#4541138 - 10/17/20 04:58 AM
Re: D3DERR_DEVICELOST
[Re: messyhead]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Posts: 1,883
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Ok, got it working again. This looks like something to do with export_mfd. I was playing with the MFDs exported to my laptop screen, and playing the game on my monitor. It was working fine, and I'd loaded the game a few times with these settings. But now it's stopped working. If I change export_mfd=0 then it worked again. As soon as I change export_mfd=1, I get this error. These are the settings I was using.
MEMEXPORT=0 # export cockpit information to a shared memory area (0 = off, 1 = on) (def = 0)
export_mfd=1 # enables MFD export on multimon systems (0 = off, 1 = on) (def = 0)
export_mfd_adapter=0 # graphic adapter for MFD export screen (0 = first, 1 = second, ...) (def = 0)
export_mfd_screen_width=1920 # resolution of export screen (n = pixels horizontally) (def = 640)
export_mfd_screen_height=1080 # resolution of export screen (n = pixels vertically) (def = 400)
export_mfd_left_pos=0,0,960,960 # left MFD position (def = 0,0,256,256)
export_mfd_right_pos=960,0,1920,960 # right MFD position (def = 384,0,640,256)
export_mfd_single_pos=0,0,256,256 # single MFD position (Havoc, Hind and Black Shark only) (def = 0,0,256,256)
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#4541139 - 10/17/20 05:04 AM
Re: D3DERR_DEVICELOST
[Re: messyhead]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Problem solved, and it's my mistake, but I'll leave this here in case anyone gets this error and inadvertently does the same as I did. When I switched to use my monitor, I selected "Use second screen only" in the display settings. It worked when I set it to Extend (I didn't try Duplicate, but that might work too). I suppose that's why it's not finding a second display for the exported MFDs. Maybe the error handling needs to catch the error and display something more meaningful. Ok, back to flying
Last edited by messyhead; 10/17/20 05:14 AM.
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#4541168 - 10/17/20 12:57 PM
Re: D3DERR_DEVICELOST
[Re: AndyB]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Hi Messyhead,
It's interesting that the game wouldn't run in fullscreen mode but does in windowed mode. That was a problem I had initially. I now have to run in windowed mode all the time.
I know it worked in full screen mode in previous versions of the game as I had 1.15.2 in my put and it ran full screen mode.
Andy The way I was thinking of it, was that with the 2nd monitor off, there's nowhere to display the exported MFDs, and that's why the error was being shown in fullscreen. In windowed mode, it creates a window for the game, so maybe doesn't do the same check. I'm not sure what would happen to the exported MFDs in windowed mode, I didn't try it.
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#4541186 - 10/17/20 03:45 PM
Re: D3DERR_DEVICELOST
[Re: messyhead]
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**DONOTDELETE**
Unregistered
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BANITA
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for many many years there is something strange with resolutions, refresh, vsynch. It is not working as it should. But no one has found the reason yet.
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#4541257 - 10/18/20 10:09 AM
Re: D3DERR_DEVICELOST
[Re: AndyB]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Joined: Dec 2010
Posts: 1,883
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This is getting stranger by the minute.
I tried switching off data export and MFD export. Then enabled full screen mode - it worked !! getting around 50fps without too much ground stuff around.
Switched back on data export and tried again - just the same - working.
Switched back on MFD export and tried again - working perfectly, and both MDFs are displayed correctly on my 2nd monitor.
Still getting around 45fps.
I seriously don't understand this !!!!!
Andy Yeah, that's the same for me. I think it must somehow store your previous settings, then if you change it, you need to switch off/on MFD export to get it to work again. I thought deleting game.cfg would reset it, but it doesn't.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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