#4548039 - 12/11/20 01:06 AM
Re: Star Wars Squadrons
[Re: wormfood]
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Nimits
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That's the problem with these multiplayer only games, as soon as the fickle mob has decreed it's done with it, then you are too whether you want to be or not. Which is a big reason generally dislike multiplayer games, along with streaming services, etc. I do not care for anyone else deciding what I should do for entertainment. Overall, why the modern video game industry is not spitting out Star Wars games left and right (or I suppose more correctly why Disney is not letting them do so) is one of the great mysteries of the universe. OT and even CW material sells lick bottled water at a salt eating convention.
Last edited by Nimits; 12/11/20 01:08 AM.
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#4548061 - 12/11/20 08:57 AM
Re: Star Wars Squadrons
[Re: PanzerMeyer]
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Mr_Blastman
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Well it seems this game came and went quickly and most players have moved on to something else. I hardly see anyone from my friends list playing this anymore and the online community seems to have dwindled based on how long it takes for me to find other players for fleet battles. This was a reason, more than the lack of Track IR support, that I did not buy the game. I've seen over the years far too many niche multiplayer only games die out in a month after release. The lack of developer support here was a big turnoff.
Last edited by Mr_Blastman; 12/11/20 08:57 AM.
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#4548079 - 12/11/20 01:07 PM
Re: Star Wars Squadrons
[Re: Mr_Blastman]
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Joined: Apr 2001
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PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
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Miami, FL USA
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Well it seems this game came and went quickly and most players have moved on to something else. I hardly see anyone from my friends list playing this anymore and the online community seems to have dwindled based on how long it takes for me to find other players for fleet battles. This was a reason, more than the lack of Track IR support, that I did not buy the game. I've seen over the years far too many niche multiplayer only games die out in a month after release. The lack of developer support here was a big turnoff. The single player campaign is well made but its major drawback is that it is so short. It took me about 12 hours to finish it. The game undoubtedly was made with a focus on MP so it will live or die based on the online community.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4548081 - 12/11/20 01:10 PM
Re: Star Wars Squadrons
[Re: Nimits]
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Joined: Apr 2001
Posts: 121,483
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
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Miami, FL USA
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Overall, why the modern video game industry is not spitting out Star Wars games left and right (or I suppose more correctly why Disney is not letting them do so) is one of the great mysteries of the universe. OT and even CW material sells lick bottled water at a salt eating convention. Disney/EA have made several SW games over the past few years but most of them have fallen short of sales expectations. Is that because the expectations were too high or because the games just weren't very good? I've played the two SW Battlefield games and while they are enjoyable the novelty wears off after a few hours of game play. However, Jedi Knight: Fallen Order got rave reviews and I really enjoyed that game. It was both a commercial and critical hit.
Last edited by PanzerMeyer; 12/11/20 01:12 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4548879 - 12/17/20 09:05 PM
Re: Star Wars Squadrons
[Re: PanzerMeyer]
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Joined: Jan 2006
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Mr_Blastman
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However, Jedi Knight: Fallen Order got rave reviews and I really enjoyed that game. It was both a commercial and critical hit. Fallen Order is really good. I started playing a few days ago, and the game reminds me of Dark Souls meets Tomb Raider.
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#4548925 - 12/18/20 08:13 AM
Re: Star Wars Squadrons
[Re: Arthonon]
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Joined: Sep 2006
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HitchHikingFlatlander
Senior Member
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California
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I haven't had much time to play this yet but I've enjoyed the little bit I have. Its not the old xwing vs tie games but its more in depth than battlefront. I also just read the latest patch includes track ir support along with the B-wing and Tie defender. Not interested so much in online other than coop against the PC.
I've got a bad feeling about this.....
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#4548928 - 12/18/20 11:36 AM
Re: Star Wars Squadrons
[Re: HitchHikingFlatlander]
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Joined: Apr 2001
Posts: 121,483
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
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I haven't had much time to play this yet but I've enjoyed the little bit I have. Its not the old xwing vs tie games but its more in depth than battlefront. I also just read the latest patch includes track ir support along with the B-wing and Tie defender. Not interested so much in online other than coop against the PC. I've played both the Fleet battles vs. AI and the Ranked match Fleet battles and both are a lot of fun. The irony is that I've found the enemy AI on "normal" difficulty to be just as much of a challenge as the human opponents I've fought against. The key here is that you can't let yourself get upset over getting killed often because everyone gets killed often in the Fleet battles. The important thing is winning the match by destroying the enemy capital ship.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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