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#4554691 - 02/03/21 09:51 AM Branched development  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
These screenies are from a catapult launched mission from a battleship in a 109G-14 with gunpods

[Linked Image]

[Linked Image]

I made the exe that I used about half an hour ago, and the need for this is because I had an exe that allowed catapult launches, and another that displayed and used gunpods correctly, but I did not have one that did both.
When I want to add new features I normally copy the latest version, and add the new features.
However, sometimes I mistakenly use an exe that was not the latest. When this happens the development line branches.
The recent gun-pod work was added to an earlier exe that did not have the catapult launch from battleships code.
It was easier to add the catapult launch code to the latest exe with the gunpod code, so that's what I did smile

I will make a few more tests then if things go well I will release the new exe wink


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#4554701 - 02/03/21 11:41 AM Re: Branched development [Re: MrJelly]  
Joined: Aug 2000
Posts: 7,428
Moggy Offline
EAW Old Timer and Bodger
Moggy  Offline
EAW Old Timer and Bodger
Hotshot

Joined: Aug 2000
Posts: 7,428
A slit trench at RAF Gravesend
Hello Jel,

Got to love those catapaults!

#4554710 - 02/03/21 01:34 PM Re: Branched development [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
This is what happens when a small, rag tag band of amateurs, albeit VERY CAPABLE ones, work on modifications to a program. Sometimes things get left on the cutting room floor that should have stayed in.

For instance, I recall having to put the revolver cannon sound back in about three times before it "stuck".

I'd say, as a group, we've done some extraordinary work over the years. ( I think it was Satchel Page who once said "it ain't bragging if you can do it").


Heck, even paranoids have enemies.
#4554782 - 02/04/21 01:51 AM Re: Branched development [Re: MrJelly]  
Joined: Aug 2000
Posts: 7,428
Moggy Offline
EAW Old Timer and Bodger
Moggy  Offline
EAW Old Timer and Bodger
Hotshot

Joined: Aug 2000
Posts: 7,428
A slit trench at RAF Gravesend
I'll go with that. We've had this problem a few times in exe development. But generally the outcome is extraordinary.


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