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#4540525 - 10/12/20 03:31 PM F1 2020-2023 (the sim)  
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I had been away too long smile

As noted in the GPL thread, I bought F1 2020 yesterday morning and then proceeded to play it all day haha. I started off by running time trials/hotlapping at the A-1 Ring, or whatever it is called these days. I decided to see if I could make it work well enough with a controller. Yeah I know, but it's so much more convenient than setting up and removing my bulky wheel and pedals every time I want to drive. I still may go that route, but for now at least I am trying to get on with the controller. I had watched a few videos and those using controllers looked surprisingly steady. Matter of fact I could not tell just by watching which of the drivers was using the controller and which was using the wheel in a split screen comparison video.

It's not ideal, and for now anyway I'll need to use some assists since the level of granularity means it lacks fine control, especially with the throttle. A little TC helps me keep it all in check. What I really need is manual gear change, which I find challenging on the controller and I miss my wheel's paddles. Total control requires manual shifting, but for now I have it set to auto.

So I proceeded to turn some laps in the various marks in the current F1 season, starting with Racing Point. It took some time to feel comfortable, and many visits to the calibration page to mess around with linearity and saturation settings, looking for the right ones for me. In the end I got it to where I'm pretty decent and can run consistent laps.

Then spent some time orienting at various tracks, and then Australia, since that would probably be where any season or career I would run would kick off. My plan was to spend a week or two learning or re-learning all of the tracks and honing my skills while I acclimate to the game. But I accomplished enough of that in one day lol and by the end of the day I had begun a championship season in Formula 2. I'm such a sucker for these modes. I won the very first feature race, but that only shows I need to bump the AI to where it's at my level. I started on 40, but was a couple seconds better on my fastest laps.

Speaking of modes, F1 2020 is amazing. It has a bunch, including career, season, historical season and the new My Team mode, where you start a team from scratch and control everything, like facilities, liveries, sponsorships, car development and the whole works err, works smile. It's like that Motorsport Manager game I really liked a couple years ago and had a thread about, but where you can actually drive the cars. This is for me! But first I'll start small and get a F2 season under my belt while I improve my skills and learn car setup, pit strategies and that sort of thing, so that when I do start a career I'll be ready for it. Codemasters has the full F1 license and it's quite slick in presentation. I remember driving one of their first F1 offerings and not being completely impressed, but that has changed.

I've really taken a shine to it. The sim looks fantastic, and runs like absolute butta on my rig in DX12. The sounds are fantastic, the graphics and overlays, all of the info displayed. I'm a die-hard cockpit-view sort of racer. But I tried the TV pod view which is just above and behind the driver's helmet and really liked it and this is how I am playing at the mo. If the camera were even a few more inches higher I might not like it, but the way it is is really good for me. With the modern halo on the cars this offers an unobstructed view and for now it's fine. I think maybe I could remove the halo from view as one of the options and I will continue to experiment to find my ideal settings. All of this is customizable anyway, FOV, camera heights and offsets and so on. Getting back down in to the seat is probably where I will end up eventually.

So yeah, I have been bitten and smitten by this sim. Over time any faults it has will become evident, but my first day was magical as I return to the sim racing wold.




No, now go away or I shall taunt you a second time!
Inline advert (4th to 5th topic)

#4540532 - 10/12/20 04:08 PM Re: F1 2020 (the sim) [Re: DBond]  
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This video shows both the cockpit and TV pod camera views to compare during a lap around the principality




Oh yeah, and another thing I wanted to mention is F1 2020 has split-screen. So many cool sims I have and my son watches and wants to to play. So I slide aside while he takes over and has a bash. Since he has a console and I have a PC, we've never found a cross-platform sim to play. But with this, we were having a blast together for the first time really, while both playing at the same time. And that's hard to beat.


No, now go away or I shall taunt you a second time!
#4540573 - 10/12/20 08:06 PM Re: F1 2020 (the sim) [Re: DBond]  
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Codemasters KNOWS how to make an entertaining and realistic racing sim. It has tons of immersion to draw you in while you are OUTSIDE of the cockpit and when you are inside the cockpit, the realism is well done enough to challenge even hardcore racing simmers.


I've played other racing sims in the recent past that quite frankly put me to sleep because they had zero immersion. Assetto Corsa was one of those.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540578 - 10/12/20 08:35 PM Re: F1 2020 (the sim) [Re: DBond]  
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Good point, I also have AC and know just what you mean.

I've barely scratched the surface with this one, just time trials and the opening weekend of a single F2 season. I think your point will really show in the My Team mode. I linked to the thread I had a couple years ago about Motorsport Manager and then re-read that thread. This was one comment I made at the time

"Think about it, all of these great racing sims over the years, none of them have any more depth than chassis tweaks and liveries. Of course, my finger is no longer on the pulse, but if we go back just a few years, I've raced them all. All of the Papyrus sims, GTR, rFactor, and on and on. My first was the original Indy Car way back when.

And in none of them do you hire crew, sign supplier contracts, manage sponsors or even have performance engineering. Well I think it's about time to bring racing sims in to the new century. I want to be owner/driver"

And that's exactly what this is, in My Team mode. Seems designed for me. I've read a few things that make it seem like it's not quite there, such as very limited livery options and that sort of thing. But that is no big deal, as long as I can design one that appeals. But I just eat this sort of stuff up, and it's just the sort of thing I've wanted for years, both a racing sim and a management sim in one as the quote above attests. I can see sinking a lot of time in to F1 2020. I'll spend some time getting up to speed and learning the tracks I've not seen before like Hanoi and then dive in and create my team. Gotta come up with a good name. smile


No, now go away or I shall taunt you a second time!
#4540591 - 10/12/20 10:38 PM Re: F1 2020 (the sim) [Re: DBond]  
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There's a few sims that do that.
A NASCAR 2013 had you signing and managing sponsors, some R&D and merchandising. Dirt Rally you had to manually hire your pit crew.
Granted, they were all very bare bones.

This F! games sure does look good though. I'll have to pick it up when it goes on sale.

#4540594 - 10/12/20 10:46 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
Good point, I also have AC and know just what you mean.

I've barely scratched the surface with this one, just time trials and the opening weekend of a single F2 season. I think your point will really show in the My Team mode.


I haven’t bought 2020 yet since I’m still working on and enjoying F1 2019. I’m still playing my second solo career and I’m in the middle of a multiplayer league season. So for me 2019 is far from exhausted. I’ve played all of the Codemasters F1 sims since the first one in 2010.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540662 - 10/13/20 04:55 PM Re: F1 2020 (the sim) [Re: DBond]  
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I totally get it PM

F1 2020 is like a lot of games, the ones that have a yearly edition. Madden, FIFA, Football Manager and so on down the line. I'm a huge FM addict, but even still I usually skip every other year. Partly it's due to the absence of anything groundbreaking or compelling. And partly it's due to the very long saves/careers I get going. So by the time the next one rolls around a year later, I'm just 15 years in to my 30-year save. And since there is rarely anything ground breaking, or must-have, I don't feel compelled to shell out the ducats, simply for more of the updated same. I'm completely content with what I already have, and things like updated rosters or schedules aren't important enough to me to make the move.

That said, I think even if I was still playing F1 2019, the My Team addition would have been all it would have taken to make the move. For me this is the sort of evolutionary step that would compel me to purchase, but I must also say that I place more importance on this than others might. Some won't care a bit about My Team. Football Manager 2008 was awesome but I bought 2009 since they added the 3D match engine. And My Team is the same sort of thing, an addition so groundbreaking that I need to get it. And just like the 3D match engine, I hope it continues to see refinement each season. Who knows if I'll feel compelled to grab F1 2021. But if I end up liking this mode as much as I think I will, I just might do.

I started over in the F2 championship. AI strength at 40 is way too low. So I set it 60, and as I've improved as I get used to the sim, I'm STILL 2 seconds faster at least on hotlaps. It's a moving target as I get better and my understanding of chassis setup evolves. At this rate it will be a while until I get a career going. With so many options it's hard to find that perfect balance, but it's still early days. It seems that for every notch of the AI slider it means a change of about a tenth of a second per lap. So maybe 80 will be better, but by the time I get there maybe not. That would pick up the AI pace by another two seconds or so anyway.

F1 2020 is not the first racing game to have dynamic weather of course, but I really like how it's done here. I'd like to see a meteorological page though to get a better feel for what it's about to do and when. So far I've raced at Australia and Shanghai. Shanghai is a fantastic track, really like it. Practice was in the rain and it was a lot of fun, though the race and qually were dry/overcast. F2 is an interesting competition, with the dual-races and the fact that no setup changes can be made after entering the track. In a F1 thread recently here I said I wanted this for real-life F1. I like requiring the same setup for qualifying and race trim. Makes the strategy a little more interesting than having so much leeway for each session like in F1.


No, now go away or I shall taunt you a second time!
#4540664 - 10/13/20 05:06 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond


F1 2020 is like a lot of games, the ones that have a yearly edition. Madden, FIFA, Football Manager and so on down the line. I'm a huge FM addict, but even still I usually skip every other year. Partly it's due to the absence of anything groundbreaking or compelling. And partly it's due to the very long saves/careers I get going. So by the time the next one rolls around a year later, I'm just 15 years in to my 30-year save. And since there is rarely anything ground breaking, or must-have, I don't feel compelled to shell out the ducats, simply for more of the updated same. I'm completely content with what I already have, and things like updated rosters or schedules aren't important enough to me to make the move.

.



I think the fundamental problem with these licensed sports games is that the publisher/developer has to release a new version every year just so they can pay the exorbitant licensing fees and still make a profit!


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540794 - 10/14/20 12:51 PM Re: F1 2020 (the sim) [Re: DBond]  
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Not just that, I imagine they are contractually obligated to release one each year too.


The thing I'm running is the Formula 2 World Tour mode, which is a 10-track schedule.

Had my first experience with the Hanoi track, which seems at the top of most players' least-favorite tracks lists. I didn't hate it, matter of fact I actually liked it. I've never been too keen on street courses, mostly because by nature they are a compromise since they need to be cut from existing streets which weren't designed to also be a race circuit. And as a result often seem artificial with little flow and some lame sections. But despite the community's disdain I actually liked driving there.

I had mentioned how much I like the weather in F1 2020. But so far my only experience with the wet had been in Friday practice. But the Hanoi sprint race was in a veritable monsoon. I can't say enough about how well it's done. Because the sprint race uses an inverted top-eight grid in Formula 2, I started seventh having finished second in the feature race. I was grinning ear to ear when the race started. The way grip is modeled and the way visibility fell to nil heading for turn 1 due to the collective spray from the cars in front, the droplets of water on my visor. The way the dry (er) groove forms over the course of the race. I was really impressed. I managed to finish fifth, but it was a struggle and I can't imagine how poorly I would have done had I not been using TC. I've raced a lot of sims through the years, but for me F1 2020 has the best wet weather representation I've seen and by some margin.

The race before Hanoi was Montreal. I qualified well, grabbed pole and got a decent start, but was muscled out of position going in to turn two by Anthoine Hubert and he slipped past on the inside. I kept right on his exhaust for a number of laps, before a mistake with a few laps to go saw me drop back nearly two seconds behind. I then pushed as hard as I could and caught him on the final long straight. Through the final chicane and then coming out I engaged DRS and slid alongside, barely gaining and won the race by one one-hundredth of a second. I took a cool screenshot of the finish. I could drive a few hundred more races and not have a finish so close. Just awesome. The only reason I could catch him is the way DRS works in F2. It can only be engaged once the race director allows it, and then only when the car in front is within one second. Since there is no car in front of a leader, I could use DRS but Hubert could not, and that was enough to grab the win by the slimmest of margins.

I think it's a nice touch that Codemasters included Anthoine Hubert in the sim. A nice tribute.


No, now go away or I shall taunt you a second time!
#4540798 - 10/14/20 01:03 PM Re: F1 2020 (the sim) [Re: DBond]  
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Interesting post DBond! As for me, I don't know if I'll bother with the F2 career. It's like when I never bothered driving the Busch Series back when I was playing the Nascar games by Papyrus. When you can already drive the top tier division why bother with the downgrade?


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540803 - 10/14/20 01:14 PM Re: F1 2020 (the sim) [Re: DBond]  
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That's the way I always approach these things, if they allow it. I start at the bottom, or close to it. It's like Football Manager or that Motorsport Manager game I talked about. I'm a Liverpool supporter but I've never actually managed them in FM (or maybe once I did). I'd much rather start in League 2 with Port Vale and work my way up than start with an established top-flight club. That sort of thing has a lot of appeal to me.


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#4540953 - 10/15/20 01:42 PM Re: F1 2020 (the sim) [Re: DBond]  
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Turns out there is a weather forecast page, I just hadn't stumbled on to it yet (or I just failed to notice).

I ran the first seven races of the F2 World Tour before stopping. AI set to 60 is again way too low, but at least doing it this way has allowed me to gradually build up while running at or near the front in most races. After those seven races I had double the points of the second-placed driver and that's no good. So I started a Driver Career (not My Team) and of course chose to start in F2. The game tells you that your performance in F2 will affect which teams offer you a contract when you move up, but some things I've read say it doesn't actually work this way and there's no difference whether you run at the front or the back. A little disappointing if true. I won't want to go straight to a top team anyway. Maybe a season or three in a mid-pack car and then off to Red Bull or whatever.

So now I'm running the AI at 80, which is still a bit weak, but more in line with my skills and pace at this point. I can set the pace at most tracks, but I also make more mistakes than the AI so I need a little pace advantage to keep contact and have a chance to score and be a factor in the championship.

I've run a few more tracks and Singapore is clearly my least favorite so far. Another street circuit and such a chore to run. I scored zero points there over the weekend. I also ran Japan (Suzuka) and love it (have driven this one in a number of sims over the years the first being in Grand Prix 2 in 1996). It has great flow and is a great test, constantly turning, little chance to take a break, use the radio or make in-car adjustments. It has straights of course, but only two and the rest of the track is quite bendy with some fun rhythm sections. I also ran Bahrain under the lights and it just looks fantastic. That's another track I really like. Nice blend of turn types a and good racing track. I had driven here before too.

I bumped race length from 25% to 50% and now have worked pitstops and race strategies in to the mix. I'm getting there. And having great time doing it. I'm saving My Team for when I am up to speed literally and figuratively. It's no good to be running at the back all the time, or the front all the time, so I need to plateau and then I'll give it a go. I've read up on it quite a bit and from what I've seen most players like it, but they say that after just three or four seasons you have the best car in the division, and so it looks to lack the struggle and long improvement curve I was hoping to see. I'll know when I get there, but I was hoping for a progression similar to what I saw in Motorsport Manager where I started in the third tier. It took five seasons to earn promotion, and then four more in the second tier before promotion to F1. I believe these F1 2020 careers are only ten seasons anyway, but having the best car three seasons in seems a bit too quick,



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#4540954 - 10/15/20 01:52 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond


I bumped race length from 25% to 50% and now have worked pitstops and race strategies in to the mix.




My friend and I always do 25% race length for our online career races. It's mostly due to time constraints since doing the practice sessions, qualifying and then a 25% race usually means about 1.5 to 2.0 hours of racing. With the ever-present possibility of interruptions it's just not feasible for us to try a full race or even a 50% race length.

Last edited by PanzerMeyer; 10/15/20 01:53 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540957 - 10/15/20 02:09 PM Re: F1 2020 (the sim) [Re: DBond]  
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Yeah that makes sense, but at least for my offline I want to have to pit, run different compounds, have a stint strategy, as that's all a big part of the sport. But for online I can see how long all of this could take.

Do you run against the AI online? Is it a 'season' with a set schedule and the game tracks points standings? If with the AI, what strength are they set to? Do you use assists?


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#4540959 - 10/15/20 02:14 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
Yeah that makes sense, but at least for my offline I want to have to pit, run different compounds, have a stint strategy, as that's all a big part of the sport. But for online I can see how long all of this could take.

Do you run against the AI online? Is it a 'season' with a set schedule and the game tracks points standings? If with the AI, what strength are they set to? Do you use assists?


Oh yeah, offline is a completely different story because you can just hit ESC and pause the race if you get interrupted. smile


Yes, we race against the AI and I think we have them set on 45 for the skill slider. Admittedly we can bump it up a bit more since we always beat the AI in qualifying and in the race so for our next season we will probably put the AI on 55 or 60.

Concerning the season, all points and standings are saved and tracked for both the drivers and manufacturers and we do use some assists like traction control and auto-shifting. Maybe one of these days I'll make the effort to learn how to do my own shifting but for now I'm having fun. smile


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540964 - 10/15/20 02:26 PM Re: F1 2020 (the sim) [Re: DBond]  
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Cool, thanks PM. Are you using a wheel?

If you ever make the move to 2020 I'll join you if there's an open slot on the grid.


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#4540973 - 10/15/20 03:05 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
Cool, thanks PM. Are you using a wheel?

If you ever make the move to 2020 I'll join you if there's an open slot on the grid.


I've been using a wheel since the mid 90's when I bought my first Logitech MOMO wheel! Yeah, we would definitely love for you to join us for an online season in 2020. I will most definitely be making the move to 2020 once I'm done playing 2019. I'll most likely buy 2020 when it goes on the inevitable holiday sale on Steam.

Last edited by PanzerMeyer; 10/15/20 03:08 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540982 - 10/15/20 04:28 PM Re: F1 2020 (the sim) [Re: DBond]  
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OK cool, I have some Momo's too, red ones. I've gotten pretty good with the controller, but hard to say how much that's due to the assists. At some point I'll be hooking the wheel back up I reckon.

So I mentioned Grand Prix 2 earlier, and just had to Google it to waltz down memory lane. What a great sim this was. Part of that golden age we always refer to, the late 90s. Oh man I turned so many laps, and seeing it again after all this time brings it all back. Who played this?



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#4541058 - 10/16/20 01:09 PM Re: F1 2020 (the sim) [Re: DBond]  
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No one eh?

I completed the short F2 season and ended up signing with Racing Point in Formula One. Each team has expectations and Racing Point is "Push for Podiums". I think I might crack a few at certain tracks but we will see. I took Lance Stroll's seat and Perez is my teammate. Drivers can move between teams, retire and be promoted from Formula 2. Maybe if I perform I'll move up. I'd like to drive for Red Bull alongside Max, but of course there's no guarantee he'd be there by then.

I'm playing Career, not My team, so a few differences but a lot alike as well. No team or corporate responsibilities, but I am in charge of selecting which R & D projects we do. Things like wing improvements, gearbox reliability, engine power and fuel efficiency. Just like Motorsport Manager, you select the project and wait for it to finish, with a chance of failure. Two of my first four projects failed which isn't good and rather sets me back I reckon. To stand still is to regress, so I have to be sure we improve at least at the same pace as our rivals.The other teams will be conducting their own development and if I am to get those podiums I'll need to keep up on the technical side.

As a driver I also have media responsibilities, and the answers I give to the questions have a knock-on effect in the team and career. I could gain (or lose?) acclaim, which is my reputation and affects things like contract negotiations and sponsors. Praise one of your departments and they can get a boost. At Racing Point our Aero is the weakest, so I praised them in the first interview hoping that will give a boost and help us catch up. That's gaming the game really, as it is actually the least praise-worthy, but I can see how it all works. The currency is Resource Points, which are generated weekly depending on the quality of your facilities which you have no control over in Career, but do in My Team. You can also earn these points by completing programmes in practice sessions. These might be things like testing fuel efficiency, tire wear, qualifying or running hotlaps through virtual gates. There is a minimum target score, and if you meet it the team engineers get 'data' and therefore more points to spend in the R & D.

A F1 race weekend has three practice sessions and so far I'm finding these practice programmes challenging, helpful and fun. A little game within the game. As I'm quite keen to keep pace or outstrip my closest rivals in car development I welcome the opportunity to play a role in this. It gives me some agency and makes it feel like I'm doing my part within the team. A nice touch. Time will tell if I still feel that way three seasons in. Racing Point begins the career with a car dead-even with both Renault and McLaren with Alpha Tauri just behind, and these have to be considered my direct rivals. If Racing Point is to achieve the 'best of the rest' after the top-three we need to gain some advantage over these teams so that it shows in the standings come season's end.

So far I'm digging the whole setup with Driver Career. It's a bit simple really, but I didn't expect it to be much more. But it has enough depth to keep me engaged I think, and anyway is deeper than any other sim driver career I've done before. My Team should prove even better once I give that a go.




No, now go away or I shall taunt you a second time!
#4541063 - 10/16/20 02:00 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond

Who played this?




Never played any of the Grand Prix series but I did play IndyCar Racing (both 1 and 2) by Papyrus. My very first PC racing sim was "World Circuit" by Microprose way back in 1992. It was essentially an unlicensed Formula 1 sim since the name of all of the drivers and tracks were made up.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4541064 - 10/16/20 02:09 PM Re: F1 2020 (the sim) [Re: DBond]  
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My first was the first Indy Car. I started on keyboard, then moved to a very rudimentary gamepad, and finally to a joystick, a Wingman by Logitech if I recall. I broke them constantly using them for racing. Eventually I moved on to a wheel, but that was a few years later. Then I went to the Papy NASCAR sims, and Indy Car 2, then Grand Prix 2 and later Grand Prix Legends. I can recall being stoked to discover the -hires switch in DOS, which I think made the Papyrus sims high-def, 640x480! Ah, those were the days smile

That gamepad was the Gravis gamepad lol Remember these?

[Linked Image]


No, now go away or I shall taunt you a second time!
#4541068 - 10/16/20 02:37 PM Re: F1 2020 (the sim) [Re: DBond]  
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This will take you back. Papy's Indy Car Racing biggrin



No, now go away or I shall taunt you a second time!
#4541092 - 10/16/20 05:45 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
My first was the first Indy Car. I started on keyboard, then moved to a very rudimentary gamepad,
[Linked Image]



I went directly from a joystick to a wheel. I used a joystick for "World Circuit" but I bought my first wheel in 1994 and I have never looked back! I'm pretty sure my first force feedback wheel was the Logitech MOMO which I bought around 2007 or so.

edit: That video for IndyCar Racing immediately reminded me of my youthful college days when Bill was POTUS, the X-Files was a hot new show and grunge music was cool. biggrin

Last edited by PanzerMeyer; 10/16/20 05:46 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4541181 - 10/17/20 02:58 PM Re: F1 2020 (the sim) [Re: DBond]  
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First race in my fledgling Formula One career is in the books. I seemed to have found just the right level for the AI. I have it set on 80, and running a pure lap managed to put my Racing Point 8th on the grid, at 1:30-flat. That's right where I would expect to be given the strength of my car, as it's early and I've not managed to complete many technical improvements yet. The opening race is at Bahrain, which is a magnificent, purpose-built facility. Race was under the lights, in clear, dry weather.

I spent several hours working on my setup, learning the effects of the various tweaks and settings, dialing out the bad and making it better suited to the track and to my style. You run a few laps, and check three things mainly -- corner entry behavior, corner exit behavior and top speed. Come back in and make a change or two, never too many at once, and then test it again over a few laps trying to dial it in. In the end I felt it was good, stable with just a touch of entry oversteer like I like, but sure-footed enough on exit to keep it under control. Velocity in the speed trap was in-line with the top cars so I felt good about my setup.

50% race length is 29 laps at Bahrain. Deciding on a strategy was difficult. One stop or two? I don't have the requisite experience yet to properly judge tire wear and fuel loads, so I played conservatively and went with two stops, which cost me in the end. I broke it down as 8 laps on softs, 9 laps on softs and 12 laps on mediums, as you are required to run both compounds per league rules.

I opted for having a formation lap as it's Formula One after all and I go all in. I was grinning as I was just loving it. It felt so real and that my time had arrived as a driver in the world's top motorsport competition, The sights, the sounds, my teammate, who qualified 9th, right alongside. We came around to the pit straight and took our places on the grid. The lights came on and the engines roared and as they went out the field took off. I managed to hold my position in to and through turn 1 and ran near my limit. I have to to keep pace. I managed a couple of overtakes using a combination of DRS and ERS, and after 8 laps came in for my first stop. "Box Box" the engineer says over the radio

I must have damaged my front wing, which I didn't even realize, maybe I nudged someone under braking, and that change added a couple seconds to the stop. When I came out I was in 18th. Quite a few were on a one-stop strategy it seems. But the combination of them on harder compounds and me on new softs allowed me to work my way through the field to 10th. Second stop came and went, which went smoothly and now on mediums I tried to make my way forward, but was unable to make much headway, despite liberal use of the ERS system which can give the car a big boost.

And that's where I took the checkers, in 10th. Not bad for a first run against AI that hardly makes mistakes and set to a fairly good strength. 10th is the final points position and my teammate Sergio Perez finished in 9th, where he started. So both cars scored, even if we got the fewest points possible. And it's a long way from"Push for Podiums", but some tracks I am better suited for lie ahead, like Monza and the A-1 Ring where I hope to do better. The center sector at Bahrain is tricky and the AI runs it well, so it's difficult to make any headway.

In all though I really had fun on my first weekend in F1. I completed a number of the programs in the practice sessions to obtain data and have more points to spend on R & D, so I hope I can see my car improve relative to the field. My driver acclaim improved after this result and so did my 'value', which will translate to better offers and opportunities in the future. 10th is about where Racing Point is technically at the mo, so I basically kept form, but I hope to improve on that as the season continues. When setting up the career I could choose between a 22-race schedule, or 16 or 10. I chose 16, which allows me to cull some of my least favorite circuits and I did so, but I did retain Monaco, because what is a Formula One season without Monaco?!

Now, on to Hanoi.....


No, now go away or I shall taunt you a second time!
#4541398 - 10/19/20 01:19 PM Re: F1 2020 (the sim) [Re: DBond]  
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Hanoi was a disaster really. I failed to score and finished 18th. Qualified 4th in the rain, but when the session ended a number of cars were on the track. I guess their laps are then simulated by the program and when the qualifying results popped up I had dropped from 4th to 10th! Not too happy with that, and then the race did not go well, as I was shuffled back. I had added some downforce to get a good qually lap in the wet, but we are using the parc ferme rules (setup locked for qualifying and the race) the race was dry and the other cars just ate me up on the very long back straight. It must be a mile long and I stood no chance. I could hold my own through the rest of the track, but that straight did me in. I would have been better off qualifying a little slower and having that top end pace for the race. Lesson learned and when we come here next season I'll have that knowledge in the bank. Teammate Sergio Perez finished 10th and scored another point for the team.

Next race is Shanghai, which is a good track for me. Qualified 7th, but the race weather is screwing me. It starts dry, begins to rain after three laps and then goes dry later. I completely bottled it as I haven't worked out how to change strategy on the fly. It's all I can do to concentrate on the track at these speeds, and to have to navigate MFD menus while underway is a bit beyond me right now. I thought I had managed to swap to Inters for my first stop, but when I came out I was on slicks again and I'm going to try it again. I must have missed a 'confirm' step when trying to change scheduled tire type.

I can hang with the top cars here, and if the race were dry start to finish I think I'd score well. But this shifting weather is doing me in.

I have two 'major' R & D projects underway which should both be complete before the next race at Zandvoort, if they do not fail that is. Barring failure, our car should see a nice boost. Never raced Zandvoort in modern Formula One, but as I said in the GPL thread, Zandy is one of my favorite tracks. Will be interesting to give it a go in these rocketsleds.


No, now go away or I shall taunt you a second time!
#4541571 - 10/20/20 12:41 PM Re: F1 2020 (the sim) [Re: DBond]  
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Having struggled with adapting to changing race weather in my first attempt, I took a mulligan. My main issue was how to navigate the MFD options while also driving at race pace. But F1 2020 has an option that I have never had in any racing sim before, the ability to talk to your engineer with voice commands. Game. Changer.

So before I returned to Shanghai, I started a practice session at the the A1 Ring and hooked up the headset to test it out. I turned a few laps (setting a new PB as I am improving) and after a few laps I hit the radio button and said out loud "Box this lap". The engineer acknowledged and it felt like a huge leap forward in sim racing. Maybe this has been a thing for a while now, but it's new for me and it's as awesome as it sounds. There is a long list of commands, everything from tire and wing changes to teammate position and championship standings can be handled with voice commands, which frees me to concentrate on the track. Love this.

Armed with this new ability I returned to Shangai to try the race again. Rain drops were falling during the formation lap, their intensity slowly picking up. Starting 7th on the grid I got a good start and passed a couple cars in the long turn 1 + 2. The two Mercedes were in front and my Racing Point in third. The rain kept getting heavier and by the third lap the track was wet, I had lost a lot of grip and was sliding around. "Box this lap" "Set Intermediate". Sure thing mate. smile

Got a lightning fast stop of 2.4 seconds and when the pits shook out I found myself in second behind Bottas. My pace in the wet was considerably faster than the other cars, and I got by Bottas and opened up a ten-second lead. I reckon I've more downforce than the AI cars and this translated in to superior wet pace. It rained for eight laps and by lap 11 it was over, the track began drying out and the skies brightened. "Box this lap" "Set Hard". More rain was forecast but I gambled that it would hold off until the race was over. If it didn't, a softer compound would have been the right call, with another switch to Inters when the rain fell again. But if it held off, then the hards would allow me to finish without any more stops.

Soon, the sun was shining and the track fully dry. But my dry pace was a little slower than the top AI cars like Ferrari, Red Bull and Mercedes. Not by much, but enough to see the interval tick down each lap. Hamilton had switched to softs, while most went with mediums. Hamilton promptly set fastest lap, but before long his tires faded and he was forced to pit for a third time, and with it his chance for victory was gone. He got a DNF in Vietnam, and is well behind leader and teammate Bottas in the standings.

With about 5 laps to go Bottas caught me. I let him by without defending my position. A win would be great, but finishing as high as possible and not throwing it all away near the end was my goal. Verstappen was also gaining, but even on hards I was able to maintain enough of a gap that I crossed the line under gathering overcast 6 tenths in front to take second place! Sergio Perez finished 8th, for 4 points, while I got 18. Perez has finished 9th, 10th and 8th, scoring in each race so far. Our combined 26 points vaults Racing Point to 4th in the Constructors, the best of the rest. But there is a long way to go. Team expectations when I signed with Racing Point were 'Push for Podiums", and I've got my first. Hopefully this will help to be offered a renewal.

This was an awesome experience. Mulligan aside, the combination of dynamic weather and the voice communication with the engineer, not to mention a great team result, left me grinning. Dynamic weather and the need to react to it and choose the right strategies adds so much to sim racing. I am digging this sim.

Unfortunately, returning to headquarters saw one of my two 'major' R & D projects fail. This was a fuel injection improvement that cost a lot of resource points and time. To have it fail was a big blow. The other major project was a front wing redesign which succeeded, so we are making some progress on the technical side. My driver acclaim and value got a nice bump from Shanghai and now it's off to Zandvoort, and my first laps there in 13 years, since my GPL days.


No, now go away or I shall taunt you a second time!
#4541629 - 10/20/20 07:54 PM Re: F1 2020 (the sim) [Re: DBond]  
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Returning to Zandvoort was a real treat. The track has changed some from 1967, but it still has good flow and is still quite technical. It's as tight as ever and I had a blast racing the AI there.

A few screens to dress this ARR thread up....

This is the HQ screen, where you do your R & D and other team functions. In Driver Career the options are limited, but My Team has more depth. And a good look at the number 9 car, and Racing Point's livery, and you see the warning that parts are wearing out which I'll get to in a bit


[Linked Image]



Between Shanghai and Zandvoort our team finished a couple minor technical projects, and I took care of the media responsibilities, which is just answering a few questions from a reporter. One of them asked me who I thought of as my rival. Options were McLaren's Sainz, Renault's Ricciardo and I think Verstappen from Red Bull. I chose Sainz. This starts a rivalry and the player scores acclaim points if he outdrives the rival over the various weekends. A neat touch that gives you a parallel narrative as the races tick by.

Like real Formula One, each team has an allotment of parts...turbos, ICEs (engine), electronics, gearbox and more. You need to manage this wear over the season, and if you use them all up you incur a grid penalty when forced to go over. Each part has an estimated number of laps remaining before it fails, and so it was that I arrived at Zandvoort with virtually all of them nearing that point. There would not be enough laps left in them to get through practice and qualifying, and the 36-lap race too. Durability is part of the R & D tree, and I had only done gearbox so far. But I would start both ICE and turbo after this race. I used the degraded parts through the practice sessions, and then swapped all before qualifying. You only get three engines, and I am already replacing one after just three races of a 16-race season. So I need to improve reliability. Degraded parts suffer a loss of power too.

The modern Zandvoort layout

[Linked Image]



My first laps at Zandvoort after all this time were a lot of fun. It's great track, full of sweeping turns and tight ones too, with a lot of elevation and camber changes, even some banking. It took a number of laps to learn it, especially braking points and which turns could be taken flat out and the practice programs help a lot. And they also generate resource points for R & D plus tire and fuel data which is useful when setting your race strategy. Strategies are vital, but dynamic weather means they often don't survive the race. If it stays dry, or is wet all the way though then yeah, but changing conditions mean the strategies change on the fly. And sure enough, the weather forecast for Zandy was dry with rain in the second half. But with the same experience at Shanghai, I felt more confident I could deal with it.

Here, I overcook the entry to turn one at Zandvoort while learning the track


[Linked Image]


And the view from the cockpit during the first practice session. The big screen is showing my in-car it seems lol. I have removed the center bar from the halo, one of the graphics options


[Linked Image]


I made a real good setup, very fast and stable, and managed to nip pole position by two tenths over Bottas. Starting from the front would be awesome, on such a tight track, and as long as I could avoid major mistakes I had a chance to score well. Got a good start but a slight slip early allowed Bottas to get by, but I settled in to a rhythm and kept position through the first stop. I took hards since I didn't know when the rain would start. I didn't want to have to pit for a second set, then have to come in again for wet weather tires once the rain started falling. The rain came about the mid-point and I came in again for inters, using the voice commands which I think is a fantastic feature. It allows me to concentrate on the racing, and at the same time work out a strategy on the fly.

Came out of the second stop still in second, with Bottas having flown past down the start-finish straight while I was exiting my stall. But again my wet pace was good and I hauled him down, but with the tires wearing, I had to settle to remain about 2 seconds back. I never did get much closer, although the two of us were running away from the trailing pack. Codemasters is Czech I think, but you'd think they were Finns based on how Bottas has performed so far this season. I was happy with second again though and that's how it finished. Perez grabbed a fantastic 4th and Racing Point is now third in the Constructors'. A great team result once again. I don't think we'd be doing as well if not for the weather, but I will take it. I also scored an acclaim bonus for having bested rival Sainz over the weekend and grabbed my second podium which should help me retain my seat.


The race results. I was pushing hard over the last two laps and got within a half second of Bottas as we made our way through the backmarkers, but that's as close as I got (look at the number of cars lapped)



[Linked Image]




Next up, Catalunya, another circuit I know well. But I don't expect any rain smile


Attached Files RPHQ.jpgincar.jpgovercook.jpgZandvoort.jpgZandyResult.jpg
Last edited by DBond; 10/22/20 03:35 PM.

No, now go away or I shall taunt you a second time!
#4541691 - 10/21/20 11:17 AM Re: F1 2020 (the sim) [Re: DBond]  
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Great screenshots DBond!


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4541703 - 10/21/20 12:47 PM Re: F1 2020 (the sim) [Re: DBond]  
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Thanks Panzer.

I ran the Spanish Grand Prix at Catalunya. As mentioned I've experience here, but I was struggling for pace early in practice, but that was due mainly to trying to squeeze as many laps as possible out of my worn parts to preserve the new ones. Once I swapped in the good ones my pace picked up. I was wrong in my no rain prediction, I guess Catalunya is on the Spain plain biggrin

I qualified 4th, and the race began dry, but it started raining just about the time the first stops were due. Some AI teams made the mistake of pitting a lap or two too early, taking dry-weather tires, then being forced to come in soon after for wets. Hamilton for example had four stops, while I had two and a few AI drivers only stopped once. Hamilton has been a mess this season, rarely a factor and seemingly always making the wrong strategy calls. In stark contrast, his teammate Bottas has won all five races so far and has a huge lead in the championship.

I ran a good race without really doing much. Just solid and consistent and finished in 4th, where I started, right behind Verstappen, who has struggled so far this season, but a good result here. Red Bull managed second and third, and with my teammate Perez finishing out of the points in Spain, Red Bull moved ahead of Racing Point in to third in the Constructors'.

Next up Monaco! I stand no chance really of scoring. I'm capable of a good lap, but to string together 30+ over the race is going to be beyond me I think. Too many walls, too close to the track, if collision doesn't get me first. Racing Point is ahead of schedule really to this stage, so a lost weekend won't hurt too much and maybe Perez can score.


No, now go away or I shall taunt you a second time!
#4541808 - 10/22/20 11:31 AM Re: F1 2020 (the sim) [Re: DBond]  
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Monaco was a disaster, then it wasn't. I was unable to establish consistency in practice. I could turn the odd competitive lap, but I hit a wall or barrier more often than I ran clean, and even my best lap was well off the AI's pace. I qualified 20th, dead last. Not keen to spend an hour crashing and running last, I decided to simulate the race, figuring my driver would finish 15th or something,but unfortunately I finished 7th. From last. Not sure how that happens at a track like Monaco and those are some cheap points and I wasn't too happy with this result. I did not deserve to score, but I did and there's no reloading, so I was forced to accept it. Perez finished 8th so a decent team result even if it was fully undeserved.

Then on to Canada, which is like the anti-Monaco. Very high speed, with several challenging turns, especially the final chicane which catches me out constantly under detection during hotlaps. Such an important turn for laptime,and I want to exit as perfectly as possible, which leads to ever-so-slightly cutting the kerb and invalidating the lap. It's much more forgiving in the race however.

Practice went well, completed all of the practice programs and did tire tests for softs and mediums. Race was to be dry throughout, so setting a good strategy prior to the race would be important. Ran a good qualifying lap, fast enough for third on the grid behind the two Mercedes with Bottas on pole. Perez was also in the top ten so another shot at a good team result. Starting third means I am on the inside for the first turn, but outside for turn two, and even though I got a good start, I had to let Hamilton through and I settled in between the two Mercedes and the two Ferraris. Bottas and Hamilton checked out, but I was able to stay ahead of the Ferraris. I set a two-stop strategy, soft-medium-soft and ran a clean race, no real mistakes.

A few scenes from Montreal. Here, the field heads out for the formation lap, with my Racing Point and Verstappen's Red Bull sandwiched between the Mercedes and the Fezzes, with my teammate Sergio Perez in 7th

[Linked Image]


A cool shot showing my car blurred by the heat from Hamilton's exhaust as the cars exit turn two. One of the safety crew seems to have lost his head?

[Linked Image]


Soon after my second stop Bottas retired with a mechanical issue. That brought me back up to third, Leclerc having gotten by during my stop somehow and that's how it finished, with Hamilton winning. He also won at Monaco, so back to back wins for him, and with Bottas' retirement the race at the top of the table has tightened a bit, though Bottas still holds a big lead. His retirement allowed Magnussen to finish 10th, earning Haas their first point of the season, leaving Williams as the only team to fail to score so far.

A shot of the hairpin during the first stint. Here, I hold off Leclerc with Vettel behind. The Mercedes have checked out and you can't even see them up the back straight


[Linked Image]


The Driver's and Constructor's standings after seven races. It's gone better than I had hoped so far, and Racing Point is solidly in 4th position


[Linked Image]



I am really having a great time running this Driver Career. There is so much to like. I enjoy the off-track stuff like rivalries, R & D, managing my parts and that sort of thing. The voice communication with the engineer and dynamic weather are awesome, and the entire race event is fun start to finish. Practice programs add so much to what could easily become a mundane slog to get through until the race. A race weekend with my settings consists of three practice sessions of 45 minutes, 45 minutes and 30 minutes. There is an 18 minute qualifying and the races are run at 50% length. And because of the necessity to be mindful of parts wear and tear, there's a bit of a strategical element to the whole affair. There is much to be gained by turning a lot of laps, but that has to be balanced against excessive use.

I have worked out a practice session routine that I follow each weekend. In Practice 1 I conduct the programs for ERS, Fuel, Tire Wear along with the track acclimatisation. In Practice 2 I run the Race Strategy Program, and in Practice 3 I run the Qualifying program. I try to run just enough laps to complete these with no wasted effort and resulting wear on my parts. All of this fosters the sense that my role is important beyond just running a race, and that I am doing my bit as part of the team. Good stuff.

If there was one thing I would single out as a disappointment, it's the fact there is no chaos. I am eight races in, and I've not seen a single incident. No turn-one mishaps, unless I cause it. I don't see AI drivers making mistakes, aside from locking their brakes when I am pressuring them. No one seems to run wide, and no accidents at all. There may be a bump here and there, but nothing race-altering. Formula One is often chaotic in real-life, but there is too much of a perfect computer element to the action in this sim. I'd love to see more variability and random events. At most there may be one retirement per race, due to mechanical issues. Of course I cannot see the entire race and I might be missing some things, but even if so it's minor and rare.

Next up, Austria at the A1 Ring, or Österreichring or whatever it might be called these days. This is a very simple track, but a joy to race, and one of my best. If I am to win a race in this first season, this is probably my best chance. Racing Point have made great strides in the technical department and we have closed the performance gap with the top three to a degree. Hoping for a great result.

Attached Files formlap.jpgformlap3.jpghairpin.jpgstandings.jpg

No, now go away or I shall taunt you a second time!
#4541932 - 10/23/20 12:55 PM Re: F1 2020 (the sim) [Re: DBond]  
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Red Bull Ring I guess is what it is called now. Interestingly, the sim does not refer to it as such.

This race event triggers an internal debate. I dominated the weekend, winning pole, setting fastest lap and won the race, for my first victory in F1. But the debate is whether I am just good here, if I need to bump the AI, or perhaps, the AI ability varies from track to track. There are a few threads on the official boards that go in to a lot of details about the latter, to where many players alter the AI strength from race to race to compensate for the AI's up and down performance. Not sure what the right answer is, I want a sim that pushes me and I want even AI performance. It is difficult to separate what could be my strengths and weaknesses from the AI's perhaps fluctuating ability. This is the sort of thing that would take a number of seasons to get a feel for really. On the whole, the setting I have chosen has been good for me, a competitive level that requires consistently fast performance to score. But it's also true I have improved through the season and maybe a little bump for the AI would be good. This is further muddled by the fact that my car has improved, closing the gap and even surpassing Red Bull and Ferrari on the performance chart. Mercedes is still in a class of its own, but how much of this is down to the car, the AI or my ability (or lack thereof) is hard to say.

Following my victory in Austria, where Perez finished fourth, I ran the British Grand Prix at Silverstone. The layout seems different than i remember, but it's an exhilarating track. It's not my favorite to watch a race, but it is a blast to drive. It seems like you're constantly on the edge and wide open. It has just one slow speed turn. Dead-flat tracks generally don't light my fire, but I really enjoyed this event, finishing in third, or fourth, I forget lol. As Racing Point's home track it was important for the sponsors and the team to get a good result and we did. Good fun.

At this stage I am debating shelving this season and starting the My Team mode, which is the thing that really interests me. This first season has allowed me to learn the tracks, chassis setup, fuel and tires, pit strategies, research and development, rivalries and all the finer points of the sim. In My Team, you start with the weakest car and corporate setup, so I didn't want to dive straight in before getting some experience under my belt. In My team, I'll add to my responsibilities, signing sponsorship deals, choosing an engine supplier, improving the facilities and many things that you don't need to worry about in Driver Career. Plus I get to paint my own livery and come up with a team name. And one of the most important things is to hire a second driver. All of this is limited by your bank balance, so that if you opt for the best and most expensive engine, there's less money for the second driver and that sort of thing. Opportunity cost is a compelling aspect of gaming, and I always enjoy these sorts of decisions.

So I'll decide over whether I want to make this switch now, or finish out the current season. I'm disappointed a thread like this gets so little attention, aside from Panzer (thanks mate). It's disheartening to make what I feel are quality posts, well-written and full of detail about a great sim, and have no one bothered to comment. I see others lamenting the fact there is little sim content at this site, and a thread about lemons on sandwiches somehow gets 60+ replies, while this gets none. I've written quite a few AARs here at SimHQ over the years and it's not like this should surprise me.

If I do start My Team I think it will be interesting and worthy of continuing with my posts, as even if the members here are uninterested, I can see that some non members are reading it at least.

I think the most difficult part of starting My Team will be deciding on the team name smile I have in mind Kaliber Racing, but I am open to suggestions, so if you have a cool sounding F1 team name let me know. Setting it all up will take some time as I need to paint my car and that will take forever before I am satisfied, and then piece together the driver suit and all the other small details involved. My Team adds an eleventh team to the grid for 22 cars. I remember the days when the grid had 30+, but adding two, even if we are the backmarkers, will be interesting. But starting at the bottom and struggling to improve to the top is highly appealing and I'm looking forward to it.



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#4541939 - 10/23/20 01:21 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond


I'm disappointed a thread like this gets so little attention, aside from Panzer (thanks mate). It's disheartening to make what I feel are quality posts, well-written and full of detail about a great sim, and have no one bothered to comment. I see others lamenting the fact there is little sim content at this site, and a thread about lemons on sandwiches somehow gets 60+ replies, while this gets none. I've written quite a few AARs here at SimHQ over the years and it's not like this should surprise me.




Without stepping on any toes, all I can really say is that the posting traffic on this site has probably dropped about 50% compared to what it was about 5 years ago. It's a combination of both the ownership change that occurred and also the decline of forum-based sites in favor of social media.

Last edited by PanzerMeyer; 10/23/20 01:22 PM.

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#4541943 - 10/23/20 01:43 PM Re: F1 2020 (the sim) [Re: DBond]  
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You may be right, and I don't want to dwell on it. It is what it is. I said my piece about the lack of enthusiasm. Perhaps my posts are not as good as I think they are. Maybe the subject has little appeal. But the general apathy is discouraging. I can see in the post histories of many here that folks only come for PWEC and CH. Simming may have brought many here, but it is no longer what keeps them here. I don't want to turn this thread in to a discussion about this, but at the same time there's an element of why bother about it all. Honestly the best thing about making these AAR-style threads like I do is how much I enjoy reading them again a few years down the line, when the real appeal should be the interest and discussion it generates among the members. I make the type of threads and posts I would want to read myself, and if this had been done by someone else I would engage and join the discussion.

OK, back to Formula One...... Kaliber Racing? It sounds cool, with a ballistic element but the K gives it a Euro flair biggrin No?

Coming up with a name is always something I agonize over lol.



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#4542064 - 10/24/20 11:47 AM Re: F1 2020 (the sim) [Re: DBond]  
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The allure of My Team mode proved too strong to resist. This was why I picked this sim up, having commented before about wanting a sim that allowed me to be owner/driver. The F2 and F1 careers were preparation for it, a chance to work out the finer points so that when I did tackle this mode I'd be able to progress smoothly. A racing sim and a management sim in one. The management side is rather simple, it's not Football Manager with a racing simulation. But it's the first of its kind for me and straight up my alley.

The first thing I needed to do was set my team up. And for that I needed a name. I had invented Kaliber Racing, which sounds cool to me, but I discovered there were no good images in the sim to use as a badge. No 'KR' or even 'K' or other things I would feel appropriate. But there is a 'R'. So Riccochet Racing (with two Cs, actually three but you know what I mean) was born.Then the livery needed to be created. You don't get a free hand, but can choose from a number of templates and then paint the primary, secondary and tertiary colors. Next, an engine supplier needs to be selected. The engine power and durability must be weighed against the cost, and I chose Honda, the cheapest of the four (Renault, Mercedes, Ferrari). I reasoned my first season we wouldn't be too competitive, and by saving money on the motor package more would be left to sign a teammate and for improving facilities. I can always choose another engine supplier next season, when we have more money, presumably. For second driver I plucked the Italian Luca Ghiotto out of F2 and signed him for 1.5m. He's pretty bad as far as F1 drivers go, about Giovinazzi's level, but again, the economics were the main factor in this choice. These moves left 1.1m in the bank and that would be turned in to an upgrade to the Aero department in a few weeks. Then a main sponsor is chosen, which gives the team cash up front, a weekly income and a team goal, which if met nets a bonus. I chose a fictional company called Shark, whose requirements were an easily reachable 'Score 5 championship points'. Lastly, our driver suits and helmets were done, with colors to match the team scheme.

The number 9 Riccochet Racing Formula One car


[Linked Image]


Between races there is much more to do in My Team mode. Daily activities are assigned, things like promotional tours, merchandise sales, simulator time and so on. All of these add some boost like acclaim, cash or improved stats for the teammate. You can set the schedule or have the sim auto-fill it. As the coffers fill you can also upgrade the facilities, the aero, powertrain, chassis and durability and corporate departments. These are expensive upgrades, in the millions. But they are vital for the R&D side, affecting things like build time, failure chance and so on.

With my team set up I was ready for the season. I opted for the shorter 16-race season, and this allows me some leeway with the schedule. I removed all street circuits like Hanoi and Monaco and replaced them with others I will have more fun racing on. I set the AI strength to 90, faster than my driver career. I want to be challenged and feel we are truly starting at the bottom. Race length was set to 50%.

First event was Bahrain under the lights. I worked on my setup, making it a little stiffer than my first race here, more responsive to quick changes in direction, and it paid off with a great lap, good enough for 14th on the grid. That's a bit higher than I wanted to be for the first race as a new team. Ghiotto was well off the pace and I suspect that will be a season-long refrain. I can attempt to sign a better driver next season if the funds allow it. I need the second driver to score resource points for R&D so his performances matter. The race was under the lights and dry throughout. I ran a good race, and using a one-stop strategy outfoxed most of the AI teams to finish 6th! That's eight points and I hit the sponsor goal in the first race lol. Verstappen won and Ghiotto finished next to last. The only reason he wasn't dead last is Hamilton retired with a mechanical issue. Ghiotto also ran one-stop and still finished at the back.

The view before the formation lap from the TV Pod camera

[Linked Image]



The number 9 Riccochet in the early stages of the race

[Linked Image]



After the post-race interview it's back to HQ, starting more R&D projects with the points gained over the race weekend, setting the daily schedule and other management activities. At this point we were able to sign a second sponsor for a small boost in weekly income. With our facilities at the lowest level our R&D failure chance is high and several of the projects have already failed, setbacks all. But we got in to Formula One for the long haul and this first season I am not too concerned with results, just with building a good base to push on down the line.

A cool shot showing the cockpit under the Bahrain lights

[Linked Image]


Second race was at China. Another dry race but some rain during practice. As always I followed my practice program routines to generate resource points. Managed to qualify in 11th, but had to run a two-stop strategy and finished 10th. Another championship point and Ghiotto finished next to last, because Bottas retired, with Hamilton winning. Nine points is a great haul at this stage.


Attached Files Riccochet.jpgtvpod.jpgChinaTurn.jpgcockpit.jpg
Last edited by DBond; 10/31/20 02:11 PM.

No, now go away or I shall taunt you a second time!
#4542833 - 10/31/20 11:42 AM Re: F1 2020 (the sim) [Re: DBond]  
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The first season of the My Team career is in the books. It was run with AI set to 90, 50% race length, with short qualifying (18 minutes). As it turned out, AI at 90 is probably a little low. As a new team on the grid, I'd expect to be much further down the table, and not challenging for podiums. But going in I couldn't be sure what to set it to, and anyway it's fun to not be running at the back all the time. Our development of the car went well, and that contributed to the results, as we were mid-pack on the performance charts.

At the start of the season I signed Luca Ghiotto from F2 as my second driver. He was poor, not even a sniff of a point and I replaced him half-way through the season with Mick Schumacher, Michael's son. But not for results, as he was no better really, but for economic reasons as despite Ghiotto's poor results, his acclaim went up and so did his value, meaning he cost more, and Schumacher was cheaper. He scored zero points too.

Here you see the season results. Purple square shows fastest lap. Bottas won the WDC and I finished 6th, level on points with Vettel and Riccochet Racing finished 5th in the Constructors, behind Racing Point and the big three. I won two races, at France and Brazil. The win in France was a result of the AI caught in two minds over tires during shifting weather. It rained, with varying intensity, light, then heavy, then light again. I stuck to my inters during the heaviest rain, but the AI kept coming in to fit appropriate tires. So most AI drivers ended up pitting five times, while I just pitted twice, and as a result cruised to victory for my first win. At Brazil though I was fast, earning pole. Verstappen should have won, he was leading the race with just a few to go with me in second, but he blew up on the start-finish straight with five to go and I won the race, setting fastest lap as well. Interlagos is my favorite track in F1 2020 and a great result. Just three podiums for the season, but two wins, with one being very lucky. It's quite possible I would have finished out of the points if it had been a dry race in France. Brazil though was a good performance and the points were legit. Sainz has just been signed, more on this in a bit, and scored those 26 points for McLaren. This table reflects drivers changing teams and not necessarily season one teams. Perez for example drove for Racing Point and not Alpha Tauri.

[Linked Image]


I've mentioned the weather a couple times already and I want to praise it again. I love the way it's done in this sim, the unpredictability of it all and the profound effect it has on the racing. Not only that, but the way it is graphically, with gathering storm clouds, or the sun peeking through as it promises to improve. The spray in traffic and the effect it has on grip. The way it throws strategies in to chaos. Easily the best weather system I've seen in racing sims in all my years. It adds so much to sim racing and I love it.

A couple shots of the sim in wet weather at Silverstone. Screenshots don't really do it justice, but it gives a sense of how the rain affects your visibility, which at these speeds is no small matter!

[Linked Image]


[Linked Image]


Throughout the season in My Team the player must deal with a variety of off-track stuff, like signing sponsors, R&D, conducting interviews and running the daily activities of the team. As cash and resource points are gathered, it's spent on variety of things. The main things are technical development and facilities. It's important to try and keep pace here so that you don't fall behind. For the first season I wasn't too concerned with results on the track, but I was keen to do a good job with infrastructure and car development. I expect it all to snowball through the seasons leading to what is hopefully a WDC and Constructor's title down the line. Toward the end of the season the game threw a curveball at me as 'regulation changes' were announced for the following season. What this means in effect is that one or more of your development departments (powertrain, aero, durability, chassis) will see all of your technical improvements nullified, essentially forcing you to start over. You do have a couple of weeks to make those parts 'conform' by spending resource points, but you're unlikely to have enough saved up to cover it all. In my season, this affected both aero and durability, and I was able to save some, but not all and as a result we head in to season two a little worse off than we finished season one.

That will be countered by our improving facilities which generate more resource points, and hopefully by better results as well. As this was my first attempt at a My Team career, I didn't know quite what to expect at season's end, but I did begin to stockpile points and cash as the season wound down. The points helped to save some technical progress as mentioned, and the cash would be used to sign a better driver and a new engine supplier. The Honda did fine, but I wanted whichever engine screamed the most, which by testing them in Time Trial mode, I decided was Ferrari.

When the season was over we went straight to the driver negotiation phase. I had hoped this would come after prize money and sponsor goals were paid out, but for whatever reason it happens before that. So it was that I had 12m saved up. The game requires you to identify drivers you may want to sign during the season and set them to 'watched'. Not sure what this does, but I chose three, one top driver (Leclerc), one mid-pack (Sainz) and one near the bottom (Russell). It's done as a fast-paced bidding process, where you and any other team interested in that driver bid a contract, and then attempt to continue to out-bid these rivals until one emerges the winner. I started with Leclerc who I really wanted, but I was quickly out-priced by Ferrari and he resigned with them. I moved on to Sainz and managed to outbid two teams for his services, and he is now Riccochet Racing's second driver. He is a massive upgrade over the F2-level drivers I had in season one. Hopefully this will pay dividends and he will score points. I expect that he will if I can give him a good car. His addition will also improve our resource point generation to speed up our technical development. My acclaim could suffer, as I stand to now be outdriven by my teammate, but I will gladly trade that for better team results.

After this I was looking to run the rule over a better main sponsor, and change engine suppliers. But I completely missed it. There is no prompt and as it turns out I needed to click the team details button which is shown in the shot below. I didn't realize this and thought team details was just a way to change my team name or whatever. But that was my only shot at making these changes and now it will need to wait until next year, and we will be Honda-powered for a second season. It's the worst engine, though a little cheaper too, but I have plenty of money now and would have wanted to improve here as well as get the screamingest engine on the grid smile At least I know now how to do it so can make these changes for next season. Since I missed main sponsor too I am also missing out on money. Not the end of the world and I suspect in the long term it will actually be a good thing, as it serves to retard our progress to a degree, and make it so it takes a little longer to reach the top.

Riccochet Racing. the number 9 car, along with me on the left and new signing Carlos Sainz. Now on to the second season and hopefully become the best of the rest and moving past Racing Point in the table.


[Linked Image]

Attached Files Rain1.jpgRain2.jpgResults.jpgTeam.jpg
Last edited by DBond; 10/31/20 02:32 PM.

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#4542857 - 10/31/20 04:00 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I'm disappointed a thread like this gets so little attention, aside from Panzer (thanks mate). It's disheartening to make what I feel are quality posts, well-written and full of detail about a great sim, and have no one bothered to comment. I see others lamenting the fact there is little sim content at this site, and a thread about lemons on sandwiches somehow gets 60+ replies, while this gets none. I've written quite a few AARs here at SimHQ over the years and it's not like this should surprise me.


I have not posted, but I have been following this thread.

I've got F1 2018, but have yet to make a commitment on starting a season. And this thread is really making me want to give it a try. I've got a new controller pad this week, and am again seriously considering a play. Part of the indecision seems to be related to the scalable difficulty options. With me using a controller, where do I want to put the difficulty? Racing games make me pretty tense (something I don't need right now), so am I happy to play this more in the "arcade style" settings to just enjoy a season experience?

I'm about to look at this again today, after some time away.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#4542860 - 10/31/20 04:13 PM Re: F1 2020 (the sim) [Re: DBond]  
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I have several racing sims in my Steam account, gotten through sales etc., that I've never installed but will some day when I have a wheel. I just can't play racing sims without a wheel. But I do have an interest!


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4542863 - 10/31/20 04:42 PM Re: F1 2020 (the sim) [Re: F4UDash4]  
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Originally Posted by adlabs6


I have not posted, but I have been following this thread.


Thanks to both of you for the replies. thumbsup


Quote
I've got F1 2018, but have yet to make a commitment on starting a season. And this thread is really making me want to give it a try. I've got a new controller pad this week, and am again seriously considering a play. Part of the indecision seems to be related to the scalable difficulty options. With me using a controller, where do I want to put the difficulty? Racing games make me pretty tense (something I don't need right now), so am I happy to play this more in the "arcade style" settings to just enjoy a season experience?


I've always used a wheel but for this I decided to see if I could get on with a controller. I didn't think I'd like it but in the end it's been great, far better than I thought it would be. That said I am using a number of aids, and you see in the wet weather shots the racing line too. But ya know, I've paid my dues over the years, and anyone who reads the GPL thread can't accuse me of avoiding full-real smile

I don't have F1 2018, but I'm sure it's nearly identical, and I'm sure you can set a level you are comfortable with. Camera view, racing aids, AI level and so forth is highly customizable so I'm sure you can get it where you want it. It just takes some testing to find where that is. I ran a Formula 2 season and another in Driver Career which gave me a good base to set up the My Team career, even if I maybe went a bit soft on the AI level in the end. All of this can be adjusted between races or throughout the race weekend though so you can alter it on the fly. The one thing it cannot account for though is the AI's uneven performance from track to track. What F1 2018 does not have is My Team, but other than that I reckon it's nearly the same.


Originally Posted by F4UDash4
I have several racing sims in my Steam account, gotten through sales etc., that I've never installed but will some day when I have a wheel. I just can't play racing sims without a wheel. But I do have an interest!


I hope you give one a go. I'd certainly recommend F1 2020, but there are a lot of really good racing sims out there. Before this sim I would have agreed with you about not being able to play without a wheel, but I'm proof the transition can be made, even for old dudes smile


No, now go away or I shall taunt you a second time!
#4542884 - 10/31/20 08:56 PM Re: F1 2020 (the sim) [Re: DBond]  
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I think a lot more people than you think read your threads DBond. I have been reading from the start, but just didn't have the time to comment. Of course though, I tried this game on the free weekend on Steam last week because of this thread and of course ended up buying it. We will see if I even have time to play...lol

#4542963 - 11/01/20 02:16 PM Re: F1 2020 (the sim) [Re: DBond]  
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Hey Wolverine, how's things? Thanks for the comment. Reading that someone gets the game because of my posts is great. Well, hopefully you can work out some seat time and turn some laps.

I started season 2, and the regulation changes seems to have shaken the field a bit, and narrowed it too. Pretty interesting results so far with the top of the expected order mixed up to a degree. With a few driver changes and some shake up in running order it gives the sim that sense of variability that makes it compelling. With how robot-like the AI runs the races, and the lack of chaos I talked about earlier, this shake up is great. It may settle out moving forward, but the early results are interesting.

It's a huge shift too, to have a teammate that is capable of getting the most out of the car. With the crap drivers I employed in season one I could never be sure of my car's real capability. But with Sainz behind the wheel it shows we are in good shape. He had a poor result in Bahrain, finishing 15th, while I crossed 8th. but I could see by his pace over the weekend that we will both be scoring points this season. It's a lot of fun rooting for the AI teammate to come good. He also is able to complete more of the practice programs than the season one drivers, and generates more resource points as a result. Combined with the improvement to our facilities I've bought, our technical progress in season 2 should be much better. The tightening of the field due to the regulation changes and our improved R&D capability should see us moving up the performance charts as the season progresses.


No, now go away or I shall taunt you a second time!
#4543010 - 11/01/20 11:40 PM Re: F1 2020 (the sim) [Re: DBond]  
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Using a control pad is pretty good for me.

I completed two Grand Prix events, and with full damage settings, at least I kept the car in one piece each time. Finished mid-field both events, overall a nice warmup toward an eventual season play.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#4543063 - 11/02/20 01:37 PM Re: F1 2020 (the sim) [Re: DBond]  
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Nicely done adlabs. I am using the reduced damage setting. A bump is enough to need a new front wing, but it takes a lot to be knocked out. An occasional retirement would be good, so maybe I should mix up the settings at some point.

I did make one change for season two in my My Team career. I changed qualifying from short (18 minutes) to one-shot. It doesn't affect me really, as even before I was only running one lap. But the AI has fewer chances to get a fast one with one-shot. So if they happen to run their hot lap and get behind a slower car it shows in the grid order and they don't have a second chance to make a flyer. This has served to mix it up a bit and shuffle the order and season two so far is much more interesting and Mercedes is not nearly so dominant thus far. Red Bull actually is leading the Constructors through about five races, and the table is much more congested. More drivers are scoring points and it's all more interesting rather than having the same cars up front all the time (like the real thing).

It would be great if Codemasters released a 2020 season DLC with the tracks being run in real Formula One that aren't in the game like Mugello, Imola and Nurburgring. I'd like to have a much longer track list to use to set my season schedule and mix it up from year to year. Running the 16-race schedule allows some flexibility but the list isn't long enough to have much leeway, especially since I am avoiding street circuits. It would be great to have 30 or 40 tracks to choose from. Maybe add other tracks like Laguna Seca, Indianapolis, Sebring, Hockenheim, Le Mans, Magny-Cours, Sepang, Estoril and a zillion more I could mention.

In my career, new teammate Sainz has already scored in three of the five races so far and as a result Riccochet Racing is a factor in the Constructors race. During season one you won't have enough money to hire an established F1 driver. But it's smart I think to be sure and save up your cash toward the end of the first season so you can afford to upgrade the second driver with someone good for season two. I got Sainz on a 8.5m contract and I think to get someone good you'll want to have at least 10m in the bank when the first season comes to a close. Team acclaim and facility tech level are also factors in which teams top drivers will sign for, so don't neglect this through the first season.



No, now go away or I shall taunt you a second time!
#4543064 - 11/02/20 01:44 PM Re: F1 2020 (the sim) [Re: DBond]  
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I know it's a long shot but I think it would be great if we could start a SimHQ League for F1 2020. The nice thing about the way the leagues work is that you can show up for the races you want to with no obligation to do them all. I'll be buying 2020 when it goes on sale again.

Last edited by PanzerMeyer; 11/02/20 01:45 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4543067 - 11/02/20 02:07 PM Re: F1 2020 (the sim) [Re: DBond]  
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I'd be in for sure PM. I ran our GPL leagues all those years ago so have some experience running this sort of thing, not that I'm appointing myself, but would be willing. As long as we are generous with the aids allowed I think we might attract some drivers to the grid. Concept and execution are not the same however and I know that the difference between expressing interest and actually showing up each week often reveals a disconnect. Recently we were supposed to hook up to play some PGA Tour 2K21 and I thought it was all set, I even listed which days of the week I am available and nothing happened at all, despite the stated interest. This is my experience in most MP things that get bandied about, after all you and I still haven't played Borderlands lol. j/k

But a SimHQ Formula One League is a great idea and I'd be all over it, and would be happy to take care of all the administration and organization if there were several drivers who were committed to it. So when you do get F1 2020 let me know and maybe we can drum up some interest.


No, now go away or I shall taunt you a second time!
#4543069 - 11/02/20 02:13 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
This is my experience in most MP things that get bandied about, after all you and I still haven't played Borderlands lol. j/k

.



Believe it or not, my friend and I just very recently finished all of the DLC's for BL 3 so for now we are done with our level 65 characters. When we're ready to do another playthrough of BL 3 with new characters I'll be sure to let you know. With the Borderlands games, the fun factor increases exponentially with each human player you add.


As for F1 2020, I'm expecting it to go on sale for Thanksgiving so that's when I'll get it.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4543244 - 11/03/20 04:40 PM Re: F1 2020 (the sim) [Re: DBond]  
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A few shots from the French Grand Prix. I qualified on mediums as I had good pace in practice, which meant I could run the race on one stop. But it began raining with about 10 to go and I came in early for inters. Everyone else stayed out and my slower pace saw me drop to 12th. But as the track got wetter, my relative pace picked up, the AI drivers began coming in for tires and I finished third. Hamilton won his second in a row. Mercedes is still the class of the division, but this season not quite so far in front. Red Bull have a shot and so does my team, but I think it's a season or two too early. Ferrari are off the pace, they did not seem to deal with the regulation changes as well as some other teams have. Renault and McLaren have improved, Racing Point seemed to have regressed slightly and as a result of all of this the title chases are more wide open this season.

Kimi retired after season one, and two F2 drivers were promoted to fill his seat and the one vacated by Sainz when he signed for Riccochet. Those drivers are Ghiotto and Mick Schumacher, the two drivers I had employed in season one. They are each running at the tail end (Haas and Williams), neither has scored so far, but they've got their feet in the door.

The start

[Linked Image]


[Linked Image]


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[Linked Image]

Attached Files start1.jpgstart2.jpgstart3.jpgstart4.jpg
Last edited by DBond; 11/03/20 04:42 PM.

No, now go away or I shall taunt you a second time!
#4543363 - 11/04/20 11:48 AM Re: F1 2020 (the sim) [Re: DBond]  
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Nice screens Dbond.

So yesterday I did something for the first time in any F1 game. I played on a public "ranked" server.

It was fun at times BUT there was one guy who refused to mute his microphone so I got to hear him blabber in Portuguese the whole time to what seemed to be other people in his house. There were also some really reckless drivers who didn't care if they barreled into you on turn 1 after a race start.


I have been fully vindicated in my decision to only play MP games with people I know.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4543378 - 11/04/20 02:06 PM Re: F1 2020 (the sim) [Re: DBond]  
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Thanks, yeah it's a great looking sim, and it runs beautifully. Everything's on ultra and it's like glass at all times, which is important in a racing sim. My rig is rather modest but it runs great. Have had no crashes (of the computer kind) or instability either.

I'm surprised you joined a pick up race. But points for giving it a go. Pick ups have never worked out well for me in sim racing, so I avoid them. Honestly the only ones I do anymore are in GTAO, and there as you'd expect it's a fuster cluck, but with a different mindset I'm able to shrug it off. In GTA it just seems normal to have so many d-bags around. In Formula One I wouldn't be able to accept it if someone were participating with the goal of wrecking everyone.

If the SimHQ Formula One Racing League ever gets off the ground that would be a great experience.

My second season in the My Team career continues. About six races to go in the season. Due to technical progress and driver perks my parts have lasted longer in season two. I was replacing the engine after just three races in season one. But now I'm on my third with 10 races down. So I got about five races out of each of the first two engine packages. I have been doing some swapping, that is using the worn parts for P1 and P2, then swapping them to newer ones for the business end of the race weekend.

Everything about my approach at each event has become a measured routine. I run the practice programs in a specific order and sessions, using specific sets of tires for each. I want to get the most data and resource points with the least wear on the parts, while conserving tires as best as I can. Weather, unexpected and poor results, and parts swapping all factor in as well, so not every weekend plays out precisely the same. But it's all very methodical.

The way it plays out is cool, as my pace builds over the course of the practice sessions, culminating in what I hope is my fastest lap of the weekend in qualifying. So there's some drama there about whether I will find the pace by the time it counts. The weather is a wildcard of course and you need to react well to it and change your practice routine at times to account for it. The AI seems to run rich mix a lot in practice, which masks to an extent my relative pace. I only use rich in the qualifying sim program and qualification proper.

I did give the AI strength a mid-season bump of five more points. It had gotten to the point where I felt I was a bit too strong for this point in the My Team career. But the real issue is that I've done so well with the technical/ R&D side that the Riccochet Racing car is now even with Mercedes in the performance charts. I believe I generate significantly more resource points than the AI teams due to how thorough I am with the practice programs. I also prioritized resource point generation when upgrading my facilities and selecting driver perks. Hiring Sainz has been a massive boost as well as he gets far more each weekend than the two scrubs from season one did.

You might think I could just keep bumping the AI to compensate, but doing this also bumps my teammate. It becomes harder for me, but Sainz gets faster right along with the others. What this all means is that a Constructor's title is in the near future for us, but for me to outdrive my teammate becomes much harder and I reckon next season he will be favorite to win the WDC. If I am smart and stockpile resource points over the remaining weekends I will be able to counter any regulation changes in store, meaning come the start of next season Riccochet will be the best car on the grid, and then it's only down to driver performance whether we win any silverware.

This sort of progress is far too fast, and if I were to play another I think some house rules are in order, to slow my progress on the technical side of things.


No, now go away or I shall taunt you a second time!
#4543504 - 11/05/20 04:44 AM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
Hey Wolverine, how's things? Thanks for the comment. Reading that someone gets the game because of my posts is great. Well, hopefully you can work out some seat time and turn some laps.

I started season 2, and the regulation changes seems to have shaken the field a bit, and narrowed it too. Pretty interesting results so far with the top of the expected order mixed up to a degree. With a few driver changes and some shake up in running order it gives the sim that sense of variability that makes it compelling. With how robot-like the AI runs the races, and the lack of chaos I talked about earlier, this shake up is great. It may settle out moving forward, but the early results are interesting.

It's a huge shift too, to have a teammate that is capable of getting the most out of the car. With the crap drivers I employed in season one I could never be sure of my car's real capability. But with Sainz behind the wheel it shows we are in good shape. He had a poor result in Bahrain, finishing 15th, while I crossed 8th. but I could see by his pace over the weekend that we will both be scoring points this season. It's a lot of fun rooting for the AI teammate to come good. He also is able to complete more of the practice programs than the season one drivers, and generates more resource points as a result. Combined with the improvement to our facilities I've bought, our technical progress in season 2 should be much better. The tightening of the field due to the regulation changes and our improved R&D capability should see us moving up the performance charts as the season progresses.


I managed to start a driver career in F2 with the 6 race season with the one shot qualifying. Used the casual settings, but I may eventually have to up the difficulty. Have taken every pole and led every lap so far in three races...lol.

I might be into a SimHQ race season. I have a little more time in the winter usually.

#4543551 - 11/05/20 03:52 PM Re: F1 2020 (the sim) [Re: WolverineFW]  
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Originally Posted by WolverineFW
but I may eventually have to up the difficulty. Have taken every pole and led every lap so far in three races...lol.


Finding the right level took a while for me. Deciding on which aids I would allow and then finding an AI level that was right needed some trial and error. I don't want to run up front all the time, or at the back all the time. I want to find the right level for the car I am in. I began with F2, like you, and set the AI to 40. Of course that was too low, so I then bumped it to 60. Each point of AI strength seems to make about a one-tenth of a second difference in their laptimes. So bumping it by 20 speeds them up around 2 seconds per lap. I then went to 80, then 90, and mid-way through this current season to 95. Based on my settings and skill level this is just about right. If I run a clean lap near my limit I'll be within a few tenths either way of the best AI cars.

Part of the equation too is the fact that there is little deviance from the AI cars. They make few mistakes. I'd be fine with faster AI if they had some variability to their laptimes, a mistake here or there costing them a second or two. Without that though any mistake I make stands out more with no chance an AI car might match it at some point during the race. I'm happy to have it set where even if I run a great, mistake-free, clean race near my limit I finish 6th or 8th, or out of the points altogether even.

At the same time I am improving, getting better all the time, and as I learn the car setup I can find a few more tenths here and there with some chassis adjustment. And in My Team, my car is continually improving too. So it's a moving target. I think a great way to arrive at the proper level is to turn laps in the best car in a Driver Career practice session, say a Mercedes and set the AI where Hamilton or Bottas matches your personal best. Then, if you aren't driving the best car in your career, the difference in laptimes will be because of the car, not driver skill. And that feels right.

For years I've been a simhead realism junkie. Always running these games with no aids, always in cockpit view with as little HUD stuff as I can get away with. But with this sim I've sort of ditched that approach. By allowing aids I am better and more consistent and it imparts the feeling I have mastered it. I'm not fighting wheelspin or locking my brakes. The dynamic racing line is key to running near the edge at all times. In essence, these aids allow me to drive like the AI, and if I find the correct AI strength it results in sublime racing. It removes the rubber-banding you would otherwise get if you set the AI a little slow in order to allow you a chance to make up ground after you make a mistake, or the continual falling back you would get if the AI were set too strong and never making mistakes. At these settings the racing feels more real, ironically enough, as I can drive like one of the world's best due to the aids I am allowing. Combined with high AI pace it means I must run a great race to score. If I DO make a mistake it is punished. But the likelihood is lower and a clean run will net a good result in most cases.

I've also gotten a good feel for how and when strategy can pay off. The tracks and circumstances when running a certain pit strategy and tire combination will net me gain. One of the interesting rules is that drivers qualifying in the top ten must start the race on those same tires. From 11th on the grid and back you can choose to start on any tire. So the top-ten are always going to pit early. And there are some tracks, such as Mexico for example, where there are too many laps left to switch to a harder compound and finish the race on one stop. These top-ten drivers will need to stop twice, and at such a track I can exploit this by either qualifying on mediums and hope I get in the top ten, or qualifying outside of the top ten so I have full freedom with strategy. In some ways, qualifying 11th is better than qualifying 8th on softs. But other tracks will allow a soft start and one stop, so it takes some time to learn these nuances and be able to take advantage.

Pit strategies add so much to F1 2020. For this reason I'd suggest always running career modes at least 50% race length. At 25% pitting isn't needed, but it cuts too much out of the experience. Combine this with the dynamic weather and it all adds up to a fantastic race-day experience for me. I am really digging it. And don't forget that this sim has voice-recognition to communicate with Jeff, the engineer. It's a life saver when you need to alter strategy during the race.




No, now go away or I shall taunt you a second time!
#4543692 - 11/06/20 12:29 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by PanzerMeyer
Congrats DBond! What skill level did you have the AI set at? Did you use any driving aids at all?



Thanks Panzer. Yes, I used a number of aids, TC, anti-lock brakes, dynamic driving line (corners only), reduced damage and assisted race start. AI is set to 95, up from 90 at the mid-point of the season. I talked a little about this in the previous post.

The second season of this My Team career was a good one. As mentioned, Riccochet Racing made greats strides in the technical department, ending the season with a car that was a match for any, even Mercedes. Teammate Carlos Sainz finished the season strong, winning the final race of the year at Abu Dhabi. I scored in every race, but failed to win any. Brazil was my best shot, I was clearly the fastest in practice. But a misjudged attempt at passing Stroll in to turn one saw me run up his ass end and damage my front wing, which killed enough pace that a win was out.

Hamilton won six races and the WDC, and Mercedes won the Constructors, although with fewer points than the year before as the field was narrowed by technical development and regulation changes. Ferrari had a nightmare of a season, and especially so Leclerc, who finished 12th in the standings, and that isn't good enough for Ferrari. Their cars seemed well off the pace all season, mirroring real life. Ferrari is the best engine, but they failed to make it work. Vettel retired at season's end to be replaced by F2 driver Matsushita for season three. Racing Point fell off a cliff. They looked to be ready to challenge for the top but failed to make an impression. McLaren and Renault continued to improve, and Gasly especially was impressive. Red Bull is strong, and Verstappen had a good season with three wins, but they need a better driver than Albon in the second seat if they are to be a factor in the title chase. Alfa Romeo, Haas and Williams scored zero points for the season.


Riccochet Racing had a great season, finishing strongly as the car came along. I failed to score any wins, but was close on a number of occasions, with eight podiums. We ended the season as the best car by a slim margin in the performance charts and I expect that to continue as we develop the car through season three. I expect we will be in the conversation for the title. Of course this is too fast, to be challenging for the top in season three, but it is what it is.

[Linked Image]

The race results reflect the mid-season bump to the AI. I scored several fastest laps (purple box) in the first half of the season, but you can see none after making the change following the race in Austria

[Linked Image]



At the start of season three I remembered to check the team details screen and was able to change my main sponsor, from Shark to Pacifico. The sponsor goal is an easily reachable score 25 championship points and will net about 6 million more over the course of the season. We also reached team acclaim level 20 which unlocked the fourth secondary sponsor, so all looks good on the commercial front.

I was planning to switch to Ferrari as the engine supplier, but ended up going with Mercedes. Each engine has a performance and durability rating. Ferrari is 100/100. Mercedes is 100/97 and the Honda I was using is 95/95. Not a big difference, but any edge can make a difference. It could mean the few tenths per lap that decide the title. With the money coming in for the league position and sponsor goal I invested heavily in our facilities, further reducing failure chance and development time for our R&D projects. Reaching tech level 3 with our HQ unlocked some new technical projects and I expect we will push on and maintain our position at the top of the performance charts. I re-signed Carlos Sainz, although his success meant he wanted more money, but I'm happy to do it and have plenty of cash to cover it. I'd rate Sainz as the WDC favorite this season. Mercedes and maybe Red Bull will have something to say about that. Their driver lineups have not changed. There were no regulation changes for season three.

At Mexico, Bottas won the race, but having two Riccochet Racing drivers on the podium is a sign of how far we have come since the start of this career.


[Linked Image]



So on to season three. Riccochet Racing are not clear favorites, but we have to be considered strong contenders. If our results can match our performance I expect we will be in with a shout.

A cool shot of my number 9 car during the pre-season car reveal


[Linked Image]

Attached Files 3rdseasonstandings.jpgpodium.jpgcareveal.jpgseasonresults.jpg
Last edited by DBond; 11/06/20 04:05 PM.

No, now go away or I shall taunt you a second time!
#4543697 - 11/06/20 12:42 PM Re: F1 2020 (the sim) [Re: DBond]  
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Congrats DBond! What skill level did you have the AI set at? Did you use any driving aids at all?


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4543715 - 11/06/20 01:56 PM Re: F1 2020 (the sim) [Re: DBond]  
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I answered that in the previous post, since I edited it to add commentary, so the answer precedes the question!


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#4543717 - 11/06/20 02:13 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I answered that in the previous post, since I edited it to add commentary, so the answer precedes the question!



Ah ok, I found it! Thanks.

I suppose if all I played were racing sims then I would play F1 with no aids at all and bump up the AI to a much higher skill level. The bottom line is that I'm really a casual racing simmer.

Last edited by PanzerMeyer; 11/06/20 02:14 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4543723 - 11/06/20 02:27 PM Re: F1 2020 (the sim) [Re: DBond]  
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Yeah, I'm fine with the aids, as I talked about a couple posts back. Instead of constantly fighting wheelspin, I instead have it 'mastered' and it makes it feel like I am on par with the AI in terms of skill. It translates to better racing, as I am much more consistent as a result. I have the AI tuned at a high pace, and if I were losing a half second here and there as I fight to regain control of the ass end it would mean I would struggle to keep up. So like I said using the aids makes me feel like one of the world's best drivers and on the same level as the robot-like AI. I had planned of course to eliminate these aids once I got accustomed to the sim, but with about 150 hours in to it now I realize this is where I am going to have the best experience, especially using a controller. It's way better to be good against fast AI, than to be worse against slower AI. In the end I could make it so the results are the same just by tweaking AI level. But the way I'm doing it is much smoother and professional, even if the challenge is shifted to a degree from the actual driving, to the pace of the competition.


No, now go away or I shall taunt you a second time!
#4543857 - 11/07/20 02:50 PM Re: F1 2020 (the sim) [Re: DBond]  
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I had predicted that in season three my teammate Carlos Sainz would be the favorite for WDC. I could see it coming. If our car kept on the same development trajectory, then he would begin to dominate. My car is just as fast, but I'm human, he is less so. And so it is that he won the first three races of the new season. I've done well with a 5th, 2nd and 3rd so far, but Sainz looks to be unstoppable, And having set the AI pace to my limit, I have no real wiggle room to even it out.

My Team is a great mode, especially in a racing sim. Straight up my alley and I am really enjoying it. But there are clearly some balancing issues with car development. To begin as one of the worst cars and flipping it in just a couple of seasons is too fast. I have attempted to play optimally, and some players won't, meaning they'll see slower relative progress. But for players who approach it like I have the top is reached too quickly I think.

There is a limit, at some point I'll have no more R&D projects to pursue, and the technological superiority will fade as the field narrows. Until then though I suspect our team will be odds-on favorites for the Constructors. But how will I crack the WDC? Retirements and pit strategies that don't work out will see Sainz fail to win, but my chance to narrow the gap is slim. If I can continue to improve I can edge him I think, but then it's just our two cars dominating every weekend, which is not compelling gameplay.

Bumping the AI isn't really an answer as what it is really doing is slowing me down, while every other car keeps their position in a relative sense, they just go around the track faster. The only real option is to establish house rules that either limit my resource point gain or spending. I won't bother in this career, it makes sense to keep on this path so I see how it plays out. But if I were to play another I think doing something along these lines would be better. Hiring worse drivers would also have some effect. And actually, this is probably my path to a WDC, that is have the fastest car but not the fastest teammate. If over the next season or two I fail to crack it, then maybe I will hire someone fresh out of F2.

In My Team winning the constructors seems to be the true goal, as it reflects on the entire organization I have built. But personally I wouldn't feel it was a success without some individual glory smile


No, now go away or I shall taunt you a second time!
#4543975 - 11/08/20 01:44 AM Re: F1 2020 (the sim) [Re: DBond]  
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I need to check out the "My Team" mode that v2020 includes. Your description kind of reminds me of another title I recall looking at a good while back:

https://store.steampowered.com/app/415200/Motorsport_Manager/


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#4544017 - 11/08/20 01:10 PM Re: F1 2020 (the sim) [Re: DBond]  
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Indeed it does. There are many similarities between the two games. I happened to mention Motorsport Manager in the first post. It's a really fun game, and you can read my thoughts about it here. In some ways, F1 2020 with My Team is the game I had been wishing for when talking abut how I wanted a sim where I could be owner/driver in that thread from three years ago.

Motorsport Manager


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#4544810 - 11/13/20 03:15 PM Re: F1 2020 (the sim) [Re: DBond]  
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I completed seasons three and four of My Team. Season three saw my teammate Carlos Sainz dominate as feared. He won 11 of the 16 races and I won three, meaning the other AI drivers won just two between them (Bottas, Hamilton). Riccochet cruised to the constructors and Sainz the WDC.

Near the end of season three I began preparing for any regulation changes, by stockpiling resource points. With about 5 races to go regulation changes were announced, with both powertrain and chassis departments affected. By planning ahead I was able to save every single part by making it 'conform' to the new regulations. And then when season four began, our car had a massive performance lead. The game uses a line graph to compare the various constructors' performance. The scale goes to 1100, which is a fully-developed car, all upgrades completed and installed. And because the AI did not absorb these changes well, and we did, we began season four at around 1000 on the chart, while the best AI cars were around 800. So that means we are about 20% 'better' and the results simply no longer in doubt. By the mid-point of season four our car was fully developed, all improvements done. It's just too fast.

In order to give myself a shot I sacked newly-crowned World Champion Carlos Sainz and replaced him with F2 driver Nyck de Vries, a Dutchman. He had decent attributes, rated 81 to Sainz's 92. But with our car so much better than the others, even he was nearly unbeatable. The only car that could touch him was mine, and we traded wins through the season, but the constructor's race was a joke, only the tight fight between me and de Vries was interesting. After I won again, this time in Austria, I decided the thrill had gone, that it was not fun to dominate every race. Running mid-pack to finish sixth or something is a lot of fun. Lapping the field is not. So I started a new Driver's Career, basically the same but without the corporate responsibilities and no way to improve facilities and gain a massive edge over the AI in the technical department. I still choose what R&D projects we do, and have some control over how many resource points we earn, but without the ability to improve our facilities, progress is slowed. I signed with Alpha Tauri, taking Kvyat's seat. They're the worst team that isn't Alpha Romeo, Haas or Williams. So a good challenge without starting at the very bottom. I hope to earn a seat on a better team with good results and eventually a WDC. I purposely stopped my My Team career before doing so to save that one achievement for the new career.

So having done it, how do I rate the My Team mode in F1 2020? In a word, highly. It's a great way to play a racing sim, and I enjoy managing the team, R&D, customizing the livery, choosing engine suppliers, signing drivers and so on. Starting at the bottom and building a winning car and organization is very appealing. But the fact is that playing optimally is way too strong. We easily outpaced the AI in generating resource points week after week. This resulted in a meteoric rise up the performance charts, and I had plenty of money to improve headquarters and it all snowballed to a position of dominance that took away the drama.

If I were to do it again I think the obvious solution is simply a few house rules that either limit how many resource points we gain, or how many we spend. Regulation changes are not handled well by the AI, they seem to make little effort to conform parts for the following season. If the player does, it's a big shift in relative performance that allows the player to close the gap and then run away.

As much as I like My Team mode I think Driver Career might be better for long term saves. Start on a weaker team, then work your way up through the years.


No, now go away or I shall taunt you a second time!
#4544999 - 11/15/20 05:46 AM Re: F1 2020 (the sim) [Re: DBond]  
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DBond, thanks for the link to your Motorsports Manager posting. Something I will certainly consider again someday.

I started my driver career in 2018 today. Signed with Sauber Alfa Romeo, as the #2 team driver.

The practice sessions impressed me more than expected, thanks to the team's "sim programmes". They helped me with technique, and are nicely layered with the research points system.

Overall a good opening in Australia, finishing 11th I just missed getting a point, but I did manage to finish ahead of my teammate by one place, and gained 7 placed over my starting position.

Pretty tense play session, even on my softer easy difficulty. And driving with the control pad (8BitDo SN30) worked well, and kept setup stuff simple. Still much to learn, and I'm looking forward to it at this point.

Last edited by adlabs6; 11/15/20 05:47 AM.

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#4545018 - 11/15/20 01:46 PM Re: F1 2020 (the sim) [Re: adlabs6]  
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Originally Posted by adlabs6
DBond, thanks for the link to your Motorsports Manager posting. Something I will certainly consider again someday.


It's a fun game, quite addictive. Start small and work your way up through the ranks. The politics add a neat touch to it. I got it on sale for like eight bucks and at that price it's a steal. Ended up getting a couple hundred hours out of it.

Quote
I started my driver career in 2018 today. Signed with Sauber Alfa Romeo, as the #2 team driver.


Great choice. So many people just choose the best teams, but starting with a weaker team and working your way up is the way to go.

Quote
The practice sessions impressed me more than expected, thanks to the team's "sim programmes". They helped me with technique, and are nicely layered with the research points system.


Totally agree and I made the same points in this thread. It really is a cool system that makes the practice sessions more interesting. Tying resource points to these programs makes me feel like a part of a team and that I'm doing my bit to help us improve. Not sure if 2020 and 2018 are the same, but I always run them in this order

FP1 is the first four in reverse order. ERS, then fuel on one set of mediums, tires and acclimatisation on the other set of mediums. In FP2 it's the race program on softs and in FP3 the qually sim on softs but occasionally I will run mediums if I am very fast compared to the AI. Since my last AI bump to 95 though this is rare and I qualify on softs pretty much all the time now.. I always do flying lap and then straight to the garage. In this way I turn as few laps as possible in order to save wear on the parts. It's about 10 timed laps in total (plus in and outlaps) unless I have to run something a second time because I was unhappy with the result or the weather improved or something. I will often just use 'retry practice program' if I get a bad result, which turns back time and keeps me from piling up the laps. Hit 'em 'til you're happy as they say in golf smile


Good luck in your opening season. I saw that F1 2018 was the first one in the series to include the voice recognition. I had been wondering if it had it and apparently it does.


No, now go away or I shall taunt you a second time!
#4545355 - 11/18/20 02:47 PM Re: F1 2020 (the sim) [Re: DBond]  
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As mentioned I started a Driver Career by signing for Alpha Tauri and went on to have a good season. The car was midfield, and I finished fifth in the standings, the team sixth. Teammate Gasly endured a nightmare season or we would have been higher in the table. Managed a couple of podiums, but generally finished 5th to 8th with a couple non-scoring results, which is good considering the state of the car.

But I really wanted to get a seat driving for Red Bull after spending a year proving myself. I wanted to team up with Max and have battles with Mercedes for the title. Albon just wasn't cutting it at Red Bull. With a good season under my belt for Alpha Tauri, Red Bull saw enough promise to offer me the second seat for season two. Albon then took my vacated seat at Alpha Tauri. Grosjean retired, but Kimi hung around for another go.

At the end of the first season regulation changes were announced for the Aero department. I had seen in the My Team career how poorly the AI teams seemed to deal with this. So what to do? Should I spend my resource points to make the progress we had made over the season conform? At this point I hoped to be on another team come the start of next season. But I couldn't be certain of that move at that stage. So I did spend points to make most of Alpha Tauri's Aero development carry over to season two. But then I signed for Red Bull and arriving at their HQ I saw that they had saved nothing. Not a single Aero improvement had carried over, all reset to zero. That's good info, and if it's the same for every team, then this is the key to keeping a sense of competitiveness as the seasons tick by. I feel like I should just ignore regulation changes so that whichever team I am on suffers from them same as the AI teams. If I don't then we surge too far ahead. I want a tight battle with Mercedes every year if I can achieve it.

And for season two at least that's exactly what I've gotten. Red Bull trail Mercedes a little on the performance charts, but it's close. Results so far in season two have been great, with all four drivers from both teams within just a few points of each other through the first half of the season, and the constructors race is very tight. Verstappen has struggled over the past three races with a DNF (while leading at Austria) and two grid penalties and Mercedes have taken the lead, but still half a season to go. The battles in qualifying and during the race have been fantastic, with fine margins separating the four cars.

And I could see first-hand how much the conforming work I did before departing Alpha Tauri affected their cars. In the first few races, Alpha Tauri were very strong. I reckon they were the only team on the grid with any aero work done at all. Interestingly it didn't seem to last long, as by mid-season they were back to where you'd expect. I had thought they'd be able to maintain it and push on, but they've seemed to fall off.

So if at the end of the season new regulations are announced I will try to be disciplined and not spend points to conform my parts, so that at the start of the following season Red Bull has not gained an insurmountable tech lead. I have the competition finely balanced right now and if I could keep it that way I could have fantastic racing season after season. That's key to keeping me engaged in a long term save.



No, now go away or I shall taunt you a second time!
#4545667 - 11/21/20 12:37 PM Re: F1 2020 (the sim) [Re: DBond]  
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Signing with Red Bull proved to be a good move. In Max Verstappen I have one of the best drivers in the sim as a teammate. The car was competitive, and made more so through time with R&D, so that by the end of season 2 there was little to separate Red Bull from Mercedes, nearly identical on the performance charts. Throughout the second season, the table was tight, with just a handful of points covering first to fourth. With two races to go the spread was just 12 points, with me in third trailing Hamilton by 11. The penultimate race in my schedule is Interlagos, a track where I am strong (it's my favorite to drive in the sim too). It rained for the first half of the race before the sun came out. I won, and Hamilton suffered a last-lap retirement for mechanical failure. Tough break there Lewis, but you were due, weren't you? So I arrived in Brazil 11 points down, but left on top, with an 11 point lead. Final race of the season is Abu Dhabi, not my strongest circuit, but not my worst either. Managed to nick pole and win the race on strategy with a 15-second gap. I was the only car to take hards on the first stop and with the others forced to stop a second time I cruised to an easy victory and my first Formula One Driver's title. Red Bull claimed a double by winning the Constructor's title as well.

Finding the right balance for the AI is not easy, but as this season proved if you get it right, the results are fantastic. What a great season, highly competitive, with drama and awesome racing. To illustrate, in this season Max won five races, Bottas and I each won four, Hamilton won two and even Shoey Ricciardo won once, at Spain. That sort of balance makes for great racing and a fantastic title chase. With four cars still in with a chance to win the championship in the final race it's compelling stuff.

The start-finish straight at Suzuka. Here, I trail Sainz in the McLaren and Leclerc in the Fez. I went on to finish 10th

[Linked Image]



I've made a long thread here about this sim. I sort of bought it on a whim, when it turned out that I didn't get on with the Moto GP sim I had recently bought to get a racing fix. When I heard of the My Team mode I knew I had to try it. As I talked about, My Team is a fun way to play, I really like it, it just requires some house rules to keep it interesting if, like me, you don't want to dominate and would rather run a competitive league. Driver Career is good too, a little less involved, but the reduced player involvement goes some way toward keeping the field more level.

Here, my Red Bull makes the run down to Ascari at Monza. I went on to win this race.


[Linked Image]



In all, I've dropped about 300 hours in to F1 2020. I raced F2 cars, several career modes, learned car setup, pit strategies, tire preservation and all the finest points of the sim. I can turn laps in practice and make the right setup changes to dial the car in, making it faster and more competitive. Over time I continually boosted the AI until I found the right level for me. It's a moving target as I improved and the car did too. In most racing sims the car is static in terms of performance, but this sim throws that extra curve at you by having the R&D side, with continual evolution of the competition. They get faster, the hierarchy shifts, drivers move between teams or retire. Ferrari for example fell off a cliff, while Renault charged toward the front. Another save might see that reversed or another dynamic entirely. This dynamic element is wonderful in a racing sim. So much so that I would really miss this sort of thing in a racing sim that did not have it.

My Red Bull in action

[Linked Image]



So with that much time in the sim a few things I like and don't like about F1 2020. Obviously I love the dynamics of the career modes. Graphics and performance are top, sounds too. The ability to talk to the engineer with voice recognition is a game changer for me, and how do I now race anything without it? smile Race events are a lot of fun. The practice programme mechanic is one of my favorite things. As mentioned a few times, this keeps the sessions interesting and relevant, making me feel like part of a team and that I have a role to play, doing my bit to help us improve. A really neat touch. The rivalry system adds a parallel narrative through your season, as you have a direct battle with another driver over the course of half the season. The options are extensive, the sim is ridiculously customizable, and finding the right setup for each player is going to be no problem. Anyone can find comfortable settings, or even uncomfortable if that's your bag and you like to be pushed at the edge. The weather system is amazing. The effect this has on the racing is wonderful, the way it forces you to adapt, how it shakes up the order or wrecks your strategy. It can be anything from a light drizzle that doesn't even require wets and passes quickly to a full-on monsoon that lasts the entire race. Sometimes you get all of this in one session, from sun, to rain, to sun again and rain once more. When I think of the sims I've raced in the past, it's striking how much better a racing sim is with this sort of weather system. Combined with the dynamic tech side of the sim (and voice recognition), it's hard to see going back to a sim without these.

There isn't much I can pinpoint that I do not like. The main thing though is the lack of variability in the AI. I'd like to see more chaos and mayhem. A crash now and then, a car running wide or off track. Real Formula One is often chaotic, but the sim has none of it. There are occasional bumps, an AI car might need a new front wing every now and then, and one or two cars might have a random mechanical failure per race that forces their retirement. But the wild and unpredictable nature of the sport is missing from the sim. The AI is too much like AI, and not human enough.

The replay system is also sort of weak, Papyrus has it beat twenty years ago. Part of this may be due to the Flashback feature, which lets the player rewind at anytime and try again. Overcook a turn? You can just flashback to the previous corner and do it better this time. In general though the replay system is limited. But overall I really have enjoyed my return to sim racing with F1 2020. It really got its hooks in me. I like the events, the modes, the features. But the thing that really pulls me in is the racing. From the grid to the flag I just can't get enough of it. I love the tight competition, the need to be precise and consistent, the strategy, the screaming engines and interval deltas. My settings were on the edge for me, and every now and then I'd need to pause, sit back and let out a whew!. It's intense and challenging. Thrilling even. I'm a big fan of the sport and the sim is a natural extension of this, letting me lose myself in my own F1 fantasy, my own alternate reality in which I am a rising star on the biggest stage. And now, World Champion biggrin

The season totals for the Red Bull drivers. Good work, Max. I always blink at the instant the photo is snapped haha


[Linked Image]

Attached Files Monza.jpgRedBull.jpgseasonover.jpgSuzuka.jpg
Last edited by DBond; 11/21/20 03:21 PM.

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#4545696 - 11/22/20 12:07 AM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I had been away too long smile

As noted in the GPL thread, I bought F1 2020 yesterday morning and then proceeded to play it all day haha. I started off by running time trials/hotlapping at the A-1 Ring, or whatever it is called these days. I decided to see if I could make it work well enough with a controller. Yeah I know, but it's so much more convenient than setting up and removing my bulky wheel and pedals every time I want to drive. I still may go that route, but for now at least I am trying to get on with the controller. I had watched a few videos and those using controllers looked surprisingly steady. Matter of fact I could not tell just by watching which of the drivers was using the controller and which was using the wheel in a split screen comparison video.

It's not ideal, and for now anyway I'll need to use some assists since the level of granularity means it lacks fine control, especially with the throttle. A little TC helps me keep it all in check. What I really need is manual gear change, which I find challenging on the controller and I miss my wheel's paddles. Total control requires manual shifting, but for now I have it set to auto.

So I proceeded to turn some laps in the various marks in the current F1 season, starting with Racing Point. It took some time to feel comfortable, and many visits to the calibration page to mess around with linearity and saturation settings, looking for the right ones for me. In the end I got it to where I'm pretty decent and can run consistent laps.

Then spent some time orienting at various tracks, and then Australia, since that would probably be where any season or career I would run would kick off. My plan was to spend a week or two learning or re-learning all of the tracks and honing my skills while I acclimate to the game. But I accomplished enough of that in one day lol and by the end of the day I had begun a championship season in Formula 2. I'm such a sucker for these modes. I won the very first feature race, but that only shows I need to bump the AI to where it's at my level. I started on 40, but was a couple seconds better on my fastest laps.

Speaking of modes, F1 2020 is amazing. It has a bunch, including career, season, historical season and the new My Team mode, where you start a team from scratch and control everything, like facilities, liveries, sponsorships, car development and the whole works err, works smile. It's like that Motorsport Manager game I really liked a couple years ago and had a thread about, but where you can actually drive the cars. This is for me! But first I'll start small and get a F2 season under my belt while I improve my skills and learn car setup, pit strategies and that sort of thing, so that when I do start a career I'll be ready for it. Codemasters has the full F1 license and it's quite slick in presentation. I remember driving one of their first F1 offerings and not being completely impressed, but that has changed.

I've really taken a shine to it. The sim looks fantastic, and runs like absolute butta on my rig in DX12. The sounds are fantastic, the graphics and overlays, all of the info displayed. I'm a die-hard cockpit-view sort of racer. But I tried the TV pod view which is just above and behind the driver's helmet and really liked it and this is how I am playing at the mo. If the camera were even a few more inches higher I might not like it, but the way it is is really good for me. With the modern halo on the cars this offers an unobstructed view and for now it's fine. I think maybe I could remove the halo from view as one of the options and I will continue to experiment to find my ideal settings. All of this is customizable anyway, FOV, camera heights and offsets and so on. Getting back down in to the seat is probably where I will end up eventually.

So yeah, I have been bitten and smitten by this sim. Over time any faults it has will become evident, but my first day was magical as I return to the sim racing wold.




I am a simracer at heart and I do like F1 2020. It is probably the best version of the series to date. Bad part is with Codemaster being bought out by Take Two it will likely be the last good installment relative to having a good physics engine. IMHO, YMMV


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#4545807 - 11/23/20 01:45 PM Re: F1 2020 (the sim) [Re: DBond]  
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Yeah Patrocles, not sure what's in store with new owners. The physics of the sim is something I haven't talked about. Frankly I'm no longer that sort of simmer. There was a time when I would have been critical of slip angles, and torque curves and aero coefficients and the sort, but these days I'm more like, does it feel good? F1 2020 feels pretty good to me, but then again I'm am utilizing some aids, so that really muddles things. In the end I think F1 2020 feels about right, and good enough for me. Could things take a nosedive with Take Two involvement? Perhaps. But I reckon Codemasters will continue to operate as they do now, and I wouldn't expect any significant departures to the series. Guess we will see.

What I do expect is a name change, to F1 2K21, and probably the addition of more unlocks and microtransactions. Codemasters cost a fortune, so Take Two will be looking to recoup that ASAP, and I expect the microtransactions will increase.

OK, a quick update about how AI teams deal with the regulation changes.... so it appeared to me that the AI teams ignored this, and failed to conform their parts, meaning they took the full hit to the regulation changes, losing all progress in the affected departments. But at the start of season three of my current career I noticed it isn't exactly true. Looking at the performance chart, I saw that most teams failed to make a dent, but two teams did, Mercedes and Racing Point. While most teams had a steep drop on the line graph at season's start, those two teams had a much shallower drop, suggesting they conformed some parts. With me not doing so in order to keep a competitive, level playing field, I suddenly found my car outclassed by those two teams. And really, this is the worst possible way for it to work. If they all did it, or all didn't do it, it would be a simple matter to follow suit to keep the competitiveness of the division. But having a split makes that impossible, and the player either needs to keep pace (and outclassing most of the field), or to ignore it, and falling well behind the teams who do conform to the new regs.

In the end it's not a huge deal, and this has the effect of mixing things up from season to season, as some teams rise and some fall, but next season they've got another shot at it. Things don't necessarily snowball, with fading teams unable to arrest the slide and the improving teams getting out of sight. There's a bit of a reset during the offseason, and each new season brings some sense of unpredictablity. One season McLaren will be strong, but the next Renault are, while McLaren are now off the pace. The hierarchy shifts and it's pretty cool, an element of dynamism in the order of the field. That's keeps thing interesting and refreshing as the seasons tick past. So maybe these regulation changes are a double edged sword, with some good and some bad that comes out of it.


No, now go away or I shall taunt you a second time!
#4545808 - 11/23/20 01:52 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
Yeah Patrocles, not sure what's in store with new owners. The physics of the sim is something I haven't talked about. Frankly I'm no longer that sort of simmer. There was a time when I would have been critical of slip angles, and torque curves and aero coefficients and the sort, but these days I'm more like, does it feel good? F1 2020 feels pretty good to me, but then again I'm am utilizing some aids, so that really muddles things. In the end I think F1 2020 feels about right, and good enough for me.

.


Supposedly the Assetto Corsa series has the most realistic physics modelling among all auto racing sims but what does that matter if the gameplay is dull as hell? At least for me it was and I really, really tried to like Assetto Corsa but it was just too sterile.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4545836 - 11/23/20 07:14 PM Re: F1 2020 (the sim) [Re: DBond]  
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Is that right, does AC have that rep? I have the sim, and I've played it, but yeah, it never quite grabbed me. Might be worth another look in the current config. That video Frank posted of the '66 cars mod in the GPL thread looked wonderful really.

Then again, if Cyberpunk comes out on the 10th then I won't be doing much else for a while I don't think.

So random thoughts... I was thinking about how I could shake up my career in F1 2020. The plan all along was to start on a smaller team, impress, get signed by a big team, then compete for championships. Done and dusted.

So I was thinking that after the current season I'll look to change teams again. That would leave Red Bull in a fine state due to the influence I have had on their development, and then I'll move on to a rival, and build them up, then do it again. Spend a couple years at a team, then move on and see if this has any lasting effect down the seasons. So maybe I'll swap over to Fez next season, if they'll have me. Try to win with them, and then move to Racing Point or Mercedes for a couple more seasons. Driver Career is ten seasons, and not sure I'll see them out. But shifting between teams seems a good way to keep it interesting.


No, now go away or I shall taunt you a second time!
#4545844 - 11/23/20 08:33 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
Yeah Patrocles, not sure what's in store with new owners. The physics of the sim is something I haven't talked about. Frankly I'm no longer that sort of simmer. There was a time when I would have been critical of slip angles, and torque curves and aero coefficients and the sort, but these days I'm more like, does it feel good? F1 2020 feels pretty good to me, but then again I'm am utilizing some aids, so that really muddles things. In the end I think F1 2020 feels about right, and good enough for me. Could things take a nosedive with Take Two involvement? Perhaps. But I reckon Codemasters will continue to operate as they do now, and I wouldn't expect any significant departures to the series. Guess we will see.

What I do expect is a name change, to F1 2K21, and probably the addition of more unlocks and microtransactions. Codemasters cost a fortune, so Take Two will be looking to recoup that ASAP, and I expect the microtransactions will increase.

OK, a quick update about how AI teams deal with the regulation changes.... so it appeared to me that the AI teams ignored this, and failed to conform their parts, meaning they took the full hit to the regulation changes, losing all progress in the affected departments. But at the start of season three of my current career I noticed it isn't exactly true. Looking at the performance chart, I saw that most teams failed to make a dent, but two teams did, Mercedes and Racing Point. While most teams had a steep drop on the line graph at season's start, those two teams had a much shallower drop, suggesting they conformed some parts. With me not doing so in order to keep a competitive, level playing field, I suddenly found my car outclassed by those two teams. And really, this is the worst possible way for it to work. If they all did it, or all didn't do it, it would be a simple matter to follow suit to keep the competitiveness of the division. But having a split makes that impossible, and the player either needs to keep pace (and outclassing most of the field), or to ignore it, and falling well behind the teams who do conform to the new regs.

In the end it's not a huge deal, and this has the effect of mixing things up from season to season, as some teams rise and some fall, but next season they've got another shot at it. Things don't necessarily snowball, with fading teams unable to arrest the slide and the improving teams getting out of sight. There's a bit of a reset during the offseason, and each new season brings some sense of unpredictablity. One season McLaren will be strong, but the next Renault are, while McLaren are now off the pace. The hierarchy shifts and it's pretty cool, an element of dynamism in the order of the field. That's keeps thing interesting and refreshing as the seasons tick past. So maybe these regulation changes are a double edged sword, with some good and some bad that comes out of it.


Yes, I I should have been more clear in that I feel Codemasters is making progress with the game physics (at least for what I have seen from owning and playing F1 2016 through 2018) and having the options to increase the realism is not necessary but a good thing in my book. I worry now that with Codemasters being bought out that Take Two may tell them to "dumb it down." Hopefully, you are correct and Codemasters will have some independence and continue improving the game.

I like the sound of the F1 season from your description. I will likely pick up F1 2020 in the new year. Then I need to start finding more time to play the game! yep


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#4545845 - 11/23/20 08:37 PM Re: F1 2020 (the sim) [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Originally Posted by DBond
Yeah Patrocles, not sure what's in store with new owners. The physics of the sim is something I haven't talked about. Frankly I'm no longer that sort of simmer. There was a time when I would have been critical of slip angles, and torque curves and aero coefficients and the sort, but these days I'm more like, does it feel good? F1 2020 feels pretty good to me, but then again I'm am utilizing some aids, so that really muddles things. In the end I think F1 2020 feels about right, and good enough for me.

.


Supposedly the Assetto Corsa series has the most realistic physics modelling among all auto racing sims but what does that matter if the gameplay is dull as hell? At least for me it was and I really, really tried to like Assetto Corsa but it was just too sterile.


Do you mean the newest game Assetto Corsa Competizione (ACC). People seem happy with the physics and tire modeling. rFactor2 and Automobilista 2 are also highly rated with the physics and tires. I know what you mean about having a dull game - iRacing may not have the "latest and greatest" physics but the online racing is so easy to join, fun, and exciting that I spend 80% of my game time with their sim.


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#4545897 - 11/24/20 01:27 PM Re: F1 2020 (the sim) [Re: DBond]  
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I never tried iRacing, despite the Papy lineage. Was it pay to play at launch? That might have been why. It has a top rep. Cool to see you're still in to it.


Here's a shot I like. Me trailing Max in the chicane following the long back straight in France. Paul Ricard is a track I had never run prior to getting F1 2020. I like it. Too flat, but a good racing track with overtaking opportunities. Nice flow and a lot of different corner types.


[Linked Image]


Attached Files France.jpg
Last edited by DBond; 11/24/20 01:27 PM.

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#4545898 - 11/24/20 01:31 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I never tried iRacing, despite the Papy lineage. Was it pay to play at launch?



Yes, my understanding is that the game has a monthly fee and you pay for any additional cars. That plus the lack of AI-controlled cars turned me off to buying it.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4545907 - 11/24/20 03:17 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I never tried iRacing, despite the Papy lineage. Was it pay to play at launch? That might have been why. It has a top rep. Cool to see you're still in to it.


Here's a shot I like. Me trailing Max in the chicane following the long back straight in France. Paul Ricard is a track I had never run prior to getting F1 2020. I like it. Too flat, but a good racing track with overtaking opportunities. Nice flow and a lot of different corner types.


[Linked Image]



Yes, iRacing is mainly online racing game and it can be expensive. The quality and frequency of online racing events is what keeps me using the game. AI has been deployed as early beta and is available to all members with limited cars and tracks at the moment. The AI itself is quite good and should be getting better.

iRacing has frequent deals for new members and discounts for current members. The base membership has about 40 pieces of content spread across Road, Oval, Dirt Road and Dirt Oval. Additional cars and tracks can run from $10 - $15 each. If one is interested in online racing then iRacing is always worth a trying one of the discounts.
https://www.iracing.com/membership/


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#4546052 - 11/25/20 06:40 PM Re: F1 2020 (the sim) [Re: DBond]  
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F1 2020 is half-off on Steam at the mo. Get it while it's hot! (and less expensive)

Still kicking along with my career. For some reason I cannot wait for the current season to end so I can switch to Ferrari. Something about the prospect of resurrecting a fallen giant that has great appeal. I have about five races to go in the 2022 season, and trail Max by 14 points. Of course there is no guarantee I'll get a seat at Fez I suppose. But by that time I may be double World Champion so they may make room smile

My concern is that if I do get hired by Ferrari that I'll replace Leclerc instead of Kvyat. There's no control over this and I wonder how the game decides which current driver gets replaced when signing the player. We would stand a much better chance of a return to glory with Leclerc in the fold.

I'm having some great racing at this stage. I complain about the AI being too much like AI, with little to no chaos or mistakes. But the flip side to this is that it's like racing a field full of professional, sporting, talented drivers. Unlike many racing games, the AI in F1 2020 doesn't shunt you, knock you off the track or generally run in to you at all. It's all very clean, which is really nice. It means I can race side by side through consecutive corners and not worry about being sent flying off the track. The only problem spot that I've encountered is turn 10 at Bahrain, which is a very slow left-hander. If I slow a little too much on entry I have been run in to from behind, but it does more damage to the other car than to the back of mine, and the resulting new wing that car will need during the next pitstop means they'll pay about a 7 second penalty for running in to me.

So while I do complain about the AI being too good, there's a positive side to this as well. Racing in heavy traffic is very nice in F1 2020. As long as you hold your line it makes for some really close and thrilling racing.


No, now go away or I shall taunt you a second time!
#4546054 - 11/25/20 06:45 PM Re: F1 2020 (the sim) [Re: Patrocles]  
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Originally Posted by Patrocles


Yes, iRacing is mainly online racing game and it can be expensive. The quality and frequency of online racing events is what keeps me using the game. AI has been deployed as early beta and is available to all members with limited cars and tracks at the moment. The AI itself is quite good and should be getting better.



Now that you guys have mentioned it, yes I think it was the lack of AI for offline racing, combined with the pay to play that sent me in a different direction. I think it was around the same time that GTR2 came out and I know I was racing that sim, plus still racing GPL and N2003 too at the time. iRacing's always intrigued me, but at this stage it's unlikely I'll give it a go. I'm really happy with what F1 2020 is giving me, as far as a single player experience it's probably the best racing sim I've tried, though MP has some issues by all accounts.


No, now go away or I shall taunt you a second time!
#4546055 - 11/25/20 06:46 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
F1 2020 is half-off on Steam at the mo. Get it while it's hot! (and less expensive)




I'll be buying it tonight! Once my friend and I finish our 2019 League season we will be transitioning to 2020. We would definitely be interested in starting a league with you and other SimHQ members.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4546056 - 11/25/20 06:55 PM Re: F1 2020 (the sim) [Re: DBond]  
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I'm in! It would be cool if we could get at least say six drivers, have three teams, and have both a driver's and constructor's fight for the titles. All MP cars are equal, so which chassis you choose doesn't matter. If we ever get around to this I think it would be a blast.


No, now go away or I shall taunt you a second time!
#4546057 - 11/25/20 06:58 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I'm in! It would be cool if we could get at least say six drivers, have three teams, and have both a driver's and constructor's fight for the titles. All MP cars are equal, so which chassis you choose doesn't matter. If we ever get around to this I think it would be a blast.



Agreed. Now we just need to recruit 3 more people.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4546063 - 11/25/20 07:36 PM Re: F1 2020 (the sim) [Re: DBond]  
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I considered it for a second, even though I don't have a wheel and would really like to have one before getting into a racing sim, but the clincher for me is lack of VR support. That is a must for any flying or driving sim for me.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4546065 - 11/25/20 07:59 PM Re: F1 2020 (the sim) [Re: DBond]  
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It has Virtual Racing, that counts right? smile

Ah, so close to our first recruit.

But yeah, if anyone reads this and wants to join the SimHQ Formula One Racing League let us know. Looking for three drivers to commit to it. Maybe we could kick this off around the New Year? If there's any interest I'll start putting it together.


No, now go away or I shall taunt you a second time!
#4546100 - 11/26/20 01:26 AM Re: F1 2020 (the sim) [Re: DBond]  
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I am interested in possibly racing but it would depend on dates and times. Are you guys all east coast US so far?

#4546152 - 11/26/20 04:04 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
F1 2020 is half-off on Steam at the mo. Get it while it's hot! (and less expensive)

Still kicking along with my career. For some reason I cannot wait for the current season to end so I can switch to Ferrari. Something about the prospect of resurrecting a fallen giant that has great appeal. I have about five races to go in the 2022 season, and trail Max by 14 points. Of course there is no guarantee I'll get a seat at Fez I suppose. But by that time I may be double World Champion so they may make room smile

My concern is that if I do get hired by Ferrari that I'll replace Leclerc instead of Kvyat. There's no control over this and I wonder how the game decides which current driver gets replaced when signing the player. We would stand a much better chance of a return to glory with Leclerc in the fold.

I'm having some great racing at this stage. I complain about the AI being too much like AI, with little to no chaos or mistakes. But the flip side to this is that it's like racing a field full of professional, sporting, talented drivers. Unlike many racing games, the AI in F1 2020 doesn't shunt you, knock you off the track or generally run in to you at all. It's all very clean, which is really nice. It means I can race side by side through consecutive corners and not worry about being sent flying off the track. The only problem spot that I've encountered is turn 10 at Bahrain, which is a very slow left-hander. If I slow a little too much on entry I have been run in to from behind, but it does more damage to the other car than to the back of mine, and the resulting new wing that car will need during the next pitstop means they'll pay about a 7 second penalty for running in to me.

So while I do complain about the AI being too good, there's a positive side to this as well. Racing in heavy traffic is very nice in F1 2020. As long as you hold your line it makes for some really close and thrilling racing.


Yes, the cost of iRacing is worth it only if you want to do a lot of online racing without any hassle or wait. I was in a few leagues before joining iRacing. I found league racing even better due to racing the same people most of the time which increases your respect of each other (and any bad behaviour can be fairly and quickly dealt with in a league - unlike the iRacing protest system where literally everything other than blatantly intentional wrecking is called a 'racing incident' by the iRacing stewards). Downside to league racing (at least for me) was the paucity of online racing events and that is was led me to iRacing.
IMHO, YMMV


Old clip I made of a couple of laps at the old Silverstone layout of us slower pilots battling it out at the back of grid. I mainly use the Mercedes AMG in GT3. It doesn't have the best cornering speed but at some tracks, like Monza or Silverstone, where it can 'stretch its legs' it can be quite fun.



Animal Mother > Rambo+ChuckNorris
#4546153 - 11/26/20 04:07 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I'm in! It would be cool if we could get at least say six drivers, have three teams, and have both a driver's and constructor's fight for the titles. All MP cars are equal, so which chassis you choose doesn't matter. If we ever get around to this I think it would be a blast.


Question: does the game allow multiplayer racing (with say the 6 people on 3 separate teams as above) with a grid that can be filled out with the AI? That sounds like it would be fun.

I see your note that the game is on sale, too. I may have to give it a go.


Animal Mother > Rambo+ChuckNorris
#4546257 - 11/27/20 11:47 AM Re: F1 2020 (the sim) [Re: Patrocles]  
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Originally Posted by Patrocles


Question: does the game allow multiplayer racing (with say the 6 people on 3 separate teams as above) with a grid that can be filled out with the AI? That sounds like it would be fun.

I see your note that the game is on sale, too. I may have to give it a go.



Yes, the Codemaster F1 driving sims allow you to fill out the rest of the field with AI cars for the online MP races. This is a huge difference with iRacing where there are NO AI-controlled cars.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4546264 - 11/27/20 01:35 PM Re: F1 2020 (the sim) [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Originally Posted by Patrocles


Question: does the game allow multiplayer racing (with say the 6 people on 3 separate teams as above) with a grid that can be filled out with the AI? That sounds like it would be fun.

I see your note that the game is on sale, too. I may have to give it a go.



Yes, the Codemaster F1 driving sims allow you to fill out the rest of the field with AI cars for the online MP races. This is a huge difference with iRacing where there are NO AI-controlled cars.


Thanks for the info. That sounds fun.

YES, THERE IS AI IN IRACING! yep IRACING DEPLOYED AI CARS AND TRACKS IN DECEMBER 2019 AND ARE SLOWLY RELEASING MORE CARS AND TRACKS. Multiclass racing with AI was deployed last May. Everyone is still asking for the option to allow to race with the AI with friends on a hosted server. It is still expensive game so I do not see people joining for the AI alone. I have been using AI to practice racing in a group, how to pass safely, using less-frequently rotated cars and tracks, and to learn to drive the more difficult cars (Porsche GT3 CUP - no ABS and no TC makes it a fun challenge). Current roster below:

Cars
Audi RS3 LMS TCR
BMW M4 GT4
Dallara F3
Global Mazda MX-5 Cup
Indy Pro 2000 PM-18
Kia Optima
NASCAR Cup Chevrolet Camaro ZL1
NASCAR Cup Ford Mustang
NASCAR Cup Toyota Camry
NASCAR Xfinity Chevrolet Camaro
NASCAR Xfinity Ford Mustang
NASCAR Xfinity Toyota Supra
Porsche 718 Cayman GT4 Clubsport MR
Porsche 911 GT3 Cup
SCCA Spec Racer Ford
Skip Barber Formula 2000
USF 2000
VW Jetta TDI Cup

Tracks
Atlanta Motor Speedway - Oval
Barber Motorsports Park
Brands Hatch Circuit
Charlotte Motor Speedway
Chicagoland Speedway
Circuit de Barcelona Catalunya
Circuit de Spa-Francorchamps - Grand Prix Pits
Daytona International Speedway - Oval, Road Course
Daytona International Speedway [Legacy]
Donington Park Racing Circuit
Dover International Speedway
Homestead Miami Speedway - Oval
Iowa Speedway - Oval
Kansas Speedway
Kentucky Speedway - Oval
Kentucky Speedway [Legacy]
Lime Rock Park - Grand Prix, Classic
Martinsville Speedway
Michigan International Speedway
Mid-Ohio Sports Car Course
North Wilkesboro Speedway
Nürburgring Grand-Prix-Strecke
Nürburgring Combined - Gesamtstrecke Long
Okayama International Circuit
Phoenix Raceway - Oval w/open Dogleg
Road America
Road Atlanta
Rockingham Speedway - Oval
Sebring International Raceway - International, Club
Summit Point Raceway
Talladega Superspeedway
Tsukuba Circuit - 2000 - Full
USA International Speedway - Asphalt
Watkins Glen International - Cup, Boot
WeatherTech Raceway at Laguna Seca - Full


Animal Mother > Rambo+ChuckNorris
#4546266 - 11/27/20 01:37 PM Re: F1 2020 (the sim) [Re: DBond]  
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Ah, thanks for that updated info Patrocles. It's nice to see that iRacing finally added AI cars.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4546270 - 11/27/20 01:51 PM Re: F1 2020 (the sim) [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Ah, thanks for that updated info Patrocles. It's nice to see that iRacing finally added AI cars.


Because of the cost of buying cars/tracks I would never recommend iRacing for the AI racing alone since there are other games available for less money. I believe the AI in iRacing leans more to being a good component to retain current members or bring back non-active members that have already bought cars and tracks for online racing. imho,ymmv


Animal Mother > Rambo+ChuckNorris
#4546271 - 11/27/20 01:53 PM Re: F1 2020 (the sim) [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Originally Posted by Patrocles


Question: does the game allow multiplayer racing (with say the 6 people on 3 separate teams as above) with a grid that can be filled out with the AI? That sounds like it would be fun.

I see your note that the game is on sale, too. I may have to give it a go.



Yes, the Codemaster F1 driving sims allow you to fill out the rest of the field with AI cars for the online MP races. This is a huge difference with iRacing where there are NO AI-controlled cars.


Anyway, sorry to derail thread...back to F1 2020...

Anyone running an older Fanatec CSW V2 wheelbase and Fanatec pedals in F1 2020? Was it easy to setup the hardware? Did I read correctly that the game does not support mouse control?


Animal Mother > Rambo+ChuckNorris
#4546365 - 11/28/20 01:17 PM Re: F1 2020 (the sim) [Re: DBond]  
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I didn't even set my wheel up for this one. I'm using a controller. And I think you're right, that the mouse doesn't work in the menus. But I'm not sure. I just navigate with the controller.


Career update.... I finished the 2022 season with my second driver's title, by ten points over teammate Verstappen. I then switched teams to Ferrari. It's a big step back. I went from easily the best chassis on the grid to the sixth-best. And as feared, I replaced Lerclerc and not Kvyat. But this is fun, fighting in the middle of the pack again. Resurrecting a fallen giant. It would have been easier with Leclerc, but so be it. Leclerc went to Alpha Tauri, taking Gasly's seat, who left to take over my vacated seat at Red Bull. Red Bull are easily the class of the division after my involvement and no regulation changes at season's end. Alpha Tauri are also very strong along with Mercedes. Then there's all the rest.

Finished 8th in the season opener at Bahrain, and again in the rain in China. In both cases my strategy was off, pitting an extra time, which cost positions. In the third race of the season at Zandvoort I had a great drive in the rain to third. But Red Bull finished one-two and they'll run away with it this year I'm sure. Regulation changes are needed to bring the field closer together again. Hopefully we will see some here at the end of 2023.


No, now go away or I shall taunt you a second time!
#4546384 - 11/28/20 03:15 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I didn't even set my wheel up for this one. I'm using a controller. And I think you're right, that the mouse doesn't work in the menus. But I'm not sure. I just navigate with the controller.


Career update.... I finished the 2022 season with my second driver's title, by ten points over teammate Verstappen. I then switched teams to Ferrari. It's a big step back. I went from easily the best chassis on the grid to the sixth-best. And as feared, I replaced Lerclerc and not Kvyat. But this is fun, fighting in the middle of the pack again. Resurrecting a fallen giant. It would have been easier with Leclerc, but so be it. Leclerc went to Alpha Tauri, taking Gasly's seat, who left to take over my vacated seat at Red Bull. Red Bull are easily the class of the division after my involvement and no regulation changes at season's end. Alpha Tauri are also very strong along with Mercedes. Then there's all the rest.

Finished 8th in the season opener at Bahrain, and again in the rain in China. In both cases my strategy was off, pitting an extra time, which cost positions. In the third race of the season at Zandvoort I had a great drive in the rain to third. But Red Bull finished one-two and they'll run away with it this year I'm sure. Regulation changes are needed to bring the field closer together again. Hopefully we will see some here at the end of 2023.


Thanks! I found a compatability chart at the codemasters forum and it says F1 2020 supports my wheel.


Animal Mother > Rambo+ChuckNorris
#4546513 - 11/29/20 08:01 PM Re: F1 2020 (the sim) [Re: DBond]  
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This ain't no simulation in this clip...

Crash from today at the F1 Bahrain. Romain Grosjean's car splits in half and bursts into flames. Thankfully he made it out of the inferno with minor injuries.

Grosjean Crash

Last edited by WolverineFW; 11/29/20 08:01 PM.
#4546550 - 11/30/20 04:04 AM Re: F1 2020 (the sim) [Re: DBond]  
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I bought 2020 during the Steam sale so I'll be installing it tomorrow and checking it out.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4546581 - 11/30/20 01:17 PM Re: F1 2020 (the sim) [Re: DBond]  
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I was watching the race live and saw that crash. Amazing Grosjean walked away from it. During the broadcast they wouldn't show any replays for about ten minutes, I guess to be sure they weren't showing a fatality over and over? But I was annoyed that it took so long to see what had happened a second time because it was quite unexpected and spectacular live, but it took a long time to get a replay of the incident. As frightening as the crash looked, it was almost way worse as a marshall attempted to cross the track after the crash in front of the oncoming cars. This probably didn't make it in to the news footage, but you saw it during the race. It brought flashbacks of Kyalami '77. This cannot happen in 2020.


[Linked Image]


No, now go away or I shall taunt you a second time!
#4548341 - 12/13/20 01:40 PM Re: F1 2020 (the sim) [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
I bought 2020 during the Steam sale so I'll be installing it tomorrow and checking it out.


Great! I was so busy these past few weeks I forgot about the sale and game. I need to check if it is still available at discount price.

How is the game running for you? Solid framerates? My PC is getting a bit long in the tooth so to speak. I am running an Nvidia 1060 card and it can get a solid 60+ FPS in Assetto Corsa Competizione which is pretty demanding from using the Unreal game engine.

what controller or wheel are you using? Can you comment on the Force Feedback if you are using a wheel and pedals.


Animal Mother > Rambo+ChuckNorris
#4548371 - 12/13/20 07:48 PM Re: F1 2020 (the sim) [Re: Patrocles]  
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Originally Posted by Patrocles
Originally Posted by PanzerMeyer
I bought 2020 during the Steam sale so I'll be installing it tomorrow and checking it out.


Great! I was so busy these past few weeks I forgot about the sale and game. I need to check if it is still available at discount price.

How is the game running for you? Solid framerates? My PC is getting a bit long in the tooth so to speak. I am running an Nvidia 1060 card and it can get a solid 60+ FPS in Assetto Corsa Competizione which is pretty demanding from using the Unreal game engine.

what controller or wheel are you using? Can you comment on the Force Feedback if you are using a wheel and pedals.


I was using an Xbox controller, which was suprisingly easy to drive with in the sim. I had thought it would be worse. I was using my laptop which has a GTX1070 and I did not have any issues. Pretty sure the game set the graphics settings to or close to their highest settings. I never checked my actual FPS but there was never any lag, ghosting or stuttering at all.

#4548413 - 12/14/20 04:12 AM Re: F1 2020 (the sim) [Re: Patrocles]  
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Originally Posted by Patrocles


How is the game running for you? Solid framerates? My PC is getting a bit long in the tooth so to speak. I am running an Nvidia 1060 card and it can get a solid 60+ FPS in Assetto Corsa Competizione which is pretty demanding from using the Unreal game engine.

what controller or wheel are you using? Can you comment on the Force Feedback if you are using a wheel and pedals.



I'm playing the game with ultra detail settings and my frame rate is more than adequate. I believe the benchmark showed an average FPS of about 110 when I ran it. I'm using a Logitech G29 racing wheel and pedals and I haven't had to touch the default FF settings. I like the resistance I get from the default FF well enough!


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4548443 - 12/14/20 01:11 PM Re: F1 2020 (the sim) [Re: DBond]  
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F1 2020 runs beautifully for me. I have a modest box, Ryzen 2600, 1660Ti and 16 gigs o'RAM. I'm not running a fps counter, but I'd be surprised if it wasn't pegged at 60 at all times on ultra. In traffic, in the rain. It is very smooth which is important in a racing sim with the action so close at times. Technically, I've had zero issues with this sim. Smooth and stable.


No, now go away or I shall taunt you a second time!
#4567485 - 05/06/21 03:08 PM Re: F1 2020 (the sim) [Re: DBond]  
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I'm still playing F1 2020, but the pace has slowed and maybe a couple races or so per month now as I have other irons in the fire. But I am posting because F1 2021 is around the corner, slated for a July release. With how highly I rate F1 2020, this purchase is a sure thing. And there will be a new feature, a two-player career mode. That sounds like a lot of fun, and I am wondering if there is anyone here who would like to form a team with me and run through several seasons. Obviously this takes a commitment, so I am not expecting much response, but I thought I'd throw it out there. Details of the new mode are sparse, but I expect it to work just like the current driver career, but with the ability to add a second player, either on the same team or as rivals.

My idea would be to pick a midfield team and take it to the top over a few seasons. McLaren, Alpha Tauri, Alpine, one like that. Doing it all with a teammate seems like a great experience. But to get through the sessions and seasons would require a commitment many won't want to make. Is there anyone who would? Settings can be hashed out, and we'll need to try the new version to get a feel. But I'd expect I would want to run it like I do my F1 2020 seasons, where I allow several driving aids but also run the AI at a fairly high pace. 50% race length to ensure pitstops are a factor. So each race event would take two hours or so, maybe run one race per week at a suitably convenient time. More often if we each can do so.

F1 2021 @ Steam

Portimao, Imola and Jeddah are added this year, but as post-launch free DLC. Imola!


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#4567577 - 05/07/21 11:10 AM Re: F1 2020 (the sim) [Re: DBond]  
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I'll be buying 2021 eventually but definitely not on release since I'm still knee-deep in 2020. I've also been frustrated with how the League mode works since my friend and I both got a "NO SHOW" for one of the races since we kept getting an error when we tried to progress from Practice to Qualify. There are still some bugs in 2020 that were not fixed.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4567582 - 05/07/21 01:11 PM Re: F1 2020 (the sim) [Re: DBond]  
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It hinges on stable and reliable connectivity of course, and we can't know now how it will be. With how popular the sim is in e-sports you'd think that would be a top priority, but we shall see.

And it hinges on someone actually wanting to do this. I think it would be a blast, but I think finding a willing participant will be a challenge. Keeping one even more so smile

Well, regardless if this comes off for me, I'll be picking it up straight away.


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#4567589 - 05/07/21 01:23 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
It hinges on stable and reliable connectivity of course,



That's not even the main problem. Several times I've had a League session terminate because either Steam had a technical issue or the match-making service that Codemasters uses had a hiccup. How do I know this? Because the voice comms that I use to talk to my friend while we drive was never interrupted so I know it wasn't an ISP issue.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4568174 - 05/12/21 01:43 PM Re: F1 2020 (the sim) [Re: DBond]  
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So since that post last week I've been playing more. I'm in a standard driver career, fifth season. I signed with Alpha Tauri first, then switched to Red Bull for two seasons, then to Ferrari for season four. At the end of season four I had managed to resurrect the fallen giant. We didn't win any silverware, finishing third, but were able to improve the car enough to have it equal to Red Bull on the performance charts by season's end. With regulation changes announced to chassis and durability departments, I was able to save much of it by stockpiling points in case the reg changes were announced. The announcement came with just three races to go, but I had 7,000 points saved, and this would go a long way toward making Fez the class of the division when season five started.

Our technical development was confirmed when I won the final two races of season four, at Interlagos and Abu Dhabi. I missed the title by about 20 points, but was well positioned going in to the new season. Then contract renewal came up. My role and results in propelling sorry-ass Ferrari up the table would surely go rewarded. Not being the greedy sort I chose the middle contract option, and expected to re-sign. But it was rejected! And just like that I was booted from the team I had saved. I was stunned, as my plans for next season were dashed. Ungrateful bastages, the lot of them!

So what to do? In the end I decided to come full circle and re-signed with Alpha Tauri, a team well off the level of the top two. Another climb up the table is in order and my chance for another title, having won two at Red Bull, is very low. Formula One is a cutthroat business smile


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#4571955 - 06/16/21 04:52 PM Re: F1 2020 (the sim) [Re: DBond]  
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Just a post to put a bookend on my F1 2020 career. Release of F1 2021 is slated for one month from today. Can't wait. As is obvious from my posts above, I rate this sim highly. I've had an absolute blast with it. As detailed I did a number of careers, from F2 to My Team to standard driver career. I just finished my fifth season in my current standard career, winning both the driver's and constructor's titles with Alpha Tauri of all teams smile

That's 80 races (5 seasons x 16 races) and the stats say that's about 12,000 miles run. Love this stuff. I won the driver's title three times, which is a little too much frankly, but only managed one constructor's. At least one title can be chalked up to Max blowing up with a couple to go too often haha, but manage it I did and with Albon as my teammate! Talk about hard work lol.

There's very little I can cite as negatives here. The main one for me is the fact that the AI cars are too much like AI cars. I pray that some sort of variance and unpredictability will be baked in to 2021. Formula One needs chaos, and there is precious little of it here. Can you imagine a five season career without a full course yellow or any type of safety car? Well, I just lived through it. This really needs to change. The regulation changes cause uneven response from the teams, which does have the nice effect of causing some teams to rise and some to fall. Mercedes finished fifth in the constructor's for example in that last season. But I think this needs fine tuning.

Maybe I can cite things like no displayed lap record and that sort of touch as well. But overall it is a fantastic racing experience for me. I find it thrilling. The weather system, the engineer voice comms, the tight racing and competent AI make for a good sim and I am very much looking forward to the next one. New teams and drivers, liveries. But the main attraction is tracks. Not sure they will all be included with release, and I desperately want Codemasters to start giving us more tracks, even those not on the current schedule so that I can mix it up. A library of all the tracks from multiple years so that I can switch up my schedule as the seasons roll by.

Release slated for July 16

F1 2021 @ Steam


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#4571956 - 06/16/21 04:57 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
The main one for me is the fact that the AI cars are too much like AI cars. I pray that some sort of variance and unpredictability will be baked in to 2021. Formula One needs chaos, and there is precious little of it here.



One of the many things that made "Grand Prix Legends" such an awesome and timeless sim is the AI. On many occasions I would see an AI car make a mistake and spin out or crash into another AI car. These AI cars definitely did not "drive on rails" like so many other racing sims I've played.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4571962 - 06/16/21 05:45 PM Re: F1 2020 (the sim) [Re: DBond]  
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In some ways still, GPL is the gold standard. thumbsup

It's an interesting thing, AI. The phrase "good AI" has a lot of leeway. One of the best I've ever seen is in the old sim MiG Alley.

When many people say a sim has good AI, I think they usually mean that the AI is good at whatever the sim is. Racing, fighter planes, chess, doesn't matter. It performs the task well and efficiently, whether it is running around a track or dogfighting against a competent human. But I want more. A good AI isn't only good, but bad. What I mean is that a really good AI mimics in some way the unpredictability and non-infallibility of a human. It simulates mistakes.

A racing sim needs this. A corner run too wide, a spin, a crash in to the armco when least expected. You see it in virtually every real Formula One race, aside from, amazingly, this year's Monaco Grand Prix. eek

Codemaster's version of F1 is too sterile in this regard and it really stands out to me. I don't want AI cars to crash to improve my chances, but to both make it more realistic as I see it and to introduce that sort of unpredictability and chaos on race strategy. A sudden safety car is potentially race changing. Do you come in? Stay out? Will the car right behind you do the opposite of you? Will it add a stop or eliminate a scheduled one? Do you now try and run to the end on hards when you otherwise would have come in 10 laps from now to take on mediums?

On a more personal level, as a human, last time I looked, I make mistakes. Get sideways on exit and you will always lose time to the infallible AI with no chance it will be returned at some point in kind. What this means is that every mistake the player makes is punished, and encourages AI pace settings that allow some rubber banding, a slight pace advantage that allows the player to recover his time lost through his mistakes. I try not to do this, and set the AI to a pace competitive with my own. To the point, in those 80 races I set fast lap 20 times and sat on pole 18. But some chaos is needed and will make this sim series better, in my view anyway.

I mentioned MiG Alley and it's really old now and not sure how many still around played this sim. But the AI was so convincing in appearing to be human. AI skill range was visible, seriously. You could tell how skilled the AI was by the way his jet was flown. As the most striking example, the lowest level AI could be scared in to losing control. A simple burst of tracer might cause him to punch out even if not hit with any gunfire. Pilot induced oscillation was a thing. You could get the AI to lose control of his jet, begin fishtailing uncontrollably until he spun and crashed. It really was great, and that was 22 years ago.


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#4575660 - 07/28/21 12:36 PM Re: F1 2020 (the sim) [Re: DBond]  
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F1 2021 is out, and reviews and player comments are good once again.

F1 2021 on Steam

I have not picked it up yet. I definitely will, but frankly I really want Imola and that track didn't ship, to be added later. I may wait until it does.

Codemasters have kept last year's modes, but also added Braking Point, which is a narrative-driven mode that puts the player in to a rivalry and has him deal with various situational challenges. I'm not too interested in that, although I'm sure I'll give it a go at some point. They have also added a two-player career mode which sounds awesome. Another change is they have reworked the practice sessions, with a major change to programmes, but I have few details.

It would have been difficult to mess up what was such a fantastic version in 2020. It''s a really good sim and Codemasters needs to just keep on keeping on. Personally, I'd like to see a growing track library, rather than limit us to each season's schedule, but perhaps there are contractual limitations with F1. Still it would be great to create my career seasons with an evolving list of tracks to keep it fresh as the seasons roll by.


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#4575661 - 07/28/21 12:40 PM Re: F1 2020 (the sim) [Re: DBond]  
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I will eventually buy F1 2021 but I'm in no rush. I still have lots to do with 2020.

Last edited by PanzerMeyer; 07/28/21 12:41 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4575665 - 07/28/21 12:45 PM Re: F1 2020 (the sim) [Re: DBond]  
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I think I'm at the end. I dropped 300+ hours in to 2020 and did a little of everything -- F2, My Team and driver career. In all about 10 full seasons worth of racing. I'm ready for some new tracks and liveries, an updated driver lineup and team names. I wonder if sprint qualifying is in the new game?

My Team is great, but needs some tweaking in terms of technical progression in my view. Driver career is where I had the most fun, signing for Alpha Tauri, moving to Red Bull, then to Ferrari and then back to Alpha Tauri. That was a fun career.


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#4575666 - 07/28/21 12:48 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I dropped 300+ hours in to 2020 and did a little of everything --.




Heh, i just checked Steam and I currently have 58 hours in it so you blew me away in that game. biggrin


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4575808 - 07/29/21 12:25 PM Re: F1 2020 (the sim) [Re: DBond]  
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I checked too and it is actually 419.9. Got my money's worth. Very nearly bought the new sim last night but didn't pull the trigger. Just a matter of time and then lights out. I want the new tracks, especially Imola, but who knows when that will be so I'll probably get it despite this.

Turns out that sprint qualifying is not in F1 2021. Too bad, that.


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#4575954 - 07/30/21 12:33 PM Re: F1 2020 (the sim) [Re: DBond]  
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I failed to resist and bought F1 2021. Installed it, and did some hotlapping at Austria to get everything configured. Turned a solid 1:05.4 which puts me about 19,000th of the laps others have done in just two weeks! Haha.

Then straight to career, choosing standard driver career, and signing for Alpine, the best sounding car on the grid, alongside Fernado. Performance hierarchy at the start is a snap shot of last year's finish, not this year's order. So Alpine are the 6th best chassis at the outset, with Aston Martin reflecting Racing Point's strong season, but which they have not carried over in to this season. Ferrari are worse than reality, but it is a fair reflection of last year's finishing order.

The sim is much the same as 2020, and of course is missing three tracks, well four actually. But Imola, Jeddah and Portimao did not ship with the release and are intended to be released down the line as free DLC. I like having the new driver lineup and liveries along with the team name changes. Up to date. Just need the tracks now. The fourth missing track is Turkey, which will not be made. Turkey replaces Canada, which is cancelled due to coronavirus restrictions, but Codemasters has no plans to include it.

The menus and UI got an overhaul and everything is a little more streamlined. Race weekends seem to go a little faster, with load times between sessions seemingly a little zippier. Practice also got an overhaul, but under the hood is still mostly the same. Practice programmes are still there, all the same ones as before. But instead of having all six to run each race weekend, three are randomly chosen. They've added an ability to automate it for those who don't want to go through these paces. I love the whole thing myself, so I choose the 'manual' option, but it's a nice change for those who just want to get on with it. And if you hit the bonuses from the practice programmes you get a boost to one of the dev departments.

They've also added the Braking Point mode, which is a narrative with situational challenges to complete, similar to Madden's Longshot. My Team makes a return and I'll be giving that a go to see if they've tweaked it.

After just a couple hours, and a 50% Bahrain race in the books, my impressions are very favorable. It's like F1 2020, only a little better smile


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#4575955 - 07/30/21 12:40 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
I failed to resist and bought F1 2021. Installed it, and did some hotlapping at Austria to get everything configured. Turned a solid 1:05.4 which puts me about 19,000th of the laps others have done in just two weeks! Haha.




I take those public rankings with a grain of salt because there is some very obvious cheating/hacking going on. I remember recently looking at the hot lap public rank times in F1 2020 for some of the tracks and the #1 ranked player for some of those tracks had an impossible lap time. By "impossible" I mean a lap time that was several seconds faster than the real world lap record.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4575959 - 07/30/21 12:46 PM Re: F1 2020/21 (the sim) [Re: DBond]  
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Yeah, no doubt about that. We could probably cull the top 10% and delete them as invalid, but Codemasters doesn't seem to care about that. I don't put much stock in it either, especially as I don't run public, but it's still a decent gauge and these laps become your ghost car when hotlapping.

I mentioned it earlier, and will again, that they have also added a two-player career mode. Split screen returns too.

Performance is fantastic. It defaulted to Ultra High for me and runs like glass. Looks great, runs great. Presentation is nice, about the same as 2020.


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#4575972 - 07/30/21 02:31 PM Re: F1 2020/21 (the sim) [Re: DBond]  
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One other thing I forgot to mention. If you've read through this thread you'll know that my main gripe with F1 2020 was how much like AI the AI is. No chaos, few mistakes from the AI. They drive too well. Few crashes, spins or collisions. I remarked that I had just finished five seasons of my last career with zero safety cars or full course yellows. That needs to change.

In reading up on the new version in advance of getting it I saw a number of comments that this has changed. That there are spins now in the AI, with one person noting how Hamilton spun twice on the same corner on consecutive laps. That may be a bit over the top, but if this is true, that the AI can make 'mistakes' and have a bit of variability to their laps then the sim will be immensely improved.

I've run one race event so far, the season opener in Bahrain. There is a new race length available now, and to get 50% it is now called 'long'. There's also a quick 5 laps, short 25% and full 100%. I run the long option. In the race, I qualified 7th, and did a two-stopper, starting on softs, pitting for mediums on lap 7, then again with 8 to go for another set of softs. The leaders also were on a two-stop, but most went soft-soft-medium. The upshot is that when they came in for their second stop I was still on mediums and that allowed me to lead the Grand Prix.

Hamilton came out and got by a couple cars and, with both a faster car and fresher tires, quickly caught me as we approached turn 10, the tightest on the track, a lefthander. No sense in defending too hard, so I got off the line to the left as we braked to negotiate the turn. He charged up the outside on the right to get by but got his right hand wheels on the kerb, which upset his balance and he ran wide on to the apron, as I kept on. He lost probably 6 or 8 seconds as he recovered on to the track.

A minor thing, but something I had not seen in a couple hundred races in F1 2020. It looked like a natural mistake! I didn't notice any other stuff like this during the race, and only one retirement, Yuki for mechanical reasons. But if this is indeed a thing now that will make F1 2021 a big improvement in my view. Looking forward to seeing more of this stuff.


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#4575973 - 07/30/21 02:36 PM Re: F1 2020/21 (the sim) [Re: DBond]  
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One of the MANY things that made Grand Prix Legends a classic of the game genre is that the AI drivers would make mistakes just like real-world drivers do. And of course even the top tier drivers in the real world like Hamilton, Clark, Schumacher, Gordon, Andretti, Earnhardt, etc. would make mistakes from time to time.

Last edited by PanzerMeyer; 07/30/21 02:36 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4576011 - 07/30/21 07:38 PM Re: F1 2020/21 (the sim) [Re: DBond]  
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I drove the wheels off GPL back in the day, and I just don't remember that. Partly it's due to probably 90% of my track time was spent in online racing or hotlapping. I moved on from AI races pretty quickly, even though they were a lot of fun. But once I found a crowd to run with I focused on league racing. And those guys were all over the place biggrin

Except Frank (in case he reads this)

The guys I raced with nicknamed me The Robot, due to my low lap deviation. yeah, those were the days. I even had that as my avatar in the Frugalsworld days, which is where I ran the league. Need a time machine frankly. I'd love to experience that all over again.


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#4576080 - 07/31/21 12:23 PM Re: F1 2020/21 (the sim) [Re: DBond]  
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I ran the next two races in my first season last night, at Spain and Canada.

I'm pretty poor in Spain, and I suspect it's just one of those tracks where the AI runs relatively faster for any given setting. I have them cranked up a bit so that I run in the midfield with my midfield car. And at Spain I just can't quite match them. Qualified 17th and crossed the line 13th. Canada's not much better really, qualified 13th and finished 11th, just out of the points in a race that went from sunny and dry to pouring rain by the end. Teammate Alonso has yet to score.

In Spain I saw a AI spin! Perez was running third and just lost it under braking in to turn 15, spun and stopped along the side of the track, bringing out a safety car, which fouled my race, but that's another story. I came across it seconds later and just missed him as he tried to rejoin. I only saw what happened by watching the replay after the race. But unforced errors like this are great to see. It's the one thing I think the sim needed most and I'm happy to see some evidence of it being there.

And things are definitely faster through the event sessions, the load times after the workstation screen are much faster now.


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#4576285 - 08/02/21 11:31 AM Re: F1 2020 (the sim) [Re: DBond]  
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A few shots. I turned everything from ultra-high to high. It ran like glass, but my video card was running a little hot so I knocked it all down a notch.

A few shots from yesterday's action

The Alpine cockpit


[Linked Image]


The field runs the first lap in the rain

[Linked Image]


I started My Team and this is the #21 Black River Racing car, ahead of rival Raikkonen

[Linked Image]


Here I try to fight off Max Verstappen at Paul Ricard


[Linked Image]

Attached Files Alpinepit.jpgBRR.jpgrain.jpgsidebyside.jpg

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#4576286 - 08/02/21 11:34 AM Re: F1 2020 (the sim) [Re: DBond]  
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Do the graphics in 2021 look noticeably better than 2020?


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4576289 - 08/02/21 12:09 PM Re: F1 2020 (the sim) [Re: DBond]  
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No, I can't say the graphics are any better. About the same I reckon. But it looks fantastic and more importantly, runs beautifully.


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#4576290 - 08/02/21 12:16 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
No, I can't say the graphics are any better. About the same I reckon. But it looks fantastic and more importantly, runs beautifully.



Ok thanks. I'll be buying it eventually this year but I'm in no rush I'm still playing 2020.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4576332 - 08/02/21 08:44 PM Re: F1 2020 (the sim) [Re: DBond]  
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I had begun in standard driver career. But that was more to get up to speed with any changes with the new version. In F1 2020 I had really enjoyed the My Team mode. My Team puts the player as owner/driver. Aside from piloting the car, the player is now in control of all aspects, from engine supplier, to livery, to hiring the second driver, to signing sponsors. For many years I had wished a racing sim had this, and with My Team it finally became a reality.

However there was a flaw or two. At the end of each season there may be 'regulation changes' announced. It can be for any of your development departments (Aero, powerplant, chassis or durability) and essentially wipes out all of the development you have done in the affected department. It's a fine mechanic in theory, but the problem was the uneven response from the AI teams. Some dealt well with it, some seemed to ignore it, putting these teams at a severe disadvantage to those who did something about it. Doing something about it means spending resource points to make existing parts 'comply' with the new regs. This requires spending these points on this instead of new upgrades. Any parts made to conform then can be run in the next season. This can give a team a huge headstart, especially in comparison to those who did little or nothing.

The upside is that the hierarchy isn't in stone. Unlike every other racing sim, the fastest cars in the release are not necessarily the fastest two or three seasons down the line. This is great and gives the sim a unique shifting order that makes career modes much more compelling to me. In my last F1 2020 career Mercedes started off clearly the class of the division, as we'd expect, but by season five they finished fifth in the constructors. Some rise, some fall, some do both.

So really, all I want to see is some tweaking to how the AI teams react to regulation changes. I like the concept, it just needs some fine tuning. Too early yet to see if this is any different in F1 2021. The mode is nearly identical to last year's offering. Some presentation changes were made, but the nuts and bolts are the same. Our HQ is a lovely lake-side complex now, which is nice smile

The real drawback to the My Team mode in my view though was how quickly I was able to go from backmarker to champion. In just a few seasons my lot were winning the championship, and it all felt too fast. So hopefully these two things got some attention and some tweaks. We'll see. If it has it won't be revealed until I am a few seasons in.

There are a number of things different about the new version, but the one I think stands out the most is car handling and setups. I always do my own setups in racing sims, it's a huge part of the appeal. I head out on a baseline setup, then turn laps to dial it in. How is the balance on corner entry? Mid corner? Exit? How is my top end compared to my rivals? How are the tire temps, and wear?

Turn a few laps and come in to tweak. Just a little at a time. Some camber perhaps? Or a slightly stiffer spring or roll bar? Lock the coast side of the differential? Dial out the bad and get the car feeling right and proper to my style. I like a touch of entry oversteer if I can get it. So I have a lot of fun with this part of racing sims.

In F1 2020 I tended to go with a stiffer setup, springs and roll bars on the higher side. Relatively low wing settings. When I got the new sim, I built a car like in F1 2020 as a baseline and good grief, it was nearly undriveable. So right away I could tell the handling physics were different. So I got down to it, running hotlaps to figure out the new physics. In the end it took a much softer setup to feel right, to get the car balance right, to get proper levels of grip, especially on exit. It's a striking difference, but very satisfying to work it out on my own and build a competitive car.



No, now go away or I shall taunt you a second time!
#4576663 - 08/06/21 12:46 PM Re: F1 2020 (the sim) [Re: DBond]  
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Nearly finished with the first season in My Team. Two races left to go.

I had spoken about how I wanted technical progression for the player to be slowed a bit. And it seems to be the case. In this first season, despite my best efforts, we've really made no progress at all up the performance charts. We have more or less held station, down in about 7th. Partly this is due to my scrub teammate, straight out of F2 not generating many resource points, and partly due to the fact that our fledgling facilities mean we generate fewer resource points, upgrades take longer and the chance of failure is still relatively high. All of this can be improved with investment, but not much is going to get done in the first season. This should start to improve through season two, but of course the competition isn't standing still. Still, it feels slower than in F1 2020. That's a good thing. Careers are ten seasons in this sim and I wouldn't mind taking five seasons to start threatening a title.

Throughout this thread I have praised the weather system. It's the same in F1 2021. Last night I ran Interlagos, which is my favorite track and i usually do very well here. In this race there was a light rain, so light in fact that it was too dry for inters, but enough to compromise grip. It made it very difficult in this sort of traction no man's land. But it shows how nuanced the system is, and how weather plays such a crucial role in this sim. The skies threatened to open, and when I asked the engineer for weather reports he kept saying heavier rain was imminent. But it never arrived, just a drizzle, and finally cleared with a few laps to go. Far and away the best weather system I've seen in all my years in racing sims. For what it is worth I battled hard to run tenth through the rain, and then managed to get past Vettel once the track dried with three to go to finish ninth.

Some more shots of the #21 Black River Racing car. This is at High Settings, although Ultra High runs well too, just a bit on the hot side

Here I lead Leclerc down to turn 11 in Texas

[Linked Image]

Battling a Red Bull

[Linked Image]

A good shot of my car. I've since redone the sponsors decals. Not as much echo lol


[Linked Image]


Check the front wing endplate. Looks like I got in to the back of someone. Or maybe the side

[Linked Image]


Check out the grime building up on the car

[Linked Image]


Putting the pressure on Max Verstappen (or maybe he just blew past me)

[Linked Image]


A cool shot showing the reflections and mirrors at Mexico. Again this is not maxxed out

[Linked Image]


Battling an Aston Martin

[Linked Image]





Attached Files DBambino.jpgTexas.jpgecho.jpgendplate.jpggrime.jpgmaxbumper.jpgMexico.jpgstrollorvettel.jpg
Last edited by DBond; 08/06/21 12:54 PM.

No, now go away or I shall taunt you a second time!
#4576664 - 08/06/21 12:50 PM Re: F1 2020 (the sim) [Re: DBond]  
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Nice screens DBond. I'll most likely buy 2021 within the next month or two.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4576669 - 08/06/21 02:15 PM Re: F1 2020 (the sim) [Re: DBond]  
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Thanks Panzer. Yeah, great sim, having a blast with it. I'm running My Team, custom season length at 16 races, which allows me to remove a couple tracks I don't care for. Once the three missing tracks are released there will be more latitude for season schedules so I can mix it up and keep it fresh. Cannot wait to run Imola, one of my favorites.

AI strength is set to 85. A little lower than in F1 2020 where I ran it at 90 mostly. But I'm still in a slowish car so cutting a half second off the AI laptimes isn't a bad idea really. I suspect I'll bump that as my car improves. Even at 85 the AI laptimes are at least as fast as what the real cars run, with 1:03s at Austria and 1:17s at Hungary for example (fast lap Sunday was 1:18 in the real thing). Race length is 50%, 60-minute practices and full qualifying. Between this year and last I have run seasons with each of the qualifying options. All have their merits, but I dig the Q1/Q2/Q3 thing and that's what I go with usually, and in this season too.

Mercedes are the class of this division in the first season and Bottas clinched the title with three to go. McLaren are right there, along with Red Bull. Six drivers have won races, and all but five or six have scored points. Worth noting that in My Team we are adding an eleventh team, for 22 cars on the grid. I love the shifting performance hierarchy this sim serves up in career modes. Compelling stuff.

Amazingly, I am one of those six that claimed victory. My win was in Austin, my home grand prix no less, and it was in some ways similar to Ocon's win last weekend in Hungary. Five of the top six drivers in the title chase were DQ'd. Not sure how it happened really, but Verstappen, Perez, Hamilton and Bottas were all DQ'd for failing to respect yellow flags. I think something went wrong with the safety car, a bug. Those cars somehow got ahead of it and were disqualified. The fifth car was Ricciardo who ran up my ass end in the esses, and then got piled on from behind to retire. So I led the restart and from there I stayed out front on tire strategy and took the checkers for a shock win.



No, now go away or I shall taunt you a second time!
#4576739 - 08/07/21 01:35 PM Re: F1 2020 (the sim) [Re: DBond]  
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I finished the opening season, with a DNF at Australia and a tenth at Abu Dhabi. Not a strong finish, but the first year was never about results really. More about working out setups for each track, technical development and facility improvement, and getting a feel for how the off-track stuff is working in the new version. Had a pretty good season nevertheless, with that shock win in Texas, one other podium and a number of points finishes to end the season on 105 points, good for about 7th in the order. Mercedes won both championships.

In anticipation of both regulation changes and driver market moves I began stockpiling money and resource points toward the tail end of the season, putting development on hold. I knew from F1 2020 that prize money does not get awarded until after the driver signing period. So if I want a good driver I had to start saving money to be able to afford it. I was tracking and targeting three drivers to take over for Jack Aitken who had sat in my team's second seat for the second half of season one. I had hired Robert Schwartzman at the start, but he was a scrub, accomplished nothing. But his acclaim rose so much that his contract went from $800k to $2m. No sense paying all that money for zero points so I made the switch in the summer signing period, signing Aitken to save about 1.2m. He accomplished nothing too. But he did it cheaper haha.

The three targeted drivers were Gasly, Leclerc and Norris. I would have loved to sign any of them, but none were interested, due to my spartan facilities. Season-ending prize and sponsor money would quickly correct this, but it comes after the signing period. However, Carlos Sainz had interest. Why he would want to leave Ferrari for my project is a mystery, but no need to point that out and we began a bidding war with the folks from Maranello. It was quite a tussle, each outbidding the other in turn until the bidding reached 7.1m, and I said I can't go much farther. And as luck would have it Ferrari dropped out and Sainz was now driving for Black River Racing. This a massive upgrade over the F2 scrubs. All ratings are significantly higher, he should finish higher and generate more resource points. He had better for all that money I am investing!

This was the most wild and woolly driver market I've seen in this sim. All moves happen simultaneously with your team's signing, so you can't see how the dominos fell. Which move came first and caused all the others to follow, which would be interesting. No, once you leave the screen from your signing, all others are already at their new teams. The most jarring move was Max to Merc! Just shoot me haha. Alonso retired, Vettel to Red Bull. Bottas to Ferrari, Russell to Aston Martin and plenty more. Driver moves is one more neat touch in this sim and adds much to the career modes.

Then the windfall, nearly $40m in prize and sponsor money which was immediately invested in our facilities, which lowers failure chance, generates more resources points, and gives the AI driver boosts among other things. I also decided to switch engine supplier. Used Ferrari in season one, and they currently have the best durability. But I switched to Mercedes for season two, a little less reliable, but better performance. Unfortunately I don't like the sound it makes when throttle off but I am stuck with it for a year. It should win us a few points anyway.

But the main thing I wanted to see was how the AI teams reacted to the regulation changes. It was the worst possible changes, to both durability and powertrain, since those two departments were the ones I had focused on in season one. Our car has the division's worst aero and chassis, but the best durability and powertrain. And to save all these parts, to make them conform to the new rules, took every point I had saved in advance. Other teams would have had fewer parts to 'save', so the regulation changes came down on the two departments I least wanted them to, and that affected my team the most. In the end, a few teams saved theirs, most did not. We did, so remain level with where we ended season one. So in a relative sense we improved a little. Essentially it all seemed to go exactly as before, and I can see no real difference in F1 2021.

For what it is worth, I mistakenly said earlier that we hovered around seventh all year on the performance charts. It is actually ninth, third from the bottom, which is ninth not seventh, doh! Only Haas and Williams were worse off through the first season. My finish position in the title chase therefore suggests I might have the AI set a bit too low, but then again, many of those points won were due to strategy and not pace. I didn't set a single fast lap of the race all season.


No, now go away or I shall taunt you a second time!
#4576843 - 08/09/21 01:40 PM Re: F1 2020 (the sim) [Re: DBond]  
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Season two is off to a good start. Black River Racing is now primed to begin our ascent in earnest. All of the money invested in our facilities is already paying off, and at the halfway point of season two we are now fifth on the performance chart, up from ninth, where we finished the previous season. On one had that's great, building a faster car is the main point. But once again, like 2020, it seems a bit fast, for us to overtake those teams in half a season. If this rate keeps up we will be nearly topping the chart at season's end. Our car is now level with Ferrari. Plus, durability development doesn't factor in the performance ratings, and we lead the grid in durability. My suspicion last year was that I generate more practice resource points than the AI does, since I focus on it and ensure I take a maximum haul each race weekend. With perhaps more points to spend than the AI teams, I can overcome their superior facilities. But that's speculation since I cannot see these details for other teams, only their place on the performance order.

Unfortunately, new and expensive teammate Carlos Sainz has yet to score. It's only a matter of time, but I would have hoped to see some points in the bag at this stage. He now has a top-ten car, so I'm expecting him to convert that in to points. At season's end I will make another run at Gasly, Leclerc and Norris. With our improved HQ they may be keen. We'll see.

Mixed results for me through the first half. I sit fourth or fifth in the table. Max is leading the title chase for Merc. I have trouble writing that lol. But he has grabbed his chance with both hands and looks odds-on favorite for the title. My best race may have been my worst result, the most recent race in Hungary. Qualifying was frustrating. I drove well, but couldn't crack Q2. The AI is really fast here (pole was 1:15-flat). It's a difficult track, very tight and twisty with plenty of off-camber corners. When I saw that I couldn't reach Q2 in the driving rain I swapped all my parts for new ones, taking a grid penalty, which only dropped me a few places to the back of the grid. From there I ran to 13th at the flag, which seems poor but I felt like it was one of my best races, making no mistakes at all, no flashbacks, just really consistent and despite not scoring felt really good about the drive. I also failed to score in Spain, but have done everywhere else. Had really good finishes in Bahrain, China and France.

So we go to Spa for the next race and I like my chances there. Our car is fast down the straights due to our focus on powertrain dev and Spa will reward that. I'm good at the remaining tracks save Suzuka, where I tend to struggle to be consistent. I removed Australia for this season (replacing it with China) since I suck at Albert Park for some reason.

There's a bit of a bug with the rivalry mechanic, that affected the second half of season one and first half of season two. As the ninth rated team out of eleven I was only given the choice of the best and fastest drivers to choose as my rival. Max, Hamilton, Perez and Bottas. No way I can compete with them at that stage. This should be choosing drivers closer to the player's level, but something isn't working right. Now that our car is better it's not an issue anymore, but I went a year with no rival because I knew I couldn't compete.


No, now go away or I shall taunt you a second time!
#4576894 - 08/09/21 11:22 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
Season two is off to a good start. Black River Racing is now primed to begin our ascent in earnest. All of the money invested in our facilities is already paying off, and at the halfway point of season two we are now fifth on the performance chart, up from ninth, where we finished the previous season. On one had that's great, building a faster car is the main point. But once again, like 2020, it seems a bit fast, for us to overtake those teams in half a season. If this rate keeps up we will be nearly topping the chart at season's end. Our car is now level with Ferrari. Plus, durability development doesn't factor in the performance ratings, and we lead the grid in durability. My suspicion last year was that I generate more practice resource points than the AI does, since I focus on it and ensure I take a maximum haul each race weekend. With perhaps more points to spend than the AI teams, I can overcome their superior facilities. But that's speculation since I cannot see these details for other teams, only their place on the performance order.

Unfortunately, new and expensive teammate Carlos Sainz has yet to score. It's only a matter of time, but I would have hoped to see some points in the bag at this stage. He now has a top-ten car, so I'm expecting him to convert that in to points. At season's end I will make another run at Gasly, Leclerc and Norris. With our improved HQ they may be keen. We'll see.

Mixed results for me through the first half. I sit fourth or fifth in the table. Max is leading the title chase for Merc. I have trouble writing that lol. But he has grabbed his chance with both hands and looks odds-on favorite for the title. My best race may have been my worst result, the most recent race in Hungary. Qualifying was frustrating. I drove well, but couldn't crack Q2. The AI is really fast here (pole was 1:15-flat). It's a difficult track, very tight and twisty with plenty of off-camber corners. When I saw that I couldn't reach Q2 in the driving rain I swapped all my parts for new ones, taking a grid penalty, which only dropped me a few places to the back of the grid. From there I ran to 13th at the flag, which seems poor but I felt like it was one of my best races, making no mistakes at all, no flashbacks, just really consistent and despite not scoring felt really good about the drive. I also failed to score in Spain, but have done everywhere else. Had really good finishes in Bahrain, China and France.

So we go to Spa for the next race and I like my chances there. Our car is fast down the straights due to our focus on powertrain dev and Spa will reward that. I'm good at the remaining tracks save Suzuka, where I tend to struggle to be consistent. I removed Australia for this season (replacing it with China) since I suck at Albert Park for some reason.

There's a bit of a bug with the rivalry mechanic, that affected the second half of season one and first half of season two. As the ninth rated team out of eleven I was only given the choice of the best and fastest drivers to choose as my rival. Max, Hamilton, Perez and Bottas. No way I can compete with them at that stage. This should be choosing drivers closer to the player's level, but something isn't working right. Now that our car is better it's not an issue anymore, but I went a year with no rival because I knew I couldn't compete.



The team management aspects sounds so realistic. Can you compete against another player or players controlling different teams? I can see a path of the game becoming an amazing simulator with multiple players on one team (manager, mechanics, drivers) competing against one or more teams also controlled by multiple players.


Animal Mother > Rambo+ChuckNorris
#4576925 - 08/10/21 12:27 PM Re: F1 2020 (the sim) [Re: Patrocles]  
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Originally Posted by Patrocles

Can you compete against another player or players controlling different teams?


Hey Patrocles, how's things? Yes there is a two-player career mode, added this year, and as far as I know the players can join the same team or race for different teams. But that uses the standard driver career mode, not My Team, so the team control is mostly missing. The player can still run the research and development side, but engine suppliers, sponsors, facility upgrades and teammates and that sort of thing are out of his control, as far as I know. I have yet to try it. I had posted a few weeks ago seeking a partner for this mode and got all of zero replies lol, so even though it seems to me to be an amazing thing, this two player career, there isn't much interest seemingly, at least around these parts. I'm still very interested in doing this if anyone decides they'd like to do it.

Perhaps if it proves successful they may add additional player slots to this mode and have more than two. But first I want the missing tracks haha smile

So we went to Spa for round eight of sixteen and I lit it up. I knew Black River Racing would be strong here due to our powertrain development, and we took advantage. I got a poor start from pole and dropped to fourth before Eau Rouge, then settled in behind Ricciardo. It's interesting how the teams shake out, some you can tell at this stage have better aero and some more power, and their performance reflects it depending on the track type. For example McLaren are very strong at horsepower tracks like Spa and Monza, and Ferrari, who are weak at those tracks, are very strong on the downforce tracks like Hungary and Zandvoort. It's pretty neat dynamic, which is constantly shifting, and makes for an excellent, interesting and variable career mode. No two should ever play out the same.

I was able to hang on to the back of this breakaway pack of four cars, we got a bit of a DRS train going and pulled out from the rest of the field. I tried very hard to stay within DRS range and went for an undercut at the first stop. I was first in to swap softs for hards and came back out and went all out on the outlap. I then undercut the two McLarens on consecutive laps and finally Max to take the lead. He would nip at me the rest of the way but not enough to get by and I took the win, first of the season. My teammate Carlos Sainz was running sixth and then retired due to mechanical failure. Of course he did. Same thing happened next race at Zandy and he is still scoreless after nine rounds. I am paying him 8.2 million for this.

There's another new mechanic is this year's version, called Focus. It essentially reflects the driver's form and morale. When high he will perform at the top of his game, and when low he will struggle. Jury's still out on this one for me, but it's one more thing the player needs to monitor, and it can certainly affect the race outcomes. Something else to add variability to the career mode and that's something I can get behind. A driver with a run of poor results can see this plummet and find himself in a bit of a hole that is hard to get out of. Conversely, a good run of results can snowball down the line. What's at question is if it it ebbs and flows at reasonable rates. In my season many drivers seem to be on the low side at the moment, but it will take time to gauge how it goes over a longer haul. Those consecutive DNFs for teammate Sainz has him very down, and I need him to snap out of it and get scoring.

A few shots of the presentation

Abu Dhabi

[Linked Image]

One of the most famous, and diabolical, turns in motor racing

[Linked Image]

A cool shot showing the elevation at Spa.

[Linked Image]


Zandvoort, just a marvelous track to drive. One of my favorites going back to GPL.

[Linked Image]


Hey it's Will Buxton. Sup

[Linked Image]




Attached Files bahrain.jpgEaurouge.jpgSpaHeight.jpgZandvoort.jpgWillBuxton.jpg
Last edited by DBond; 08/10/21 01:04 PM.

No, now go away or I shall taunt you a second time!
#4577021 - 08/11/21 02:51 PM Re: F1 2020 (the sim) [Re: DBond]  
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And boom just like that, Black River Racing is topping the performance chart. By the Russian Grand Prix, which is round 10 or so, we were top. That's way too fast. Season one went at a fair pace, holding station, but season two we vaulted from ninth to first in car performance. Just like last year, for this to be a more compelling long term mode, the player needs to establish some house rules or he is going to dominate. Normally you'd think I could just bump the AI to compensate, but that has the effect of making your AI teammate super fast, because his pace is also controlled by the AI level, and in the fastest car he dominates, not the player. So it all adds up to making My Team awkwardly balanced. I want to be fighting in traffic, not running away in clear air, and finding this balance, while also being efficient and smart with the research and development, is not really possible.

A title is beyond us this year, Max and Merc got out too far in front, and with two races to go second for me, and third for the team, look most likely. I'll stick with it another year at least to try take a world title. With our ascent up the chart, my teammate Carlos Sainz has come good, scoring in five straight and is now a factor in each race. We have Brazil and Abu Dhabi remaining, two of my strongest tracks, so we will try to finish the season on the up and head in to next year as possible favorites. No regulation changes were announced for this year.

About the two-player career mode. I am very keen to give this a go and want to give a rundown of how I would envision running it, in case it might cause someone to want to join me. I race with a controller. A headset/mic is also required, not only for talking to me, but with your race engineer as well. When the skies open up in the middle of your stint you need the ability to easily change strategy on the fly. Trust me smile

I am thinking we would run a 10-race season, the shortest option, at least for the first one. The main reason to do this is to allow us to cherry pick the tracks, and avoid all of those that might prove troublesome. Let's face it, some tracks are far more difficult, to lap consistently and with no errors. I can run a whole race at Paul Ricard without a problem, but doing the same at Zandvoort or Monaco is unlikely. We need tracks that promote staying on the track and off the walls lol. In MP there are no do-overs, mulligans or flashbacks so we need tracks where we can compete. So Monza, France, China, Bahrain, Spa, USA, Spain, Russia, Brazil, Abu Dhabi would make a good schedule, as one example. Of course if anyone decides to join me we will discuss it and set the schedule together.

I want to allow aids to make it easier to achieve this. Low brake assist and medium TC, pit assist and assisted start. Reduced damage or none at all.

Event settings would be 50% race length with a shortened practice. To save time maybe go with the one-shot qually, but I'm open to all qualifying options. 50% race length means we need to pit, so that tire strategy is a thing and the race isn't simply a sprint. I would expect a typical event to take about two hours, and we could run one a week or whatever our time allows. AI level is up in the air, and something we would need to play around with to find the right one, but it needs to be set where a couple of mistakes don't ruin chances. The flip side is setting it low means a driver running a solid race may be way out in front of the AI. This would take some trial and error, and will be guided in some measure by our respective skill levels and pace.

I'm happy to share my setups, in case they may prove useful, and to help anyone get up to speed if they feel they need it, even running spontaneous practices or whatever to gain experience and track time.

We could drive for rival teams, but I'd rather be teammates, competing together. And I'd suggest that we leave Red Bull, Merc and Ferrari to the AI, to give us capable rivals. Instead we would take a midfield team to the top. Alpha Tauri, Aston Martin, McLaren, Alpine or similar. Or even see if we can restore Williams to glory smile

So if anyone is interested let me know.


No, now go away or I shall taunt you a second time!
#4577101 - 08/12/21 12:35 PM Re: F1 2020 (the sim) [Re: DBond]  
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No applications have been received at the time of this writing, so there's still time! Reserve your seat today. It's not often you get a shot at a world drivers championship you know.

Season two done and dusted, with two strong finishes. I finished second behind Max, and Black River Racing also finished second in the constructors behind Mercedes. I won four of the sixteen races, at Monza, Austin, Spa and Interlagos. Carlos Sainz scored in each of the last seven. I tried to sign Lando Norris after the season but I messed it up and get another season with Carlos which is fine. I ditched the odd-sounding Merc engine for a Honda for season three. Sounds a little better, especially throttle-off and has a very pronounced and defined turbo whine, which I like so far. So we started with Ferrari, then Mercedes and now Honda in three seasons. Sponsor and prize money were reinvested in our HQ facilities, which opens the 'ultimate' level of car upgrades. With no regulation changes after season two we should reach a fully maxxed out car around the middle of season three. At that point any technological gaps to other teams will begin to close. We start season three dead even with Merc on the performance chart

So I am expecting a shot at the title. We'll see how the season shakes out. Same schedule, but I swapped out Hungary for Canada. I have no street courses in the lineup.

Monza was a good one for BRR, with our excellent powertrain package we are always a threat at horsepower tracks, and I got a great start, first to Rettifilo, a turn that's easy to get wrong, and early on the throttle to pull out as the tight field negotiated it. By Parabolica I had pulled out of DRS range and eventually victory.

Here I lead the field through Rettifilo. Looks like every car started on softs


[Linked Image]


Diving in to Parabolica with a nice gap back to the Mercs, out of DRS range at least.


[Linked Image]


I climb out of the car to thunderous applause

[Linked Image]


Sharing the podium with the two Merc pilots, Hamilton and Verstappen, who would go on to sweep the championships

[Linked Image]





Attached Files Monza1.jpgparabolica.jpgcarexit.jpgchampagne.jpg
Last edited by DBond; 08/12/21 02:29 PM.

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#4577599 - 08/18/21 12:26 PM Re: F1 2020 (the sim) [Re: DBond]  
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As expected, my team dominated season three, winning both titles easily. By the mid point of the season our car was maxxed out, and had a clear advantage in performance. Of course I think that is too fast, but at the same time Codemasters needs to balance it where players can have progress even if they are not playing this side of the game optimally. But if you do, and maximize resource point production (and save the points for regulation changes), then you are going to outpace the AI teams no doubt. My Team lasts for ten seasons, but unless the player makes some house rules, the climb from backmarker to world champion is just too fast, and for me at least, I have no desire to be in a class of my own, much better to be fighting for places.

It was the same in F1 2020, no difference. As much as I like the My team mode, I think standard driver career is better for long term saves. That's because the player can build up a team, then swap seats, leaving behind a strong team to now compete against. And then start anew with a different team and build them up too. Still, My Team is a lot of fun.

I also finished the new Braking Point mode. This is a narrative mode that puts the player in a variety of situations, with plenty of off-track, behind the scenes, in-the-paddock type stuff. It's not bad, but short. For example one situation sees the player take control with a puncture and a few laps to go. You must pit and then overtake several cars on the track. A couple races are run in full, but only about 13 laps, but most are situations where you run a handful of laps to complete objectives. I chose the "challenging" difficulty level, but it really wasn't, and honestly most of it was no bother.

You start by picking a midfield team, I chose Racing Point. But you start in F2, then to F1. All through the narrative it's said that the young driver's dream is to race for Mercedes one day, and how you are auditioning for the seat, and that even Toto Wolff has called to inquire, and then the mode just ends. I was absolutely certain we'd have a third season, where I get promoted to Merc to fight for the title. But it just ends when your midfield team finishes fourth in season two. It's so abrupt and unexpected that I have to believe this was the plan, but they decided to cut it off there for whatever reason. Disappointing.

Overall though it was decent enough, and quick to get through, about 8 hours I reckon.


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#4581402 - 09/29/21 03:27 PM Re: F1 2020 (the sim) [Re: DBond]  
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Turns out Portimao was released a couple weeks ago, and I had not caught the news. Imola in October and Jeddah in November is the announced release schedule.

With Portimao out now I must return and begin a new career. I've done My Team and Braking Point. So I think a driver career is in order, and can work the new tracks in to my schedule as they come out. These three tracks will give me more latitude for season schedules so I can mix it up year to year. Looking forward to turning laps at a new track!


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#4581783 - 10/04/21 12:42 PM Re: F1 2020 (the sim) [Re: DBond]  
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I did indeed start a new career, once again finding myself in the Alpha Tauri, taking Tsunoda's seat to drive alongside Gasly. The new patch re-jigged the performance to reflect this year's order instead of how it finished last year. So Red Bull, Ferrari and McLaren got a nice bump, but Williams seemed to have gotten no love, despite their obvious improvement. Bottom line is season one is no longer the Valteri Bottas show.

The new Portimao track was second in my season schedule. Great fun. Not dissimilar to Hungary really. Twisty, technical with a number of elevation changes. Had a good time learning it and racing on it, and even managed to grab P4 at the flag. Not bad for AlphaTauri!

When I begin a new career I like to choose a midfield team, and Alpha Tauri start as the fifth-best chassis on the grid. It gives a challenge, puts me in traffic, while not being in a car so bad it has little chance of scoring. At the same time I don't want to start with the best teams, not only for those reasons, but because it puts more capable rivals on the track, resulting in better racing against the AI. Because this is driver career (and not My Team) I can attempt to swap teams whenever I want. And that's what I have done in the past. Build a team up through research and development, then move on to a new challenge, or sometimes moving up as if I earned it, taking a seat at Red Bull for example. As great as the My Team mode is, it just isn't balanced properly for long term saves. Driver Career suffers from exactly the same thing for the same reasons, but the ability to move means the effects are temporary, and those teams you build up become your rivals. Playing this way keeps me engaged for more seasons making driver career better suited for long-term saves in my view.


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#4582505 - 10/13/21 05:16 PM Re: F1 2020 (the sim) [Re: DBond]  
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Imola's released!

https://www.formula1.com/en/latest/...latest-update.xFP94XxolM9ebeDg010gD.html

Check that link, with a video of a lap around the new circuit. Surprisingly, they have also included Red Bull's one-off Turkish Grand Prix livery.

Good timing, as I'm coming to the end of my current season, and can work Imola in for the next season. Which track to boot off, that's the question. Canada probably smile


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#4595028 - 03/24/22 02:36 PM Re: F1 2020 (the sim) [Re: DBond]  
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Even though I stated in a different thread that I couldn't get in to this sim again because the cars were an entire generation ago, haha, it's all I got, so yeah, back to turning some laps. Great sim. But I'm hoping the new one comes along before too long, with the new cars, driver and livery changes. Maybe we'll get the new Miami track too.

If anyone's keen on hooking up for the co-op career mode hit me up.


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#4596930 - 04/13/22 02:35 PM Re: F1 2020 (the sim) [Re: DBond]  
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As you may have seen in another thread, I have a new wheel arriving today. First thing I'll do after drivers, calibration and firmware stuff is fire up F1 2021. Can't wait. I'm sure there will be an acclimation period, but I'm hoping -- no, I expect -- that my driving will improve and my laptimes will tumble (or I'll shave a couple tenths)

Or maybe I won't be faster necessarily, but maybe the wheel, or pedals actually, will allow me to back off the brake and traction control aids I am using. I'll be sure to report my findings haha. Wheel is Thrustmaster T248 in case you didn't see the thread. I was ready to pull the trigger on a Fanatec setup but they were sold out of the base and I went a different route. Haven't ruled out a high-end setup, but if the T248 proves good enough I should be set for a while.

Having a proper wheel also allows more stuff at my fingertips than I could get with a controller. The most obvious of these is I can switch back to manual shift, now that I'm back to having paddles. I just couldn't work it out with controller buttons, upshifting and downshifting. It was awkward to hold the controller and both steer and apply throttle/brake and shift at the same time. But paddles are second nature.

And I can now have controls on the wheel for brake bias, differential and more. I had to ignore these with a controller. You can still do those through the display menus, but doing that while driving at speed is beyond me. But now this can all be right there where I don't have to take my eyes off the road. Before, I only had pit radio, ERS and DRS I could do while heads up.

And I also expect that having force feedback will make me a better driver, able to feel the onset of traction loss before it happens and counter it. More consistency perhaps, better feel. If I appraise my ability honestly, I kind of feel I suck at chicanes in this sim. it's a relative thing, but I do feel I struggle to nail chicanes. Tracks like Canada or Imola have chicanes where I'm just not able to consistently hit these right. Will the wheel be better? The final turn at Spa, the first turn at Monza. These sorts of turns I'd like to improve.

And finally, having good pedals will be a godsend, giving me fine control over the brake and throttle that I've been missing. I do fine with the controller. But if I'm honest I could improve under braking and corner exit and good pedals with full range should be a big help.

What would it take for someone here to agree to try the co-op career mode in F1 2021? I just need one brave soul who loves F1 and has a headset smile


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#4597624 - 04/21/22 03:53 PM Re: F1 2020 (the sim) [Re: DBond]  
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F1 2022 has been announced with a release date of July 1. The new Miami track is in, along with the changes to Abu Dhabi and Australia. Sprints included as well

https://www.formula1.com/en/latest/...me-additions.2RmYSL1qgVVcNBWHOQrvU5.html


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#4603779 - 07/16/22 01:45 PM Re: F1 2020 (the sim) [Re: DBond]  
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Everyday, Sintax says to me I need to buy F1 22, the newest iteration of Codemaster's F1 sim series. So I did. Fair warning, the sim has been EA'd. When EA bought it I speculated the name would change (it has, but not to F1 2K22 as I guessed) and that microtransactions and cosmetics would become a thing. They have. There's a whole new side to the game, F1 Life, where you own supercars, and an apartment and live a virtual life as a F1 racer. That's not for me. Even in F1 2020 and 2021 I ignored all the pitcoin stuff. I come for the brilliant racing on the track and career modes.

So I'll probably ignore the expanded side to the game, and I certainly won't drop any dimes on it. After all, this series has the best career mode(s) in sim racing and that's what interests me.

I played for about an hour. I had issues when I bought my new wheel a few months ago with F1 2021. I couldn't seem to get my controls right, especially steering ratio, and I was poor as a result. I barely gave it a sniff after getting the wheel since I had trouble controlling the car and I had six other new sims to play. But in F1 22 it all went seamlessly. There's a steering ratio slider, set to 360 by default, which is what I would have chosen anyway in a modern F1 car. And I hit the track at the A1 Ring without changing any setting and it all felt great. Did some time trialing in the Red Bull and had a blast. Having a nice racing rig setup now I can use manual shifting, and shut off all the driving aids like anti-lock brakes and traction control.

Career mode is the thing though, and I'll start one straight away, probably My Team, to see how that is in the new version. I love this mode, it's what I always wanted in a racing sim. A few years ago I played a great little strat game called Motorsport Manager. And it drove home how great it would be if that sort of stuff were combined with an excellent racing sim. Because beyond liveries and chassis setup, which options have ever really existed in racing sims? Sponsorship, engine supplier, hiring drivers, performance development and engineering, all these things are missing from every other sim.

But in this series it's there, and adds so much to the experience for me. Add to this the fantastic dynamic weather system and the ability to talk to the pitwall, and it all adds up to what I think is the best single player experience in sim racing. I used to say this too, but I hadn't actually driven many other racing sims while making this claim. Of course now I have them all, and can make this claim with conviction. Nothing else comes close. Other sims have fabulous driving experience, but the career modes are sparse, with Assetto Corsa Competizione the best of the bunch in my view. To be fair I've not but scratched at the rally sims I bought, and those have good career modes too reportedly.

As you can tell from this thread I really enjoy this series. When the new cars on the new regs came out it sort of dampened my enthusiasm and I shelved F1 2021. I wanted the 2022 cars, drivers, liveries and tracks. Now I've got them. It's a $60 price tag, and there are not many games I buy at full boat, and if I get the same sort of mileage out of it I did with the last two titles it will be well worth it.

But perhaps the best thing might be I now have a willing partner for the two-player career mode, and very much looking forward to giving that a go. For nearly three years I invited anyone at all here to join me and never got a single reply, even to say they weren't interested, or might be down the line. I need some time to acclimate though, learn the new cars and tracks, build setups for each track and generally get accustomed to it again. And if we do run this I'll do an AAR on it.

So should you buy it? Probably yes. If you like this series, are a F1 fan and sim racer. It looks to be the best edition in a top-notch franchise. Some knock it as 'simcade' and I get it. Probably some truth in that. But honestly I couldn't care less. The sim is brilliant, the racing on track is breathless and the career mode is the best of it's kind.


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#4603806 - 07/17/22 07:41 AM Re: F1 2020 (the sim) [Re: DBond]  
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I'm still on 2011 career, occasionnally launch a 2020 single GP to get modern colors, but with the 6 hours diff timezone , family and away from home job, I don't see how I could arrange a career coop.

Maybe when retiring ?

Anyway thanks for this review I can trust, will buy it on sale next year or in two years, still have not played enough of the previous iterations.

#4603815 - 07/17/22 01:45 PM Re: F1 2020 (the sim) [Re: DBond]  
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In two years I reckon you should buy F1 24. biggrin

No worries if you couldn't arrange a player career. But I'd like to do it with you, since you're a veteran F1 fan and the French accent would be perfect over the R/T.

I'm struggling a bit in the new sim with corner exits and getting the power down. It's bad enough that I couldn't run a race as it stands. Is it a matter of getting used to it? I'll be clipping along at a high rate of speed with no issues and then bam, back end comes around. I'm not new at this, and these spins just seem to come out of nowhere.

Normally I could take care of this with suspension adjustment, but here both the rear springs and roll bar are already as soft as they'll go. Not sure what the fix is. Seat time? Better throttle application? Traction control enabled? Can I run a reverse rake in a ground-effect F1 car?!

I chose to start a standard driver career first, I'll move to My Team later I think. I took Ricciardo's seat to drive alongside Lando. McLaren start the career as the seventh-best marque, which is fair for where they were at the start of this season, although they are better than seventh now. But yeah, they were all at sea at Bahrain weren't they? So that's a pretty good challenge to start this low on the performance charts. We'll see if we can restore papaya to the top. This is a big part of what sets this sim apart from the others. In other sims, the performance hierarchy is fixed. The fastest car is always the fastest car. But in this, the teams rise and fall over time and this dynamic is a huge part of what makes it good for me. In the past two titles I found that I would outpace the AI in engineering over time, and we'll see if the balance has been altered in any way in F1 22.

The cars look fantastic in F1 22. Everything does. It runs very smoothly too, even on my modest box. I had to hook up a controller too, to navigate the menus. Mouse doesn't work.

I've been annoyed already with all the notifications that pop up related to the F1 Life thing. Supercar token! Yeah, who cares? The supercars can be driven too, and there's a separate hotlap mode for them. I haven't given them a go yet, but the word is they aren't very good. Not sure why, but anyway I have a bunch of other sims for that sort of driving. I'll check it out at some point I'm sure.

I set the season up with 16 races, which allows me to cull some tracks like Monaco and Singapore. Full Q1/Q2/Q3 qualifying and 50% races.

My new MCL36 at the car reveal. I had to take the number 21 as 9 is not available. But I don't think anyone is using 9 this year. Mazepin did, but he's gone.

[Linked Image]


Attached Files MCL36reveal.jpg

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#4603829 - 07/17/22 05:51 PM Re: F1 2020 (the sim) [Re: DBond]  
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Less fond of Mc Laren colors this year.

I won't buy any yearly title at full price, but this winter I'l have more computer time, so maybe we can find a day by then, game is usually half price if not cheaper comes Christmas.

I'll be your team n°2 driver I reckon, hope you won't set damage to full though, I ain't charles dizzy

#4603858 - 07/17/22 10:58 PM Re: F1 2020 (the sim) [Re: DBond]  
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Worked my way through the whole thread reading about Derek´s F1 adventures and got interested to my surprrise. smile

Can´ t stand the modern Formula 1 circus and didn´ t watch a single race for years. The last F1 game I played was F1 2010.

With that history I downloaded F 2022 on Origin today and gave it a try. Struggled a bit setting up my wheel/pedals. Still not totally happy with the setup but at least it works now and the driving experience is smooth so far.

Trying to get comfortable running this sim without any driving aides is more difficult than I thought it would be. Especially the race start is a nightmare. It´s either loosing control and avoiding a crash or taking it safe and the whole grid passes me as a consequence. wink

Any hints what settings to use for my first career? Like AI difficulty settings, rules, etc. to get a good first experience without overwhelming a new guy?


Time is the only luxury.
#4603905 - 07/18/22 01:31 PM Re: F1 2020 (the sim) [Re: rollnloop.]  
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I like McLaren's livery aside from the multi-color wheel covers. I chose them mostly because of their position near the bottom and I like Lando as a team mate. Usually I start with Alpha Tauri, and this year's McLaren starts a little further down. Good challenge.

Quote
Worked my way through the whole thread reading about Derek´s F1 adventures and got interested to my surprrise.


That's great! When I write these threads I hope my enthusiasm and 'there I was' type posts will cause others to want to play. I didn't expect to snare you Frank, but I happy to have done.

As for settings..... since I have a wheel now I started with no aids. But honestly I could hardly complete three laps without a spin at some point. As I'm keen to run a career I turned on TC and anit-lock brakes. I run with no (non-factory) aids in AMS2 and ACC and those sims and do well enough. But here I was struggling. I'm not recommending you do the same, but it does allow me to race like the AI, and transforms the experience. Instead of a spin out of nowhere dropping me to last I'm right in there doing the business like a professional driver. I'm not embarrassed to concede, and honestly it gives me the best experience.

As for other settings.... I have the AI set to 65. The fastest AI cars were turning 1:18 in qualifying at Imola and 1:31 at Jeddah for example. You must also consider the practice programmes, which you need to do well in to gain resource points to upgrade your car. These have target times associated that are surely altered according to the AI strength setting? And if you opt for a team lower in the order like I did you might find these target times hard to hit if the AI is set too high. McLaren show as the 7th best on the performance chart, but we've been better than that, in and around Q3. Lando is more or less matching my pace so I think I have the strength setting in a good place, even if we seem to be outperforming our station.

I use full flags, standard safety car and assisted start. The assisted start is used so I'm not a flopping fish on the grid when the lights go out. It lets me get a controlled start and race like a pro. Still not embarrassed!

Since you read through the thread you might have seen I usually like to rotate the qualifying each season (full Q1/Q2/Q3, one-shot and short) to mix things up and try to see which option gives the most disorder to the order. Full qual is my favorite though. I really dig the whole Q1/Q2/Q3 thing and that's what I chose for this first season. Race length is long (50%). I chose +10% resource points as the first perk. The ICE durability is a good choice too.

Are there any other settings you might be wondering about?

As for my career..... the first 2 1/2 events are in the books. Finished P7 at Bahrain and P9 at Jeddah. In the Jeddah race I qualified third as rain fell shortly after the start of Q3 and I got a dry time down by heading out straight away. But a damaged wing in the race caused an 8-second stop which tumbled me down the order. After the final round of stops shook out I was in 10th behind Lando and probalby a little faster. But I want to be a good team mate and didn't gamble on an overtake, content to stick to his wing and score both cars. But he knew I was there haha. As we braked for turn 1 after crossing the line for the final lap he locked up and went straight. I took the turn and got past, flipping the team order but still scored both. Tough luck there Lando!

Next up is Imola and my first sprint qualifying in this series. I qualified for the sprint in 10th, and the sprint race is next.

I bash Jeddah as a F1 track for being too blind for how fast it is, but I really had fun driving and racing on this track. A delight. It was easy to learn and I had a blast here.

So the career is in full swing, both cars have scored now, practice programme targets are being hit, upgrades are coming along. Somehow Lando got a grid penatly in Bahrain, starting at the back. How does that happen in the first race? Leclerc qualified on pole but started tenth for grid penalties in that race as well. Odd.






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#4603927 - 07/18/22 05:19 PM Re: F1 2020 (the sim) [Re: DBond]  
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Thx Derek, these tips are very helpful!

Wasn´ t aware for example there is an assisted start option. That should come in handy to avoid desaster at the start. thumbsup

The driving without TC and ABS isn´ t too bad. Lot´s of shortshifting required but it works ok at least in dry settings.

Do you use cockpit view as well? I ask because I was surprised the TV camera seems to be the preferred view of the faster guys in F1 2022.


Time is the only luxury.
#4603933 - 07/18/22 05:45 PM Re: F1 2020 (the sim) [Re: DBond]  
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Actually the TV pod view is what I use, at least so far. In the past titles I swapped between this and cockpit view with the halo center post removed. I'm usually a full-real racer, but not in F1 22 it seems! If the center post can be toggled off I will probably drop back down in to the seat before too long.

I think assisted start is a setting in the rules section, if you opt for that.

I really struggled without aids since I have no further room to tweak the suspension and dial out the bad behavior. Turn 3 at Austria and turn 2 at Bahrain for example were problematic.

Another tip is to use the shortened 16-race option if you run a career. Are you doing a career mode? Standard driver is great and My Team is even better, although I found my progress was too swift in the earlier titles, going from last to dominating in three seasons at most. Running a 16 race schedule lets you trim out any unwanted circuits but maybe you have none.

Standard driver career is good because you can swap teams if you start to dominate, leaving a built-up team behind to now compete against. I also suggest leaving driver moves on so that the AI drivers can move around between teams to keep it interesting.

If regulation changes are still in the career mode that can have a drastic effect on the order, as teams rise and fall over the seasons.

If you weren't aware, this sim lets you talk to your engineer, so be sure to have that configured because it's brilliant smile


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#4604020 - 07/19/22 03:47 PM Re: F1 2020 (the sim) [Re: DBond]  
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Round four of my first season is in the books, a sprint race weekend at Imola. This was my first experience with sprint qualifying in this series. A sprint weekend has one fewer free practice session, so I just completed all the practice programmes in FP1. Qualified 10th for the sprint, but got a poor start and could not make any real headway in the short 11 laps and crossed the line 11th. That became 10th on the grand prix grid with a Gasly grid penalty. But with where the MCL36 is on the charts that's just fine. And I've been saying McLaren start 7th on the performance chart, it's actually 8th. I'd think I have the AI set too low for my results, but since Lando is matching me more or less then I think it's fine. But why is Lando always making Q3 in the 8th strongest car? Must be an answer and I'll try to figure it out.

The grand prix itself was a nice example of why I like the single player career modes so much in this series. I could see in the weather forecast that rain was expected to fall in the last quarter of the race. I knew I wasn't going to move forward on merit in the race, but maybe the weather could be used to our advantage. The AI is really good in this sim, but they aren't as strong with strategy decisions. For example coming in for dry tires a lap or two before it starts raining, and then being forced to come in again. But with the rain here expected so late, surely the AI will have already made their first stop. I got a better start and more or less held station around 10th place on a medium-hard strategy. I really wanted to start on the hards to take me to the rain, but I knew I'd be too slow off the grid, so opted for mediums and would see how it played out with the weather.

I got called in on schedule but radioed my pitwall asking when the rain would start and was told ten minutes. So I just stayed out and kept going on very worn mediums. But if I could swap straight to inters I'd be making one less stop than the AI and that's what I did. I waited for the first rain drops to start falling and finally came in. There wasn't much grip left in those old tires, but saving a stop saves in the region of 25 seconds on the road. When the AI were forced to come in again I took the lead, but couldn't do much to hold off both Bulls, both Ferraris and Russell, and I finished 6th. Lando also scored, plus scored in the sprint, qualifying 6th. Good result for McLaren who are now 4th in the contructors. Should be a great midfield battle between us, Alpine, Haas and Sauber. Alpha Tauri has been poor so far and Aston Martin and Williams are at the bottom, scoreless so far.

The dynamic weather in this sim is fantastic, and this is just one race in many where it plays a part, blowing up strategies and adding disorder to the affair. And as here, it allows the player to out manuever the AI a bit as they are rigid in their approach to changing conditions. Next up, my first visit to Miami.






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#4604097 - 07/20/22 12:16 PM Re: F1 2020 (the sim) [Re: DBond]  
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Imola was the third round, not fourth, which is Miami in my schedule. And as luck would have it, Miami had exactly the same weather setup as Imola, with a dry start and rain in the last quarter. But this time I qualified poorly, both McLarens out in Q1. My 19th became 16th with grid penalties (what is up with this?). But this time I could start on hards, with a view to getting to the rain. And that's what I did, and with two faster cars retiring I crossed the line fifth. Lando also scored and that's a great result to score both cars having gone out in Q1.

I've started a My Team career as I can't resist. This year there are three possible starting points, backmarker with no money, midfield with 5m in the bank or contender with 10m. I chose the middle option. I've done two My Teams starting at the bottom, so this will be a neat twist and our car starts level with Sauber for 4th on the performance charts. So we start with a top-10 car and some cash on hand to kick start the save. Having the whole corporate side to manage will keep me more engaged.

First race was Bahrain and I finished 5th. Can't hang with the big three yet, but we are the class of the midfield, though it's fine margins. I hired Aitken as the second driver and he failed to score. I'll look to upgrade the second driver next season. Actually I'll probably replace him at midseason since his contract will go up in the mean time. So I can swap to another scrub and save some cash.


No, now go away or I shall taunt you a second time!
#4604212 - 07/21/22 12:13 PM Re: F1 2020 (the sim) [Re: DBond]  
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My Team hasn't changed much at all from last year, and probably didn't need much anyway.

First two rounds of the new season are in the books and though my scrub team mate has yet to score, we sit 4th after I took P5 and P7 at Bahrain and Jeddah. Imola is next, a sprint race and I qualified dead last. The sprint was in the rain and I couldn't make any progress, but several cars either retired or spun in the wet conditions and I got by Stroll in Rivazza on the final lap to cross P16. Not good, and scoring in the race will be difficult with it expected to be dry throughout. Normally in My Team the first season I'm not too concerned with results, just building up the team. But this time I started in midfield so hoping for better results.

It seems that engineering fails more often than before, but that could be just RNG frowning down on me. As a result of our failures we've already been passed by Alpine on the performance chart. But of course this is the dynamic that I like so much and it's all good.

We have the Imola Grand Prix to run, starting P16 for me and P10 for Aitken so hopefully he can score and if there are any grid penalties maybe each of us can be promoted on the grid.

This is our car for season one. Just a default template, but with no yellow cars on the grid I thought it would fit well. All I did to it was place the sponsors

[Linked Image]

Attached Files B9M.jpg

No, now go away or I shall taunt you a second time!
#4604294 - 07/22/22 02:18 PM Re: F1 2020 (the sim) [Re: DBond]  
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F1 22 is impressing me because it looks to have addressed my biggest complaint. Throughout this thread I've made mention of the fact that there are too few mistakes from the AI, no chaos. The AI is too much like AI and the sim is worse for it.

But so far I'm seeing much more of this. More retirements, more mistakes, spins and crashes. In my current season, which is just four races old, we've had two safety cars. I didn't see a single safety car in F1 2021 career mode. And that was many seasons of racing. But so far it's been great in F1 22.

The AI cars also do a much better job of getting off the racing line when not on a flying lap. The improvements to the AI are clear.

And not only is there more variability out of the AI cars, there's more disorder in the order. Results in free practice and even qualifying are more mixed up, which is what I want.

However there's an issue in qualifying. The provisional laps are fine, but when the AI head out for their second lap in the qualifying session most leave too late to finish their flying lap before the session ends. This is not a problem with the rules --as long as you start the lap before time runs out you're good -- but the game session ends when the time runs out with those cars still on the track. The program then simulates those remaining laps and out the window goes the variabilty as these cars appear to slot in according to their ideal lap times. They should just extend the session until all laps are complete like other sims do to keep genuine on-track results.

Rounds three and four -- Imola and Miami -- are done and dusted in my first season of My Team. I ran from 16th to 6th at Imola with some aggressive overtakes and retirements, and qualified 2nd at Miami before crossing the line 5th. Our car is coming along, but lacks straight line speed (or maybe I run too much dwownforce?). I've gone for two major development upgrades, one for engine power and one for drag reduction, to try to remedy this. But major projects take much longer to complete and the car falls behind a bit waiting for them to finish. The engine upgrade failed the day before round 5 in Spain, and I was really counting on it. Now it's back to the drawing board and it will be ready for the next race.

Miami was a wet weekend, although the race was dry. The wet weather really shook up qualifying, and any cars that took a couple minutes to head out in Q2 were screwed by the increasing intensity oft he rainfall. Max for example could do no better than 13th on the grid. I went out straight off and took advantage which is how I ended up on the front row. But my lack of pace kills me on the long straights in the races and I could not hold off the Ferraris, Bulls and one of the Mercs. Fifth is fantastic though, I can't expect much more at this stage in the career. As our upgrades come online perhaps we can challenge these cars more often. But I think it will be next season before we make any real dent in it.

I picked the midfield option to start this My Team, but our facilities need upgrading and though I've done the first one with our Aero department, I'll need season-ending prize money to really start to make any inroads. For this season I'm content to battle in midfield with Alpine and the like. So far they are our closest match and Ocon is my rival. Good battles!





No, now go away or I shall taunt you a second time!
#4604323 - 07/23/22 09:59 AM Re: F1 2020 (the sim) [Re: DBond]  
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Very much interested to read about your career experiences with F 22, Derek.

After trying out the game initially on my PC through my Origin account and enjoying it very much I decided to switch to the PS5 version.

Don´ t know why, but it runs and feels much smoother for me. Especially the Logitech G29 wheel feels different compared to my PC setup. It simply worked right out of the box without any tweaks. And that with a Drivehub to get the most of my pedals.

Started a F2 career to get a better feel for the settings and learn some of the tracks I don´t know. Really enjoy the slower F2 cars. Last race at Monaco was a blast. So intense from start to finish. driving

Still fiddling with the AI settings from track to track. Their dfiference in qualifying speed compared to their race pace is astonishing on some of the tracks.

Sticking to no driving aides and cockpit view which is very much doable with the F2 cars and will probably help when I make the switch to a full fledged F1 career.


Time is the only luxury.
#4604330 - 07/23/22 12:28 PM Re: F1 2020 (the sim) [Re: DBond]  
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Hey Frank,that's cool, F2 is fun and a good place to start. I'm happy to hear you are enjoying it, as you hadn't posted since that first post and I thought perhaps you had not found F1 22 to your liking. It's not the finest sim in terms of physics or tire model or that sort of rivet-counting. But the career modes are excellent. The weather, the pitwall radio and all the engineering and corporate mechanics set it apart. Good luck in your season and let me know how it's going if you get a chance.

My first My Team season is nearing the mid-point. I'm running 65 AI strength, 50% races and full Q1/Q2/Q3 qualifying, 16-race season. I removed Australia, Monaco, Singapore, Azerbaijan, Canada and Hungary. I'll swap one or two back in for season two, as you can alter the schedule in the offseason.

Last night I ran Catalunya and SIlverstone, and got two good results. I had a raft of upgrades for Silverstone, which made the car a lot better, but it really only served to close the gap which had formed while waiting for these major projects to finish. Red Bull and Ferrrari are the class by some margin. Merc sit in their own gap in third. Aston Martin and Williams are easily the slowest teams. Everyone else is essentially dead even and it's making for a great midfield battle. My fledgling facilities mean I'm at a certain disadvantage to the established works teams in car development.

The upgrades for Silverstone were good enough to allow my scrub team mate, Jack Aitken, to score his first point. Finally! I'm thinking of swapping him for Oscar Piastri at the summer break. He's not any better than Aitken, though he has a better racecraft rating. But Aitken's rep has gone up enough that his wages are higher, so I might make the switch to save some cash. Hiring a real F1 driver for season two is the aim, and I am 'watching' Gasly and Norris as potential teammates. Not sure what the 'watching' thing does, but I think it needs to be done to make them a possible hire.

Next up, Austria, then Paul Ricard, which are two of my best tracks, and then a month-long summer break.


No, now go away or I shall taunt you a second time!
#4604334 - 07/23/22 01:26 PM Re: F1 2020 (the sim) [Re: DBond]  
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One of the cool aspects of career mode is the fact that parts wear. Each car is given an allotment of powertrain components, as in real F1, Engines, MGUs, turbos, gearboxes and so on. If you need to take additional components over the allotment you suffer grid penalties.

Engineering is four departments, aero, powertrain, chassis and durability. Spending points on durability doesn't make you much faster (although you get less power from worn parts, so in that sense it does), but is important to ensure you don't suffer too many lost positions and failures. You only get three engines, and making them last for 16 races is near impossible without major investment in durability. Picking the right time to make component changes is important, and grid penalties for the AI drivers can really shake up the order. The end of the season is full of these and it has big implications in the title races. Just one more thing that makes the career mode in this series so compelling.

Another thing that sets this sim apart in the racing genre is how practice works. A typical F1 race weekend is three free practice sessions, followed by qualifying and then the race.

In most sims, practice is simply practice. But in F1 22, practice sessions are used to run programmes, the results of which earn the team 'data', converted to resource points, which is the currency spent to perform engineering projects. So your performance in these practice sessions has a direct effect on how quickly your car can be improved over the course of a season. There are a number of possible programmes, and when you arrive at the track three of these are randomly chosen. For example...

-- Race Strategy. You are given five laps to complete three valid laps. The program sets a target time that you must hit for each lap, and additional mini-objectives such as hit all DRS zones, or set an optimal sector time or set a certain speed in the speed trap. For each target hit more resource points are awarded, which can then be spent back at the factory on the next upgrade.

-- Qualifying. One lap to beat the target time, and the engine mode is turned up to full for the entire lap, plus mini-objectives.

-- Tire wear. Complete a lap without crossing a tire wear threshold, plus the minis

-- ERS Management. Hit the target time while using minimal ERS, and the minis again.

And so on and such forth. At the end of the three practice sessions the points are tallied and awarded. You team mate also gains points (if he's not a useless F2 scrub) that contribute to the team. The experience stat is supposed to govern how well the AI driver completes his programmes. Good drivers are important here.

So this does a great job of making what could otherwise be mundane practice session important and engaging. The points earned here are key, and it all makes me feel that I'm doing my part to help the team. I'm not just there to go as fast as possible in qualifying and the race, but also have an important role to play in the development of our F1 cars. There is also an automated mode if the player doesn't want to do this, but that's stupid smile


No, now go away or I shall taunt you a second time!
#4604336 - 07/23/22 02:06 PM Re: F1 2020 (the sim) [Re: DBond]  
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Derek, I´m not an elitist when it comes to physics in my driving games/sims as long as it seems more or less believable. Hey, I enjoy the driving in Gran Turismo games as much as I do it in a more "serious" sim. biggrin

But I really have to say that driving the F1 cars in F 22 is extremely difficult for me. It very much reminds me of starting with GPL back then. Which I like because it is a good challenge!


Time is the only luxury.
#4604430 - 07/25/22 11:08 AM Re: F1 2020 (the sim) [Re: NimRud]  
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Originally Posted by NimRud
Derek,

But I really have to say that driving the F1 cars in F 22 is extremely difficult for me. It very much reminds me of starting with GPL back then. Which I like because it is a good challenge!


I'm assuming you play F1 2022 with no driving aids at all? You do your own shifting, full car damage, no traction control, etc.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4604438 - 07/25/22 01:27 PM Re: F1 2020 (the sim) [Re: DBond]  
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Haha, I play with aids for sure, and honestly it's better for me. No way I could do 35 laps around Zandvoort or Imola in the rain with no aids and be competitive unless I cranked the AI down to compensate for my mistakes and spins. It's much more fun and thrilling to be lapping at pace for the entire race.

My maiden F1 22 My Team season continues apace. I had to bump the AI a bit to compensate for my improving car. I ran several races yesterday, getting good results, aside from Monza. I qualified well (we have one of the best powertrains on the grid, but our chassis is about the worst). The weather forecast was another one where rain was expected in the final stages, so I started on hards, willing to give up some pace to save a stop. I would take the hards to the rain, swap to inters and steal a blinder. Two laps before the rain a safety car came out and just exploded my master plan while leading, albeit yet to stop. I finished 17th. Derp.

Second scrub Piastri finally scored his first point in F1. I need a real F1 driver next year.

The season has reached the final quarter, with the US race in the books. Engineering-wise, we've barely kept pace. The midfield is very tight, and Alpine and McLaren, and, at various times other teams, are ahead of us by fine margins in the performance charts. Our aero, powertrain and durability are all pretty good, but the chassis lags behind (weight reduction, weight distribution, tire wear). I focus on the practice programmes to generate maximum points every weekend. I also upgraded each department by opting for the resource point generation boost first. As a result we suffer from longer build times and failure chance since we haven't upgraded those and it's holding us back.

Regulation changes were announced and of course it's both of my most well-developed departments, powertrain and durability. Regulation changes mean every upgraded part falling under those departments will be illegal next season and you'll need to start over unless the parts are made to conform. This is done by spending resource points, meaning if you want to save these parts to carry over to the next year then this season's development comes to an end as resource points are precious. I've played a few My Team careers and knew this might come so started saving some points and I should just be OK, saving all, or most, of my parts. But this is jeopardy for the AI, who may or may not do a good job of retaining their development, which causes big swings on the performance chart. We will see!

End of the season prize money can be spent to start to bring our factory and facilities up to speed.

My Team mode is essentially the same as last year's version. The main improvements I see are on the track with the AI.



No, now go away or I shall taunt you a second time!
#4604586 - 07/27/22 12:22 PM Re: F1 2020 (the sim) [Re: DBond]  
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First season is done and dusted, Max won the drivers by three points and Ferrari won the constructors.

End of the season money (prize money and sponsor pay out) was spent on bringing the factory up to date. Team mate Piastri got his stats all boosted by five, but I sacked him anyway and hired Gasly.

With both durability and powertrain having regulation changes, all the engine suppliers were reset to zero as well, and I switched from RBPT to Ferrari for engine supplier for season two. Sounds a little meaner anyway, which is worth a couple tenths surely.

I was interested to see how the other teams handled the regulation changes, and it was a mixed bag. McLaren and Mercedes both did well, retaining their development. Other teams not so much and as a result teams like Ferrari, Red Bull and Alpine saw a drastic drop in their positions on the performance charts. A massive shake up in the order, and while Merc are the last team I want to see at the top, it is a fantastic dynamic that keeps the seasons interesting as they tick by

My team's position stayed steady, but the improved facilities meant we were already top of the charts by the fifth race of the season, and now Gasly is the fastest car on the grid!

I made two changes to the schedule, removing Mexico and Imola and replacing them with Australia and Hungary. Bottas retired from Formula 1.

Once again, the rate at which I reached the top is far too fast. I opted for the new midfield start in this career which accelerated everything, but I'd like to see it take longer. I could achieve this by doing things less optimally. For example one of the driver perks you can buy grants +50% resource points, and if I didn't take these perks, things would go more slowly. Or if I took it easy with practice programmes and generated fewer points. But without house rules or intentionally gimping myself the progress is swift.

But still, it's lots of fun, and now we can push on for the title.


Paul Ricard in the rain

[Linked Image]


Dicing it along the reconfigured backstretch at Albert Park


[Linked Image]

Attached Files albertpark.jpgricardrain.jpg

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#4604588 - 07/27/22 12:41 PM Re: F1 2020 (the sim) [Re: DBond]  
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Nice screenshots! I myself am in the middle of a coop season and once that is done I'll be buying F1 2022. It should be on sale by then.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4604596 - 07/27/22 02:32 PM Re: F1 2020 (the sim) [Re: DBond]  
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Thanks Panzer, and good luck in your season.

One of the things I was looking forward to with F1 22 was experiencing new tracks. And not just new tracks, but those that have been reconfigured like Abu Dhabi and Albert Park. I like them all, with the exception of the removal of the chicane before the hairpin at Abu Dhabi.

Jeddah -- I mentioned it a few posts ago, that I bash this track as a Formula 1 circuit. I think it's dangerous, and only a matter of time before we see a horrible incident as a result. The street-track nature means it's quite blind most of the way around and a stopped car in the track in the wrong spot would be a disaster at these speeds.

But in the sim I've got a million quarters and no one can be killed or maimed and honestly this track is an absolute blast to lap. Very high speed, great flow to the esses nature of the configuration. I think it's the most turns on the schedule, like 27 of them, but it's all very intuitive and easy to learn. A stellar sim racing experience running a race here. So real world F1, I rate it a 2 for obvious safety concerns. In the sim racing world it's a solid 7.5 because who cares if there are high speed collisions?

Miami -- Watching this year's grand prix in Miami I wasn't so sure about the Miami layout. There's a certain 'plastic' vibe to the whole event. The camera angles in the broadcast didn't do much to flatter the track. But having run two races here now I have to say I quite like it. Good track for racing, and that very slow section right before the long backstraight that looked so painful on TV is actually a delight to drive, and quite challenging too. This track won't be making my top F1 tracks list, but it's better than I thought it would be.

Abu Dhabi. There were two main alterations here, one the removal of the chicane before the hairpin, and a straightening out of the funky section after the long backstraight. I never liked that section so I'm happy with this change. But I feel like a straight run to the hairpin without the chicane is worse. I preferred the old layout here.

Albert Park -- I've never really gotten on well with this track, rarely able to get good results, and those backside chicanes were probably why. And now they're gone. The track is now a little less interesting perhaps, but easier to drive and I was able to inch past both Mercs here during the race so I like it now biggrin


I also want to mention the new cars. Obviously the appearance is drastically changed from the 2021 car. But I was curious to see if I would feel a difference in how they handled, if the characteristics of the new regulations were evident. And while this is subjective, I have to say in a broad sense I can. The most obvious reflection of the new cars is downforce. In the 2021 cars the slow speed corners were easier, and the high speed harder. In 2022 this is flipped, with more downforce in the fastest turns and less in the slowest, which is exactly right, and I'm glad to be able to see and sense this in F1 22. My spins and wobbles invariably now occur in the slowest turns.

Think of some high speed sweepers like Signes or Beausette at Paul Ricard, Parabolica at Monza or turn 18 at CotA. Now the car is firmly rooted through these at speed, where before you were right on the edge of adhesion. But hairpin exits for example now have seemingly so little downforce, since these are ground effect cars that need air rushing under to generate it. I won't pretend to see more in it, but in these broad terms I think the devs got the characteristics right and it's feels like the 22 cars should feel.

As for their ability to produce less dirty air I can't say I feel a difference, as I never felt like this was a thing in F1 2021. I could run closer then than I reckon I should. I notice little down force drop, and engine temps and tire temps don't skyrocket like in real F1 when following closely. So I'd say this is a wash, and if it's in the sim at all I can't spot it.



No, now go away or I shall taunt you a second time!
#4604599 - 07/27/22 02:46 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond


Miami -- Watching this year's grand prix in Miami I wasn't so sure about the Miami layout. There's a certain 'plastic' vibe to the whole event. The camera angles in the broadcast didn't do much to flatter the track. But having run two races here now I have to say I quite like it. Good track for racing, and that very slow section right before the long backstraight that looked so painful on TV is actually a delight to drive, and quite challenging too. This track won't be making my top F1 tracks list, but it's better than I thought it would be.






Your use of the term "plastic" caught my attention because there is a LOT of plastic in Miami and it's mostly on the women! biggrin Miami is definitely like LA where there's a lot of artificiality especially when it comes to personal appearance.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4604600 - 07/27/22 03:08 PM Re: F1 2020 (the sim) [Re: DBond]  
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Yes and that's exactly what I meant. It's a term used in football (the soccer kind) to disparage clubs with little history that wasn't bought. Chelsea for example often get battered with this since they were never any good until Abramovich bought their titles with his oil-soaked cash.

There's a lot of this in American sports, and especially in MLS with the clubs taking on euro naming conventions and I think it's all rather silly. Real Salt Lake? Inter Miami? I mean come on.

The Miami Grand Prix a couple months ago was a bit cringe for certain things like the ridiculous grid walk and all those 'celebrities' who care or know nothing about F1 and think they are the reason why everyone showed up to the track. You don't blow off Martin Brundle!

And then there's the fake marina and other stuff like this that turns me off.

But the track itself is pretty good and no complaints with it at all.


No, now go away or I shall taunt you a second time!
#4604756 - 07/29/22 05:36 PM Re: F1 2020 (the sim) [Re: DBond]  
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Second season is down the last last few races, with Monza next on the docket.

I signed Gasly to drive my other car and he's done great, but I'm thinking he has done too well honestly. With easily the fastest car on the grid now, we are clear of the field by some margin, and Gasly is the fastest of all. I might go back to Piastri just to rein in our prospects a bit for season three. There's little chance we don't win the constructors this season, and the drivers title is between me and Gasly at this point.

On the engineering front we are now in to the 'ultimate' level of upgrades. These are costly so we won't complete them all before the season ends (and waiting to see if there are new regulation changes). But next year we should see a maxxed-out car.

I swapped in Hungary for this season but I was lousy there. Barely finished 10th despite having the fastest car on the grid. Gasly won. I will remove Hungary for season three haha. I just struggle for consistent pace here.

One bug I noticed is that my sponsors all show 33,000 days left on our deal,when it should be half a season. Not sure what will happen, I'm hoping it all clears at season's end, but maybe I'm stuck with these.

I swapped to one-shot qualifying for season two from full. It's pretty fun and takes a hell of a lot less time! One lap against the ghost of the provisional pole lap. It's interesting to see the ghost car switch between say Max, Leclerc and Gasly depending on which car was ahead on any given part of the circuit.

I feel like I've seen quite a bit more wet weather in F1 22 career, but it could just be RNG and a long drought will come. One minor difference in the new game is how long tires last now. In the 50% races I'm doing, a medium-hard strategy is a no-brainer most of the time but worrying about tire wear is not a thing like it was in F1 2020/21. The only thing that throws a spanner in is the weather. More often than not I can take advantage of the AI here, especially when it starts dry and goes to rain later. I won Spa by 40 seconds by just waiting for the rain to arrive before making my first stop while the AI all came in on schedule and then had to pit again when the rain fell. But in general there's just less strategy in the new version. Maybe I can/should set a tire wear multiplier.


No, now go away or I shall taunt you a second time!
#4604783 - 07/30/22 01:04 PM Re: F1 2020 (the sim) [Re: DBond]  
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Second season of My Team is in the books, and Black Nine stormed to both titles on the back of our technical edge.

Gasly did a great job all season so I sacked him and replaced him with Piastri, for his second bite with our team. He's on 6 million less in wages per half-season -- not that money is an issue at this stage -- and his driver ratings are significantly lower which should help rein in the AI driver in my second car. He will also produce fewer resource points from practice sessions to further pull us back. Gasly landed on his feet, taking Seb's seat at Aston Martin after his retirement.

The sponsors bug I mentioned looks to have cleared, with 20 days remaining now on our deals, down from 33,000!

Our team pulled in over 50m in payout for final position and the sponsor bonus. That will be invested in our factory and facilities.

I swapped engine suppliers once again, just to mix it up. The Ferrari powerplant was great, but I went with Renault for season three. There were no regulation changes announced at the end of season two.

Made two changes to the schedule, removing Hungary and Abu Dhabi and bringing Mexico back and adding Baku.

The grid order had a lot of volatility to it throughout the season, which as I've said is great, and a big part of what appeals to me about F1 22. At the start of the season Merc were the class of the division, winning four of the first six races. But they would fade a bit over time but still finished second. McLaren also came through last year's reg changes in good shape and finished third, with Lando taking three wins. Ferrari outpaced Red Bull throughout the season.

The grid order was much more segmented in the end, with no tight races for any position. Virtually every final team position had a 50+ point gap on either side.

As reigning world driver's champion I was given the option of taking the number 1 for my car and did so smile


No, now go away or I shall taunt you a second time!
#4605050 - 08/03/22 01:11 PM Re: F1 2020 (the sim) [Re: DBond]  
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At the mid point of the third season I had to call time. Our car is just too far out in front. I've drawn the same conclusion several times through this thread, that My Team is awkwardly balanced and to get it right the player needs to play sub-optimally, or establish house rules for slowing the progress. Of course some players will like being that far ahead. But for players who want to be mixing it with the AI then something must be done to keep progress in check. And of course with the new starting points that are available the path to the top can be even shorter.

So I started a new standard driver career. This has several advantages for longer term saves, although you lose the team control aspects, all the corporate responsibilities. The player does retain control over resource points and technical development. One advantage is that you can simply leave when things get too far. Swapping teams is a nice reset, leaving a strengthened team in your wake to now compete against. The player cannot invest in the factory and facilities, though the program does upgrade these over time. That affects resource point generation, build times, failure chance and number of concurrent projects. All of this is slower in a standard career against a My Team career with the player on the ball.

But for me the key is I can just sign for a new team. If I start to get rolling too much, just sign for someone else and start over, which like I said leaves a strengthened team behind to compete against the next season.

So I started off in F2, did well enough to get a shot at Tsunoda's seat and now drive for Alpha Tauri. If I impress maybe I'll have a shot at the full squad, taking Checo's seat. Gotta say I like the 22-car grid that you get in My Team.


No, now go away or I shall taunt you a second time!
#4605116 - 08/04/22 06:20 PM Re: F1 2020 (the sim) [Re: DBond]  
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When I started up the latest career I changed some settings. I chose the shortest season length at ten races, medium race length which is quarter-distance and changed qualifying to short. All of this of course vastly ups the pace with which I can progress through a season and we're already down to the final race. With just ten events I can make wild swings to the schedule and keep it interesting with some variety down the seasons. Alpha Tauri are sat fourth in the table and that's where we will finish regardless of the outcome if the finale in Brazil.

Brazil is a sprint race event, as it is in real F1. It's neat to see this format introduced in F1 22, but I hope they will make it an option. The way it is now there are the three real-life sprint events and they are always sprint, and this cannot be changed and any other race cannot be designated as sprint. Not a massive thing, but the sort of option I expect in a sim that is so customizable. I'd like to swap around which events are sprint races.

In the current season Red Bull had been on a good run, opening a nice gap at the top of both title chases, when we arrived at Monza for the 7th of 10 events. Late in the race Red Bull were running one-two, had it in the bag. This would effectively seal both titles with just two races to go. I was running somewhere in the top ten in my Alpha Tauri with just a few laps to go. A yellow flag popped up and when this happens I try to immediately hit pause to switch to replay to see what had just happened to bring out the flag. F1 22's replay system is quite inadequate, especially compared to sims like Assetto Corsa, and it only shows perhaps the last 20 seconds of action. So to catch it you have to be quick or it's lost (until after the race when you can watch the entire thing)

And what I saw after toggling through the field was Max blowing up out of the lead. But Red Bull weren't done. As Max slowed with no power, Perez who was right behind slammed in to him, knocking off his front wing and forcing him to pit. He finished 14th. From a sure-fire one-two to both cars out of the points. Ferrari took over both championship leads, and Max then got grid penalties next round in Austin. What a disaster! With just one race to go he trails Leclerc by eight. As a sprint race more points are on offer, but Red Bull need a miracle.

As for Alpha Tauri we've really struggled to keep up. We are sat eighth in the performance charts despite my best efforts. It's a little harder in standard driver career and this is why I made the switch. There were regulation changes for chassis and powertrain, so we will see where it shakes out for next year.

Earlier I said that F1 22 feels less strategic. Thinking about it some more I think my comment about tire life is correct, but the main reason why it feels so different here is the change to requiring the top ten on the grid to use the compound they got through Q2 on. Now it's free tire choice for the entire field and removes this from the strategy battle with dissimilar tire strategies no longer a thing really.


No, now go away or I shall taunt you a second time!
#4605204 - 08/05/22 04:00 PM Re: F1 2020 (the sim) [Re: DBond]  
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The business of Formula 1 is cutthroat.

Ferrari did indeed win both titles in season 1 (Leclerc) after Red Bull's horror show at Monza. Shocking!

Fernando Alonso (who is faster than you) announced his retirement from Formula 1. As a F2 driver I had signed for the Red Bull academy, possibly paving a path to the full works team down the line after an apprenticeship at Alpha Tauri. But I blew all of that up.

After finalizing the season-ending business and engineering at Alpha Tauri, I decided to explore my options. There were rumors in the paddock that Alpine were making a move on Lando to take Alonso's seat, which would open a seat at McLaren. And I took it.

Turns out it was a bit of a sideways move, since my work at saving AT's dev meant they now had the best powertrain on the grid by some margin since other teams displayed less agility in response to the regulation changes. So at the start of season two, McLaren and Alpha Tauri were level on the performance chart. It was a bit misleading though, since the AT chassis for example was about the worst on the grid. Having a strong motor is important, but just one piece of the puzzle and I expect they'll fade through the season. Lance Stroll took my vacated seat, and Magnussen took Stroll's vacated seat at Aston Martin. Schwartzman was drafted in from F2 to fill the final opening at Haas.

Good driver market mix up this season. One of my favorite things about the F1 22 career mode.

My new team McLaren did not show enough agility to save all of their dev, and there were zero 'boosts' carried over for my benefit. But the factory and facilities are better and we should make faster progress over here as a full works team. Honestly I wanted to team up with Lando, but he's gone to Alpine, leaving me paired with Danny Ric. He's not as fast as Lando in the sim, but his experience stat is really high, and now he's maxxing out resource points at every practice. So while he may not get results to match Norris, his contribution to the car's development will more than make up for it as both cars will benefit. Good bloke, the honey badger.

Red Bull however must have felt the sting of throwing away last year's titles, and look to have been the only team, aside from Alpha Tauri, to have come through the regulation changes with no loss. As a result they are clear out in front on the performance chart and there should be no way they can throw it away this year.

I made wholesale changes to the schedule, swapping out half the races for different ones, including Singapore! Probably a mistake, but I can't just fill the schedule with my best tracks, now can I?

Great career mode, this. No other racing sim approaches it for me.


No, now go away or I shall taunt you a second time!
#4605354 - 08/08/22 12:41 PM Re: F1 2020 (the sim) [Re: DBond]  
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My third season in the standard career has passed the half-way point and McLaren are top of the charts. I've taken steps this time around to somewhat slow my roll, avoiding perks to boost resource points, selecting durability projects instead of performance and other things to keep us from leaving the field behind. But even then we are still right at the top. Ricciardo's experience stat means he pumps out the resource points better than any other AI team mate I have had. For now we're just at the top, not clearly in front and if we can hold station around here it will be fine. Regulation changes have occurred both years so far (aero and durability in season 2) and the AI doesn't handle this quite well enough.

Still, I'm having a blast. The racing's great. Switching to a shorter schedule has worked out nicely as I can make sweeping changes to the order each season and keep it feeling fresh. I'm not just cherry picking my best tracks either, including Singapore last season where I finished 13th. I actually failed to score at Spain as well. The AI is quick around Catalunya!

One of the things I've singled out for praise is the driver market. Having the AI drivers change teams and retire is a neat feature. But I think it's broken! Last season Red Bull cruised to the constructors. Midway through Perez announced his retirement and then pipped Verstappen to the title. Going out on top Checo! But the system is broken because Latifi was brought in to fill the seat. Latifi! It's so stupid that it almost made me quit. Needless to say Red Bull don't stand a chance with this traffic cone in the team. Max is still Max, but while he is fighting for victories, Latifi is coming home 12th every race. There oughta be a law....

A few more shots of the action

Sweeping through the final turn at Miami


[Linked Image]


That same scene from behind

[Linked Image]

The McLaren MCL36

[Linked Image]


Attached Files Cockpit.jpgmclaren.jpgmiami.jpg

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#4605356 - 08/08/22 02:08 PM Re: F1 2020 (the sim) [Re: DBond]  
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Nice screenshots as always DBond.


On a related note, I have been reading tons and tons of negative reviews from users concerning F1 2022. The two major issues seem to be illogical behavior from the AI cars and poor frame rate performance.


It doesn't seem that you've encountered either of these issues DBond. Is that correct?


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4605358 - 08/08/22 03:01 PM Re: F1 2020 (the sim) [Re: DBond]  
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Hey man, thanks for the post!

No, nothing like that on my end. 'Illogical behavior', meaning what? Did they say? I think the AI in F1 22 is the best I've seen in this series. There's more variability and mistakes in them this year and it's great for a racing sim. Actually I did notice that sometimes not all cars go out in a wet practice, but otherwise I can't think of anything illogical other than Latifi ending up at Red Bull, which is peak illogical.

Technically the performance of this sim is great for me. I've had no frame rate issues. Like glass, which of course is important at these speeds! Doesn't matter how many cars are in view or what the weather is like. It's just runs beautifully. Of course as I always do I made initial tweaks to the graphics to dial down unimportant stuff like shadow detail, turn off bloom and depth of field and other minor tweaks that I don't even notice but I expect have some effect on making things run more smoothly and crucially, more coolly. I have a very modest box and am running at 2560 x 1440 on a 32" curved and it runs like butta. As have the last two editions too it should be said.

I have however experienced one issue. Occasionally and without obvious cause I get a black screen when clicking advance after a practice or qualifying session. The only way out is a reboot if the game doesn't bring up the crash reporter. It's rare, but has happened a few times and is annoying as that session must be repeated and it takes time to get everything restarted.


No, now go away or I shall taunt you a second time!
#4605361 - 08/08/22 03:13 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond


I have however experienced one issue. Occasionally and without obvious cause I get a black screen when clicking advance after a practice or qualifying session. The only way out is a reboot if the game doesn't bring up the crash reporter. It's rare, but has happened a few times and is annoying as that session must be repeated and it takes time to get everything restarted.



Did you try bringing up the task manager via ctrl-alt-del?


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4605363 - 08/08/22 03:17 PM Re: F1 2020 (the sim) [Re: DBond]  
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Yeah, but you can't focus it, clicking it just goes back to black screen. I then updated my drivers but it didn't eliminate it.


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#4605365 - 08/08/22 03:24 PM Re: F1 2020 (the sim) [Re: DBond]  
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Originally Posted by DBond
Yeah, but you can't focus it, clicking it just goes back to black screen. I then updated my drivers but it didn't eliminate it.



One other option is to do a "sign off" from the ctrl-alt-del screen. That has worked for me for a couple of games in the past where I was stuck in a black screen. It's annoying but still faster than doing a forced reboot.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4605644 - 08/11/22 11:13 AM Re: F1 2020 (the sim) [Re: DBond]  
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Another screenshot, this one in the rain at the Dutch Grand Prix. Good, clean, tight racing against the AI even in treacherous conditions.


[Linked Image]

Attached Files Zandyrain.jpg

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#4605646 - 08/11/22 11:53 AM Re: F1 2020 (the sim) [Re: DBond]  
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Derek, have you switched to cockpit view driving in your career? If yes, hats off to you driving with the Halo still activated and having to look at that middle column! biggrin


Time is the only luxury.
#4605648 - 08/11/22 12:14 PM Re: F1 2020 (the sim) [Re: DBond]  
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Yes, but I confess to having removed the center post (it's an option), but it still displays in replay mode.

Third season is in the books, McLaren taking both titles. I've moved on to season four, but I lose some enthusiasm when I have the best car on the grid. More fun to be battling for sixth. And every time I see Latifi driving a Red Bull I laugh. I tried to sign for Red Bull to fix this mess, but Latifi stays, and Max takes my vacated McLaren seat. That's like, worse.They really need to give the player the option to choose his team mate when swapping teams. No regulation changes at the end of season three mean our car would hit max development this season.


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#4606196 - 08/17/22 02:47 PM Re: F1 2020 (the sim) [Re: DBond]  
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Fourth season came to a grinding halt as I won the first four races of the season and that will not do.

So I started yet another My Team career, this one from the dungeon with no money and a factory and facilities that are essentially walls with a roof on it. Zero acclaim, zero money. I wonder how we got in to F1 in the first place on such a shoestring haha.

The new team is called Exocet F1. Ferrari engine for season 1 and Piastri as the second driver. I've enabled several immersive options, such as formation lap and slotting manually in to the grid box. Taking an outlap instead of flying lap for qualifying and that sort of thing to reduce the shortcuts and make the experience more authentic.

Season 1 is really good because of the grid hierarchy, which will change over time. But in year one we have two teams clearly the class of the division, Red Bull and Ferrari. Merc are third, well adrift of those two, but well clear of the midfield.

At the bottom of the table are Williams, and just above are Aston Martin.

The remaining five teams -- the midfield -- are very close indeed and this is where the sim shines as these ten cars battle it out every week.


No, now go away or I shall taunt you a second time!
#4606296 - 08/18/22 08:54 PM Re: F1 2020 (the sim) [Re: DBond]  
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Are you already battling 110% AI ?

If not, you could ramp up the AI and/or use less assists so your career stays challenging even with the best car ?

You can also limit yourself to half/a third of the upgrades you usually get in a season, to slow your progress ?

#4606330 - 08/19/22 12:15 PM Re: F1 2020 (the sim) [Re: DBond]  
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House rules to gimp yourself is the best answer. That, and choose a low-rated driver to be your team mate. Bumping AI strength doesn't work well because it also bumps your team mate, who, like you, is in the fastest car. And if he is not a low-rated driver he will be very hard to catch for the player. It's just awkwardly balanced and quite difficult to find the proper level when having a car near the top of the performance charts.

As it is I am doing a number of things to slow my team down, especially in qualifying, but that's a less than ideal solution to achieve outcomes I like.

I attempt to set AI strength close to where my AI team mate and I are turning roughly the same lap times. When I have a F2 driver as a team mate there's a little gap, with me faster. But if he's a F1 driver with good ratings I try to get it to where our lap times reflect the fact we are in identical machinery. It's another difficult balance to strike because there is some variability in how well the AI drives any particular track. For example, they seem faster in Catalunya and slower at Spa. It's difficult to assess this. Because could it be that I am worse or better at these circuits? That the relative drops or gains I see in the AI are actually my drops or gains? I think over time you gain a feel for this, but it's still not a clear cut thing.


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#4606379 - 08/20/22 05:44 AM Re: F1 2020 (the sim) [Re: DBond]  
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Yes finding the sweet spot for AI is always very difficult in racing games I found, in my case I also need a great amount of time to do reasonably good on some circuits.

Just wanted to ask, also. People have being complaining that 22's AI is much too fast on straights, has it been improved since release ?

#4606386 - 08/20/22 12:11 PM Re: F1 2020 (the sim) [Re: DBond]  
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If it wasn't two-car teams then finding the balance would be easy. But your team mate mucks it up. When you try to bring the field to your level, your team mate is boosted by the same amount, and if he's in the fastest car it makes it impossible to do both at the same time. That's why signing a low rated driver works, to offset that gain.

Season one of my newest My Team carer is in the books. Max and Red Bull won the titles, Alonso retired and Piastri told me to take a hike when I attempted to re-sign him for the new season. He complained that we were the worst car on the grid, which is true. But that ignores the fact that he's the reason why as he went week after week with no resource points generated. So I signed Pourchaire while Piastri went to Haas. It will be fun beating him after such a realistic public rejection!

About the AI speed on the straights... yeah, maybe so. But I didn't automatically assume they are 'too fast'. Perhaps they are running a lot less aero, have better drag reduction, have more battery, or just get better exits, or a combination of all of these things. It's also difficult to assess as it would be easy to make an observation and draw the wrong conclusion about the cause.


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#4606451 - 08/21/22 12:57 PM Re: F1 2020 (the sim) [Re: DBond]  
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What I've read is they're faster than a zero wing player car.

#4606453 - 08/21/22 02:35 PM Re: F1 2020 (the sim) [Re: DBond]  
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That's true in my case considering I'm running the AI at 65. If I cranked that up to max they'd be faster than me with flattened wings down the straights by some margin.The cars also get faster through the seasons of course. It's a much better car in season four than it is in season one. More power, less drag, much better aero. You can improve battery charge capacity and how well it is regulated under use. The cars get lighter and even your DRS can be improved to provide more gain when deployed. Fuel efficiency, tire wear.

And that improvement makes me gradually reduce AI strength over time to keep the balance right. You can tweak this before each race if needed. For me it's all about finding that balance, trying to put my car in the right spot in the order based on it's performance. The team mate is the best barometer I think. In this year's version I find that it's very difficult to make gains outside of pace. At the start, in the pits, tire strategy. All of this is quite even between me and the AI. I've been getting better starts since I switched to formation lap as I think I'm getting the tires and brakes in a better window than when you skip the formation lap. But even then maybe I'll pick up two spots at most by turn two. Just as likely to lose two spots as well.

I also can't see the AI set ups. I don't know what aero they're running. There are some tracks, especially in the first couple of seasons, where it's very difficult/not possible to fend them off on the longest straights. But like I talked about earlier I can't say if this is due to how much wing we're running or better aero package, or their ICE/KERS being better developed, or if they've got a bit of boost from the devs. In the end it's sort of a non-issue since you can tweak how fast they go. But finding that perfect spot is not easy, and constantly shifting in career mode.

Even at 65 AI, the lap times are somewhat faster than the real-life times we are seeing in Formula 1. And that gap increases each season as the cars are refined.


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#4606630 - 08/23/22 10:35 PM Re: F1 2020 (the sim) [Re: DBond]  
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Thanks for review.

I'll monitor in a few months to see if EA tweaks AI, but it's good to know there's a workaround.

#4607961 - 09/08/22 01:08 PM Re: F1 2020 (the sim) [Re: DBond]  
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There's also an 'adaptive AI' setting that I've ignored as I don't think that's the direction I want to go. But others may find it better?

Random update as I'm now in season 4 of my second My Team career. This one I started from the lowest rung, but now by the third round of season 4 our car sits second on the performance chart. So I've gotten a bit more mileage out of it, not the dominant car yet.

I set a couple of limitations to try and preserve the competition level.

-- Signed a F2 driver. And kept him. In the past I usually upgrade for season two when I've the funds to afford a better driver. In this career Piastri was my first team mate, but he rejected his contract offer at season's end because we were the worst car on the grid. Karma's a b!tch and he now sits at the bottom of the table driving for Haas. You should have shown some faith and loyalty mate. Quite realistic, isn't it? haha Pourchaire has been my second driver since Piastri left.

-- Did not upgrade the personnel department to prevent the boosts to the second driver's stats. The aim is to limit how fast he will go when our car is top. I did first level only, and no upgrades beyond this.

-- Only took level 1 perk for boosting my resource point generation (10% boost). Level 2 is 25% and level 3 is 50% which is a huge boost that lets the player outpace the AI by some margin on car development. By limiting myself here I get fewer points which translates in to fewer upgrades and longer development cycle to keep our car from getting too good, too fast.

Even with these moves, we are still worst to nearly first inside four seasons. We started with nothing. No money, lowest possible infrastructure levels. No acclaim. Nothing. That has helped to extend the climb to the top, but still we'll be there in four years.


No, now go away or I shall taunt you a second time!
#4638148 - 11/08/23 03:15 PM Re: F1 2020 (the sim) [Re: DBond]  
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DBond Offline
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NooJoyzee
A couple weeks back I started picking up this sim again, making sure I got the achievement for running a clean time trial lap at every track. But this was still F1 22 and decided I'd pick up F1 23 when it went on sale. And the next day it did! So I picked it up and gave it a go. It is currently 60% off on Steam.

Whether you should or not is a difficult question, as at first glance it does not look like there's all that much different when it comes to the racing sim side. Most changes are in the things I don't care about, like the F1 World stuff.

I started a new career, taking Ocon's seat. On the track the sim is as good as ever, and it feels like the car physics and handling are refined. So much so that for the first time in the series I am using zero aids. I had been running medium TC and ABS in F1 22. But in F1 23 I find the cars more sure-footed, and I have a better feel of the tarmac, I can feel the edge of adhesion through the wheel. For me this is a big deal, and even though I've only completed one race weekend, my early impression is this edition has the most accessible physics yet.

Of course with the new game comes the season's new stuff. Las Vegas, Qatar, new liveries and drivers, new driver ratings. The trailers suggest there are more mistakes in the AI drivers, more variability but we will see about that. No wrecks or flags in my first race, only a single mechanical retirement for Lando, which is just how the '22 races went, so we'll see if anything has actually changed.

Career mode and My Team both return, but essentially the same as before as far as I can tell. F1 World is revamped but so far who cares. They have buried time trial here so I will be involved, but not much interest. Maybe it will grow on me.

I've now bought the last four Codies F1 sims on the bounce. That is as good an endorsement as I can make.


No, now go away or I shall taunt you a second time!
#4638192 - 11/09/23 11:22 AM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Jun 2004
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rollnloop. Offline
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rollnloop.  Offline
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Posts: 3,315
France
Ah well I buy one every two years, and on sale. I still think it's a few too many, there is little difference in the overall experience, and I don't take the time to play them seriously anyway, only playing "this week's real life GP" when I'm on holiday. Having enough titles allows to maximize the chance to have the track available, if it's a return (like turkey recently). If it's a whole new track, well... just play another one.

Fun thing is I stil have F1 2011 permanently installed, when I switch the others after buying the new one. Older F1 was less complicated , had better sounding engines, and as far as graphics go there has been relatively little improvement since 2011 compared to the increased harware capabilities.

Speaking of less complicated cars, I'd love to play a F1 anthology that doesn't require too much fiddling with files, and has good enough graphics. I think rfactor2 is good candidate due to so many mods available, but is it immersive enough playing F1 ? I've read somewher that controller setup is a nightmare, and I like to play with my xbox controller when I don't feel like moving the wheel stand around.

#4638197 - 11/09/23 12:05 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Apr 2002
Posts: 4,101
McGonigle Offline
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McGonigle  Offline
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Copenhagen, Denmark
Apparently, f1 23 will be free to play on Steam the weekend of the Vegas GP if I’m correctly informed. My interest in it is non exist so personally won’t bother. I also have a couple of older iterations of the franchise and I really don’t feel the urge to install them.

I like the anthology aspect you mention rollnlop, rf2 or maybe even good old rF1. AC also has many fine full mods depicting F1 over several seasons, even pre-1950. AMS1 and 2 have received some mods/skins to complement the stock content.

AI might be an issue though.


Jens C. Lindblad


Sent from my Desktop
#4638205 - 11/09/23 01:28 PM Re: F1 2020 (the sim) [Re: DBond]  
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DBond Offline
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NooJoyzee
You guys don't know what you're missing smile

For the first time ever I had a red flag in a race. It was round three at Miami in the rain, Bottas got out of shape in the chicane before the backstraight and some cars piled up. Pretty cool, since I had created a nice gap under green, but now we had a standing restart. It all got tossed about just like real life races.

F1 23 has made big improvements in the time it takes to move between sessions in a career. Very fast now, and I hope it doesn't grow longer the deeper in to the career I go. But race events are now much faster. I run a full weekend, all free practices, quali and the race plus sprint if applicable, and those longer loading times in the previous editions could really slow things down. Game runs super smooth and looks great.

Four DRS zones in Australia was neat.

Driver and car ratings reflect some mid-point in the season it feels like. McLaren are far better than they were at the start of 2023. Red Bull have a massive gap on the performance charts. Alpha Tauri are the slowest car on the grid.

But of course this all changes, as the teams rise and fall over the seasons. One of my favorite aspects of this series. I've talked about it before, but in every other racing sim, the fastest car when you first play the sim, is the fastest car four years later when you've dropped 1000 hours. The Lotus is still the fastest car in GPL and it's been 25 years! But in this sim the performance hierarchy is fluid and that's super cool.


No, now go away or I shall taunt you a second time!
#4638234 - 11/09/23 10:06 PM Re: F1 2020-2023 (the sim) [Re: DBond]  
Joined: Jun 2004
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rollnloop. Offline
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rollnloop.  Offline
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Posts: 3,315
France
Glad you enjoy it DBond, let's see what F1 24 brings biggrin

#4638264 - 11/10/23 05:15 PM Re: F1 2020-2023 (the sim) [Re: DBond]  
Joined: Oct 2000
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DBond Offline
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DBond  Offline
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NooJoyzee
Thanks, yeah, it's fun. I think the career modes in this sim are the best in sim racing. Runs great, looks fab, sounds amazing.

I still get such a kick out of being able to talk to my race engineer and swap strategy on the fly.

Very little not to like about this one.

And I get my first crack at Vegas shortly. That should be a trip.


No, now go away or I shall taunt you a second time!
#4638498 - 11/16/23 01:48 PM Re: F1 2020-2023 (the sim) [Re: DBond]  
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DBond Offline
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NooJoyzee
Vegas was cool. Not a bad track, certainly not as bad as I thought it would be. Fine to drive, and not a bad racing circuit.

I had dismissed the new revamped F1 World content in F1 23. But now that I've done some of it it's not so bad. Having some fun running the different events.

For the first time in the series I am having wheel issues. I use a Thrustmaster T248. I'm having trouble with inconsistent FFB. Sometimes it drops completely, sometimes I lose spring strength and damper so the wheel feels too light or even spins freely. I want a heavy wheel. Seems to work OK after a reboot, but at any point it can drop or have problems. I hope to find a fix for this. Fooled with settings last night but it didn't stop the troubles.

I ran two seasons of a standard career, driving for Alpine alongside Gasly. Now I'll give My Team a shot and start from the bottom rung.


No, now go away or I shall taunt you a second time!
#4638528 - 11/17/23 07:23 AM Re: F1 2020-2023 (the sim) [Re: DBond]  
Joined: Jan 2001
Posts: 10,113
KraziKanuK Offline
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KraziKanuK  Offline
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Posts: 10,113
Ottawa Canada


There was only 16 squadrons of RAF fighters that used 100 octane during the BoB.
The Fw190A could not fly with the outer cannon removed.
There was no Fw190A-8s flying with the JGs in 1945.
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