and FC is a multiplayer sim for instant action...

You’ll need to have a certain mindset when playing WOFF. Not expecting accurate engine management, not expecting highly accurate weather systems, etc... but rather how is the best way to complete each mission and make it back alive with your wingmen (who can improve over time btw). Play the game without expecting it to be the next MSFS 2021. ... you’ll enjoy it much more and stay up late nights just to finish one last mission so that you can earn just ONE more promotion or medal or .... maybe your 200 hour pilot will get unlucky and catch a random engine fire at 3,000 ft then you pray you can land and stay alive...


#4554576 - 02/02/21 03:52 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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Asam71 Offline
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Valladolid
Hi.
Clarified the matter. Perhaps I have expressed myself wrong. I like Woff - the menu, the soundtrack, the landscape, the mission and campaign generation and the AI ​​that IS NOT Silly - the only thing I miss is a little more control over everything that makes a plane work correctly WWI plane. I also didn't want to criticize the work of the developers, just express my wish on what I would like Woff to have. Oh and of course I will buy the new expansion.
You mention first eagles 2 with mods. I don't know it- only from wikipedia- where can I get the game, patches and mods ??? Thank you.
regards

Last edited by Asam71; 02/02/21 03:54 PM.
#4554579 - 02/02/21 03:58 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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Asam71
There is a thread called The Wish List where all member identify things they would like to see in WOFF. That would be an ideal place for your wishes. I know the devs look through the thread on occasion as a means of considering our wishes.

Thanks for your clarification.

Best Regards


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#4554639 - 02/02/21 08:59 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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Asam71 Offline
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Valladolid
Thanks VonS.
I know I'm on the Woff forum but I would like to see current FE2 videos to find out more. I don't see any current video.
Thank you

#4554653 - 02/02/21 10:44 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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VonS Offline
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@OP, please see your inbox on SimHQ. Have PM-ed you some links to representative vids., also to screenshots. Have also sent you my original post regarding FE2, and have deleted it from this page, so as not to clutter this thread with off-topic info.

Von S smile2

Last edited by VonS; 02/02/21 10:51 PM. Reason: Edited info.

// See WOFF on a Mac post for installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 Tweaked FMs & Realism Pack (https://tinyurl.com/FE2fms) // FE2 Representative Vids. (https://tinyurl.com/fe2onamac) //
#4554794 - 02/04/21 07:56 AM Re: Nothing to do with Movie thread [Re: Polovski]  
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elephant Offline
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I have tried FE2 but never stuck to it.
The flight modelling and physics is not as detailed as it is implied in above posts.
I also have RoF with more complex flight modelling and engine management, I did some modding there too
but the feeling of WOFF is unparallel (even older versions) and for me is the best.


WOFF UE, BOC member, Albatros pilot.

#4554802 - 02/04/21 09:55 AM Re: Nothing to do with Movie thread [Re: Polovski]  
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kaa Offline
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That's when I read actual WW1 combat flying narratives or reports that I realize how good is WOFF In one way the reader in me can often quite precisely understand what the narrator means when he describes a ùission or a combat flight and in another way , the gamer reminds himself what he read when he is involved in a particular situation ...that's good enough for me because I play for immersion above all . Of course, seems that ROF is superior to WOFF concerning the FM (important for immersion in the case) and the managemnt of the aircraft (less important for me : narratives rarely describes in detail this point).

Last edited by kaa; 02/04/21 10:19 AM.

"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him."
Tom Cundall.
#4554807 - 02/04/21 11:31 AM Re: Nothing to do with Movie thread [Re: Polovski]  
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Albert Tross Offline
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One of my main interests in WW1 aviation is the shear number of different aircraft types that were produced and how they compared to each other. In many instances, these designs had flaws which inhibited performance in someway, such as the DH2's tendency to spin, or the Nieuport being unable to dive, etc etc.

So for me, the ideal WW1 flight sim has as many of these aircraft as possible, with as realistic flight characteristics as possible so I can pit my mediocre skills against as many different aircraft types as possible for as long as possible in as challenging circumstances as possible.

Rise of Flight was a fun game to play for a while, the graphics were lovely and the flight characteristics for the aircraft in the game were generally good, but once the developers stopped making aircraft it was dead. If you wanted to fly dogfights all day then it was ideal, but it wasn't for me. Because it couldn't fulfill hardly any of the above criteria. It seemed aimed far more at the multiplayer crowd and I don't play multiplayer.

WOFF may well be using an aged framework, but what the devs have accomplished with it is remarkable. I have the opportunity to fly aircraft I've never dreamed of doing before. I've been able to fly a fulfilling career from mid 1915 through to late 1916 (before I bit the bullet frown ), flying and coming up against multiple aircraft types. This would be impossible in any other WW1 flight sim I've ever played.

Nothing is perfect, but WOFF is far closer to giving me what I want as an ardent WW1 aviation nut, than ROF or anything else out there is or was and as for the future, i'd much sooner have some new aircraft to fly and fight against, with accurate flight characteristics.... than complex engine management so I can twiddle with a few knobs.


"A great deal of an aeroplane could be holed without affecting its ability to fly. Wings and fuselage could be—and often were—pierced in 50 places, missing the occupants by inches (blissfully unaware of how close it had come until they returned to base). Then the sailmaker would carefully cover each hole with a square inch of Irish linen frayed at the edges and with a brushful of dope make our aircraft 'serviceable' again within an hour."
#4554822 - 02/04/21 01:16 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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Asam71 Offline
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Valladolid
Hi.
Accurate flight characteristics are not achieved without complete engine management. I think it is not too much to ask that a WWI simulator have this included, the only necessary systems to model are the power, open or close radiator and control the mixture. If WOFF one day models this - I think it's not very complicated - it will be the best and most complete simulator.
Greetings.

#4554826 - 02/04/21 01:30 PM Re: Nothing to do with Movie thread [Re: Asam71]  
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Albert Tross Offline
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Originally Posted by Asam71
Accurate flight characteristics are not achieved without complete engine management.


Then we have very, very different ideas as to what makes up flight characteristics.

So I'll just leave it there.

Cheers.


"A great deal of an aeroplane could be holed without affecting its ability to fly. Wings and fuselage could be—and often were—pierced in 50 places, missing the occupants by inches (blissfully unaware of how close it had come until they returned to base). Then the sailmaker would carefully cover each hole with a square inch of Irish linen frayed at the edges and with a brushful of dope make our aircraft 'serviceable' again within an hour."
#4554838 - 02/04/21 02:48 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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As I said before, every single tiny thing has to be actually made and programmed and tested to death. There's are 1000s of features, objects and other items in WOFF but it's taken a long time to get here. There is always more and more that could be added -emulating real life will likely take a life time of work and updating. However even to do that we need support, we actually need to make some profit to be able to live and carry on, otherwise we leave it and do something else. It doesn't help in a new movie thread of the coming new version to then join the forum to post a comment about what you personally do not like - nothing at all to do with the movie or what is being shown.

As it's been suggested, go to the wish list thread and put the thing YOU personally would like. Everyone wants something different or believes something they'd love to be in there is missing. We do not promise to add everything - some things are a lot of work for a small gain. Usually the "small" changes are a disproportionally large amount of work - and will sometimes appeal to a very few people so may not be worth it for us to spend a lot of time on.

Personally I really don't want to have to worry about the radiator 100 times a mission, and the once I forget to check, my engine craps out in a dogfight for the umpteenth time, but that's just what I like. I'd prefer to enjoy the rest of the experience. Others will disagree that's fine.
Some people think you can't have a World War I sim without having the War going on around you in the air and on the ground. Well they are in luck as WOFF has that.






Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4554843 - 02/04/21 03:16 PM Re: Nothing to do with Movie thread [Re: Asam71]  
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Creaghorn Online zombie
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Originally Posted by Asam71
Hi.
Accurate flight characteristics are not achieved without complete engine management. I think it is not too much to ask that a WWI simulator have this included, the only necessary systems to model are the power, open or close radiator and control the mixture. If WOFF one day models this - I think it's not very complicated - it will be the best and most complete simulator.
Greetings.


Mixture is in already.Take a look into WS. Power is in already. Blipswitch is in already. Changing drums is going to be in.

Radiators are not in. But also are birds at the airfields chirping in december instead of flying south. That‘s life and is no gamebreaker. I concentrate on the million other things which are in and so should you.

Cheers

#4554851 - 02/04/21 04:38 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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I personally don't give a dam about complex engine management - it is not something I wish to be constantly fiddling with/care for. Just have it do whatever the AI deems appropriate and does, otherwise there is a distinct advantage (or disadvantage as it may be) over the AI - which is important consideration for single player I think (yup, I get multiplayer is a completely different beast). I appreciate and accept those who want complex engine management in their combat fight sims and want to be constantly fiddling -- but it just isn't for me.


Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
#4554859 - 02/04/21 05:20 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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I respect the desire for more complex engine management. It's no more or less a valid desire than any I have for WOFF. All I would ask is if the Devs ever do implement it, please make a Workshop toggle switch like there is for Mixture where it can be done automatically.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4554869 - 02/04/21 05:57 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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My $00.02. Probably just $00.01:

First, I like engine management, but I'm *also* glad no sim has modeled the water pump greaser for the Mercedes DIII engines. I wouldn't want to fly the, for example, Albatros D.V and have to lubricate the water pump every 10 minutes, as they did in reality. I'm also glad WW1 flight sims haven't modeled compass turning errors, deviation, and especially oscillation. Here's another thing flight sims don't model: hearing reduction due to altitude changes in unpressurized cockpits. E.g., during a dogfight that spirals down thousands of feet, your engine/wind/gun sounds reduce considerably until you clear your ears via an associated keystroke, after which normal hearing is restored. Wouldn't even have to be a dogfight, could just be a normal descent from altitude. If this didn't happen to every pilot during every flight, it happened to *almost* every pilot in *almost* every flight. Still, I don't focus on its absence. (But now that I've brought it up, get to work OBD! wave2 )

Anyway, I digress...

Second, there is no "best," because "best" is based upon individual scales, not a single, universally decided upon/accepted scale. One person's "best" is another's *yawn*.

Third, I love pizza. But I *also* love lasagna. Why only eat just one and never the other? They both offer something different. Same with flight sims. I play whatever I play based on the mood I'm in. Sometimes I have a hankering to play sim X, and other times sim Y, and other times sim Z. Just like sometimes I want to listen to Maiden, sometimes Priest, sometimes AC/DC (see previous paragraph.) What controls these hankerings? Who knows? Don't really care. I just go with them.

#4554883 - 02/04/21 06:32 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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Well put Jim. Mmm that has got me thinking, we need a "scratch itchy ass" button in there too otherwise you get a spoilt aim.
Caster oil effects in the ass ... oh this could be good.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4554891 - 02/04/21 07:06 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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DON'T DO IT Pol!!! The castor oil smells bad enough by itself!!!! If you know what I mean!!


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Case: Cooler Master Storm Trooper
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Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4554901 - 02/04/21 08:03 PM Re: Nothing to do with Movie thread [Re: Polovski]  
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Polovski Offline
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Oh Robert are you suggesting a smellovision module? Luckily a 100mph wind will help dissipate some.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
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