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#4551502 - 01/09/21 12:30 PM New reduced multiplayer installation  
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MrJelly Offline
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I am making a reduced package, without the multiplayer unfriendly material, and I am asking all GameRanger players to download and install it.


Just doing some final tests before I upload

Do not forget to use your own "eaw.ini" file smile

wink Jel


Last edited by MrJelly; 01/24/21 04:52 PM.

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#4551548 - 01/09/21 08:00 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Got it! smile

Last edited by CaptJ; 01/09/21 11:49 PM.
#4552306 - 01/14/21 09:19 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Hi Tony,

do you got aware of the missing middle distance graphic for all planes? On Medium Distance the planes get invisible!

Btw. Iam able to fly again! New PC, with Win10 and 30fps.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4552369 - 01/15/21 09:03 AM Re: New reduced multiplayer installation [Re: Knegel]  
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Originally Posted by Knegel
Hi Tony,

do you got aware of the missing middle distance graphic for all planes? On Medium Distance the planes get invisible!

Btw. Iam able to fly again! New PC, with Win10 and 30fps.




I am using the April 14 exe in my offline 1.6 setup. I find in an intercept my opponent planes first appear as dots somewhere before 10k, then gradually evolve into lines before taking on their proper appearance. Would this be the correct order? There is no disappearance. It seems much the same in my 1.28C install.

Last edited by SkyHigh; 01/15/21 09:03 AM.
#4552424 - 01/15/21 04:15 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Iam using "UAW160Multiplayer13thJune" and the planes dissapear right after the dot graphic.

Last week in EAW1.28e, 1.28f, 1.3 and 1.4 it was fine.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4552466 - 01/15/21 07:37 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Perhaps some little thing has only changed in the recent Multiplayer exe. Jel will solve it, as he always does!

#4552561 - 01/16/21 07:05 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Thank you!!

Its working!!


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4552785 - 01/19/21 02:46 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Is there any way of getting the 150 weapons in the single-player game?

#4552796 - 01/19/21 05:13 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Unfortunately, when I install and run the new File-Manager, I get a 'Run-time Error '76': Path not found' message.

#4552799 - 01/19/21 05:45 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Which folder are you using? Is it the "UAW160MP2021" which is what this thread is about?


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4552838 - 01/20/21 12:30 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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I'm afraid I'm using UAW160Nov2020, as I don't use multiplayer, but I would like to use those 150 weapons offline.

#4552868 - 01/20/21 07:49 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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The multiplayer installations can be used for offline play.
Some theatres have a target set-up that makes multiplayer ground-starts impossible because there is no time acceleration and the missions take too long. I refer to them as "multiplayer unfriendly".
The UAW160 multiplayer installations are UAW160 installations that have been reduced in size by removing the "multiplayer unfriendly" theatres and a few plane-sets. This makes for a more convenient download, but they are still normal UAW160 installations.

Where did you run the "UAW160MP2021.exe" that you loaded?


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4552869 - 01/20/21 08:24 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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I placed the exe in my 1.60 directory.

Would the simplest solution be to download the multiplayer game, install it and add my 'multiplayer-unfriendly' theatres to it?

#4552870 - 01/20/21 08:37 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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No- it is not that simple, and I am trying to figure out what is causing the problem so that I can fix it wink
What is the name of the file-manager that you are using to select the exe the planeset and the theatre?


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I am now of an age at which I no longer need to suffer fools gladly
#4552871 - 01/20/21 09:33 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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I'm using PlaneSetExeTheatreSwitchV4.

#4552896 - 01/20/21 02:54 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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You have a 160 version that is using Ray's "Aircraft_Inventory" and "Planesets" folders.
In anticipation of his release of his major upgrade I built a system that uses the "Multiplayer_Inventory" and "Multiplayer PlaneSets" with the old files in them.
When I hit problems with some of Ray's FMs I stopped using his new stuff.
The simplest thing would be to install the "UAW160 MP2021" folder, or to use 1.29 which uses Ralf's weapons files wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4552900 - 01/20/21 03:15 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Just when we thought that everything was fixed Shogun found a bug frown

Flying a plane with gunpods and the 150 weapons files was working well offline, but the gunpods were not showing up online, and you could not fire them frown

I have fixed the problem wink



Last edited by MrJelly; 01/20/21 06:41 PM. Reason: Redundant link removed

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4552923 - 01/20/21 05:23 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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I have a reduced 1.50 install for the purpose of accessing those weapons, so I'll just stick with that, but it is good to know that 1.29 offers the same option. Thanks for all the advice, Jel.

#4553032 - 01/21/21 10:58 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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This is the reason for the gunpod problems

[Linked Image]
The list on the left is the 160 version and the one on the right is the 150 version of the weapons files.
The blue areas show how other weapons replaced the gunpods in slots 22-29

I added the essential missing gunpods to the end of the 160 list in slots 93-95.
The slot numbers are used in loadout files, so with the default 160 weapons a value of 27 gets you a 100 kg bomb.
In the 150 weapons files a value of 27 will get you a 20mm gunpod.

There is some hard coding in the exe that causes more problems, so a universal fix is not easy.
My current solution is to have two versions of the exe, one which is used when the default 160 weapons files are used, and the other when the 150 weapons files are used. The inconvenience is having to remember to load the exe if you change the weapons system.

Edit:
I am curious to know if any FMs were made which accessed the 50CAL_GUNPOD, the 20MM_TWIN_GUNPOD, or the 37MM_GUNPOD in the 150 system or earlier.


Last edited by MrJelly; 01/21/21 11:05 AM.

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4553058 - 01/21/21 02:42 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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I have modified the File-Manager

[Linked Image]

The change is in the weapons management and the exe file names.

Using the list of planesets that need the 150 weapons system you can select the appropriate exe for the planeset that you will be loading.
If it is one of those listed you need to load the "150Weapons NewMap.exe" and when you do then the 150 weapons files will be loaded automatically.
If you load the "160Weapons NewMap.exe" then if the 150 weapons files have been loaded they will be deleted smile

The link to the installer is in the first post in this thread wink

As a re-test I added four planesets with tank-buster aircraft. These were released some time ago, and they use the 160 weapons files not the 150.
The appropriate FM folders have been added to the "Planes_ETO\Plane_FM\TankBusters" folder smile

Last edited by MrJelly; 01/21/21 04:10 PM.

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4553478 - 01/24/21 02:33 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Hi,

where do i get the 150 Weapons NewMap.exe from??


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4553490 - 01/24/21 04:40 PM Re: New reduced multiplayer installation [Re: Knegel]  
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Frist post in this tread ,it is a complete new install

#4553492 - 01/24/21 04:50 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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It is buggy and I am working on a complete replacement


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4553499 - 01/24/21 06:43 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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I do not know why there were so many niggly problems with the last attempt. There were some corrupted source files with things like the map screen toggle turning the pilot map on but not turning it off.
So I have re-built a lot of stuff, and here is the download link for the 785 MB installation file smile

*** Link removed- see the following post wink

The "ReducedUAW160.exe" file that you download creates a stand-alone "Reduced UAW160" folder and the file-manager allows the user to switch between the earlier weapons system for which some flight model files need, and the 160 weapons system that the later flight models need. Two versions of the eaw.exe are supplied, one which matches the 160 weapons system and the other that matches the 150 and earlier weapons system smile

[Linked Image]

I want to use this installation at GameRanger wink

Last edited by MrJelly; 01/28/21 06:13 PM. Reason: Link removed but post left for reference :)

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554005 - 01/28/21 08:06 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Just getting it!

Thank you!!

S!


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554009 - 01/28/21 08:22 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Just getting it!

Thank you!!

S!


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554062 - 01/29/21 05:50 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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Looking good so far, but who gave the 109´s BK3,7 gunpods?? Someone must have changed the Loadout file for the 109´s.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554070 - 01/29/21 08:37 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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I did, but that was just to test that things worked. You read my last PM but in it I asked "Which planes have gunpods in your 1.28e set, and which gunpods do they have?"
When I get an answer I will edit all their loadout files accordingly smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554072 - 01/29/21 09:21 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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I just checked, and the gun values in "planes.dat" have not been changed.
The same graphic is usd for the 20mm, 30mm and BK3.7, so the only difference would be the weight and drag values.
Just out of interest what gun power would you give to the BK3.7 if it were to be used on a plane?
There is a flexible value available in the editor smile
[Linked Image]

This was a 109G2 "plane.dat" smile

Edit:
I checked earlier versions and the graphic for the BK3.7 is different. It is "ord020.3dz" and I have modified the weapons.dat file.

BK3.7:
[Linked Image]

20 or 30 mm:
[Linked Image]

Last edited by MrJelly; 01/29/21 01:16 PM. Reason: Picture added

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554205 - 01/30/21 03:02 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Hi,

in EAW1.28e the Ju87G could carry the BK3.7, It was tested and did work good.

The 109Gs only did use the MG151/20 gunpods, Tests with MK108 30mm was made, but that was found to be to heavy.

S!


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554228 - 01/30/21 07:35 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Ralf: I cannot find the Ju87G anywhere on my system.

wink Jel


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554284 - 01/31/21 07:29 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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Sorry, its the Ju87D with Bk3,7 loadout,

The Ju87D with Bk3,7 is actually a Ju87G


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554293 - 01/31/21 11:35 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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I have been messing around with the Ju87, with a "LOAD.dat" file in the root folder.

With the D5 there is an extra gun:
[Linked Image]

With the B2 there is no extra gun:
[Linked Image]

In the loadout editor the gunpods had to be located inner left and inner right. If I used outer left and right none were visible.
I have not modified "plane.dat" so they are probably 20mm cannon.

I showed you this before, but please note the "flex" possibility:
[Linked Image]
The BK37 needs to be set to "flex" with a value in the box alongside. What value do you suggest given that the 30mm cannon is 24?


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554294 - 01/31/21 11:50 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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I think there was a loadout position more inside, thats the position for the 50kg Bombs, the BK3.7 was lokated between the undercarriage and the cross.

[Linked Image]


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554297 - 01/31/21 12:44 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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You can see the copy and paste for the planeset and the theatre at the bottom of the screen

[Linked Image]


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554301 - 01/31/21 02:19 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Keep in mind that the 3dz models have to have weapons hardpoints for the weapons to show up.

They are:

1- inner right
2 - inner left
3 - center
4 - outer left
5 - outer right

Pretty sure the Ju-87 doesn't have outer hardpoint codes 4 & 5 on the wings so the pods won't display.

If you want me to add them to the model let me know.


Heck, even paranoids have enemies.
#4554360 - 02/01/21 07:13 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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Hi,

i know once it did work, maybe there was a specialy adjusted 3dz?

Would be good if the Ju87D get the inner hardpoints, otherwise the BK3.7 dont makes sence.

Greetings

Knegel


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554368 - 02/01/21 10:08 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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I can take a look.

There are two different JU-87 3dz models so I'd have to know which one you guys are working with.


Heck, even paranoids have enemies.
#4554370 - 02/01/21 10:27 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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It is the Ju87D


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554373 - 02/01/21 10:49 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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This is the 1.28e Ju87D with no loadout

[Linked Image]

The only guns that it has are machine guns but there are no obvious barrels
You can see the flashes and the rejected cases.
This is the model that the 160 version is based on smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554392 - 02/01/21 01:06 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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1 - That looks like the newer of the two models. Is it from the 1.6 aircraft_inventory?

2 - My guess is the model builder didn't bother with gun muzzles since they were almost completely buried in the wing.


Heck, even paranoids have enemies.
#4554396 - 02/01/21 01:30 PM Re: New reduced multiplayer installation [Re: Rotton50]  
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No it is from 1.28e.

I have sent it to the Gen server wink
In the "Rotton50/Ju87G Zips/" folder there is now a "128E Ju 87 skins.zip" file smile


Last edited by MrJelly; 02/01/21 03:22 PM.

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#4554416 - 02/01/21 03:19 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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128E Ju 87 skins.zip file is empty.

Are the other four files in the folder supposed to be in that zip?

Edit:

I opened the Ju-87G-1 summer'44 zip file. First of all I was wrong, this is the older of the two hi-res models, not that that matters too much.

Second, the files are in the 1.6 format (PLANE*.3dz), which, as far as I know, is not the 1.28e format but I could be wrong about that.

Third, the wings have hard code 27 (C.3dz) hard points. The "C" in this case is the 37mm cannon model. This means this model has the cannons already attached by default. The accompanying flight files probably reflect that fact.

If I reassign the hard code to 4/5 and move them in a little bit to correct the underwing position, the model will become a generic Ju-87 and you will have to assign the cannons in the loadout section.

Is that what you want?


Heck, even paranoids have enemies.
#4554418 - 02/01/21 03:26 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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I edited my last post when I realised that it was empty smile
I have now fixed the problem and the zip works.
I am not sure where the others came from, maybe Iron Mike, but they were there already. I just added the "128E Ju 87 skins.zip" file.
It seemed like a good place to put the new zip.

The "Ju87D_01" folder is the one referenced in the planeset.



Last edited by MrJelly; 02/01/21 03:29 PM.

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#4554425 - 02/01/21 03:56 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Just checking I believe that Rudel's plane was a Ju-87 G, and it would make sense to modify those skins.
They are in 160 format already wink

Last edited by MrJelly; 02/01/21 03:57 PM.

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#4554429 - 02/01/21 04:29 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Looks like Mosi once made a Ju87G and we used this with a Ju87G FM, at least thats what i wrote in the related readme. But that is before EAW1.28e, with OAW and EAWrp2.6V09.

Iam pretty much sure later we did switch to the BK3.7 Gunpods in combination with the Ju87D, why else should we have this gunpods??


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554457 - 02/01/21 05:25 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Ok, I got the correct file now.

Question.

Did the cannon carrying version have the dive brakes removed or simply disabled. I ask because there's an element representing the dive brakes right where I need to put the weapon hard code.

I can delete the element if that's correct or I can just put the hard code over it.

I found an error that could also have confused your setup. On the left wing there are two hardpoints coded (2) a little further out on the wing, I suppose for secondary bombs. On the right wing there are two hardpoints in the same place but they are assigned (1) and (4). So if you selected the cannon pod and assigned it for the left and right outer wing, it would show up on the right wing but not on the left. I've corrected the right wing so that both hardpoints are coded (1).

Also, this may take a couple of attempts to get placed properly on the wing because I'm not set up to run anything but 1.6. One of you have to fly it and tell me how the placement looks.



Heck, even paranoids have enemies.
#4554464 - 02/01/21 05:58 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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I will let Ralf decide on that one smile


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#4554536 - 02/02/21 02:34 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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Have you seen these Ralf?

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]


Last edited by iron mike; 02/02/21 02:35 AM.
#4554542 - 02/02/21 08:34 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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Nice skins Mike and I have them smile

However, the issue here is because of the way that the gunpod system works.
If I use the "European Russia Late" planeset and choose the Finnish 109-G then in the loadout I can select gunpods from the loadout page.

If I select them then I get them:
[Linked Image]

If I do not select them then I do not get them:
[Linked Image]

If a plane has gunpods in the skin files then you see them even when gunpods are not loaded.

Mosi's skin has gunpods.

wink Jel


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#4554554 - 02/02/21 02:16 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Hi,

i think it would be ok to keep the divebreaks. Afaik they only show up, when a plane is in a steep dive. The Ju87G didnt do that.

Another solution would be to use Mosi´s Ju87G and to use the related FM. Maybe we skiped the Ju87D/G project, with selectable gunpods, cause the problems with the dive breakes and lost hardpoint, to be used with bombs.
Actually i cant remember.


EAWrp2.6V09 has a Ju87G includet.

Greetings,

Knegel


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554560 - 02/02/21 02:30 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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However, I think that Mosi's Ju87G skin has gunpods in the skin files, and if we add more via the loadout then we will see two sets frown

This is the EAW default Stuka with BK37s selectable in the loadout file.

Not selected:
[Linked Image]

Selected:
[Linked Image]

The available hardpoints do not allow them to be anywhere else. In theory they are in the inner wing positions frown

Last edited by MrJelly; 02/02/21 02:42 PM.

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#4554563 - 02/02/21 03:05 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Yes, thats true.

since the Ju87G had static Gunpods, but no other loadout, it would make sence to handle it as a different plane, without selectable loadout.

I still wonder, why do we have the BK3,7 as loadout graphic??

I know, once i was able to select is for the Ju87D, but i cant remeber how far we got with it. For sure i made a Ju87G FM with static BK3,7, fitting to Mosi´s Skins.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554578 - 02/02/21 03:57 PM Re: New reduced multiplayer installation [Re: Knegel]  
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Originally Posted by Knegel


I still wonder, why do we have the BK3,7 as loadout graphic??.


I do not understand your question wink

Most weapons have a graphic file- the "image":

[Linked Image]

The 20 and 30mm both use "27" which is "Ord027.3dz", and the BK 3.7 uses "20" which is "Ord020.3dz".


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#4554581 - 02/02/21 04:10 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Yes i know, but who made the BK3.7 and why, if it dont got used for now?

I dont know any Plane with BK3.7 Gunpods as "Rüstsatz", so why do we have this Ord***.3dz at all??


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554585 - 02/02/21 04:47 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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In the download of Mosi's Ju87G there is a "weapons.dat" and a "weapons.str" file.
The BK3.7 was included:

//Junkers Ju 87G-1,Versuchskommando für Panzerbekämpfung,
//Eastern Front, 1943-1944
/////////////////////////////////////////////////////////

Hans Ulrich Rudel, who destroyed in 2530 missions 519 Russian tanks, had the
idea to equipp the Stuka with a pair of Flak 18 BK 3,7 cannons under the wings
for tankhunter missions.
This weaponry was very effective, but the Stuka could only operate over a
battlefield with German air superiority, because it was very vulnerable.

This Stuka uses the edited Ju 87D/G 3d-model by Paulo Morais. I would like to
thank him for the superb work on the model and the added gunpods.

Simpyl unzip all *.tpc and *.3dz-files into your EAW-directory. For the
pods you need to replace the files Loadout.dat, Weapons.dat and Weapons.str
with the included ones plus the files Ord*.dat.
The the new Stuka carries also 4x 50kg bombs under the outer wings.
//////////////////

//USE WITH ECA 3.2


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#4554596 - 02/02/21 05:54 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Ahaaa, so he already did ad the correct hardpoint to his Ju87D/G skin.

I got the impression, he did add the BK3.7 to the Skin itself, but probably thats not possible.

I guess once we did use Mosi´s Ju87D/G skin with the BK3.7 as selectable loadout and at a certian stage of the EAW development this got lost, maybe already before EAW1.28e.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554599 - 02/02/21 06:00 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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I have put Mosi's files in a folder in my 1.28c set-up and made a "dir.set" file.
It works, and the gun-pods are selectable on the loadout screen smile
He supplied a "loadout.dat" file, but there is no "planes.dat" or "ju87.flt" file, and I reckon from the sound that the guns are 9.7 mm machine guns.


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#4554611 - 02/02/21 06:36 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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i downloaded EAWrp2.6V09 from Sandbaggers Community page Knegel, there is a Ju87G includet.

I guess the flt and related planed.dat values fit.

Last edited by Knegel; 02/02/21 06:37 PM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554616 - 02/02/21 07:05 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Couple of things.

1 - As I mentioned, the model you sent to the GEN has an error on the G.3dz( left wing ). The two outer HP's aren't the same. One is coded 1 and the other coded 4. This will screw up ANYTHING you try to do with the loadout. I've fixed it but I need to know what is the consensus on removing the dive brake element. Once that's decided i can up load the fixed model to the GEN.

2 - I'm a little nervous about the possibility of mixing up the 1.6 and 1.5 loadouts. The 1.6 has NO gunpods, if I recall. We had decided well after Ralf was sidelined with real life issues that since the gunpods weren't working we could utilize those slots for other types of weapons. Please assure me that there are safeguards in place so that all my hard work doesn't get mess up.


Heck, even paranoids have enemies.
#4554625 - 02/02/21 07:42 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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They have been added at the end, 93-100 smile

[Linked Image]


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#4554627 - 02/02/21 07:53 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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I guess we had some forethought when we were setting up 1.6 to leave some empty slots or maybe it was just luck but either way, thanks.

Now get me a decision on the JU-87 dive brake issue and I'll shoot the model back to you.


Heck, even paranoids have enemies.
#4554678 - 02/03/21 06:51 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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It is not empty slots smile
In theory there could be up to 999 slots with the three digit "ord" files. It is just a matter of adding more lines to a hard coded list in the exe and making new "weapons.str" and "weapons.dat" files.

Try it without the dive brakes then and lets see smile

Last edited by MrJelly; 02/03/21 06:52 AM.

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I am now of an age at which I no longer need to suffer fools gladly
#4554703 - 02/03/21 11:57 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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Ok, I'll send it back to the GEN shortly. It's named "Ray'sFixedJu 87D 2-3-2021.zip".

Just let me know about the placement of the gunpod.


Last edited by Rotton50; 02/03/21 12:06 PM.

Heck, even paranoids have enemies.
#4554713 - 02/03/21 01:49 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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After converting the skin-folder and flying the plane I got an error message that there was no "PlaneY.TPC".
When I checked I found that there was no "Pju87y.TPC" (as expected), but I borrowed the "PlaneY.TPC" from the default skin and it was fine.

With the gunpods in the outer wing positions we have this:

[Linked Image]

That's fine, thanks Ray smile

Now it is a matter of adjusting the "planes.dat" and flight files to finish the job.


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#4554718 - 02/03/21 02:21 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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I went back and checked the original zip file that I was working from and sure enough, there is no Y.tpc.

Hard to tell from the picture but it looks like the pod may be too far forward. I can adjust if that turns out to be so.


Heck, even paranoids have enemies.
#4554766 - 02/03/21 11:11 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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We had decided ........... that since the gunpods weren't working we could utilize those slots for other types of weapons.

Iam confused: The gunpods are a part of EAW1.2, they always did work. Selectable by the player, but they also was the default setup for Bf109G6 Ai squads, with an intercept order.

Last edited by Knegel; 02/03/21 11:12 PM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554784 - 02/04/21 01:59 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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You sure about that?

I seem to recall a lot of conversations about getting them activated without much luck.


Heck, even paranoids have enemies.
#4554808 - 02/04/21 11:36 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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Of course iam sure!!

Later in EAW1.28e they was availabe for many planes, selectable by the player , but also always the 1st choise for the AI Squads for an Intercept.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554830 - 02/04/21 02:03 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Curiously, though my memory is much as Ray's - that the gun pods were not operative in original 1.2.

This is a comment I made in a thread at The Gen in September 2007 in the original thread about splitting planes.dat:

Quote
Linking the gun pods is a different class of problem. At the moment we can only attach the pods to a plane as if they were droppable ordnance. The only way we can put on gun pods which won't drop is if we treat them as an ordnance mount.


It's clear from discussions at The Gen from the end of 2007 into 2008 that gun pods were generally not working, The discussions culminate with a post from Knegel (27/12/08) to say that he had cracked the problem in the code and got the gun pods working. It looks like this was a modification to 1.28A. (V50) Did it get lost somewhere along the line?

I've just checked 1.28C, 1.28E, 129, and the gun pods do seem to be available for the 109G. But nothing else. In 1.4 there does seem to have been some attempt to implement the gun pods, but this is gone in 1.5.

#4554840 - 02/04/21 03:01 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Hi,

iam pretty much sure, that the Gunpods already did work in EAW1.2, but i might be wrong. For sure they did work in EAW1.28e and of course mainly for the Bf109G´s, cause not many other planes used removable gunpods. I think the P39, Gladiator and Mig3 also could carry them.

Greetings,

Knegel


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554844 - 02/04/21 03:18 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Just checked it, you are right in 1.2 only the rockets was available. In EAW1.28 the 1st thing we was able to implement was the guns convergence and the gunpods as well. It was so normal for me to use them, i thought it was there since the beginning.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554848 - 02/04/21 04:34 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Quote
In 1.4 there does seem to have been some attempt to implement the gun pods, but this is gone in 1.5


My 150 installation is showing working gunpods on the 109G2,G6 and G14 smile
It also has 30mm gunpods for the FW190F-8

[Linked Image]

[Linked Image]

The exe picks up whether or not a plane has gunpods from the weapons slot numbers 27, 28 or 29.
When these slots were re-used by Ray I was forced to find a solution. In 150 the default files (including "weapons.str" and "weapons.dat") were in "savedata". I made 160 with the default files in "GameData", and accordingly I had to spend quite a bit of time re-programming the exe.

In that programming I also had to make the the exe read the planeset files ("pdir.set" and "fmdir.set") from the "Gamedata" folder and not "savedata", and re-program the filemanager to load the selected planeset files into the "GameData" folder and not "savedata".
That is the only reason that we have 160.

We had already changed the system so that the number in the "ord.3dz" files went from two digits to three. 1000 were now possible from "ord000.3dz" to "ord999.3dz". There is a table in "planes.h" which has been extended to accommodate more files, and the weapons that replaced the gunpods could have been added to the end of the current "weapons.str" and "weapons.dat" files. If that had been done then there would have been no need for 160.

wink Jel


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#4554858 - 02/04/21 05:19 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Quote
My 150 installation is showing working gunpods on the 109G2,G6 and G14 smile
It also has 30mm gunpods for the FW190F-8


I looked only in the 1.5 ETO default planesets, but yes, the gun pods are implemented in the 1.5 Russia planes late planeset.


Last edited by Moggy; 02/04/21 05:27 PM.
#4554875 - 02/04/21 06:13 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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You sure about that?

1 - Of course i am sure!!
2 - i am pretty much sure.
3 - you are right in 1.2 only the rockets was available.

Sorry, couldn't resist.

In any case, cudos to everyone for getting them sussed out. Real nice addition to the game.

One thing. Could someone add the 40mm pod for the Hurricane 2d? It was also used by the Tempest 2(P). There is an acceptable 40mm pod already in the Tempest 2(P) folder. You would need the D.3dz and the PLANEDEX.tpc for conversion.


Heck, even paranoids have enemies.
#4554886 - 02/04/21 06:47 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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I just tried the Tempest and the gunpods are built into the skin, and not selectable in loadout.
Ralf's system has gunpods in the weapons files to be used in loadout data. The graphics are "Ordxyz.3dz" files.
That way they can be selected or not, as the user prefers.

As shown earlier this is the FW190F-8 with gunpods selected in loadout:

[Linked Image]

[Linked Image]

Last edited by MrJelly; 02/04/21 06:51 PM.

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#4554888 - 02/04/21 06:52 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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That joke cant cover the ignorance behind all that and the fact that the gunpods did work for several years, until they got dissabled again!

The Tempest had very ugly long barrel 40mm Gunpods only as prototype and never saw service.

btw, the F8 got the MK103, each gunpod had a weight of around 150-200kg, cause the resulting horrible flightperformence only 4 Prototypes got build and dont saw combat service.

The MK108 30mm (just around 60kg weight) got placed inside the outer wing of the FW190.



Last edited by Knegel; 02/04/21 07:02 PM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554905 - 02/04/21 08:25 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Excuse me, ignorance?

Your first words on the subject - "I am confused: The gunpods are a part of EAW1.2, they always did work."

Your last words on the subject - "you are right in 1.2 only the rockets was available."

I simply don't know how to address this any clearer. Please stop.

As for the Tempest 40mm gun pods, who cares if it didn't see service? We have a couple of hundred planes in inventory that never saw service. Heck we probably have 100 that were never even built. No one has ever complained about including any of them in the mix.

Beside, what's the big deal? With Jel's excellent utilities you can build you own plane sets that are purely historical, partially historical or purely imaginary.

Le's put this behind us, shall we?


Heck, even paranoids have enemies.
#4554945 - 02/05/21 09:34 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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Adding more weapons files- how it can be done smile

This is a routine in the eaw.exe that lists the weapon types:

// Weapons defines and structures

typedef enum _WeaponTypeNames
{
WPN_NONE, // 0
WPN_BOMB_100LB, // 1
WPN_BOMB_250LB, // 2
WPN_BOMB_500LB, // 3
WPN_BOMB_1000LB, // 4
WPN_BOMB_50KG, // 5
WPN_BOMB_100KG, // 6
WPN_BOMB_250KG, // 7
WPN_BOMB_500KG, // 8

WPN_TANK_45G, // 9
WPN_TANK_75G, // 10
WPN_TANK_108G, // 11
WPN_TANK_150G, // 12
WPN_TANK_165G, // 13
WPN_TANK_200G, // 14
WPN_TANK_300L, // 15

WPN_ROCKET_4IN, // 16
WPN_ROCKET_5IN, // 17
WPN_ROCKET_HVAR, // 18
WPN_ROCKET_210MM, // 19
WPN_ROCKET_R4M, // 20

WPN_SPARE1, // 21
WPN_SPARE2, // 22
WPN_SPARE3, // 23
WPN_SPARE4, // 24
WPN_SPARE5, // 25
WPN_SPARE6,
WPN_OLD20MM_GUNPOD, // 27 MG-151 gunpod
WPN_OLD30MM_GUNPOD, // 28 MK108 gunpod
WPN_OLD37MM_GUNPOD, // 29 German Fw.190 twin MG-151 gunpod// 29 BK 3.7
WPN_Torpedo, // 30 Knegel, the last two weapon slots a special!
WPN_Torpedo2, // 31 look out for " has_torpedo(Plane *pPlane) " to get more knowledge.
WPN_Spare01, // 32 Jel
WPN_Spare02,
WPN_Spare03,
WPN_Spare04,
WPN_Spare05,
WPN_Spare06,
WPN_Spare07,
WPN_Spare08,
WPN_Spare09, // 40
WPN_Spare10,
WPN_Spare11,
WPN_Spare12,
WPN_Spare13,
WPN_Spare14,
WPN_Spare15,
WPN_Spare16,
WPN_Spare17,
WPN_Spare18,
WPN_Spare19, //50
WPN_Spare20,
WPN_Spare21,
WPN_Spare22,
WPN_Spare23,
WPN_Spare24,
WPN_Spare25,
WPN_Spare26,
WPN_Spare27,
WPN_Spare28,
WPN_Spare29, //60
WPN_Spare30,
WPN_Spare31,
WPN_Spare32,
WPN_Spare33,
WPN_Spare34,
WPN_Spare35,
WPN_Spare36,
WPN_Spare37,
WPN_Spare38,
WPN_Spare39, //70
WPN_Spare40,
WPN_Spare41,
WPN_Spare42,
WPN_Spare43,
WPN_Spare44,
WPN_Spare45,
WPN_Spare46,
WPN_Spare47,
WPN_Spare48,
WPN_Spare49, //80
WPN_Spare50,
WPN_Spare51,
WPN_Spare52,
WPN_Spare53,
WPN_Spare54,
WPN_Spare55,
WPN_Spare56,
WPN_Spare57,
WPN_Spare58,
WPN_Spare59, // 90
WPN_Spare60,
WPN_Spare61,
WPN_20MM_GUNPOD, // 93 MG-151 gunpod
WPN_30MM_GUNPOD, // 94 MK108 gunpod
WPN_37MM_GUNPOD, // 95 German Fw.190 twin MG-151 gunpod BK 3.7
WPN_Spare65,
WPN_Spare66,
WPN_Spare67,
WPN_Spare68,
WPN_Spare69,
MAX_WEAPON_TYPE, // 100 Jel 14th June 2016

} WeaponTypeNames;

Note slots 27, 28 and 29, then compare them with 93, 94 and 95.
It does not happen often, but some routines contain these definitions such as "WPN_20MM_GUNPOD". instead of using its value which is 93.
This saved the programmers from having to remember that the 20mm gunpod was weapon #93.
In reality there are no "Spare" slots, they gave all been used in the "weapons.str" and "weapons.dat" files.

What I can do by copying and pasting at the end of this list is this:

WPN_Spare59, // 90
WPN_Spare60,
WPN_Spare61,
WPN_20MM_GUNPOD, // 93 MG-151 gunpod
WPN_30MM_GUNPOD, // 94 MK108 gunpod
WPN_37MM_GUNPOD, // 95 German Fw.190 twin MG-151 gunpod BK 3.7
WPN_Spare65,
WPN_Spare66,
WPN_Spare67,
WPN_Spare68,
WPN_Spare69, // 100
WPN_Spare70,
WPN_Spare71,
WPN_Spare72,
WPN_Spare73,
WPN_Spare74,
WPN_Spare75,
WPN_Spare76,
WPN_Spare57,
WPN_Spare78,
WPN_Spare79,
MAX_WEAPON_TYPE, // 110 Jel 5th February2016

} WeaponTypeNames;


The upshot is that there can now be ten more weapons, and the only thing that needs to be done is to add them to the "weapons.str" and "weapons.dat" files. If they do not exist there names can be mythical for the time being, and the data values in "weapons.dat" can all equal zero.





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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554949 - 02/05/21 10:55 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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I'm going to put the 40mm gunpod .3dz and .TPC files in a zip and upload them to my folder on the GEN. If you would like to offer it to the community that would be OK with me.

The ballistics numbers would be similar to the 37Mm gunpod with a little more hitting power. This pod can be used on the Tempest and the Hurricane 2D or any plane with hard points in the proper location, which is ,generally speaking, most single engine planes.

I don't need it added myself because I have dedicated models already in the inventory. I'm doing this on the chance that some users would like to set up their own planes through the loadout page.

PS - I'll also include the 37, 50 and 88 mm belly cannon pods from the HS-129. It's up to you if you want to add them to the mix.


Heck, even paranoids have enemies.
#4554951 - 02/05/21 11:27 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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hi Ray,

the main point was that the Gunpods did work for very long time, not that it already did work in EAW1.2.

I did clarify later, that the presence of the working gunpods was so normal to me, that i got the impression, they always was there.
Iam still confused, how this very important option could get ignored and forgotten.


Tony,

do you had a look for the Ai routines regarding the gunpods? Are they Weapon type related or Weapon slot related??

As far as i can see while playing, some Ai routines somehow got corrupted.

1. The Ai´s rather often lose the ability to land. I dont know why, but they somehow stop to follow the normal landing routine, where they fly toward a point in a good altitude, some km away, in one line with the runway. From this point they start the approach to the touch down point. Instead they fly very low near the homebase, always turning tight. Sometimes they crash, only by luck sometimes they land, but not in a line with the runway.
For now i have no idea why they do this sometimes and sometimes they land normal. This might be related to the mission result, or how the command to return to base was given.

2. Another problem are the last meters while landing. as soon as the Ai´s get close to the ground, the sinkrate minimize, so the Ai´s sometimes push the stick forward, resulting in a rather steep nose down landing, or, on higher altitude bases (DAW for example), they dont land at all, but raise the power and retake the undercarriage to try again.
Could it be that the density table or the ground effect got changed by mistake?? Maybe while trying to get the catapult take off going?

3. When intercepting bombers, sometimes the escort is flying incredible high, maybe 1500m, above the Bombers. From that position they are not good able to protect the bombers. I know there is a routine, to let the escort climb high above the Bombers, to be able to reach them fast in a flat dive, when the Enemys arrive suddely, while the Escort is far behind the bombers, but once the enemys are close, the mission altitude got set back to around 100m above the bombers. This have a shallow dive as result and brings the escort fast into a position, from where they can protect the bombers in a good way.

Greetings,

Knegel


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554962 - 02/05/21 12:41 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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"the main point was that the Gunpods did work for very long time, not that it already did work in EAW1.2."

I don't want to belabor the issue but that is NOT the point. The point was that you declared the gunpods working in 1.2 with an exclamation point (!), inferring that I was seriously misinformed.

Turns out I was correct.

So MY point is that we all need to show each other the respect we deserve for all our years here. We each have our areas of expertise, ALL are necessary to keep the game alive.

In addition, we each have our recollections about the development history of EAW and each one of us is probably wrong on some aspects of that history...........especially since most of us are close to or past retirement age and CRS syndrome rears it's ugly head. (CRS = Can't Remember Sh*t)

Now then.

Since there seems to be some landing problems you guys should check out carrier landings too.

Originally the AI planes landed helter skelter on the deck with some of them falling over the side. Ralf was able to modify the exec so that they lined up on the fore end of the flight deck. You should see if that's still the case. I'm just thinking out loud here but maybe there's a hint in that programming.


Heck, even paranoids have enemies.
#4554982 - 02/05/21 02:54 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Your point was, that the gunpods never did work! My main point was, that your point isnt true! The gunpods work at least12 years now, they was very long time a normal feature in EAW. So you was seriously misinformed.


But anyway, the carrier landing seems to work normal, though, i tested this only a few times, but will keep an eye.

For the Tempest you would need a other gunpod than for the Hurricane. They used total different 40mm guns. The Tempest gun was much longer and very ugly. Similar like the Ju87 Gunpods, on both planes the gunpods couldnt get removed, but both planes got the other weapons removed.

The Hurri IID FM and Skins (DAW and ETO) is already included in the Planes_ETO Folder.

Afaik there wasnt many WWII planes where the gunpods could get added and removed in the field.


Last edited by Knegel; 02/05/21 02:55 PM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4554986 - 02/05/21 03:26 PM Re: New reduced multiplayer installation [Re: Knegel]  
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Originally Posted by Knegel



Afaik there wasnt many WWII planes where the gunpods could get added and removed in the field.



That's not an issue really. If some 109G-2 planes had gunpods fitted and others did not then the player is making a valid choice between individual planes when he selects the loadout wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4554988 - 02/05/21 03:33 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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1 - Yeah, I'm done with the debate. I said what I had to say, and without a single exclamation point! (oops)

2 - In 3dz Studio the length difference between the two guns is minimal and I doubt the average user would have a problem using the same model for both planes. Of course, a player could always choose one of the planes in the inventory that have the static gun pods if they are sticklers for authenticity. And that leads me to my main point.......

3 - You fail to understand EAW 2021 is far beyond the game you left a number of years ago. Back then a few scenario designers, myself included, held all of the game play in their hands. Each of us determined the 30 plane selection for every scenario and which terrain to use. No exceptions.

Now, with the flexibility I envisioned and Jel's ability to make that flexibility a reality, the players have almost total control of how they choose to play the game. That is the Libertarian view. We offer as many options as we can think of and allow the players to make up their own minds how they set up the game. That is the way to keep this 23 year old game vibrant.

So, when you nit pick over the fact that historically only a few planes had gun pods, you are exhibiting the old, elitist attitude that YOU are in control of how others play the game. That is the way to steady decline.

The community's response to our efforts has shown they agree with us.


Heck, even paranoids have enemies.
#4554999 - 02/05/21 05:25 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Hi Tony,

the Bf109F/G actually was one of the few planes where the Gunpods could get added or removed in the field and since the Bf109 is an very important plane in WWII, the selectable gunpods are very good.

Most other planes with gunpods, specially when big guns got mounted, was somewhat new planes, where in most cases the other guns or loadout options got removed.

For example the Hurri IId got all guns but (sometimes) two MG´s removed, the 20mm´s of the Tempest also got removed, the FW190F8 with MK103 also got most other guns removed and still was horrible flyable.
The Ju87G lost the other loadout and dive brakes.

But there are still other planes where the gunpods can get used: The P39 flew with them, If i remember right the Mig3 had them, the Gloster Gladitor and probably more.


Ray, in point 3 you are wrong again.
in EAW1.28e we can select up to 7 Planesets from the game config screen and with OAW we could load any wanted theatre and plane combination we wanted, just by some clicks. The user even could generate his own Planeset on the fly. I dont see many diffrents, but the possibility to switch between planesets from within the game and the ability switch planes inside a planeset on the fly got lost. With Stab or OAW the player already had the total controll of all addon, long before we had the code. The UAW160 Filemanager is a very much simplyfied version of OAW., without the extraordanarry possibilitys.

There is no problems when what if planes get released, but to add weapons to historically correct modelt planes, that never used them, damage the simulation character of EAW, cause the usage of this gunpods is not determined only by the player, the Ai´s will use them without to ask the player.


btw. the Tempest got tested with the 47mm class P gun, not with the Vickers S gun 40mm. The 47mm P gun was way bigger, that would make a nice Tank hunter what if plane.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555016 - 02/05/21 07:54 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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You simply don't get it. The players get to decide how they want to experience the game, not YOU. There is no comparison between Stab, OAW or the 1.28e exec and what we've developed in the intervening years. They were important steps along the way but they pale in comparison to the flexibility of 1.6 and the accompanying utilities.

Going forward it would be best if you keep in mind that YOUR idea of how the game is to be played is just that, one man's opinion and that opinion does not line up with the vast majority of players. They LIKE the way we do things now.

You are correct, though, the Tempest was tested with the 47mm gun, not the 40mm and I did set it up that way when I built the flight model. See, like I said, CRS hits at the most inopportune times.


Heck, even paranoids have enemies.
#4555022 - 02/05/21 08:44 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Where do i tell the players how to play?? As i wrote, we made it possible to do what ever the Player wanted already 15 yaers ago. We was able to produce single planes to be placed in any Phantasy-plane-setup, long before we splitted the Planes- and Weapons.dat, after we got used to the code and coding.

You dont seems to have much knowledge about the EAW gameplay and the AI related problems. If you add 40mm Gunpods to the default Tempest, you will damage the gameplay with that plane, cause in most cases, the Tempest will get the gunpods, if the order is Intercept, but a Tempest with an additional load of 500kg is a sitting duck and that gun, with the few rounds is worthless in an Air to Air combat anyway. Thats why its better to add another Tankhunter Tempest, instead of selectable 47mm gunpods for the normal Tempest. Of course the player then still can choose that Tankhunter Tempest for an Intercept, but then he not always get it.

All over it looks to me you project your habbit to do do what you want, no matter how much you restrict others, onto me. I can safly say that iam always looking for the widest spectrum of possibilitys. Thats why we made OAW and thats why we splitted the Planesets into single planes and thats why we made all Planeslots equal (and it was very much work to find all Ai related routines that was linked to a planeslot and to program it to a plane or weapontype).

While you still was looking just for your own theatre, we already splitted them and made all parts available for all planes and possibilitys, to make the player able to do all he want. For now i dont saw anything new, appart from some good things Tony added to the Exe.

When i left we already had the Planes splitted and we could play every available plane in any theatre we wanted.

Is there anything else new, that iam not aware of??


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555093 - 02/06/21 10:35 AM Re: New reduced multiplayer installation [Re: MrJelly]  
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"You dont seems to have much "knowledge about the EAW gameplay and the AI related problems. If you add 40mm Gunpods to the default Tempest..........................."

You are stuck with your usual ideological purity. The reality is it doesn't affect you in any way when we add various things to the mix, it merely affronts your feelings.

Look, you can choose to be purely historical if that is what you desire while other players decide how they want to play the game. If an individual wants to add inappropriate guns.....YOU....don't....get.....a.....say.

You've done this your entire time in EAW and it caused a lot of hard feelings back in the day. It's only taken a week for you to start doing it again.

Stop it.

As I said, you get one opinion. Learn to live with other opinions.

Now let's put this argument to rest, and move forward with a new attitude OK?
========================================================================================

I have a question for you.

Jack is back in the mix and he's going to work on cockpit upgrades. I seem to recall you worked on adding some action codes so we could add graphics to the cockpits for oil spray and bullet holes.

Is that something you recall doing or was it merely in the discussion mode?


Heck, even paranoids have enemies.
#4555096 - 02/06/21 11:30 AM Re: New reduced multiplayer installation [Re: Rotton50]  
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It's a fact that we have more or less always had speculative setups in EAW for those that want them, from Jan Tuma's Czech Cold War up to and including Von Beerhoven's Mars Air War.

And we have had strict historical and technical accuracy (well, as close as we can get) for those who want that.

Let a thousand flowers bloom, as the Chinese despot said.

But let's seize the current opportunity to get the old gang going again on stuff we all want, for all our projects and scenarios. Be a shame to waste this moment.

#4555098 - 02/06/21 12:23 PM Re: New reduced multiplayer installation [Re: MrJelly]  
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Joined: Aug 2001
Posts: 8,610
Hi,

for now i even dont have access to the code, cause my old WinXP HD long time ago went into the lala land. As such i cant work on code things. Afaik it was Sydbod or Tony who was working in adding graphics, my part was the Ai´s, Weapons and Flight/Damagemodel related coding.

Right now iam still trying to find back the complete Planesfolder, including the Pacific planes, Spanish and the lot of ETO planes that are missing in the current setup iam using.

And i still need the tools to be able to edit the related files.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555099 - 02/06/21 12:26 PM Re: New reduced multiplayer installation [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Here is a new exe installation. In yet another branch I had created an exe which could use an external file to set bullet and tracer colours and effects.
I have found the routine, and added it to what was the very latest exe, and complied a new one smile

The link is here: Tracer effect installation

Run the downloaded "TracerSet.exe" in your 160 folder. It will add the new exe to the "EAW Versions" folder, and put the external file "TracerSet.mpf" in the root folder.

[Linked Image]

wink Jel



Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4556055 - 02/14/21 12:30 PM Re: New reduced multiplayer installation [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Because of changes to the eaw.exe, and experiments with files in the V2 version I have made V3
Here is the link:

Downloadthe "Reduced UAW160V3" installation


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
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