Dyro, no it's the same as now. You can't turn off historical aces, but you use the option in Workshop to reduce them from 100s to just the top few. If you had an "Aces off" button there would be absolutely zero real aces, and zero historical aces skins used and so on. Not something that can be easily done, or we want to do.
Pictures alone cannot convey the immersion that comes from countless new details OBD has brought into BHAH II (beta). You can hear the pilots and ground crew shouting at each other on the field as you prepare for take off. When coming in for a landing on my DRI after taking some serious damage from a Sopwith Strutter rear gunner, not only did I have oil on my screen but the whole engine was shaking and shuddering like it was barely staying airborne. And yes, the rear gunners are dangerous even while pulling hard maneuvers. Attacking landing aircraft for an easy kill? Good luck with that. They take it seriously now. I even had another craft I wasn't attacking swoop down to chase me off the tail of the fellow I was after. The dirt and slightly restricted view from wearing the goggles (all optional in Workshop, of course) makes me feel like I'm really there. More than ever before, the war feels dirty and gritty. Seeing a pair of Spads on my tail firing away and tracers zipping by me, I felt genuine fear because all the new sounds (there seem to be quite a few!) and details worked together to pull me fully into the experience. The flight models, wind buffeting, pilots scanning the skies for danger, etc. There are so many little details added in all at once that this is the only way I can honestly sum it up the BHAH beta :
They used to say if you want to feel like you are flying in a WWI aircraft, fly ROF. If you want to feel like you are flying in the WWI war, fly WOFF. Not any more. WOFF BHAH II puts you in the cockpit flying a WWI aircraft during the war. It's not either or. It's both. I'm literally taking off work tomorrow so I can fly all day. It's that amazing.
A few pics of a Sopwith Bentley career I started with.
Thank you for your update and Pics Hellshade, so in your opinion the FM is a big improvement then? It all looks and sounds fantastic judging by the vids and pics ive seen
Pics alone can't do it justice by a long shot. Too many new and reworked sounds and animations that mesh together so well. The FM is a thing of beauty. I never feel like its on rails but at the same time its not overly "floaty" either. I'm not sure I've seen any FM behavior I'd want changed so far. One big improvement is no impossible straight dives by AI that I am unable to follow. They dive, but it feels much more realistic and if I work hard I can keep somewhat on their tail without losing my wings. Honestly, you'll just have to see it to believe it.
One big improvement is no impossible straight dives by AI that I am unable to follow. They dive, but it feels much more realistic and if I work hard I can keep somewhat on their tail without losing my wings.
That is great news! I have been hoping for this for a long time! Now I wonder what other AI/FM improvements OBD has in store for us.
You beta testers sure make me jealous, but at least that means we are getting close to the release!
Smashing pictures Hellshade. The new AI tweaks sound excellent, especially with regard to two seaters.
Some of the AI gunners are already pretty good, Rolands and Moranes seem extremely diligent already, Strutters, Caudrons and BE2's are pretty good, but the poor FE2b is flown like a sitting duck. Even when you're piloting, the AI gunner seems incredibly reluctant to fire his gun which can be most annoying when you're trying to fly aggressively against enemy aircraft. You're like "Oi!!! What are you ffin waiting for!!! A bloody invite from the King!!! Put that Bully beef butty down and fire or I'll throw you out this thing myself".
So yes improvements to the 'aggressiveness' and 'anticipation' ability of the AI gunners would be great. They are already highly accurate as we know.
Last edited by Albert Tross; 02/25/2109:36 AM. Reason: Wrong monarch type.....drop in immersion :D
"A great deal of an aeroplane could be holed without affecting its ability to fly. Wings and fuselage could be—and often were—pierced in 50 places, missing the occupants by inches (blissfully unaware of how close it had come until they returned to base). Then the sailmaker would carefully cover each hole with a square inch of Irish linen frayed at the edges and with a brushful of dope make our aircraft 'serviceable' again within an hour."
Wow ignore all the new stuff, and get straight to the three things you dislike orbyXP lol.
1. yes reduced in many instances it may still happen from a large explosion or massive damage whatever 2. All sorts of routines have changed and I know I have not tested that one, maybe don't use a "beat the game" strategy if you don't like it working. Maybe Todd can see how it looks. 3. Dogfighting low is inherently dangerous for you and AI, especially when damaged. However there are many AI changes and at least these two will help that come to mind on a quick look: "Improved Ground Avoidance code" "Fixed an issue with Boom and BoomF maneuvers at low level that would see the attacker often crash into the ground or dive inverted"