Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 10 1 2 3 9 10
#4540525 - 10/12/20 03:31 PM F1 2020-2023 (the sim)  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
I had been away too long smile

As noted in the GPL thread, I bought F1 2020 yesterday morning and then proceeded to play it all day haha. I started off by running time trials/hotlapping at the A-1 Ring, or whatever it is called these days. I decided to see if I could make it work well enough with a controller. Yeah I know, but it's so much more convenient than setting up and removing my bulky wheel and pedals every time I want to drive. I still may go that route, but for now at least I am trying to get on with the controller. I had watched a few videos and those using controllers looked surprisingly steady. Matter of fact I could not tell just by watching which of the drivers was using the controller and which was using the wheel in a split screen comparison video.

It's not ideal, and for now anyway I'll need to use some assists since the level of granularity means it lacks fine control, especially with the throttle. A little TC helps me keep it all in check. What I really need is manual gear change, which I find challenging on the controller and I miss my wheel's paddles. Total control requires manual shifting, but for now I have it set to auto.

So I proceeded to turn some laps in the various marks in the current F1 season, starting with Racing Point. It took some time to feel comfortable, and many visits to the calibration page to mess around with linearity and saturation settings, looking for the right ones for me. In the end I got it to where I'm pretty decent and can run consistent laps.

Then spent some time orienting at various tracks, and then Australia, since that would probably be where any season or career I would run would kick off. My plan was to spend a week or two learning or re-learning all of the tracks and honing my skills while I acclimate to the game. But I accomplished enough of that in one day lol and by the end of the day I had begun a championship season in Formula 2. I'm such a sucker for these modes. I won the very first feature race, but that only shows I need to bump the AI to where it's at my level. I started on 40, but was a couple seconds better on my fastest laps.

Speaking of modes, F1 2020 is amazing. It has a bunch, including career, season, historical season and the new My Team mode, where you start a team from scratch and control everything, like facilities, liveries, sponsorships, car development and the whole works err, works smile. It's like that Motorsport Manager game I really liked a couple years ago and had a thread about, but where you can actually drive the cars. This is for me! But first I'll start small and get a F2 season under my belt while I improve my skills and learn car setup, pit strategies and that sort of thing, so that when I do start a career I'll be ready for it. Codemasters has the full F1 license and it's quite slick in presentation. I remember driving one of their first F1 offerings and not being completely impressed, but that has changed.

I've really taken a shine to it. The sim looks fantastic, and runs like absolute butta on my rig in DX12. The sounds are fantastic, the graphics and overlays, all of the info displayed. I'm a die-hard cockpit-view sort of racer. But I tried the TV pod view which is just above and behind the driver's helmet and really liked it and this is how I am playing at the mo. If the camera were even a few more inches higher I might not like it, but the way it is is really good for me. With the modern halo on the cars this offers an unobstructed view and for now it's fine. I think maybe I could remove the halo from view as one of the options and I will continue to experiment to find my ideal settings. All of this is customizable anyway, FOV, camera heights and offsets and so on. Getting back down in to the seat is probably where I will end up eventually.

So yeah, I have been bitten and smitten by this sim. Over time any faults it has will become evident, but my first day was magical as I return to the sim racing wold.




No, now go away or I shall taunt you a second time!
Inline advert (4th to 5th topic)

#4540532 - 10/12/20 04:08 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
This video shows both the cockpit and TV pod camera views to compare during a lap around the principality




Oh yeah, and another thing I wanted to mention is F1 2020 has split-screen. So many cool sims I have and my son watches and wants to to play. So I slide aside while he takes over and has a bash. Since he has a console and I have a PC, we've never found a cross-platform sim to play. But with this, we were having a blast together for the first time really, while both playing at the same time. And that's hard to beat.


No, now go away or I shall taunt you a second time!
#4540573 - 10/12/20 08:06 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Apr 2001
Posts: 121,383
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,383
Miami, FL USA
Codemasters KNOWS how to make an entertaining and realistic racing sim. It has tons of immersion to draw you in while you are OUTSIDE of the cockpit and when you are inside the cockpit, the realism is well done enough to challenge even hardcore racing simmers.


I've played other racing sims in the recent past that quite frankly put me to sleep because they had zero immersion. Assetto Corsa was one of those.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540578 - 10/12/20 08:35 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
Good point, I also have AC and know just what you mean.

I've barely scratched the surface with this one, just time trials and the opening weekend of a single F2 season. I think your point will really show in the My Team mode. I linked to the thread I had a couple years ago about Motorsport Manager and then re-read that thread. This was one comment I made at the time

"Think about it, all of these great racing sims over the years, none of them have any more depth than chassis tweaks and liveries. Of course, my finger is no longer on the pulse, but if we go back just a few years, I've raced them all. All of the Papyrus sims, GTR, rFactor, and on and on. My first was the original Indy Car way back when.

And in none of them do you hire crew, sign supplier contracts, manage sponsors or even have performance engineering. Well I think it's about time to bring racing sims in to the new century. I want to be owner/driver"

And that's exactly what this is, in My Team mode. Seems designed for me. I've read a few things that make it seem like it's not quite there, such as very limited livery options and that sort of thing. But that is no big deal, as long as I can design one that appeals. But I just eat this sort of stuff up, and it's just the sort of thing I've wanted for years, both a racing sim and a management sim in one as the quote above attests. I can see sinking a lot of time in to F1 2020. I'll spend some time getting up to speed and learning the tracks I've not seen before like Hanoi and then dive in and create my team. Gotta come up with a good name. smile


No, now go away or I shall taunt you a second time!
#4540591 - 10/12/20 10:38 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Aug 2013
Posts: 1,969
wormfood Offline
Member
wormfood  Offline
Member

Joined: Aug 2013
Posts: 1,969
Texas
There's a few sims that do that.
A NASCAR 2013 had you signing and managing sponsors, some R&D and merchandising. Dirt Rally you had to manually hire your pit crew.
Granted, they were all very bare bones.

This F! games sure does look good though. I'll have to pick it up when it goes on sale.

#4540594 - 10/12/20 10:46 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Apr 2001
Posts: 121,383
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,383
Miami, FL USA
Originally Posted by DBond
Good point, I also have AC and know just what you mean.

I've barely scratched the surface with this one, just time trials and the opening weekend of a single F2 season. I think your point will really show in the My Team mode.


I haven’t bought 2020 yet since I’m still working on and enjoying F1 2019. I’m still playing my second solo career and I’m in the middle of a multiplayer league season. So for me 2019 is far from exhausted. I’ve played all of the Codemasters F1 sims since the first one in 2010.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540662 - 10/13/20 04:55 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
I totally get it PM

F1 2020 is like a lot of games, the ones that have a yearly edition. Madden, FIFA, Football Manager and so on down the line. I'm a huge FM addict, but even still I usually skip every other year. Partly it's due to the absence of anything groundbreaking or compelling. And partly it's due to the very long saves/careers I get going. So by the time the next one rolls around a year later, I'm just 15 years in to my 30-year save. And since there is rarely anything ground breaking, or must-have, I don't feel compelled to shell out the ducats, simply for more of the updated same. I'm completely content with what I already have, and things like updated rosters or schedules aren't important enough to me to make the move.

That said, I think even if I was still playing F1 2019, the My Team addition would have been all it would have taken to make the move. For me this is the sort of evolutionary step that would compel me to purchase, but I must also say that I place more importance on this than others might. Some won't care a bit about My Team. Football Manager 2008 was awesome but I bought 2009 since they added the 3D match engine. And My Team is the same sort of thing, an addition so groundbreaking that I need to get it. And just like the 3D match engine, I hope it continues to see refinement each season. Who knows if I'll feel compelled to grab F1 2021. But if I end up liking this mode as much as I think I will, I just might do.

I started over in the F2 championship. AI strength at 40 is way too low. So I set it 60, and as I've improved as I get used to the sim, I'm STILL 2 seconds faster at least on hotlaps. It's a moving target as I get better and my understanding of chassis setup evolves. At this rate it will be a while until I get a career going. With so many options it's hard to find that perfect balance, but it's still early days. It seems that for every notch of the AI slider it means a change of about a tenth of a second per lap. So maybe 80 will be better, but by the time I get there maybe not. That would pick up the AI pace by another two seconds or so anyway.

F1 2020 is not the first racing game to have dynamic weather of course, but I really like how it's done here. I'd like to see a meteorological page though to get a better feel for what it's about to do and when. So far I've raced at Australia and Shanghai. Shanghai is a fantastic track, really like it. Practice was in the rain and it was a lot of fun, though the race and qually were dry/overcast. F2 is an interesting competition, with the dual-races and the fact that no setup changes can be made after entering the track. In a F1 thread recently here I said I wanted this for real-life F1. I like requiring the same setup for qualifying and race trim. Makes the strategy a little more interesting than having so much leeway for each session like in F1.


No, now go away or I shall taunt you a second time!
#4540664 - 10/13/20 05:06 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Apr 2001
Posts: 121,383
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,383
Miami, FL USA
Originally Posted by DBond


F1 2020 is like a lot of games, the ones that have a yearly edition. Madden, FIFA, Football Manager and so on down the line. I'm a huge FM addict, but even still I usually skip every other year. Partly it's due to the absence of anything groundbreaking or compelling. And partly it's due to the very long saves/careers I get going. So by the time the next one rolls around a year later, I'm just 15 years in to my 30-year save. And since there is rarely anything ground breaking, or must-have, I don't feel compelled to shell out the ducats, simply for more of the updated same. I'm completely content with what I already have, and things like updated rosters or schedules aren't important enough to me to make the move.

.



I think the fundamental problem with these licensed sports games is that the publisher/developer has to release a new version every year just so they can pay the exorbitant licensing fees and still make a profit!


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540794 - 10/14/20 12:51 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
Not just that, I imagine they are contractually obligated to release one each year too.


The thing I'm running is the Formula 2 World Tour mode, which is a 10-track schedule.

Had my first experience with the Hanoi track, which seems at the top of most players' least-favorite tracks lists. I didn't hate it, matter of fact I actually liked it. I've never been too keen on street courses, mostly because by nature they are a compromise since they need to be cut from existing streets which weren't designed to also be a race circuit. And as a result often seem artificial with little flow and some lame sections. But despite the community's disdain I actually liked driving there.

I had mentioned how much I like the weather in F1 2020. But so far my only experience with the wet had been in Friday practice. But the Hanoi sprint race was in a veritable monsoon. I can't say enough about how well it's done. Because the sprint race uses an inverted top-eight grid in Formula 2, I started seventh having finished second in the feature race. I was grinning ear to ear when the race started. The way grip is modeled and the way visibility fell to nil heading for turn 1 due to the collective spray from the cars in front, the droplets of water on my visor. The way the dry (er) groove forms over the course of the race. I was really impressed. I managed to finish fifth, but it was a struggle and I can't imagine how poorly I would have done had I not been using TC. I've raced a lot of sims through the years, but for me F1 2020 has the best wet weather representation I've seen and by some margin.

The race before Hanoi was Montreal. I qualified well, grabbed pole and got a decent start, but was muscled out of position going in to turn two by Anthoine Hubert and he slipped past on the inside. I kept right on his exhaust for a number of laps, before a mistake with a few laps to go saw me drop back nearly two seconds behind. I then pushed as hard as I could and caught him on the final long straight. Through the final chicane and then coming out I engaged DRS and slid alongside, barely gaining and won the race by one one-hundredth of a second. I took a cool screenshot of the finish. I could drive a few hundred more races and not have a finish so close. Just awesome. The only reason I could catch him is the way DRS works in F2. It can only be engaged once the race director allows it, and then only when the car in front is within one second. Since there is no car in front of a leader, I could use DRS but Hubert could not, and that was enough to grab the win by the slimmest of margins.

I think it's a nice touch that Codemasters included Anthoine Hubert in the sim. A nice tribute.


No, now go away or I shall taunt you a second time!
#4540798 - 10/14/20 01:03 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Apr 2001
Posts: 121,383
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,383
Miami, FL USA
Interesting post DBond! As for me, I don't know if I'll bother with the F2 career. It's like when I never bothered driving the Busch Series back when I was playing the Nascar games by Papyrus. When you can already drive the top tier division why bother with the downgrade?


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540803 - 10/14/20 01:14 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
That's the way I always approach these things, if they allow it. I start at the bottom, or close to it. It's like Football Manager or that Motorsport Manager game I talked about. I'm a Liverpool supporter but I've never actually managed them in FM (or maybe once I did). I'd much rather start in League 2 with Port Vale and work my way up than start with an established top-flight club. That sort of thing has a lot of appeal to me.


No, now go away or I shall taunt you a second time!
#4540953 - 10/15/20 01:42 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
Turns out there is a weather forecast page, I just hadn't stumbled on to it yet (or I just failed to notice).

I ran the first seven races of the F2 World Tour before stopping. AI set to 60 is again way too low, but at least doing it this way has allowed me to gradually build up while running at or near the front in most races. After those seven races I had double the points of the second-placed driver and that's no good. So I started a Driver Career (not My Team) and of course chose to start in F2. The game tells you that your performance in F2 will affect which teams offer you a contract when you move up, but some things I've read say it doesn't actually work this way and there's no difference whether you run at the front or the back. A little disappointing if true. I won't want to go straight to a top team anyway. Maybe a season or three in a mid-pack car and then off to Red Bull or whatever.

So now I'm running the AI at 80, which is still a bit weak, but more in line with my skills and pace at this point. I can set the pace at most tracks, but I also make more mistakes than the AI so I need a little pace advantage to keep contact and have a chance to score and be a factor in the championship.

I've run a few more tracks and Singapore is clearly my least favorite so far. Another street circuit and such a chore to run. I scored zero points there over the weekend. I also ran Japan (Suzuka) and love it (have driven this one in a number of sims over the years the first being in Grand Prix 2 in 1996). It has great flow and is a great test, constantly turning, little chance to take a break, use the radio or make in-car adjustments. It has straights of course, but only two and the rest of the track is quite bendy with some fun rhythm sections. I also ran Bahrain under the lights and it just looks fantastic. That's another track I really like. Nice blend of turn types a and good racing track. I had driven here before too.

I bumped race length from 25% to 50% and now have worked pitstops and race strategies in to the mix. I'm getting there. And having great time doing it. I'm saving My Team for when I am up to speed literally and figuratively. It's no good to be running at the back all the time, or the front all the time, so I need to plateau and then I'll give it a go. I've read up on it quite a bit and from what I've seen most players like it, but they say that after just three or four seasons you have the best car in the division, and so it looks to lack the struggle and long improvement curve I was hoping to see. I'll know when I get there, but I was hoping for a progression similar to what I saw in Motorsport Manager where I started in the third tier. It took five seasons to earn promotion, and then four more in the second tier before promotion to F1. I believe these F1 2020 careers are only ten seasons anyway, but having the best car three seasons in seems a bit too quick,



No, now go away or I shall taunt you a second time!
#4540954 - 10/15/20 01:52 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Apr 2001
Posts: 121,383
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,383
Miami, FL USA
Originally Posted by DBond


I bumped race length from 25% to 50% and now have worked pitstops and race strategies in to the mix.




My friend and I always do 25% race length for our online career races. It's mostly due to time constraints since doing the practice sessions, qualifying and then a 25% race usually means about 1.5 to 2.0 hours of racing. With the ever-present possibility of interruptions it's just not feasible for us to try a full race or even a 50% race length.

Last edited by PanzerMeyer; 10/15/20 01:53 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540957 - 10/15/20 02:09 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
Yeah that makes sense, but at least for my offline I want to have to pit, run different compounds, have a stint strategy, as that's all a big part of the sport. But for online I can see how long all of this could take.

Do you run against the AI online? Is it a 'season' with a set schedule and the game tracks points standings? If with the AI, what strength are they set to? Do you use assists?


No, now go away or I shall taunt you a second time!
#4540959 - 10/15/20 02:14 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Apr 2001
Posts: 121,383
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,383
Miami, FL USA
Originally Posted by DBond
Yeah that makes sense, but at least for my offline I want to have to pit, run different compounds, have a stint strategy, as that's all a big part of the sport. But for online I can see how long all of this could take.

Do you run against the AI online? Is it a 'season' with a set schedule and the game tracks points standings? If with the AI, what strength are they set to? Do you use assists?


Oh yeah, offline is a completely different story because you can just hit ESC and pause the race if you get interrupted. smile


Yes, we race against the AI and I think we have them set on 45 for the skill slider. Admittedly we can bump it up a bit more since we always beat the AI in qualifying and in the race so for our next season we will probably put the AI on 55 or 60.

Concerning the season, all points and standings are saved and tracked for both the drivers and manufacturers and we do use some assists like traction control and auto-shifting. Maybe one of these days I'll make the effort to learn how to do my own shifting but for now I'm having fun. smile


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540964 - 10/15/20 02:26 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
Cool, thanks PM. Are you using a wheel?

If you ever make the move to 2020 I'll join you if there's an open slot on the grid.


No, now go away or I shall taunt you a second time!
#4540973 - 10/15/20 03:05 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Apr 2001
Posts: 121,383
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,383
Miami, FL USA
Originally Posted by DBond
Cool, thanks PM. Are you using a wheel?

If you ever make the move to 2020 I'll join you if there's an open slot on the grid.


I've been using a wheel since the mid 90's when I bought my first Logitech MOMO wheel! Yeah, we would definitely love for you to join us for an online season in 2020. I will most definitely be making the move to 2020 once I'm done playing 2019. I'll most likely buy 2020 when it goes on the inevitable holiday sale on Steam.

Last edited by PanzerMeyer; 10/15/20 03:08 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4540982 - 10/15/20 04:28 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
OK cool, I have some Momo's too, red ones. I've gotten pretty good with the controller, but hard to say how much that's due to the assists. At some point I'll be hooking the wheel back up I reckon.

So I mentioned Grand Prix 2 earlier, and just had to Google it to waltz down memory lane. What a great sim this was. Part of that golden age we always refer to, the late 90s. Oh man I turned so many laps, and seeing it again after all this time brings it all back. Who played this?



No, now go away or I shall taunt you a second time!
#4541058 - 10/16/20 01:09 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Oct 2000
Posts: 13,199
DBond Online content
Strategerizer
DBond  Online Content
Strategerizer
Veteran

Joined: Oct 2000
Posts: 13,199
NooJoyzee
No one eh?

I completed the short F2 season and ended up signing with Racing Point in Formula One. Each team has expectations and Racing Point is "Push for Podiums". I think I might crack a few at certain tracks but we will see. I took Lance Stroll's seat and Perez is my teammate. Drivers can move between teams, retire and be promoted from Formula 2. Maybe if I perform I'll move up. I'd like to drive for Red Bull alongside Max, but of course there's no guarantee he'd be there by then.

I'm playing Career, not My team, so a few differences but a lot alike as well. No team or corporate responsibilities, but I am in charge of selecting which R & D projects we do. Things like wing improvements, gearbox reliability, engine power and fuel efficiency. Just like Motorsport Manager, you select the project and wait for it to finish, with a chance of failure. Two of my first four projects failed which isn't good and rather sets me back I reckon. To stand still is to regress, so I have to be sure we improve at least at the same pace as our rivals.The other teams will be conducting their own development and if I am to get those podiums I'll need to keep up on the technical side.

As a driver I also have media responsibilities, and the answers I give to the questions have a knock-on effect in the team and career. I could gain (or lose?) acclaim, which is my reputation and affects things like contract negotiations and sponsors. Praise one of your departments and they can get a boost. At Racing Point our Aero is the weakest, so I praised them in the first interview hoping that will give a boost and help us catch up. That's gaming the game really, as it is actually the least praise-worthy, but I can see how it all works. The currency is Resource Points, which are generated weekly depending on the quality of your facilities which you have no control over in Career, but do in My Team. You can also earn these points by completing programmes in practice sessions. These might be things like testing fuel efficiency, tire wear, qualifying or running hotlaps through virtual gates. There is a minimum target score, and if you meet it the team engineers get 'data' and therefore more points to spend in the R & D.

A F1 race weekend has three practice sessions and so far I'm finding these practice programmes challenging, helpful and fun. A little game within the game. As I'm quite keen to keep pace or outstrip my closest rivals in car development I welcome the opportunity to play a role in this. It gives me some agency and makes it feel like I'm doing my part within the team. A nice touch. Time will tell if I still feel that way three seasons in. Racing Point begins the career with a car dead-even with both Renault and McLaren with Alpha Tauri just behind, and these have to be considered my direct rivals. If Racing Point is to achieve the 'best of the rest' after the top-three we need to gain some advantage over these teams so that it shows in the standings come season's end.

So far I'm digging the whole setup with Driver Career. It's a bit simple really, but I didn't expect it to be much more. But it has enough depth to keep me engaged I think, and anyway is deeper than any other sim driver career I've done before. My Team should prove even better once I give that a go.




No, now go away or I shall taunt you a second time!
#4541063 - 10/16/20 02:00 PM Re: F1 2020 (the sim) [Re: DBond]  
Joined: Apr 2001
Posts: 121,383
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,383
Miami, FL USA
Originally Posted by DBond

Who played this?




Never played any of the Grand Prix series but I did play IndyCar Racing (both 1 and 2) by Papyrus. My very first PC racing sim was "World Circuit" by Microprose way back in 1992. It was essentially an unlicensed Formula 1 sim since the name of all of the drivers and tracks were made up.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
Page 1 of 10 1 2 3 9 10

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0