#4552974 - 01/20/21 10:01 PM
Re: Cyberpunk 2077
[Re: Crane Hunter]
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Allen
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Terrible timing and I had no idea it would go there. As previously mentioned, I always play a female (not available in every RPG). In pregame, I make her look like my wife (when young) and I give her a name based on my wife's. I play the Guardian Spirit that follows her exploits. My wife likes to look over my shoulder occasionally -- and I'm not worried
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#4552985 - 01/20/21 11:06 PM
Re: Cyberpunk 2077
[Re: Crane Hunter]
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Mr_Blastman
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With a beautiful daughter of my own, I'm okay with the sex and nudity being kept to a minimum. I don't want her growing up thinking the only way to be successful in life is to whore herself out.
Last edited by Mr_Blastman; 01/20/21 11:06 PM.
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#4552992 - 01/21/21 12:03 AM
Re: Cyberpunk 2077
[Re: Mr_Blastman]
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PanzerMeyer
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With a beautiful daughter of my own, I'm okay with the sex and nudity being kept to a minimum. I don't want her growing up thinking the only way to be successful in life is to whore herself out.
But it’s ok if she sees brains being blown out by firearms and people bleeding from gaping wounds because their cybernetic implants were torn out? It’s your call of course since you are the parent but I’m curious to know why the tolerance levels are so different between violence and sex?
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4552995 - 01/21/21 12:23 AM
Re: Cyberpunk 2077
[Re: Crane Hunter]
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Mr_Blastman
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She sees little violence, too.
And obviously I'm not raising her to be a killer.
What I enjoy and what she sees are two different things. We all have our vices, but minimizing exposure goes a long way. Myself, less sex and nudity in a game is desirable, given how easy it is for one to be lured into the seedy den of desire. Per another post--the road ultimately leads to the path Bioware has chosen, which for some of us is pretty tasteless.
p.s. I wouldn't dare ever play Cyberpunk around her. The closest she gets to violence when we game is Mount and Blade, which is more historical than anything--an educational experience.
Also, I have written my share of seedy sex scenes in novels of my own. I don't need to be exposed to sex constantly, however. On occasion is fine, but in excess? Nah, not in my games, please.
Last edited by Mr_Blastman; 01/21/21 12:29 AM.
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#4553041 - 01/21/21 01:21 PM
Re: Cyberpunk 2077
[Re: Crane Hunter]
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DBond
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140. I could have kept going as I still had some missions on the board, and I chose the option to keep playing at the end, so I could still do. But not feeling it and it will stay stuck on 140 until expansions or DLC compel my return.
No, now go away or I shall taunt you a second time!
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#4553042 - 01/21/21 01:25 PM
Re: Cyberpunk 2077
[Re: DBond]
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PanzerMeyer
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140. I could have kept going as I still had some missions on the board, and I chose the option to keep playing at the end, so I could still do. But not feeling it and it will stay stuck on 140 until expansions or DLC compel my return. Thanks for that info. I get the feeling that this is NOT one of those RPG's where you can go back and freely explore the game world and do side missions once the main story mission has been completed.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4553046 - 01/21/21 01:39 PM
Re: Cyberpunk 2077
[Re: Crane Hunter]
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DBond
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No, it is, as I said I took the option to keep going at the end. Once you finish the mission after the point of no return an option pops up to end it, or keep playing. Now whether you want to is another story, but you can free roam after the story is done.
No, now go away or I shall taunt you a second time!
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#4553049 - 01/21/21 02:04 PM
Re: Cyberpunk 2077
[Re: DBond]
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PanzerMeyer
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No, it is, as I said I took the option to keep going at the end. Once you finish the mission after the point of no return an option pops up to end it, or keep playing. Now whether you want to is another story, but you can free roam after the story is done. Oh ok, thanks for clearing that up.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4553050 - 01/21/21 02:10 PM
Re: Cyberpunk 2077
[Re: Crane Hunter]
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DBond
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The thing is I stopped after selecting the option to continue, so I don't know which content (if any) is locked out after finishing. I'm sure there are a number of side missions that go away. Anything involving Silverhand or Rogue and that sort of stuff.
Speaking of Silverhand, what did you guys think of him? At first I was annoyed to a degree. Didn't like him. But over time I started liking when he popped in to the scene. Overall I thought it was a neat device and added something to the experience.
No, now go away or I shall taunt you a second time!
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#4553052 - 01/21/21 02:27 PM
Re: Cyberpunk 2077
[Re: DBond]
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PanzerMeyer
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Speaking of Silverhand, what did you guys think of him? At first I was annoyed to a degree. Didn't like him. But over time I started liking when he popped in to the scene. Overall I thought it was a neat device and added something to the experience.
I like that aspect of the game so far. It constantly reminds me of Fight Club.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4553064 - 01/21/21 02:56 PM
Re: Cyberpunk 2077
[Re: Lieste]
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DBond
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If you 'free roam' it loads you into Nocturne OP55N1, just outside Embers - i.e. immediately before the end-game "point of no return". Good to know. So if that's the case, then perhaps nothing's locked out, as the game reverts to the state prior to the final missions? Like Silverhand is still around?
No, now go away or I shall taunt you a second time!
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