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#4539560 - 10/05/20 03:43 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Yes, I tried that and it ran OK. Very odd as I've never seen that error in any other game before. Doesn't look like anyone else is experiencing it either....stumped!

(Just checking you mean the "Verify Integrity Of Game Files"?) Or is there something else? Cancel Cancel, I just ran it again and it says "Validating" once you start.

Last edited by Ratcatcher; 10/05/20 03:59 PM.
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#4539566 - 10/05/20 03:57 PM Re: Star Wars Squadrons [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer

2. It took me a long time to find a joystick command mapping that I felt comfortable with. I blame this on my 1,400+ hours that I've put into Elite Dangerous so my brain pretty much became hardwired to how things work in that space sim. I had to unlearn much of what I had learned when I started playing SW Squadrons.


I bet you had fun switching from yaw on your pedals to roll, and likewise from roll on the x stick axis to yaw.

That's one transition have a hard as hell time with--no way I can fly Elite and Star Citizen at the same time. At the moment, I'm back in the pedals = roll camp, but Elite "space legs" comes out in a few months...

#4539585 - 10/05/20 05:13 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Well whatever I just did...worked!!! Its now loading into the game. Just have to try and sort out how to calibrate my VR headset now!

#4539634 - 10/06/20 03:55 AM Re: Star Wars Squadrons [Re: Mr_Blastman]  
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Originally Posted by Mr_Blastman
Originally Posted by PanzerMeyer

2. It took me a long time to find a joystick command mapping that I felt comfortable with. I blame this on my 1,400+ hours that I've put into Elite Dangerous so my brain pretty much became hardwired to how things work in that space sim. I had to unlearn much of what I had learned when I started playing SW Squadrons.


I bet you had fun switching from yaw on your pedals to roll, and likewise from roll on the x stick axis to yaw.

That's one transition have a hard as hell time with--no way I can fly Elite and Star Citizen at the same time. At the moment, I'm back in the pedals = roll camp, but Elite "space legs" comes out in a few months...


If you wanted, you can program the yaw to the stick and the roll to the pedals in Squadrons.

#4539638 - 10/06/20 05:44 AM Re: Star Wars Squadrons [Re: Arthonon]  
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Right, but from what I've watched on twitch, it is a very yaw-centric aiming scheme, unlike Elite and flight sims in general, which are very roll oriented.

#4539650 - 10/06/20 11:22 AM Re: Star Wars Squadrons [Re: Mr_Blastman]  
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Originally Posted by Mr_Blastman
Right, but from what I've watched on twitch, it is a very yaw-centric aiming scheme, unlike Elite and flight sims in general, which are very roll oriented.



Yup, this is exactly it and it took me 2-3 missions in Squadrons until I got used to it.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4539780 - 10/07/20 06:33 AM Re: Star Wars Squadrons [Re: Arthonon]  
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I believe there is a setting that you can change to make it roll instead of yaw.

#4540810 - 10/14/20 02:19 PM Re: Star Wars Squadrons [Re: Arthonon]  
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How many of you are still playing this? I'm almost done with the single player campaign and I've been enjoying it for the most part. It took me a few missions to get comfortable with my joystick assignments/mappings but now the combat flows much more easily for me.

Soon I plan on trying out the cooperative mode against the AI. I don't do head to head.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540831 - 10/14/20 03:10 PM Re: Star Wars Squadrons [Re: Arthonon]  
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It's fun and better than I expected. The game play that is, I don't really care for the story.

#4540843 - 10/14/20 04:18 PM Re: Star Wars Squadrons [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
How many of you are still playing this? I'm almost done with the single player campaign and I've been enjoying it for the most part. It took me a few missions to get comfortable with my joystick assignments/mappings but now the combat flows much more easily for me.

Soon I plan on trying out the cooperative mode against the AI. I don't do head to head.


There is a group on the Discord that plays. Best way to Co-op, I think, is to share EA account names and add as friends that way, best for crossplay, anyways.

Otherwise, if you have it on Steam you can look up steam names.

#4540884 - 10/14/20 07:10 PM Re: Star Wars Squadrons [Re: Arthonon]  
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I was looking forward mainly to PVP, as I find AI very dull, but without Track IR support I have had to pass.

Interestingly... I figured out how to hack Track IR support into No Man's Sky this week, finally, after much tinkering. It requires a combination of vJoy, a python FreePIE script and x360ce to link it into my 360 controller's right thumbstick. Works pretty well.

#4541402 - 10/19/20 01:25 PM Re: Star Wars Squadrons [Re: Arthonon]  
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I finally finished the campaign yesterday and I thought the story was pretty good. It's definitely no worse than the stories we got with the 90's era XWing and Tie Fighter games.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4541411 - 10/19/20 01:38 PM Re: Star Wars Squadrons [Re: Arthonon]  
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I picked it up and only tinkered with it a few minutes, but am having a difficult time configuring my Thrustmaser throttle. It sees my Thrustaster Warthog joystick, it sees my Saitek rudder pedals, and it sees my Logitech G13 controller, but not the Warthog throttle (nor the Thrustmaster MFDs, but those are of secondary concern).

I am thinking that it sees only 3 devices, so it just lists the first 3 that it sees and stops. If that is true, then I would need to unplug some of the devices and plug them back in or something, to try to get them in the correct order, but that might screw up other settings and I'm not sure it would be worth the hassle. There might be another work-around, so I'll have to research it.


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#4541444 - 10/19/20 04:09 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Looks like someone has figured out how to hack in Track IR support into Squadrons using VR emulation:



Suck it down EA.

#4541533 - 10/20/20 02:20 AM Re: Star Wars Squadrons [Re: Arthonon]  
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Disregard. Seems the creator of this mod won't reply in video thread and reddit thread when asked about why one of programs is reporting as "suspicious activity" by Kaspersky antivirus. Also, youtube and reddit accounts are brand new and created to release this "mod."

Until I get proper replies, please consider this an attempt at infecting rather well off user computers for whatever nefarious means.

#4541566 - 10/20/20 11:33 AM Re: Star Wars Squadrons [Re: Arthonon]  
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I must admit that the lack of TrackIR was most definitely a downer but it was not a game-killer for me concerning SW: Squadrons. And besides, I plan on finally getting a VR set before the year is out. smile


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4541588 - 10/20/20 03:04 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Which one? Oculus is out of the question, and the other decent ones seem to cost 700ish?

#4541600 - 10/20/20 04:24 PM Re: Star Wars Squadrons [Re: Arthonon]  
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I have Oculus Rift, love it. But it will be replaced within 24 months. If buying today I would get the HP Reverb G2. Starting price is $600


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4541602 - 10/20/20 04:32 PM Re: Star Wars Squadrons [Re: F4UDash4]  
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Originally Posted by F4UDash4
I have Oculus Rift, love it. But it will be replaced within 24 months. If buying today I would get the HP Reverb G2. Starting price is $600



Thanks for that tip. I'll start doing my research on the HP Reverb G2.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4543065 - 11/02/20 01:48 PM Re: Star Wars Squadrons [Re: Arthonon]  
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So my friend and I played a cooperative vs. AI fleet battle on Sunday and then we had to wait and wait and wait for the matchmaking to find enough human players to play a second round.

Not surprisingly, it seems the vast majority of people only do the "dogfight" or the head to head fleet battles.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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