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#4374133 - 08/13/17 03:29 PM Re: Comanche Gold - TODAY - Possibilities ***** [Re: TriMetall]  
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Parker Offline
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Originally Posted by Dolores
Dropbox links to my mods are down, uploading them to google drive:
https://drive.google.com/drive/folders/0Bw5C2Czz--thXzFGZE1lRlpFZUU



Cant download...
You need permission

Inline advert (2nd and 3rd post)

#4374152 - 08/13/17 05:18 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
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TriMetall Offline
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TriMetall  Offline
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#4374162 - 08/13/17 06:24 PM Re: Comanche Gold - TODAY - Possibilities [Re: TriMetall]  
Joined: Mar 2008
Posts: 353
ufolev Offline
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ufolev  Offline
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Posts: 353
Hi Dolores,
it is nice to see you again .
Do you have other good custom mission?

download link for your files
https://drive.google.com/drive/folders/0Bw5C2Czz--thXzFGZE1lRlpFZUU?usp=sharing

How to use examples link
http://SimHQ.com/forum/ubbthreads.p...stmas-present-to-all-cg-fans#Post3481430

ufo :-)

Last edited by ufolev; 08/13/17 07:18 PM.
#4374174 - 08/13/17 08:06 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Jul 2017
Posts: 5
Auriel Offline
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Auriel  Offline
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Posts: 5
Hi all smile

I wasn´t able to reinstall CG till now, I´ll reinstall it tomorrow and will report whether it worked or not smile

Best regards smile
Auriel


Comanche Gold IDs:
Blood Venom
Kv´Vin´Via
#4375580 - 08/21/17 08:44 AM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
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Auriel Offline
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Auriel  Offline
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Originally Posted by ufolev
Hello Auriel,

Let make the things simple,

For Windows7 64bit you have to

1, install Comanche Gold / new and clean installation/,
2. copy WC3.MNU file/ wc3.exe/ and all KDV files in Comanche Gold directory,
https://app.box.com/s/ycztfdlqqlfszo4cjras3gzmkarecyh6
https://app.box.com/s/tuw4nc43xf8p1ziz3vn5ydu7mhccn5zn
3. use the windows7 64bit Fix

and then the game is ready .

Make these steps and let me know if the game is running normal for you?

ufo


Hi,

I tried now these steps. The game works, even with funky graphics in main menu^^

But I couldn´t load custom missions and haven´t found the WC3.MNU file.

Where do I find the file?

Best regards
Auriel

EDIT:
Found the file in a previous download. Still doesn´t work frown

Last edited by Auriel; 08/21/17 08:58 AM.

Comanche Gold IDs:
Blood Venom
Kv´Vin´Via
#4375725 - 08/21/17 07:13 PM Re: Comanche Gold - TODAY - Possibilities [Re: Auriel]  
Joined: Mar 2008
Posts: 353
ufolev Offline
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ufolev  Offline
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Joined: Mar 2008
Posts: 353
OK Auriel

I will send a private message to you to discuss and fix the problems.
watch for a blinking red/white letter on the upper side of the main window and click on it to open,
or go to "My Stuff " option there and choose "Private Messages" sub menu.

ufo

Last edited by ufolev; 11/01/17 06:47 PM.
#4434597 - 08/17/18 02:15 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Jan 2017
Posts: 24
FatCatProject Offline
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FatCatProject  Offline
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Posts: 24
Hi there ! I'm currently trying to install commanche gold on a windows 10 machine, just for a test because I'd like to give this game (and the missions I'll be able to make) to my father (we played this together in my young age), so, on the one hand it has to be simple and I have to remember the step by step process and on the other hand I'd like to know if I can get the MIDI music to work on a fresh install (different from my Windows 7 installation)

So then, an observation :
- What's happening with http://SimHQ.com/forum/ubbthreads.php/forums/2/1/helicopters ? It seems like I can only reach this thread through google, as if the forum wasn't working. It may be reachable as I am currently volontarily upping this topic, but that's terrible for any other ressources that seems not to display when not in the three newer topics.

Thanks in advance for any clarification !

Fat Cat

Last edited by FatCatProject; 08/17/18 02:16 PM.
#4435083 - 08/20/18 08:20 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Mar 2008
Posts: 353
ufolev Offline
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ufolev  Offline
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Joined: Mar 2008
Posts: 353
Hello FatCatProject ,

To see all threads look at the bottom of the page at "Category Display Options"
http://SimHQ.com/forum/ubbthreads.php/forums/2/1/helicopters
In "Show From Previous " menu choose "All Threads" option and press the button "change" in right.


I run Comanche Gold om Windows10 Enterprise 64 bit and on Windows10 Pro 64 bit .
On the both systems the "In game music" works fine.
There is an one difference between Windows7 and Windows10 installation of Comanche Gold .
Windows10 installation needs a DXGL or a Dgvoodoo2 for the visualization of the game.on the modern computers
I use Dgvoodoo2 because it is easier way and it gives 1280x1024,resolution, which is the highest possible resolution of the game

FOR Windows10 installation
YouTube video - "Comanche Gold on Windows 10 Full Tutorial".
https://www.youtube.com/watch?v=L9wa8eERMR4

FOR DXGL installation
YouTube video lesson : "Tutorial - How to Play Comanche Gold on Windows 8"
https://www.youtube.com/watch?v=nAIF3XUTlUI

FOR Dgvoodoo2 installation
First you download Dgvoodoo 2.53 from "http://dege.freeweb.hu", then open the Zip file and copy "dgVoodooSetup.exe" and every .dll file in the "MS" folder into your Comanche Gold folder. The launch "dgVoodooSetup.exe" and set "Config folder" in the upper left corner to your Comanche Gold folder, you can also adjust the setting to your liking if you want.

ufo :-)


Last edited by ufolev; 08/20/18 08:50 PM.
#4435296 - 08/22/18 01:01 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Jan 2017
Posts: 24
FatCatProject Offline
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FatCatProject  Offline
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Joined: Jan 2017
Posts: 24
Thanks again ufo !
I finally got ingame music AND a really quick way to install smile.
I'm gonna soon be able to write my own .midi scenes heheh !

And thanks for the forum's behavior advice !
Now, let's get back to work smile

#4435367 - 08/22/18 08:41 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Apr 2018
Posts: 300
Javelin Offline
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Posts: 300
Idaho Falls, Idaho USA
Interesting that there is interest in the old Comanche series of games, Nostalgia I would imagine. I have Comanche Gold on the shelf, but I haven't fired it up in years.

I got the bug to fly a Comanche helo again a few months ago, and I'm playing Enemy Engaged. Mods have kept it much more current, but I do admit it's a lot more complicated than the old Comanche series. There is an entire forum based on Enemy Engaged, called EECH / EEAH if you would like to try out a newer Comanche sim. The base game can be picked up for $5.99 on GOG Games, so it doesn't break the bank either. Mods also allow you to fly all the other helicopters in the sim as well. It runs just fine on Windows 10.

Compare a few screen shots and you'll see why I'm playing EECH instead.

Last edited by Javelin; 08/22/18 09:11 PM.
#4435415 - 08/23/18 10:30 AM Re: Comanche Gold - TODAY - Possibilities [Re: Javelin]  
Joined: Mar 2008
Posts: 353
ufolev Offline
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ufolev  Offline
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Joined: Mar 2008
Posts: 353
Hello Javelin

Yes I love "Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum" with mods or "Enemy Engaged 2" - they are awesome.

https://www.youtube.com/watch?v=_sWICnj_wxg

https://www.youtube.com/watch?v=HluISoYQjr0

If you have any question about "Comanche Gold" please let me know.

https://www.youtube.com/watch?v=MkN9efKaPto

ufo :-)

Last edited by ufolev; 08/31/18 06:32 AM.
#4552197 - 01/14/21 02:03 AM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
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Reticuli  Offline
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Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
Got it running 1280x1024 with dgvoodoo dx wrapping with slight cropping to then reshade with smaa and some detail boosting stuff. Such a miniature scale the theaters and battles have. Very Hollywood.

Last edited by Reticuli; 01/14/21 02:03 AM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4552301 - 01/14/21 07:17 PM Re: Comanche Gold - TODAY - Possibilities [Re: Reticuli]  
Joined: Mar 2008
Posts: 353
ufolev Offline
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ufolev  Offline
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Posts: 353
Hi Reticuli,

I am happy that you enjoy the 1280x1024 option for Comanche Gold with dgvoodoo

Many thanks that you start the innovation of this game !

regards
ufo

#4552308 - 01/14/21 09:23 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
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Flyboy  Offline
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Joined: Nov 2006
Posts: 3,453
England, UK
Reticuli - I remember you commenting years ago about the size of the world in CG. I always found it very odd that everything is measured in feet. I mean to think that a distant target is only around 3,000 feet away and that's less than 1/8 of a real Hellfire's maximum range! If they'd have just put measurements in meters but still kept the world physically the same I'm sure it would have had a positive placebo effect.

ufolev - Good to see you're still around.

#4552353 - 01/15/21 02:27 AM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
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Reticuli  Offline
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Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
Compressed in scale for the silver screen :-) The CGI intro is even more funny.

I'm not sure if I prefer the look of gamer prince's files and just using 1024x768 without cropping or the other files with dgVoodoo to get 1280x1024. Heck, are the other set of files necessary to get dgVoodoo to do its thing? Some of gamer prince's ones looked larger file size. Definitely using the files to get 1280x1024 in combination with dgVoodoo, using 1280x1024 has slightly more detail and less stair steps. And then Reshade definitely smooths edges nicely with SMAA. It was so many steps, that frankly I'm sort of confused now. Weird that 1280x1024 has that little cropping, too. We need a 1080p hack for actual gameplay! Hah hah. With proper aspect ratio. Dreamers dream.

Last edited by Reticuli; 01/15/21 02:28 AM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4552462 - 01/15/21 07:07 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
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Reticuli  Offline
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Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
Anyone else get a lot of jiggly jello terrain? I'm not sure if that's just the way framerate manifests or not.

My best image so far, other than the above issue and the fact detail distant objects and the terrain still transition to higher detail as you get closer, is is with FXAA, SMAA, both technicolors, and AMD, and Lumasharp. The AA ones I turned the thresholds all the way down and blur all the way up. Predictive thing on. Corner rounding to 50%. Not sure if it's helping, but looks ok other than jello effect and inability to make everything high detail at any range.

Man I hate helo 'game' attitude limits and wings leveling. Wonder how that cliche/trope/lameness started.

Last edited by Reticuli; 01/15/21 08:44 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4552581 - 01/17/21 12:20 AM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
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Flyboy  Offline
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Posts: 3,453
England, UK
I couldn't comment on any of the graphics stuff as I've only ever gone as far as using the hacked WC3.MNU mod. I always thought that the limited movement of the Comanche in CG was quite realistic, whether intended that way or simply a byproduct for being a casual sim. I mean, the real Comanche had a specific flight mode for low-level flight which prevented the airframe from rolling, etc. even if the stick was pushed to its limits. After learning that little fact, CG became much more realistic for me than I first thought.

#4552729 - 01/18/21 08:55 PM Re: Comanche Gold - TODAY - Possibilities [Re: Flyboy]  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
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Reticuli  Offline
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Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
Originally Posted by Flyboy
I always thought that the limited movement of the Comanche in CG was quite realistic, whether intended that way or simply a byproduct for being a casual sim. I mean, the real Comanche had a specific flight mode for low-level flight which prevented the airframe from rolling, etc.


Simply being under about 60kts did that, regardless of whether pilot was in position hold (for hovering) or velocity hold (useful for NOE) on the 'right side' of the control laws... so like VC / VH or VC / PH. Assuming speed and attitude could still be determined, at low speed you usually commanded velocity (or a change in it) with the X and Y on the sidestick on the 'left side' of the control laws, because commanding velocity doesn't need full authority. If sensors for speed or attitude were degraded, it reverted to simple limiting of how much rotation rate an axis' port could command. NOE flight was considered something you did below about 60kts. I don't think my tendency to zoom along at 100kts and 20ft off the ground would be considered very safe. Strange that I do that in CG, though, because when I run Longbow 2 it's always keeping altitude and speed about the same to be safe. Anyway, when cruising you could still turn on velocity hold and effectively get pitch attitude limiting, at least. The rest of the time the main control laws and the core control law was rate-command / attitude-hold. So if something broke or you were over about 60kts plus didn't have some specific mode on, then it'd go back to that.

Last edited by Reticuli; 01/18/21 09:30 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4598167 - 04/27/22 02:29 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Sep 2009
Posts: 302
Borsch Offline
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Borsch  Offline
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Joined: Sep 2009
Posts: 302
Is anyone using a (non CH Products) HOTAS to fly Comanche Gold? Any tips would be appreciated, I've even made a separate thread just in case https://SimHQ.com/forum/ubbthreads.php/topics/4598165/comanche-gold-with-a-hotas#Post4598165

#4605194 - 08/05/22 12:51 PM Re: Comanche Gold - TODAY - Possibilities [Re: ufolev]  
Joined: Aug 2022
Posts: 3
LuizPSC Offline
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LuizPSC  Offline
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Joined: Aug 2022
Posts: 3
hello, i am new to this kind of game and etc.

i did manage to finish the first set of missions (after the training) with my keyboard and my flightstick ( Logitech 3D Pro "Extreme")

But i having trouble with some controls like the two buttons on the right of my flightstick controls the max to min collective, and i was wondering if i could re-bind those to other buttons (especially to change targeting modes) i tried to google for a while until i decided to join the forum for this question.

Also, not as important, but the training mission "graduation day" bugged, and now everytime i trie to play after a lot of tries, the tanks and helicopters are gone already, and my co-op is on the waypoint with ground forces fighiting there everytime i restart the mission
I was wondering if i could "rebbot" the mission to be like it was before, without deleting my progress (but i did finish the first set of missions that allowed me to play the last one, so is not that of a huge deal)


And before i forgot, thanks for this guide, really helped me to make this game work on my pc!

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