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#4549449 - 12/22/20 07:48 PM Re: Blackhawk project - revival [Re: messyhead]  

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#4550432 - 01/02/21 02:33 AM Re: Blackhawk project - revival [Re: messyhead]  
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Reticuli Offline
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May the force be with you, but I don't understand why all the flyable side-by-side-seating helos in EECH that don't have authentic pits of their own right now in the meantime just don't use either the Kiowa or Hokum cockpits, with like the HUDs disabled or something if they don't have that. Why do they use the original Apache cockpit by default?

Last edited by Reticuli; 01/02/21 08:44 AM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

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X52 + Silicone Grease = JOY stick
#4550447 - 01/02/21 11:04 AM Re: Blackhawk project - revival [Re: Reticuli]  
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Originally Posted by Reticuli
May the force be with you, but I don't understand why all the flyable side-by-side-seating helos in EECH that don't have authentic pits of their own right now in the meantime just don't use either the Kiowa or Hokum cockpits, with like the HUDs disabled or something if they don't have that. Why do they use the original Apache cockpit by default?


The original Apache cockpit is the default cockpit. So when fly any helo was added, they made it use that cockpit. It's not meant to be realistic, and I don't think making a 2 seat cockpit the default for those types would be any better.

#4550477 - 01/02/21 06:40 PM Re: Blackhawk project - revival [Re: messyhead]  
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Reticuli Offline
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Originally Posted by messyhead
Originally Posted by Reticuli
May the force be with you, but I don't understand why all the flyable side-by-side-seating helos in EECH that don't have authentic pits of their own right now in the meantime just don't use either the Kiowa or Hokum cockpits, with like the HUDs disabled or something if they don't have that. Why do they use the original Apache cockpit by default?


The original Apache cockpit is the default cockpit. So when fly any helo was added, they made it use that cockpit. It's not meant to be realistic, and I don't think making a 2 seat cockpit the default for those types would be any better.


Well, there's only one aircraft that should have the Apache A pit: the Apache A, obviously. Why couldn't all the side-by-side flyable helos get one of the already-finished cockpits of that type prior to them getting their own unique, authentic cockpits? Are there any other helos besides the Apache A that's using the Apache A cockpit currently that's a tandem helo? Maybe put the Kiowa pit on the US side-by-sides that are still needing unique pits like the Blackhawk & Osprey and the Hokum pit on the Russian ones like the Helix?

Edit: I guess the Super Cobra is the only tandem helo that has the old Apache pit. I can imagine the Zulu pit working fine with that, and maybe with the side stick removed.

The one advantage I can think of off the top of my head to NOT do any of this would be that some people might want half the helos to have a simple, low-framerate pit like the Apache A if they have too much of a framerate drop on the more advanced cockpits.

Last edited by Reticuli; 01/02/21 06:50 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4550533 - 01/03/21 05:47 AM Re: Blackhawk project - revival [Re: Reticuli]  
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messyhead Offline
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Originally Posted by Reticuli
Originally Posted by messyhead
Originally Posted by Reticuli
May the force be with you, but I don't understand why all the flyable side-by-side-seating helos in EECH that don't have authentic pits of their own right now in the meantime just don't use either the Kiowa or Hokum cockpits, with like the HUDs disabled or something if they don't have that. Why do they use the original Apache cockpit by default?


The original Apache cockpit is the default cockpit. So when fly any helo was added, they made it use that cockpit. It's not meant to be realistic, and I don't think making a 2 seat cockpit the default for those types would be any better.


Well, there's only one aircraft that should have the Apache A pit: the Apache A, obviously. Why couldn't all the side-by-side flyable helos get one of the already-finished cockpits of that type prior to them getting their own unique, authentic cockpits? Are there any other helos besides the Apache A that's using the Apache A cockpit currently that's a tandem helo? Maybe put the Kiowa pit on the US side-by-sides that are still needing unique pits like the Blackhawk & Osprey and the Hokum pit on the Russian ones like the Helix?

Edit: I guess the Super Cobra is the only tandem helo that has the old Apache pit. I can imagine the Zulu pit working fine with that, and maybe with the side stick removed.

The one advantage I can think of off the top of my head to NOT do any of this would be that some people might want half the helos to have a simple, low-framerate pit like the Apache A if they have too much of a framerate drop on the more advanced cockpits.


I suppose the real reason it's not been done, is because no-one's bothered to do it yet. Changing the cockpit isn't a trivial task, even just replacing the default with another one takes changing in lots of code, and also renaming the 3D model. The default cockpit draw methods are all different from the 3D cockpit methods as well.

#4562912 - 04/07/21 02:16 PM Re: Blackhawk project - revival [Re: messyhead]  
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messyhead Offline
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Making a bit more progress with this today. I had to redo the engine display, and get the FLIR/DTV screen working, which it now is. I also added the flight display, and I'm working on the compass. I took the compass from Arneh's apache avionics code, so now trying to get it to show the waypoint info instead of radio navigation that he had added. (side note - it would be great if all of Arneh's code made it into the sim one day. Every time I look back at what he had done, it would such a great update to the Apache -> https://SimHQ.com/forum/ubbthreads....s-modernization-program-work-in-progress)


I think in a few more days, I'll have something flyable that people could test.

Last edited by messyhead; 04/07/21 02:16 PM.
#4562918 - 04/07/21 02:43 PM Re: Blackhawk project - revival [Re: messyhead]  
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messyhead Offline
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Flight display and Compass showing navigation info now working. There's space on the compass for more info, so I might add some later. I'm sure this should now be flyable as is, although I need to add the co-pilot and fix a couple of known issues.


Attached Files BAE Systems SOCET SET Screenshot 2021.04.07 - 16.55.28.80.png
Last edited by messyhead; 04/07/21 03:57 PM.
#4563031 - 04/07/21 08:55 PM Re: Blackhawk project - revival [Re: messyhead]  
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Messy is there anyway i can help you?? i'm somewhat good with 3d modeling and photoshop

#4563062 - 04/08/21 12:37 AM Re: Blackhawk project - revival [Re: FouCha]  
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Originally Posted by FouCha
Messy is there anyway i can help you?? i'm somewhat good with 3d modeling and photoshop


Thanks. I'm good at the modelling, but not so good with textures. A lot of the textures need resized, and possibly combined to less uv files. I also need to fix the shimmering issue, which I think is down to mip mapping. Using DDS might help.

#4563068 - 04/08/21 01:15 AM Re: Blackhawk project - revival [Re: messyhead]  
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Please do not hesitate to call for help with textures, uv, dds, etc. Yes, shimmering is a mipmap issue.

#4563096 - 04/08/21 07:07 AM Re: Blackhawk project - revival [Re: Polak]  
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Originally Posted by Polak
Please do not hesitate to call for help with textures, uv, dds, etc. Yes, shimmering is a mipmap issue.


I've been leaving the texturing till the end, and trying to get all the model and coding done. But If I could sort out the shimmering on the main cockpit panel and instruments, it would make it a lot more flyable just now.

#4563109 - 04/08/21 09:15 AM Re: Blackhawk project - revival [Re: messyhead]  
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Take your time please but call me if you need anything for textures.

#4563124 - 04/08/21 10:54 AM Re: Blackhawk project - revival [Re: Polak]  
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Originally Posted by Polak
Take your time please...


I started this mod 10 years ago. Taking my time is the one consistent thing about it biggrin

Last edited by messyhead; 04/08/21 10:54 AM.
#4563162 - 04/08/21 02:20 PM Re: Blackhawk project - revival [Re: messyhead]  
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FouCha Offline
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i'm actually thinking of enrolling into some online classes to learn how to code in C just so i can help mod this game because i freaking love it

#4563164 - 04/08/21 02:30 PM Re: Blackhawk project - revival [Re: messyhead]  

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For the same reason I started to learn 3d modeling, programming too difficult for me. If you know other languages, switching to C won't be a problem.

#4563334 - 04/09/21 07:48 AM Re: Blackhawk project - revival [Re: FouCha]  
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Originally Posted by FouCha
i'm actually thinking of enrolling into some online classes to learn how to code in C just so i can help mod this game because i freaking love it


No need to enroll in a course, YouTube is your friend

https://www.youtube.com/watch?v=Bz4MxDeEM6k

https://www.youtube.com/watch?v=KJgsSFOSQv0

#4564531 - 04/16/21 04:44 AM Re: Blackhawk project - revival [Re: messyhead]  
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Knocked a few more items of the to-do list.

Almost ready to fly...

Attached Files BAE Systems SOCET SET Screenshot 2021.04.16 - 05.31.00.58.jpg
#4564547 - 04/16/21 07:53 AM Re: Blackhawk project - revival [Re: messyhead]  
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The cockpit looks GREAT!
Awesome work.
Time permitting give us some pointers or tutorials on how to program the avionics and instruments.
It would be double awesome.

#4564558 - 04/16/21 09:34 AM Re: Blackhawk project - revival [Re: Polak]  
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Originally Posted by Polak
The cockpit looks GREAT!
Awesome work.
Time permitting give us some pointers or tutorials on how to program the avionics and instruments.
It would be double awesome.



I'll try and put some pages on the wiki later.

#4564586 - 04/16/21 02:43 PM Re: Blackhawk project - revival [Re: messyhead]  
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