#4552720 - 01/18/21 06:35 PM
Re: WOFF 2021 thread
[Re: Hellshade]
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Joined: May 2012
Posts: 997
HumanDrone
Just shoot me...
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Just shoot me...
Member
Joined: May 2012
Posts: 997
Near Pittsburgh, PA USA
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Pol, just you and Winder managing a project like this is a little beyond amazing. Micro$oft probably has a whole team on theirs, and WOFF is spectacular, even though you are limited by their 20 year old code! Good on you two!
That's why I try to be understanding with the bugs. It's a whole lot easier to criticize code than it is to write it! Besides, you guys respond so well and so quickly.
Hang in there, my card will be ready!
Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX1080Ti/ 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor / 1050W Power FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5 Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/Wings Over Flanders Fields BH&H2 (more gorgeous than ever!) Proud BOC inductee 4/30/12!
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#4552867 - 01/20/21 07:29 AM
Re: WOFF 2021 thread
[Re: Hellshade]
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Joined: Jun 2009
Posts: 867
catch
Member
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Member
Joined: Jun 2009
Posts: 867
QLD, Australia
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How much longer do we have to wait! And hurry up with that score Matt! Something melancholy yet dramatic and uplifting, sombre then joyous. Lots of minor keys with augmented and diminished inflections and .... Oh I'm sorry, forgive me. I'm just getting antsy. My apologies .... Take your time guys. Just hurry up please or I'll do this ....
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#4552975 - 01/20/21 10:16 PM
Re: WOFF BH&H2 thread (Was WOFF2021 Thread)
[Re: Hellshade]
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Joined: Mar 2003
Posts: 8,148
Polovski
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Hotshot
Joined: Mar 2003
Posts: 8,148
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Here's some more of the features coming in WOFF BH&H2 to keep you going. Getting there...
Ace Aircraft slots (3) are now allocated by Rank - either from a "Rank file" (if existing) or as interpolated from the Aces Rank in the main ace file
AI squads 'regular pilots' now use their three slots of aircraft differently from mission to mission, and is rule based. e.g. Esc 62 (a dual role Self- Escort squad) will sometimes be seen using Strutters or Fighters depending on the mission!
Both Ace Rank and Ace Aircraft (including skin specification) historical Database files now supported, in order to track Ace Rank and Aircraft over time and allocate these as per historical research. If an Ace is using an Aircraft from this Aces database, it is indicated in the main campaign GUI - "Active Airman" - next to the Ace's aircraft type by a '(*)'.
Player can now elect to override the aircraft allocations that are normally based on the AI pilots Rank. This is done in the Aircraft Inventory/Workshops interface accessed from the main Campaign GUI. Overrides are visible in the main campaign GUI - "Active Airman" - and are indicated by a '(!)' next to the AI Pilot's aircraft type. The player can only override normal AI Pilots - NOT ACES.
Player can now elect to override his own aircraft allocation that is normally based on his Rank provided the squad has alternative craft historically assigned. This is done in the Aircraft Inventory/Workshops interface accessed from the main Campaign GUI.
(Note: for the previous two points, overrides remain in place until the craft selected by the player is no longer available to the squadron historically i.e. when they get sent back as trainers.)
Aircraft allocations are now shown in more detail on the main Campaign GUI - "Active Airman". Indications are now included such as when there are insufficient aircraft to assign to the pilots or whether the AI pilots craft is in for repair and so on If an AI Pilot cannot fly due to lack of default aircraft, or because of aircraft in for repair, the player can override the AI pilots allocation as above and provided there were other types of craft available to the squad historically, and they are available in store, the AI Pilot can be rendered fully active again. A tally of 'Grounded' pilots is displayed to the player. Note: Aces always have aircraft available to them and thus are always equipped irrespective of losses or damage sustained.
Implemented the ability to 'Restore' a deceased pilot's Squadron in the Pilot Dossier GUI - Logs/Claims/Victories are all reset to 0 - player has to set up a new name rank, dob etc.
Optimised the Squadron complements to better reflect historical squadron levels - Existing Squad pilots will automatically adjust to historical squadron levels over time (pilots will transfer in or out each day)
Squadrons now attempt to always put up maximum complements from 1917 onwards.
Player Squadron State is now implemented. The Squadron state is either: 'Operational' 'Working Up' - preparing operations at forward airfield. 'Forming Up' - for example at St Omer waiting for squad members to join (normally only for a few days). 'Settling In' - after a transfer to distant airfields. 'Deploying' - commonly to France 'Departing' - going to an Airfield in England closest to the coast of France to 'Deploy' or 'No Operations' - due to loss of aircraft or other historical issue that prevented the squadron from operating on that specific day historically. This status is displayed top left of main Campaign GUI. This only applies if Campaign Mission Frequency in workshops is set to Historical - any other Campaign Mission Frequency setting overrides this functionality (O/R)
Squads that are not operational, due to one of the above reasons, will now no longer appear as an enemy squad or other friendly squad in the mission region of ops. This is irrespective of workshop settings.
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#4552978 - 01/20/21 10:29 PM
Re: WOFF BH&H2 thread (Was WOFF2021 Thread)
[Re: Hellshade]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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This is exciting stuff! Does that mean you are ready to take my money?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4552989 - 01/20/21 11:47 PM
Re: WOFF BH&H2 thread (Was WOFF2021 Thread)
[Re: Hellshade]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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