#4546273 - 11/27/20 02:23 PM
Re: New pilot reporting
[Re: Zero Niner]
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Joined: Jul 2002
Posts: 2,521
DM
Senior Member
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Senior Member
Joined: Jul 2002
Posts: 2,521
Prague
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Welcome, I hope you enjoy it  There's plenty of Youtube vids on how to get started, but I guess you ask here to get some individual perspectives  For me, I haven't made a single credit from trade. Never once. I made a little for picking off pirates, some more from mining, but by far the bulk of my income I get from exploring. Strike out in a direction, scan every system and planet you can, return & get a return from the data. The further out you go, the more unique the data (i.e. you were the first there) and the higher quality the planets you discover & scan, the more you make.
"They might look the same, but they don't taste the same."
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#4546275 - 11/27/20 02:34 PM
Re: New pilot reporting
[Re: Zero Niner]
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Joined: Apr 2008
Posts: 11,202
Chucky
Veteran
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Veteran

Joined: Apr 2008
Posts: 11,202
UK
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Don't give up! I nearly did when I first started but then I ignored all the tutorials  I notice now that the game takes you through a basic tutorial at start-up. We never had that back in 2015. If I had to give one piece of advice it's allocate a key/button to 75% power. When you are in super cruise and the time to go to target shows around 8 seconds hit 75% power and you'll arrive in a professional manner rather than shoot past in the 'loop of shame'.
Q: What did socialist countries use before candles? A: Electricity
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#4546282 - 11/27/20 03:08 PM
Re: New pilot reporting
[Re: Zero Niner]
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Joined: Oct 2000
Posts: 8,766
DBond
Strategerizer
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Strategerizer
Hotshot
Joined: Oct 2000
Posts: 8,766
NooJoyzee
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Hey Zero, welcome back.
The starter zone wasn't around when I started. But I think you should just take it slow, and hang around there for a while. Learn the various bits and bobs with the added security of the noob zone. You want to work out portside operations, that is requesting docking clearance, docking, take offs, and exits. Make this routine. Also work out supercruise and high and low waking (jumping). If you have any questions just ask. Learn the various cockpit panels and functions. Try out the SRV. I'd stick to Solo until you get the hang of things.
I'd also advise doing a number of easy mission profiles. Trade runs, courier missions. Build some bank, and work out how you go about taking and conducting missions and collecting the rewards. Modules are limited in the starter zone, so you can't go crazy with outfitting just yet, but have a look at the various stations to see what is available in outfitting. You will need to wait until you exit the starter zone for the good stuff. The starter zone was not around when I started, but from what I have read, there are some combat missions on offer in the noob zone that you can't be prepared for, and specifically these are missions for Combat Zones, or CZs. CZs are not suited for unengineered ships with D-rated modules. I'd advise skipping these until later.
Pick a ship as a target to purchase, something like an Adder, Hauler, Cobra or something in that sort of price range. Cobra was my first ship upgrade and I think makes a fine choice. Run missions like courier and trade missions to acquire the funds to add a second ship to the starting Sidewinder. Exploration is a good activity to do as well, but I think there are only 11 systems in the starter zone. You can leave the starter zone and return as long as you don't rank up. As soon as you rank up you won't be able to get back in as I understand. I think after a week or so you'll be ready to spread your wings and leave for good with the fundamentals.
Consider using third-party sites like EDDB and Inara, which I find invaluable to locate items and modules, track mats and generally provide the sort of real-time info that the game should have in the first place. Always have cash on hand to cover your re-buy should your ship be destroyed. Feel free to ask anything.
Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
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#4546350 - 11/28/20 06:01 AM
Re: New pilot reporting
[Re: Zero Niner]
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Joined: Nov 1999
Posts: 1,472
Zero Niner
Member
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Member
Joined: Nov 1999
Posts: 1,472
Singapore
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OK, I have a question - some guides I've read on the internet recommend a HOTAS. That's not possible for me at the moment, so I'd like to know if a keyboard and mouse setup is practical?
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#4546363 - 11/28/20 01:05 PM
Re: New pilot reporting
[Re: Zero Niner]
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Joined: Apr 2006
Posts: 1,340
JohnnyChemo
Member
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Member
Joined: Apr 2006
Posts: 1,340
Buffalo, NY
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I've used the keyboard/mouse too. HOTAS is much better, but keyboard/mouse is do-able. I believe it supports gamepad too, so if you have one of those laying around you can give it a try.
Steam Username: Capt.Midnight Elite Dangerous: CMDR JohnnyChemo
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#4546366 - 11/28/20 01:20 PM
Re: New pilot reporting
[Re: Zero Niner]
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Joined: Oct 2000
Posts: 8,766
DBond
Strategerizer
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Strategerizer
Hotshot
Joined: Oct 2000
Posts: 8,766
NooJoyzee
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A number of players use KB & M and it seems to work fine, some even prefer it for combat, especially I think with flight assist off. But yeah, I agree with JC. A HOTAS is the way to go, and failing that, a controller. A USB XBox controller is like fifteen dollars. But KB & M should work fine, and once you get used to it I'm sure it does the business.
Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
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