#4542834 - 10/31/20 11:53 AM
New package is complete
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Took longer than I thought because I had to make completely new plane sets since I rearranged a number of planes into different folders, plus I added quite a few more. There are now 53 different sets that cover the European, Mediterranean and South Pacific theaters, from 1938 to 1946 in 6 month increments, plus a few novelty sets of night fighters and float planes. I also managed to get every plane in my inventory into at least one of the sets. They are now set up in strict accordance with the default plane types. Meaning, single engine fighters are in single engine slots, twins in twin slots, level bombers in level bomber slots and so on. What this means is if you choose to play a campaign, the aircraft assignments and enemy aircraft you meet will make sense. No more dive bombing He111's and such. ( Some early campaigns aren't quite as strict mainly because there weren't too many twin engine fighters but they're still pretty close to the aircraft assignment list). I made sure that the sets stuck to the time sequence inherent in EAW. For instance, in a default EAW campaign you would start in a BF-109G and you may upgrade to a BF-109K. I've done the same thing, so for example, you might start in a BF-109B and get upgraded to a BF-109D. In addition, I put the highest performing Axis plane in each set into the Me262 slot. As you can imagine, this took a lot of thought and planning and, of course, I salted in a few "what if" aircraft. However, they are chronologically correct. In other words you won't find an FW183 flying against a Hurricane. In addition to the plane sets, I finished up some late war Japanese aircraft that have been sitting around the hard drive for a while. I did this because some of the SPAW plane sets were getting repetitious on the Japanese side. J5N - G5N - J6K - Ki-108 - Ki-102 - Ki-83 - I added another crossover plane, the FW190 A5 since one was sent to Japan for evaluation. For fun, you could make a plane set with Japanese FW190's and Hurricanes escorting A-20's. (Little known fact. The Japanese used a dozen captured P-40b's to defend Rangoon.) The the files have now been uploaded to our server. I'm sure when Tony gets around to it he will make a new 1.6 download available. PS - In the FM folders I've included the various flight editors if you'd like to dabble in adjusting the flight models or loadouts. I'll be around to answer any questions in that regard.
Heck, even paranoids have enemies.
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#4542932 - 11/01/20 07:19 AM
Re: New package is complete
[Re: Rotton50]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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You are welcome, Mick.
I thought this might be a good place to post the instructions for using the PSM( Plane Set Maker) program.
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Instructions for editing an EAW 1.6 plane set.using the Plane Set Maker program.
- Obtain PlanesetMaker.exe from Mr. Jelly's download page - Place the program in the root folder of your EAW 1.6 installation, making sure that there is a sub folder named "Aircraft_Inventory" in there. - Open the PSM (PlaneSetMaker) program. - On the left side of the Level 1 screen you will see two panes. The top pane allows you to select which EAW exec you wish to use and the bottom pane allows you to select which scenario you wish to use. Both of these options are outside the scope of this document. - In the right hand pane you will see all of the plane sets that are available in your 1.6 installation. - Single click on any one of them and that plane set will load. A new pane will open on the left side of the screen that lists those planes. - Click on the radio button for Level 2. - The program will now display two panes on the right with the folder structure for the EAW 1.6 installation. - The far left pane is for selecting which skin and aircraft model you wish to use and the near left pane is for selecting the matching flight model. - The right hand screen is where the selection process takes place. - For example, select plane set SPAW1940Late on the level 1 page. - Switch to Level 2 and highlight the aircraft in Slot 00 (Bulldog) - In the left hand panes navigate to the SPAW Planes folders, one for skins and the other for flight models(FM's) - You will see two subfolders, Allied and Axis. You will also see that the right hand pane is broken into two sections. The top 16 blue slots (Slot00 to Slot15) are generally reserved for Allied aircraft while the bottom red 14 slots ( Slot16 to Slot29) are reserved for Axis aircraft. While you can add aircraft outside this division you will get odd results in the game, especially in campaign mode. - In this case you will be changing the Bulldog to the F4F-3 so in the left hand pane you would navigate to the Allied folder. - Scroll down the list of aircraft until you find the F4F-3 in both the skin and FM's folders. Double click on both subfolders. - In the right hand pane highlight the skin folder for Slot00 (Bulldog) and double click on the name. The text will change from SPAW Bulldog to SPAW F4F-3. - Next highlight the FM's folder and do the same thing. - The F4F-3 has now been substituted for the Bulldog. If you wish to see that the game recognizes this change clink once on the dark green rectangular box at the bottom on the Level 2 page with the text "Save to GameData(default)" - Enter the game and verify that your change took place. - Repeat this step as many times as you like to produce your own plane set. When completed once again click of the "Save to GameData (default) box and enter the game to verify your changes. - If satisfied, you will want to save your new plane set. Add a new folder name in the yellow rectangle at the bottom of the Level 2 page. ( If you have the "Save to LastSavedPS" checked it will be saved there too.). Click once in the yellow box to save the new plane set. - Switch to the Level 1 page and you will see your new plane set has been added to the available list.
Notes:
- You can make mix and match your plane sets from any of the available aircraft in the inventory. So, you could set up a Pacific Allied set of planes vs an Italian set and so forth.
- There is only one flight model per aircraft so if you want to add a new plane but you can't find the FM in a particular subfolder, you will need to navigate to different subfolders until you find the correct one.
- The FM's and skins are not connected in any way. You can mix and match flight models with skins. Meaning, if you like the A6M3 skin rather than the A6M5 skin, you could use it with the A6M5 Flight model. This doesn't work for all planes but there are a lot of them that it will work for, such as the P-38, some FW190 variants, the P-47, P-51, some Hurricanes, some Spitfires and I'm sure a number of others.
The main difference being the type of armament because the gun ports might not be in the same position. Of course, this doesn't really stop you from doing it if you're not that concerned where the gun flashes are located.
- About the only thing you can't do is cross enemy lines. Meaning, you can't put an FW190 in an allied slot. It will still show up on the Axis side unless you edit the plane.dat file, which is what I did for the crossover planes you will find in some plane sets.
Heck, even paranoids have enemies.
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#4542972 - 11/01/20 03:38 PM
Re: New package is complete
[Re: Rotton50]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Thanks Tony.
I would add that many of my earlier aircraft FM's are not as accurate as the new ones. Don't forget, some of these FM's go back quite a way and some of them aren't even mine so:
- There were major differences in the view distances where the game switches from the low res medium distance models to the hi-res close models. - The damage models had some variations that needed standardization. - Ammo loads, bomb loads, gun flashes, range and how the planes sit on the runways all needed adjustments.
In addition, as I went through the inventory and flew each plane, viewing the plane from outside, I found some anomalies in the models which have been corrected.
So, if you want to use the older sets, that's fine, they aren't bad by any stretch. Just be aware that the new set is more accurate.
Heck, even paranoids have enemies.
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#4542974 - 11/01/20 04:43 PM
Re: New package is complete
[Re: Rotton50]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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Problems: With the new release if you encounter any problems with the aircraft skins or flight models then contact Ray. However, if you have any problems with the theatres, the exes, or the file-managers then contact me.
Flashing mainscreens. The old 1.2 mainscreen had flashing colours, but the effect that worked well for that screen caused problems with other main and hangar screens, so we disabled the routine. In the later UAW160 exes it was re-enabled, but controlled by a line in the "eaw.ini" file, which was previously used to allow or stop the introduction sequence playing. The entry became redundant when we went from 640x480 screens to 1024x768, and the play intro routine had to be permanently disabled. However, I have re-activated that line to control the appearance of flashing colours.
The Spanish theatre is a good test:
If I have "PlayIntro=0" I get the flashing screen If I have "PlayIntro=1" I do not get the flashing screen
GameRanger:
As we already have a good working multiplayer set-up with a selection of scripts I will not be using the "UAW160Nov2020" folder as my GameRanger folder
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4543997 - 11/08/20 09:45 AM
Re: New package is complete
[Re: Rotton50]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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I have no idea what set-up you are using, so things that happen on your system may not happen on mine, and vice-versa. I hosted your work as a favour, but I do not want to be fixing problems unless they are ones that I have created. In four weeks time I will turn 79 and I do not want to be doing any more new EAW work. I am happy with the set-up that I use at GameRanger, an have no wish to change it. My only EAW related activity will be flying online there
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4544015 - 11/08/20 12:53 PM
Re: New package is complete
[Re: MrJelly]
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Joined: Sep 2004
Posts: 718
SkyHigh
Member
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Member
Joined: Sep 2004
Posts: 718
Ireland
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I have no idea what set-up you are using, so things that happen on your system may not happen on mine, and vice-versa. I hosted your work as a favour, but I do not want to be fixing problems unless they are ones that I have created. In four weeks time I will turn 79 and I do not want to be doing any more new EAW work. I am happy with the set-up that I use at GameRanger, an have no wish to change it. My only EAW related activity will be flying online there Thank you for all the work you have done for us, over the years, and happy flying for many more to come, but I hope you might reconsider.
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#4544071 - 11/08/20 05:25 PM
Re: New package is complete
[Re: Rotton50]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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I checked the FM's from the newest package and the one from 12-27-2019. The only difference was a shorter range and higher damage points in the new plane.dat file while the .FLT files are identical.
So then I flew a couple of torpedo missions with the new FM and the older one using the Oct12 Old Map exec. They ran exactly the same way. About 1/2 the squadron dropped torps and about 1/2 flew over the ships and just kept going.
No idea but I'm not going to pursue it, though this exchange was a good learning experience.
Last edited by Rotton50; 11/08/20 05:27 PM.
Heck, even paranoids have enemies.
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#4544544 - 11/11/20 07:30 PM
Re: New package is complete
[Re: Rotton50]
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Joined: Oct 2018
Posts: 250
Redwolf
Member
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Member
Joined: Oct 2018
Posts: 250
Maple Ridge, B.C., Canada
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Thank you so much for this! Most excellent indeed.
However, I am getting an error - "pic not found plane01tra.tpc!" sometimes - though I haven't nearly scratched the surface yet with all these aircraft. It is consistently happening with the Typhoons for me, I can tell you that.
Not sure whether something is missing, or my personal install of UAW160 is messed up or I did something wrong.- seems the game at least at this point doesn't want me to use Typhoons in single or career.
Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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