OBD Software is pleased to present Wings Over Flanders Fields Between Heaven & Hell II
Preview #1 movie
(Best viewed in full screen, HD of course)
Note This shows just a few of the changes of course, there are many other new features in the campaign engine, AI and more that are not easily shown here. We will try to show some of that later I hope.
Edit: Apart from the obvious new graphic content such as the new complex pilot head movements, new goggles effects and so on, it shows completely revised scenery/terrain in all seasons, new towns and villages and new layouts, shows one of the many new A.I. features (for example here formation flying with the AI in the wind to trying to hold formation) the newly updated SE5a, updated Be2 series, new inline engine animations external and internal, new improved blurred rotary engines etc, also shown is new crash landing abilities due to the new damageable gear...
Last edited by Polovski; 01/30/2112:24 PM. Reason: Added more description of content.
Whoa! Ask, and ye shall receive! Do we have a drooling over the keyboard smiley?
Absolutely stunning, Pol! Everything looks gorgeous! The animations are looking really good, particularly the shaking of the flight stick and even the whole aircraft, which makes the fragility of these early aeroplanes stand out even more. I also see that you have upgraded the damage model. Love the EII losing its undercarriage! I'm sure there are several other effects that I have missed.
If I may offer one tiny little observation though: although I like the water droplets on goggles effect, I suggest making the water droplets just a little smaller. Of course, I am looking at just one short video, and others may differ in their opinion, but I thought I might point that out.
With that aside, I am delighted with how gorgeous everything is. I also can't wait to find out what has changed "under the hood." Great work!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
Thanks, we did have the drops smaller but actually the goggles glass is a very small area, and your eyes are right next to it, so probably about right. We may also allow the other version we had with small drops as an alternative.
The most immersive WOFF yet, by far. So many wonderful effects and as you say, Pol. We will really have to wait to see the AI in action for all the immersion that will add to it. Beautiful work. Alternative raindrops are cool but I think you are right about the goggles being so close to your face and the glass so small. I can't wait to fly it. Credit card is locked and loaded. Thanks for releasing the preview!
Ouch! Bullet to the goggles. That will smart later! Oh yes! Looking fantastic and I’m not even flying it. Now, how many sick days do I have left when this thing finally gets released?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Wow, the vibrations really have a big effect! I was secretly hoping to see the Lewis gun reload, but that was awesome nonetheless! You may want to have a chat with YouTube, however, as they identify the game as Rise of Flight!
The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
Joined: Mar 2011 Posts: 938VonS
WWI Flight Sims on a Mac
VonS
WWI Flight Sims on a Mac
Member
Joined: Mar 2011
Posts: 938
BHAH II sure is looking swell gents'. I particularly like the Eindecker crash-landing with missing gear assembly (will be a treat for early-war scenarios). And that Tripe looks great too, coming in for a landing with those vibrations and oscillations in the cockpit - will be an exciting handful to control. Looking forward to all of this - take your time OBD and make it as shiny as possible.
Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Thanks, we did have the drops smaller but actually the goggles glass is a very small area, and your eyes are right next to it, so probably about right. We may also allow the other version we had with small drops as an alternative.
Pol, as someone who wears glasses, the water droplets effect you are using is spot on.
Also great video, I can't wait to see the finished article and see what else has been added to flesh out the sim i.e. new aircraft to flesh out some of the gaps in squadrons.
Now that we have seen this video can we take it the rest of the sim is complete and will be ready to purchase in - 2 weeks.
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Overall, looks great! That gearless Fokker belly-landing was cool. Thanks for the vid!
1. To the "you're busy enough, don't make a preview vid" crowd: If the Devs had listened to you, we wouldn't have this preview vid. So, when the cry arises eventually for another, just zip it. The Devs aren't helpless victims of their own endeavors. They are aware of what they can or cannot do.
2. Constructive criticism: German tent hangars did not have crosses on them. Such markings would be for self-identification, and the German pilots knew where their airfields were. (So did the Brits, but that's besides the point.) I can't say a tent hangar somewhere never did have one--there are exceptions to everything--but in the hundreds of airfield-based photos I have from up and down the front, there isn't a single one. Their presence in WOFF is too ahistorical and gamey. A bit of rivet-counting, granted.
Overall, looks great! That gearless Fokker belly-landing was cool. Thanks for the vid!
1. To the "you're busy enough, don't make a preview vid" crowd: If the Devs had listened to you, we wouldn't have this preview vid. So, when the cry arises eventually for another, just zip it. The Devs aren't helpless victims of their own endeavors. They are aware of what they can or cannot do.
Well it doesn't seem the comment was too far of the mark Jim! Pol had to suspend his dev work in order to get the vid out!
Best Regards
Last edited by Robert_Wiggins; 01/30/2105:17 PM.
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I just did the movie rather than developing for a while so my work will finish a bit later.
Well worth it. It looks terrific. I particularly like the head movements. Makes the pilots seem real.
Originally Posted by Polovski
Sounds like ground hog day on 2. I am sure we changed that before, but who knows my brain is more than fried to say the least.
I have a nephew who was born on Groundhog Day (2/2 for those outside USA). While she was still expecting, I joked with my sister-in-law, that he'd come out, see his shadow, and go back in for another 6 weeks. I suppose the work on BH&H-II might do the same thing .
Well worth it. It looks terrific. I particularly like the head movements. Makes the pilots seem real.
Thanks, yes it makes a big difference. Heads moved a little before but was only fixed to movement of the aircraft. Now they are much more alive - checking instruments at certain times, on take off etc, looking around more. Observers are also looking in their own way scanning more looking up more etc it's all much more alive
Originally Posted by mandrews
I have a nephew who was born on Groundhog Day (2/2 for those outside USA). While she was still expecting, I joked with my sister-in-law, that he'd come out, see his shadow, and go back in for another 6 weeks. I suppose the work on BH&H-II might do the same thing .
Imagine the shock . I can imagine a popping sound as it shoots back in. I hope BH&H2 doesn't need popping back in when it's out!
I'm out of Flightsiming since maybe 2 Years,but always had an eye on the WoFF Forums. Can't wait for WoFF II , ready to jump back into the Pilots seat again!