#4549604 - 12/24/20 11:40 AM
Re: Gunship! on modern computers
[Re: Flyboy]
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Joined: Feb 2007
Posts: 319
HawkI
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Just a gentle reminder that my Gunship! website is online, where you can find most user-created mods including those from previous SimHQ Forum member samovar6 ( who I can only assume has passed away as he was last active on here over 3 years ago and all personal communication between us ceased some time ago). Flyboy's Gunship Site It seems your assumption is likely correct, sadly. Thanks for the site reminder, almost forgot it existed.
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#4549705 - 12/25/20 03:59 AM
Re: Gunship! on modern computers
[Re: HawkI]
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Joined: May 2001
Posts: 5,462
Polak
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Hi, Polak is reporting here. Greetings!
Indeed it is very sad to hear that some of the members of Gunship! flight community is no longer with us. Time waits for no man as the saying goes. RIP.
Recently, I have reinstalled M1TP1 and Gunship! and had some flying and tanking done on those two MPS famous combat simulators. I must say that I was pleasantly surprised by how well they were holding despite a significant stamp of time. On modern machines and with large monitors they still look very decent and play pretty smooth. By looking simultaneously into both MPS simulations I have to admit that M1TP1 seems that it was a very ambitious project and its gameplay, manual, and suggestions of various battlefield tactics are really top-notch stuff and were interesting even by today's standards. On the other hand, it is rather noticeable that Gunship!, despite the fact, it was made a year or two later has been IMHO a tad dumbed down as a simulator and the true feeling of combat authenticity is not quite there. Despite better graphics, better terrain, and as a more modern title it falls a little short in comparison with M1TP2. However, this is not what I really wanted to talk about.
What I am really after is to ask if anyone has any remembrance (or better yet a copy of I believe Mr. Psyklick's) short article/paper about his considerably deep research and discovery of pretty amazing mechanics and smart AI behavior of various Ground Units found in Gunship!. This was something, as I remember (from this forum), rather surprising and amazing, especially considering the age and state of game development in general. Please give me a shout here if this rings the bell.
Thank you and out!
Last edited by Polak; 12/25/20 04:02 AM.
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#4549748 - 12/25/20 06:26 PM
Re: Gunship! on modern computers
[Re: Polak]
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Joined: Feb 2007
Posts: 319
HawkI
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Member
Joined: Feb 2007
Posts: 319
England
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Hi, Polak is reporting here. Greetings!
Indeed it is very sad to hear that some of the members of Gunship! flight community is no longer with us. Time waits for no man as the saying goes. RIP.
Recently, I have reinstalled M1TP1 and Gunship! and had some flying and tanking done on those two MPS famous combat simulators. I must say that I was pleasantly surprised by how well they were holding despite a significant stamp of time. On modern machines and with large monitors they still look very decent and play pretty smooth. By looking simultaneously into both MPS simulations I have to admit that M1TP1 seems that it was a very ambitious project and its gameplay, manual, and suggestions of various battlefield tactics are really top-notch stuff and were interesting even by today's standards. On the other hand, it is rather noticeable that Gunship!, despite the fact, it was made a year or two later has been IMHO a tad dumbed down as a simulator and the true feeling of combat authenticity is not quite there. Despite better graphics, better terrain, and as a more modern title it falls a little short in comparison with M1TP2. However, this is not what I really wanted to talk about.
What I am really after is to ask if anyone has any remembrance (or better yet a copy of I believe Mr. Psyklick's) short article/paper about his considerably deep research and discovery of pretty amazing mechanics and smart AI behavior of various Ground Units found in Gunship!. This was something, as I remember (from this forum), rather surprising and amazing, especially considering the age and state of game development in general. Please give me a shout here if this rings the bell.
Thank you and out!
Hello Polak, I seem to recall you were part of a group of active modders collaborating on an ambitious expansion pack project for Gunship! But it all seemed to fizzle out when the leader lost interest, and any further development was halted as people gradually moved on. Psyklik took over the project and invited me to join him as a ‘guinea pig’, for want of a better word! To cut a fairly long story short, I have all of his work archived. I approached Flyboy, who very generously agreed to host it. There is a good chance that what you’re looking for is on Flyboy’s site. Out of interest, what is your opinion on the possibility of porting Gunship! over to the M1TP engine?
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#4549765 - 12/25/20 08:41 PM
Re: Gunship! on modern computers
[Re: HawkI]
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Joined: May 2001
Posts: 5,462
Polak
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There is a good chance that what you’re looking for is on Flyboy’s site.
I have checked most of the Gunship! related materials on Flyboy's site but I did not come across that document. Out of interest, what is your opinion on the possibility of porting Gunship! over to the M1TP engine?
Interesting, it would be really some fun combat simulator. I always thought that a greater chance of success would be to try port M1TP2to Gunship and this perhaps explains my interest in that article about AI of Ground units in Gunship!. But come to think maybe the other way round would be more feasible. Though sadly... if at all. It is my strong opinion that all extraordinary and advanced implementations of gameplay and tactics in computer simulations should be ported to perhaps that sim where the modders have the utmost control of bringing them back to life. That includes SC, which makes in this case a Falcon4 the best and most promising candidate. And so it happens Falcon 4 is IMHO also the most stellar accomplishment of this famous developer and truly deserves to be someday becoming that "universal battlefield" which ingenious creator Gilman Louie had originally envisioned.
Last edited by Polak; 12/25/20 08:48 PM.
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#4549828 - 12/26/20 07:28 PM
Re: Gunship! on modern computers
[Re: Chuckles]
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Joined: Feb 2002
Posts: 401
Blind Faith
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Member
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Polak if you are on Windows 10 you need the GOG DXWrapper.. It is not legally downloadable. IT solves the major slowdown caused by the poor implementation of Directdraw for DX below 10.0. https://www.gog.com/game/gunshipThe wrapper is all that I kept from the 3$ purchase. I may look to see if there are some other fixes worth while later.
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#4549829 - 12/26/20 07:28 PM
Re: Gunship! on modern computers
[Re: Chuckles]
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Joined: May 2001
Posts: 5,462
Polak
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@ Hawkl - PM sent . @ Blind Find I try GOG but in my case because of being involved with some moding for Falcon BMS I have DX12 and must keep it. So I will try some other ways. Let you know. But my question then is notwithstanding the performance which patch of Gunship! is the top as far as gameplay improvements?
Last edited by Polak; 12/26/20 07:34 PM.
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#4549830 - 12/26/20 07:37 PM
Re: Gunship! on modern computers
[Re: Chuckles]
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Joined: Feb 2002
Posts: 401
Blind Faith
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The GOG solution makes your Gunship self contained. Once it is all setup and running you can keep a copy on any media of your choice to restore the desired state I have the last official patch and a lot of tweaks and fixes you can find on Flyboy's site
Last edited by Blind Faith; 12/26/20 07:40 PM.
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#4549863 - 12/27/20 09:46 AM
Re: Gunship! on modern computers
[Re: Chuckles]
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Joined: May 2001
Posts: 5,462
Polak
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I created a very simple mission of 1v1 tank platoon with me and my wingman babysitting them from above. Unfortunately, it appears that tanks do not engage with each other. They follow orders and formations but that is about it. I will try another different set of orders.
Still, the simulation runs like a charm on dgVoodoo2 and I have noticed some buggy platoon callsigns and messy in-game map "N". Need to refresh my skills in this game so RTFM for me. My 1st impression is that indeed It is quite an impressive piece of combat simulation and possibly way ahead of time especially in terms of hardware required vs. one available then.
Since nowadays we have a really good and powerful HW and so perhaps only now is the time to fully enjoy and explore those wonderful MPS games, this one in particular.
Last edited by Polak; 12/27/20 09:48 AM.
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#4549883 - 12/27/20 04:15 PM
Re: Gunship! on modern computers
[Re: Flyboy]
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Joined: Feb 2007
Posts: 319
HawkI
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HawkI - I haven't checked to see if I've got that stuff yet but if you still want me to host it then send it again and I'll add it to my site. Flyboy, I checked earlier and, Interestingly, everything is there except the content from Psyklik's website, which I believe is all that Polak is looking for. Polak, check your messages Sorry, Flyboy, I just seen the post you made prior to me posting this one!
Last edited by HawkI; 12/28/20 01:29 AM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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