I flew the DCS UH-1 quite a bit during the free two weeks and I really enjoy it, but I haven't bought it largely due to how flying it effects my fixed wing flying.
You see for a helicopter I set up by CH Throttle as a collective, pull back to increased collective and push forward to decrease. After doing that for a few hours as soon as I get into an F-18 and try to land I find myself pushing forward on the throttle when I want to lower the nose!
Anyone else experience anything like this when going between rotary/fixed wing sims?
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
I haven't had that trouble, but what's to stop you from reversing the F18 throttle so it more closely matches the huey collective? It's just a sim, not a real AC, in fact you could do that and just not tell anybody you did and we'd never know. The UH-1 is a blast to fly. Old helicopter so it's simple in it's systems, just concentrate on flying and don't worry about targeting pods, radars, ect.
I have never had an issue switching from flying a helo sim to a plane, however, I sometimes do have issues switching from yaw-centric spacecraft sims to roll-centric ones, such as going from Elite to Star Citizen. On one, roll is controlled by pedals, and on the other, yaw. What is odd is regardless, I have no issue going from roll on pedals in a spacecraft to yaw on pedals in an aircraft, nor do I have a problem with split throttle where the 50% position is neutral, and forward on throttle is forward thrust, and back on throttle is reverse thrust.
I've had the same problem, and generally find it very difficult to accurately control collective pitch using the CH Throttle. Because of this I've pretty much given up on helicopters, unless I decide to get a realistic collective control.
I've enjoyed the Ka-50 quite a bit in DCS, mapping the collective to the throttle as others have done. It's been a while but as I recall I push forward to go up and pull back to go down, so if my memory is right I do the opposite of a "real" collective. I will say the Black Shark was a great bit of fun to fly, and systems wise it was pretty easy to learn.
Last edited by JohnnyChemo; 01/17/2105:04 PM.
Throughout history, poverty is the normal condition of man. Advances which permit this norm to be exceeded — here and there, now and then — are the work of an extremely small minority, frequently despised, often condemned, and almost always opposed by all right-thinking people. Whenever this tiny minority is kept from creating, or (as sometimes happens) is driven out of a society, the people then slip back into abject poverty. This is known as "bad luck.” -Robert Heinlein
Oh I (and a friend) sure had a case of game controller/muscle memory ending up with real world consequences!
We spent an entire weekend (Friday night too) playing a new motorcycle game (can't even remember the title, this was around 1999) with a steering wheel controller and the axis reversed so it felt more like bike. It was great.
Then come Monday morning we were both all screwed up driving our cars for the first 5 minutes or so! Not completely, but both of us found ourselves trying to turn our wheels the wrong way several times. Never had that problem transitioning from real bikes to cars, but since we were using a STEERING WHEEL for the game......
Big fan of US Army helicopters. Used to fly the Black Hawk, Cobra and Apache in FSX all the time. Kept FSX on a separate drive. Have a primary hard drive crash i tried to reinstall and its just a big mess now so can't fly stable anymore.
Switching to DCS F/A-18 and Carrier here soon and hoping for some US helicopters (besides Huey)
I fly the UH-1 and ka-50 regularly, as well as the F/A-18, F-14, and other fixed wings (e.g. Viggen). I have the throttles set so that forwards = more for everything, and don't find it confuses me. I used to have it reversed (i.e. proper collective style), and didn't find it confusing either. Something about the feel of helos vs fixed wings kept it separate.
Yeah I keep it consistent too: forward for more engine. It's already a stand-in physical axis control and quite different to RL even reversed, so unless I actually have a handbrake-style axis controller I'm not going to worry about it.
Last edited by DM; 01/18/2108:29 AM.
"They might look the same, but they don't taste the same."