#4551502 - 01/09/21 12:30 PM
New reduced multiplayer installation
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MrJelly
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I am making a reduced package, without the multiplayer unfriendly material, and I am asking all GameRanger players to download and install it. Just doing some final tests before I upload Do not forget to use your own "eaw.ini" file Jel
Last edited by MrJelly; 01/24/21 04:52 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4552306 - 01/14/21 09:19 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Hi Tony,
do you got aware of the missing middle distance graphic for all planes? On Medium Distance the planes get invisible!
Btw. Iam able to fly again! New PC, with Win10 and 30fps.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4552369 - 01/15/21 09:03 AM
Re: New reduced multiplayer installation
[Re: Knegel]
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SkyHigh
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Hi Tony,
do you got aware of the missing middle distance graphic for all planes? On Medium Distance the planes get invisible!
Btw. Iam able to fly again! New PC, with Win10 and 30fps.
I am using the April 14 exe in my offline 1.6 setup. I find in an intercept my opponent planes first appear as dots somewhere before 10k, then gradually evolve into lines before taking on their proper appearance. Would this be the correct order? There is no disappearance. It seems much the same in my 1.28C install.
Last edited by SkyHigh; 01/15/21 09:03 AM.
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#4552424 - 01/15/21 04:15 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Iam using "UAW160Multiplayer13thJune" and the planes dissapear right after the dot graphic.
Last week in EAW1.28e, 1.28f, 1.3 and 1.4 it was fine.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4552896 - 01/20/21 02:54 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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You have a 160 version that is using Ray's "Aircraft_Inventory" and "Planesets" folders. In anticipation of his release of his major upgrade I built a system that uses the "Multiplayer_Inventory" and "Multiplayer PlaneSets" with the old files in them. When I hit problems with some of Ray's FMs I stopped using his new stuff. The simplest thing would be to install the "UAW160 MP2021" folder, or to use 1.29 which uses Ralf's weapons files
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4553032 - 01/21/21 10:58 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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This is the reason for the gunpod problems The list on the left is the 160 version and the one on the right is the 150 version of the weapons files. The blue areas show how other weapons replaced the gunpods in slots 22-29 I added the essential missing gunpods to the end of the 160 list in slots 93-95. The slot numbers are used in loadout files, so with the default 160 weapons a value of 27 gets you a 100 kg bomb. In the 150 weapons files a value of 27 will get you a 20mm gunpod. There is some hard coding in the exe that causes more problems, so a universal fix is not easy. My current solution is to have two versions of the exe, one which is used when the default 160 weapons files are used, and the other when the 150 weapons files are used. The inconvenience is having to remember to load the exe if you change the weapons system. Edit: I am curious to know if any FMs were made which accessed the 50CAL_GUNPOD, the 20MM_TWIN_GUNPOD, or the 37MM_GUNPOD in the 150 system or earlier.
Last edited by MrJelly; 01/21/21 11:05 AM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4553058 - 01/21/21 02:42 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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I have modified the File-Manager The change is in the weapons management and the exe file names. Using the list of planesets that need the 150 weapons system you can select the appropriate exe for the planeset that you will be loading. If it is one of those listed you need to load the "150Weapons NewMap.exe" and when you do then the 150 weapons files will be loaded automatically. If you load the "160Weapons NewMap.exe" then if the 150 weapons files have been loaded they will be deleted The link to the installer is in the first post in this thread As a re-test I added four planesets with tank-buster aircraft. These were released some time ago, and they use the 160 weapons files not the 150. The appropriate FM folders have been added to the "Planes_ETO\Plane_FM\TankBusters" folder
Last edited by MrJelly; 01/21/21 04:10 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4553478 - 01/24/21 02:33 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Hi,
where do i get the 150 Weapons NewMap.exe from??
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554005 - 01/28/21 08:06 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Just getting it!
Thank you!!
S!
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554009 - 01/28/21 08:22 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Just getting it!
Thank you!!
S!
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554062 - 01/29/21 05:50 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Looking good so far, but who gave the 109´s BK3,7 gunpods?? Someone must have changed the Loadout file for the 109´s.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554072 - 01/29/21 09:21 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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I just checked, and the gun values in "planes.dat" have not been changed. The same graphic is usd for the 20mm, 30mm and BK3.7, so the only difference would be the weight and drag values. Just out of interest what gun power would you give to the BK3.7 if it were to be used on a plane? There is a flexible value available in the editor This was a 109G2 "plane.dat" Edit: I checked earlier versions and the graphic for the BK3.7 is different. It is "ord020.3dz" and I have modified the weapons.dat file. BK3.7: 20 or 30 mm:
Last edited by MrJelly; 01/29/21 01:16 PM. Reason: Picture added
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554205 - 01/30/21 03:02 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Hi,
in EAW1.28e the Ju87G could carry the BK3.7, It was tested and did work good.
The 109Gs only did use the MG151/20 gunpods, Tests with MK108 30mm was made, but that was found to be to heavy.
S!
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554284 - 01/31/21 07:29 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Sorry, its the Ju87D with Bk3,7 loadout,
The Ju87D with Bk3,7 is actually a Ju87G
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554293 - 01/31/21 11:35 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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I have been messing around with the Ju87, with a "LOAD.dat" file in the root folder. With the D5 there is an extra gun: With the B2 there is no extra gun: In the loadout editor the gunpods had to be located inner left and inner right. If I used outer left and right none were visible. I have not modified "plane.dat" so they are probably 20mm cannon. I showed you this before, but please note the "flex" possibility: The BK37 needs to be set to "flex" with a value in the box alongside. What value do you suggest given that the 30mm cannon is 24?
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554360 - 02/01/21 07:13 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Hi,
i know once it did work, maybe there was a specialy adjusted 3dz?
Would be good if the Ju87D get the inner hardpoints, otherwise the BK3.7 dont makes sence.
Greetings
Knegel
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554370 - 02/01/21 10:27 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554373 - 02/01/21 10:49 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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This is the 1.28e Ju87D with no loadout The only guns that it has are machine guns but there are no obvious barrels You can see the flashes and the rejected cases. This is the model that the 160 version is based on
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554396 - 02/01/21 01:30 PM
Re: New reduced multiplayer installation
[Re: Rotton50]
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MrJelly
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No it is from 1.28e. I have sent it to the Gen server In the "Rotton50/Ju87G Zips/" folder there is now a "128E Ju 87 skins.zip" file
Last edited by MrJelly; 02/01/21 03:22 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554416 - 02/01/21 03:19 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Rotton50
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128E Ju 87 skins.zip file is empty.
Are the other four files in the folder supposed to be in that zip?
Edit:
I opened the Ju-87G-1 summer'44 zip file. First of all I was wrong, this is the older of the two hi-res models, not that that matters too much.
Second, the files are in the 1.6 format (PLANE*.3dz), which, as far as I know, is not the 1.28e format but I could be wrong about that.
Third, the wings have hard code 27 (C.3dz) hard points. The "C" in this case is the 37mm cannon model. This means this model has the cannons already attached by default. The accompanying flight files probably reflect that fact.
If I reassign the hard code to 4/5 and move them in a little bit to correct the underwing position, the model will become a generic Ju-87 and you will have to assign the cannons in the loadout section.
Is that what you want?
Heck, even paranoids have enemies.
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#4554418 - 02/01/21 03:26 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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I edited my last post when I realised that it was empty I have now fixed the problem and the zip works. I am not sure where the others came from, maybe Iron Mike, but they were there already. I just added the "128E Ju 87 skins.zip" file. It seemed like a good place to put the new zip. The "Ju87D_01" folder is the one referenced in the planeset.
Last edited by MrJelly; 02/01/21 03:29 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554429 - 02/01/21 04:29 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Looks like Mosi once made a Ju87G and we used this with a Ju87G FM, at least thats what i wrote in the related readme. But that is before EAW1.28e, with OAW and EAWrp2.6V09.
Iam pretty much sure later we did switch to the BK3.7 Gunpods in combination with the Ju87D, why else should we have this gunpods??
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554542 - 02/02/21 08:34 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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Nice skins Mike and I have them However, the issue here is because of the way that the gunpod system works. If I use the "European Russia Late" planeset and choose the Finnish 109-G then in the loadout I can select gunpods from the loadout page. If I select them then I get them: If I do not select them then I do not get them: If a plane has gunpods in the skin files then you see them even when gunpods are not loaded. Mosi's skin has gunpods. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554554 - 02/02/21 02:16 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Hi,
i think it would be ok to keep the divebreaks. Afaik they only show up, when a plane is in a steep dive. The Ju87G didnt do that.
Another solution would be to use Mosi´s Ju87G and to use the related FM. Maybe we skiped the Ju87D/G project, with selectable gunpods, cause the problems with the dive breakes and lost hardpoint, to be used with bombs. Actually i cant remember.
EAWrp2.6V09 has a Ju87G includet.
Greetings,
Knegel
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554560 - 02/02/21 02:30 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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However, I think that Mosi's Ju87G skin has gunpods in the skin files, and if we add more via the loadout then we will see two sets This is the EAW default Stuka with BK37s selectable in the loadout file. Not selected: Selected: The available hardpoints do not allow them to be anywhere else. In theory they are in the inner wing positions
Last edited by MrJelly; 02/02/21 02:42 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554563 - 02/02/21 03:05 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Yes, thats true.
since the Ju87G had static Gunpods, but no other loadout, it would make sence to handle it as a different plane, without selectable loadout.
I still wonder, why do we have the BK3,7 as loadout graphic??
I know, once i was able to select is for the Ju87D, but i cant remeber how far we got with it. For sure i made a Ju87G FM with static BK3,7, fitting to Mosi´s Skins.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554578 - 02/02/21 03:57 PM
Re: New reduced multiplayer installation
[Re: Knegel]
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MrJelly
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I still wonder, why do we have the BK3,7 as loadout graphic??.
I do not understand your question Most weapons have a graphic file- the "image": The 20 and 30mm both use "27" which is "Ord027.3dz", and the BK 3.7 uses "20" which is "Ord020.3dz".
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554581 - 02/02/21 04:10 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Yes i know, but who made the BK3.7 and why, if it dont got used for now?
I dont know any Plane with BK3.7 Gunpods as "Rüstsatz", so why do we have this Ord***.3dz at all??
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554585 - 02/02/21 04:47 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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In the download of Mosi's Ju87G there is a "weapons.dat" and a "weapons.str" file. The BK3.7 was included:
//Junkers Ju 87G-1,Versuchskommando für Panzerbekämpfung, //Eastern Front, 1943-1944 /////////////////////////////////////////////////////////
Hans Ulrich Rudel, who destroyed in 2530 missions 519 Russian tanks, had the idea to equipp the Stuka with a pair of Flak 18 BK 3,7 cannons under the wings for tankhunter missions. This weaponry was very effective, but the Stuka could only operate over a battlefield with German air superiority, because it was very vulnerable.
This Stuka uses the edited Ju 87D/G 3d-model by Paulo Morais. I would like to thank him for the superb work on the model and the added gunpods.
Simpyl unzip all *.tpc and *.3dz-files into your EAW-directory. For the pods you need to replace the files Loadout.dat, Weapons.dat and Weapons.str with the included ones plus the files Ord*.dat. The the new Stuka carries also 4x 50kg bombs under the outer wings. //////////////////
//USE WITH ECA 3.2
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554596 - 02/02/21 05:54 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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Ahaaa, so he already did ad the correct hardpoint to his Ju87D/G skin.
I got the impression, he did add the BK3.7 to the Skin itself, but probably thats not possible.
I guess once we did use Mosi´s Ju87D/G skin with the BK3.7 as selectable loadout and at a certian stage of the EAW development this got lost, maybe already before EAW1.28e.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554611 - 02/02/21 06:36 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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i downloaded EAWrp2.6V09 from Sandbaggers Community page Knegel, there is a Ju87G includet.
I guess the flt and related planed.dat values fit.
Last edited by Knegel; 02/02/21 06:37 PM.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554678 - 02/03/21 06:51 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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It is not empty slots In theory there could be up to 999 slots with the three digit "ord" files. It is just a matter of adding more lines to a hard coded list in the exe and making new "weapons.str" and "weapons.dat" files. Try it without the dive brakes then and lets see
Last edited by MrJelly; 02/03/21 06:52 AM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554703 - 02/03/21 11:57 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Rotton50
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Ok, I'll send it back to the GEN shortly. It's named "Ray'sFixedJu 87D 2-3-2021.zip".
Just let me know about the placement of the gunpod.
Last edited by Rotton50; 02/03/21 12:06 PM.
Heck, even paranoids have enemies.
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#4554713 - 02/03/21 01:49 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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MrJelly
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After converting the skin-folder and flying the plane I got an error message that there was no "PlaneY.TPC". When I checked I found that there was no "Pju87y.TPC" (as expected), but I borrowed the "PlaneY.TPC" from the default skin and it was fine. With the gunpods in the outer wing positions we have this: That's fine, thanks Ray Now it is a matter of adjusting the "planes.dat" and flight files to finish the job.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554766 - 02/03/21 11:11 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
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Knegel
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We had decided ........... that since the gunpods weren't working we could utilize those slots for other types of weapons.
Iam confused: The gunpods are a part of EAW1.2, they always did work. Selectable by the player, but they also was the default setup for Bf109G6 Ai squads, with an intercept order.
Last edited by Knegel; 02/03/21 11:12 PM.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554808 - 02/04/21 11:36 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
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Knegel
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Of course iam sure!!
Later in EAW1.28e they was availabe for many planes, selectable by the player , but also always the 1st choise for the AI Squads for an Intercept.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554830 - 02/04/21 02:03 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2000
Posts: 7,427
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
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A slit trench at RAF Gravesend
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Curiously, though my memory is much as Ray's - that the gun pods were not operative in original 1.2. This is a comment I made in a thread at The Gen in September 2007 in the original thread about splitting planes.dat: Linking the gun pods is a different class of problem. At the moment we can only attach the pods to a plane as if they were droppable ordnance. The only way we can put on gun pods which won't drop is if we treat them as an ordnance mount. It's clear from discussions at The Gen from the end of 2007 into 2008 that gun pods were generally not working, The discussions culminate with a post from Knegel (27/12/08) to say that he had cracked the problem in the code and got the gun pods working. It looks like this was a modification to 1.28A. (V50) Did it get lost somewhere along the line? I've just checked 1.28C, 1.28E, 129, and the gun pods do seem to be available for the 109G. But nothing else. In 1.4 there does seem to have been some attempt to implement the gun pods, but this is gone in 1.5.
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#4554840 - 02/04/21 03:01 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
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Knegel
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Hi,
iam pretty much sure, that the Gunpods already did work in EAW1.2, but i might be wrong. For sure they did work in EAW1.28e and of course mainly for the Bf109G´s, cause not many other planes used removable gunpods. I think the P39, Gladiator and Mig3 also could carry them.
Greetings,
Knegel
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554844 - 02/04/21 03:18 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
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Knegel
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Just checked it, you are right in 1.2 only the rockets was available. In EAW1.28 the 1st thing we was able to implement was the guns convergence and the gunpods as well. It was so normal for me to use them, i thought it was there since the beginning.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554848 - 02/04/21 04:34 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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In 1.4 there does seem to have been some attempt to implement the gun pods, but this is gone in 1.5 My 150 installation is showing working gunpods on the 109G2,G6 and G14 It also has 30mm gunpods for the FW190F-8 The exe picks up whether or not a plane has gunpods from the weapons slot numbers 27, 28 or 29. When these slots were re-used by Ray I was forced to find a solution. In 150 the default files (including "weapons.str" and "weapons.dat") were in "savedata". I made 160 with the default files in "GameData", and accordingly I had to spend quite a bit of time re-programming the exe. In that programming I also had to make the the exe read the planeset files ("pdir.set" and "fmdir.set") from the "Gamedata" folder and not "savedata", and re-program the filemanager to load the selected planeset files into the "GameData" folder and not "savedata". That is the only reason that we have 160. We had already changed the system so that the number in the "ord.3dz" files went from two digits to three. 1000 were now possible from "ord000.3dz" to "ord999.3dz". There is a table in "planes.h" which has been extended to accommodate more files, and the weapons that replaced the gunpods could have been added to the end of the current "weapons.str" and "weapons.dat" files. If that had been done then there would have been no need for 160. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554858 - 02/04/21 05:19 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2000
Posts: 7,427
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
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My 150 installation is showing working gunpods on the 109G2,G6 and G14 smile It also has 30mm gunpods for the FW190F-8 I looked only in the 1.5 ETO default planesets, but yes, the gun pods are implemented in the 1.5 Russia planes late planeset.
Last edited by Moggy; 02/04/21 05:27 PM.
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#4554886 - 02/04/21 06:47 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Apr 2002
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MrJelly
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I just tried the Tempest and the gunpods are built into the skin, and not selectable in loadout. Ralf's system has gunpods in the weapons files to be used in loadout data. The graphics are "Ordxyz.3dz" files. That way they can be selected or not, as the user prefers. As shown earlier this is the FW190F-8 with gunpods selected in loadout:
Last edited by MrJelly; 02/04/21 06:51 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554888 - 02/04/21 06:52 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Knegel
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That joke cant cover the ignorance behind all that and the fact that the gunpods did work for several years, until they got dissabled again!
The Tempest had very ugly long barrel 40mm Gunpods only as prototype and never saw service.
btw, the F8 got the MK103, each gunpod had a weight of around 150-200kg, cause the resulting horrible flightperformence only 4 Prototypes got build and dont saw combat service.
The MK108 30mm (just around 60kg weight) got placed inside the outer wing of the FW190.
Last edited by Knegel; 02/04/21 07:02 PM.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554905 - 02/04/21 08:25 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
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Cape Charles, Virginia, USA
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Excuse me, ignorance?
Your first words on the subject - "I am confused: The gunpods are a part of EAW1.2, they always did work."
Your last words on the subject - "you are right in 1.2 only the rockets was available."
I simply don't know how to address this any clearer. Please stop.
As for the Tempest 40mm gun pods, who cares if it didn't see service? We have a couple of hundred planes in inventory that never saw service. Heck we probably have 100 that were never even built. No one has ever complained about including any of them in the mix.
Beside, what's the big deal? With Jel's excellent utilities you can build you own plane sets that are purely historical, partially historical or purely imaginary.
Le's put this behind us, shall we?
Heck, even paranoids have enemies.
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#4554945 - 02/05/21 09:34 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Adding more weapons files- how it can be done This is a routine in the eaw.exe that lists the weapon types: // Weapons defines and structures
typedef enum _WeaponTypeNames { WPN_NONE, // 0 WPN_BOMB_100LB, // 1 WPN_BOMB_250LB, // 2 WPN_BOMB_500LB, // 3 WPN_BOMB_1000LB, // 4 WPN_BOMB_50KG, // 5 WPN_BOMB_100KG, // 6 WPN_BOMB_250KG, // 7 WPN_BOMB_500KG, // 8
WPN_TANK_45G, // 9 WPN_TANK_75G, // 10 WPN_TANK_108G, // 11 WPN_TANK_150G, // 12 WPN_TANK_165G, // 13 WPN_TANK_200G, // 14 WPN_TANK_300L, // 15
WPN_ROCKET_4IN, // 16 WPN_ROCKET_5IN, // 17 WPN_ROCKET_HVAR, // 18 WPN_ROCKET_210MM, // 19 WPN_ROCKET_R4M, // 20
WPN_SPARE1, // 21 WPN_SPARE2, // 22 WPN_SPARE3, // 23 WPN_SPARE4, // 24 WPN_SPARE5, // 25 WPN_SPARE6, WPN_OLD20MM_GUNPOD, // 27 MG-151 gunpod WPN_OLD30MM_GUNPOD, // 28 MK108 gunpod WPN_OLD37MM_GUNPOD, // 29 German Fw.190 twin MG-151 gunpod// 29 BK 3.7 WPN_Torpedo, // 30 Knegel, the last two weapon slots a special! WPN_Torpedo2, // 31 look out for " has_torpedo(Plane *pPlane) " to get more knowledge. WPN_Spare01, // 32 Jel WPN_Spare02, WPN_Spare03, WPN_Spare04, WPN_Spare05, WPN_Spare06, WPN_Spare07, WPN_Spare08, WPN_Spare09, // 40 WPN_Spare10, WPN_Spare11, WPN_Spare12, WPN_Spare13, WPN_Spare14, WPN_Spare15, WPN_Spare16, WPN_Spare17, WPN_Spare18, WPN_Spare19, //50 WPN_Spare20, WPN_Spare21, WPN_Spare22, WPN_Spare23, WPN_Spare24, WPN_Spare25, WPN_Spare26, WPN_Spare27, WPN_Spare28, WPN_Spare29, //60 WPN_Spare30, WPN_Spare31, WPN_Spare32, WPN_Spare33, WPN_Spare34, WPN_Spare35, WPN_Spare36, WPN_Spare37, WPN_Spare38, WPN_Spare39, //70 WPN_Spare40, WPN_Spare41, WPN_Spare42, WPN_Spare43, WPN_Spare44, WPN_Spare45, WPN_Spare46, WPN_Spare47, WPN_Spare48, WPN_Spare49, //80 WPN_Spare50, WPN_Spare51, WPN_Spare52, WPN_Spare53, WPN_Spare54, WPN_Spare55, WPN_Spare56, WPN_Spare57, WPN_Spare58, WPN_Spare59, // 90 WPN_Spare60, WPN_Spare61, WPN_20MM_GUNPOD, // 93 MG-151 gunpod WPN_30MM_GUNPOD, // 94 MK108 gunpod WPN_37MM_GUNPOD, // 95 German Fw.190 twin MG-151 gunpod BK 3.7 WPN_Spare65, WPN_Spare66, WPN_Spare67, WPN_Spare68, WPN_Spare69, MAX_WEAPON_TYPE, // 100 Jel 14th June 2016
} WeaponTypeNames;
Note slots 27, 28 and 29, then compare them with 93, 94 and 95. It does not happen often, but some routines contain these definitions such as "WPN_20MM_GUNPOD". instead of using its value which is 93. This saved the programmers from having to remember that the 20mm gunpod was weapon #93. In reality there are no "Spare" slots, they gave all been used in the "weapons.str" and "weapons.dat" files. What I can do by copying and pasting at the end of this list is this: WPN_Spare59, // 90 WPN_Spare60, WPN_Spare61, WPN_20MM_GUNPOD, // 93 MG-151 gunpod WPN_30MM_GUNPOD, // 94 MK108 gunpod WPN_37MM_GUNPOD, // 95 German Fw.190 twin MG-151 gunpod BK 3.7 WPN_Spare65, WPN_Spare66, WPN_Spare67, WPN_Spare68, WPN_Spare69, // 100 WPN_Spare70, WPN_Spare71, WPN_Spare72, WPN_Spare73, WPN_Spare74, WPN_Spare75, WPN_Spare76, WPN_Spare57, WPN_Spare78, WPN_Spare79, MAX_WEAPON_TYPE, // 110 Jel 5th February2016
} WeaponTypeNames;The upshot is that there can now be ten more weapons, and the only thing that needs to be done is to add them to the "weapons.str" and "weapons.dat" files. If they do not exist there names can be mythical for the time being, and the data values in "weapons.dat" can all equal zero.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4554951 - 02/05/21 11:27 AM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
Posts: 8,610
Knegel
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hi Ray,
the main point was that the Gunpods did work for very long time, not that it already did work in EAW1.2.
I did clarify later, that the presence of the working gunpods was so normal to me, that i got the impression, they always was there. Iam still confused, how this very important option could get ignored and forgotten.
Tony,
do you had a look for the Ai routines regarding the gunpods? Are they Weapon type related or Weapon slot related??
As far as i can see while playing, some Ai routines somehow got corrupted.
1. The Ai´s rather often lose the ability to land. I dont know why, but they somehow stop to follow the normal landing routine, where they fly toward a point in a good altitude, some km away, in one line with the runway. From this point they start the approach to the touch down point. Instead they fly very low near the homebase, always turning tight. Sometimes they crash, only by luck sometimes they land, but not in a line with the runway. For now i have no idea why they do this sometimes and sometimes they land normal. This might be related to the mission result, or how the command to return to base was given.
2. Another problem are the last meters while landing. as soon as the Ai´s get close to the ground, the sinkrate minimize, so the Ai´s sometimes push the stick forward, resulting in a rather steep nose down landing, or, on higher altitude bases (DAW for example), they dont land at all, but raise the power and retake the undercarriage to try again. Could it be that the density table or the ground effect got changed by mistake?? Maybe while trying to get the catapult take off going?
3. When intercepting bombers, sometimes the escort is flying incredible high, maybe 1500m, above the Bombers. From that position they are not good able to protect the bombers. I know there is a routine, to let the escort climb high above the Bombers, to be able to reach them fast in a flat dive, when the Enemys arrive suddely, while the Escort is far behind the bombers, but once the enemys are close, the mission altitude got set back to around 100m above the bombers. This have a shallow dive as result and brings the escort fast into a position, from where they can protect the bombers in a good way.
Greetings,
Knegel
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554982 - 02/05/21 02:54 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
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Knegel
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Your point was, that the gunpods never did work! My main point was, that your point isnt true! The gunpods work at least12 years now, they was very long time a normal feature in EAW. So you was seriously misinformed.
But anyway, the carrier landing seems to work normal, though, i tested this only a few times, but will keep an eye.
For the Tempest you would need a other gunpod than for the Hurricane. They used total different 40mm guns. The Tempest gun was much longer and very ugly. Similar like the Ju87 Gunpods, on both planes the gunpods couldnt get removed, but both planes got the other weapons removed.
The Hurri IID FM and Skins (DAW and ETO) is already included in the Planes_ETO Folder.
Afaik there wasnt many WWII planes where the gunpods could get added and removed in the field.
Last edited by Knegel; 02/05/21 02:55 PM.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4554988 - 02/05/21 03:33 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
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Posts: 4,859
Cape Charles, Virginia, USA
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1 - Yeah, I'm done with the debate. I said what I had to say, and without a single exclamation point! (oops)
2 - In 3dz Studio the length difference between the two guns is minimal and I doubt the average user would have a problem using the same model for both planes. Of course, a player could always choose one of the planes in the inventory that have the static gun pods if they are sticklers for authenticity. And that leads me to my main point.......
3 - You fail to understand EAW 2021 is far beyond the game you left a number of years ago. Back then a few scenario designers, myself included, held all of the game play in their hands. Each of us determined the 30 plane selection for every scenario and which terrain to use. No exceptions.
Now, with the flexibility I envisioned and Jel's ability to make that flexibility a reality, the players have almost total control of how they choose to play the game. That is the Libertarian view. We offer as many options as we can think of and allow the players to make up their own minds how they set up the game. That is the way to keep this 23 year old game vibrant.
So, when you nit pick over the fact that historically only a few planes had gun pods, you are exhibiting the old, elitist attitude that YOU are in control of how others play the game. That is the way to steady decline.
The community's response to our efforts has shown they agree with us.
Heck, even paranoids have enemies.
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#4554999 - 02/05/21 05:25 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
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Knegel
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Hi Tony,
the Bf109F/G actually was one of the few planes where the Gunpods could get added or removed in the field and since the Bf109 is an very important plane in WWII, the selectable gunpods are very good.
Most other planes with gunpods, specially when big guns got mounted, was somewhat new planes, where in most cases the other guns or loadout options got removed.
For example the Hurri IId got all guns but (sometimes) two MG´s removed, the 20mm´s of the Tempest also got removed, the FW190F8 with MK103 also got most other guns removed and still was horrible flyable. The Ju87G lost the other loadout and dive brakes.
But there are still other planes where the gunpods can get used: The P39 flew with them, If i remember right the Mig3 had them, the Gloster Gladitor and probably more.
Ray, in point 3 you are wrong again. in EAW1.28e we can select up to 7 Planesets from the game config screen and with OAW we could load any wanted theatre and plane combination we wanted, just by some clicks. The user even could generate his own Planeset on the fly. I dont see many diffrents, but the possibility to switch between planesets from within the game and the ability switch planes inside a planeset on the fly got lost. With Stab or OAW the player already had the total controll of all addon, long before we had the code. The UAW160 Filemanager is a very much simplyfied version of OAW., without the extraordanarry possibilitys.
There is no problems when what if planes get released, but to add weapons to historically correct modelt planes, that never used them, damage the simulation character of EAW, cause the usage of this gunpods is not determined only by the player, the Ai´s will use them without to ask the player.
btw. the Tempest got tested with the 47mm class P gun, not with the Vickers S gun 40mm. The 47mm P gun was way bigger, that would make a nice Tank hunter what if plane.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4555016 - 02/05/21 07:54 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
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Posts: 4,859
Cape Charles, Virginia, USA
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You simply don't get it. The players get to decide how they want to experience the game, not YOU. There is no comparison between Stab, OAW or the 1.28e exec and what we've developed in the intervening years. They were important steps along the way but they pale in comparison to the flexibility of 1.6 and the accompanying utilities.
Going forward it would be best if you keep in mind that YOUR idea of how the game is to be played is just that, one man's opinion and that opinion does not line up with the vast majority of players. They LIKE the way we do things now.
You are correct, though, the Tempest was tested with the 47mm gun, not the 40mm and I did set it up that way when I built the flight model. See, like I said, CRS hits at the most inopportune times.
Heck, even paranoids have enemies.
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#4555022 - 02/05/21 08:44 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
Posts: 8,610
Knegel
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Where do i tell the players how to play?? As i wrote, we made it possible to do what ever the Player wanted already 15 yaers ago. We was able to produce single planes to be placed in any Phantasy-plane-setup, long before we splitted the Planes- and Weapons.dat, after we got used to the code and coding.
You dont seems to have much knowledge about the EAW gameplay and the AI related problems. If you add 40mm Gunpods to the default Tempest, you will damage the gameplay with that plane, cause in most cases, the Tempest will get the gunpods, if the order is Intercept, but a Tempest with an additional load of 500kg is a sitting duck and that gun, with the few rounds is worthless in an Air to Air combat anyway. Thats why its better to add another Tankhunter Tempest, instead of selectable 47mm gunpods for the normal Tempest. Of course the player then still can choose that Tankhunter Tempest for an Intercept, but then he not always get it.
All over it looks to me you project your habbit to do do what you want, no matter how much you restrict others, onto me. I can safly say that iam always looking for the widest spectrum of possibilitys. Thats why we made OAW and thats why we splitted the Planesets into single planes and thats why we made all Planeslots equal (and it was very much work to find all Ai related routines that was linked to a planeslot and to program it to a plane or weapontype). While you still was looking just for your own theatre, we already splitted them and made all parts available for all planes and possibilitys, to make the player able to do all he want. For now i dont saw anything new, appart from some good things Tony added to the Exe.
When i left we already had the Planes splitted and we could play every available plane in any theatre we wanted.
Is there anything else new, that iam not aware of??
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4555098 - 02/06/21 12:23 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Aug 2001
Posts: 8,610
Knegel
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Hi,
for now i even dont have access to the code, cause my old WinXP HD long time ago went into the lala land. As such i cant work on code things. Afaik it was Sydbod or Tony who was working in adding graphics, my part was the Ai´s, Weapons and Flight/Damagemodel related coding.
Right now iam still trying to find back the complete Planesfolder, including the Pacific planes, Spanish and the lot of ETO planes that are missing in the current setup iam using.
And i still need the tools to be able to edit the related files.
If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
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#4555099 - 02/06/21 12:26 PM
Re: New reduced multiplayer installation
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Here is a new exe installation. In yet another branch I had created an exe which could use an external file to set bullet and tracer colours and effects. I have found the routine, and added it to what was the very latest exe, and complied a new one The link is here: Tracer effect installation Run the downloaded "TracerSet.exe" in your 160 folder. It will add the new exe to the "EAW Versions" folder, and put the external file "TracerSet.mpf" in the root folder. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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