#4551502 - 01/09/21 12:30 PM
New reduced multiplayer installation
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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I am making a reduced package, without the multiplayer unfriendly material, and I am asking all GameRanger players to download and install it. Just doing some final tests before I upload Do not forget to use your own "eaw.ini" file Jel
Last edited by MrJelly; 01/24/21 04:52 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4552306 - 01/14/21 09:19 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
Posts: 8,610
Knegel
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Hi Tony,
do you got aware of the missing middle distance graphic for all planes? On Medium Distance the planes get invisible!
Btw. Iam able to fly again! New PC, with Win10 and 30fps.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4552369 - 01/15/21 09:03 AM
Re: New reduced multiplayer installation
[Re: Knegel]
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Joined: Sep 2004
Posts: 718
SkyHigh
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Member
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Posts: 718
Ireland
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Hi Tony,
do you got aware of the missing middle distance graphic for all planes? On Medium Distance the planes get invisible!
Btw. Iam able to fly again! New PC, with Win10 and 30fps.
I am using the April 14 exe in my offline 1.6 setup. I find in an intercept my opponent planes first appear as dots somewhere before 10k, then gradually evolve into lines before taking on their proper appearance. Would this be the correct order? There is no disappearance. It seems much the same in my 1.28C install.
Last edited by SkyHigh; 01/15/21 09:03 AM.
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#4552424 - 01/15/21 04:15 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
Posts: 8,610
Knegel
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Iam using "UAW160Multiplayer13thJune" and the planes dissapear right after the dot graphic.
Last week in EAW1.28e, 1.28f, 1.3 and 1.4 it was fine.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4552896 - 01/20/21 02:54 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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You have a 160 version that is using Ray's "Aircraft_Inventory" and "Planesets" folders. In anticipation of his release of his major upgrade I built a system that uses the "Multiplayer_Inventory" and "Multiplayer PlaneSets" with the old files in them. When I hit problems with some of Ray's FMs I stopped using his new stuff. The simplest thing would be to install the "UAW160 MP2021" folder, or to use 1.29 which uses Ralf's weapons files
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4553032 - 01/21/21 10:58 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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This is the reason for the gunpod problems The list on the left is the 160 version and the one on the right is the 150 version of the weapons files. The blue areas show how other weapons replaced the gunpods in slots 22-29 I added the essential missing gunpods to the end of the 160 list in slots 93-95. The slot numbers are used in loadout files, so with the default 160 weapons a value of 27 gets you a 100 kg bomb. In the 150 weapons files a value of 27 will get you a 20mm gunpod. There is some hard coding in the exe that causes more problems, so a universal fix is not easy. My current solution is to have two versions of the exe, one which is used when the default 160 weapons files are used, and the other when the 150 weapons files are used. The inconvenience is having to remember to load the exe if you change the weapons system. Edit: I am curious to know if any FMs were made which accessed the 50CAL_GUNPOD, the 20MM_TWIN_GUNPOD, or the 37MM_GUNPOD in the 150 system or earlier.
Last edited by MrJelly; 01/21/21 11:05 AM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4553058 - 01/21/21 02:42 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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I have modified the File-Manager The change is in the weapons management and the exe file names. Using the list of planesets that need the 150 weapons system you can select the appropriate exe for the planeset that you will be loading. If it is one of those listed you need to load the "150Weapons NewMap.exe" and when you do then the 150 weapons files will be loaded automatically. If you load the "160Weapons NewMap.exe" then if the 150 weapons files have been loaded they will be deleted The link to the installer is in the first post in this thread As a re-test I added four planesets with tank-buster aircraft. These were released some time ago, and they use the 160 weapons files not the 150. The appropriate FM folders have been added to the "Planes_ETO\Plane_FM\TankBusters" folder
Last edited by MrJelly; 01/21/21 04:10 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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