...when HQ moved my DID squadron - hadn't even been there a week! The ways of the Brass Hats are inscrutable and enigmatic. Anyway, started a quick slapdash of the new digs as this place has never been even close to properly represented in either OFF or WOFF, despite it being a famous location for a lot of outfits. I am having to use stand-in buildings for the main facility, (which was much more expansive in RL than what I have showing), but it still manages to give some semblance of the locale. I had to move the aerodrome(s) to the proper location as well, which also helps to give the place a more historically correct feel.
And so, which one of our numerous WWI scholars knows where we are now? (Shredward, I know you know so lets give someone else a chance, eh)
Also, if one of our resident 3D artisans - cough cough - Maeran - cough - Fullofit - cough cough - would like to take on the challenge of creating the actual, massive model for this one, we would all be forever in your debt.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
DING DING DING! You are correct AM, give that man a cigar, and one to Shredward too on general principle, (the General will never miss them, he has enough to last him two wars AND a police action).
From an initial sizing up of this one it looks like it may take three facilities to get all the fields in where they should be, and likely a fourth one for the Asylum and grounds, should we be fortunate enough to have one built for us. (wink wink, nudge nudge, know-what-I-mean know-what-I-mean, say-no-more say-no-more)
Maeran, that would be the place, and if you, or Fullofit, can give us this one in the sim that would be stellar! As to why the birdmen are always near a madhouse, "Per Dementia Ad Astra".
AM, what I can do for those interested is I can put together a WIP mod of the assortment. It would not have final textures for all seasons, but it could likely suffice until the final product is completed for WOFF 2020. Two weeks tops.
this is incredible – now we get both La Lovie AND the Bailleul fields! You have given me a wonderful idea. I making a list of all the aerodromes I would love to see beautifully modelled and will then put on my Dungeon Master robes to transfer Freddie about accordingly. As Olham would say, MWAA-HA-HA!
AM, yes, I will have the covered pond showing in the final offering.
Raine, you're evil.
Fullofit, no worries, we'll catch you on the next one.
I've just finished placing and arranging the three needed facilities into the landscape ENE of Bailleul and did a rudimentary placement of the hangars to see how everything is going to scale out. The dotted rectangle shows the location and approximate overall size of the Asylum and grounds.
The assylum complex is huge. 417m by 294m. I think that the two wings should be a building each, and the central buildings and Chapel should be separate buildings. Otherwise the collision boxes would hang over a lot of air. That'd upset anyone wanting to barnstorm the hospital (you know you want to do that)
Just reading the crazy banter on this thread is quite enough to understand why the asylum is near to the airmen!
Now what sort of rig am I going to need to run these marvelous simulations? I'm about due for an update (build was in Nov. 2011), and kksnowbears, 1080Ti SLI configuration has me looking at some penny-pinching antics! I'll head over to that corner of the mess to see how that's going.
Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX1080Ti/ 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor / 1050W Power FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5 Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/Wings Over Flanders Fields Ultimate Edition (more gorgeous than ever!) Proud BOC inductee 4/30/12!
HD, as with most of the landscape and aerodrome mods created here, we will strive to keep the FPS hit as low as possible, so that dual 1080Ti rig you're contemplating should likely be able to handle things.
Here is an update on this one. I've completed the fine tuning and adjustment of the four needed facilities in the sim, (yup, had to add a fourth one); two fields and two field extensions. I've also painted in the roads that surround the bulk of this complex and tied them into existing roads in the adjacent landscape, and I've further painted in the Asylum ground paths, (in anticipation of Maeran's 3D models). With this basic footprint completed I can now switch to Slartibartfast mode and move on to having "endless fun doing all the fiddly bits". Here is a screenshot from 8,500' above the place, along with the corresponding layout map I've been using as one of my primary sources to get this one sorted out. You can see where I've had to make the necessary adjustments in order to fit this complex into the WOFF world, but all-in-all it has stayed fairly true to its RL counterpart.