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#4540226 - 10/10/20 12:56 PM Alliance Space Guard  
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I just stumbled on this on the Rogue System´s discussion group....

Home site:
ASG Home site

It sure as hell looks promising!























Personally quite excited for this smile2


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
Inline advert (4th to 5th topic)

#4540250 - 10/10/20 05:09 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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This does look interesting! Has it anything to do with the cancelled Rogue System?


A guy walks into a bar and hears two women speaking in a British accent. He asks, "Are you ladies from England?" One says to him "No, it's Wales, you idiot!" So, then the guy says, "Okay, sorry. So, are you two whales from England?"
#4540259 - 10/10/20 06:04 PM Re: Alliance Space Guard [Re: Chucky]  
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Originally Posted by Chucky
This does look interesting! Has it anything to do with the cancelled Rogue System?


I don´t know Chucky. It does have that same flavor so to say but other then that all I know is that the dev has been working on it since 2014. There´s no release date or way of playing it as for now, so all we can do is follow it and keep it on radar.


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4544372 - 11/10/20 05:35 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hello,

I'm the dev working on ASG and Red2112 suggested I should try and post dev updates here (thanks again for mentioning the project on SimHQ ^^). I also checked with the admins it was OK to write about the game myself so here are the latest news!
The current objective is to add NPC traffic and at the moment the main models are implemented and the ships themselves being instantiated at their home station and docking port. However having them moving around will require more work hence this little intermediary update:



Don't hesitate if you have any question I'll gladly answer here, and about Chucky's one above no ASG is not related to Rogue System.

Kind regards,
David

Last edited by D.C.Elington; 11/10/20 07:16 PM.
#4544381 - 11/10/20 06:03 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hi there David! Welcome to SimHQ smile

I'm looking for a new space sim and I'm struggling. E:D has lost my interest and SC runs so poorly on my med range system that I just don't bother anymore.

Looking forward to updates on ASG.

@Red.Thanks for bringing the dev over.


A guy walks into a bar and hears two women speaking in a British accent. He asks, "Are you ladies from England?" One says to him "No, it's Wales, you idiot!" So, then the guy says, "Okay, sorry. So, are you two whales from England?"
#4544493 - 11/11/20 02:01 PM Re: Alliance Space Guard [Re: Chucky]  
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Thank you for the welcome Chucky 😊

About performance I'm developing on a Ryzen 5 3600 / GTX 1660 S. While not being top notch that is already a very powerful machine, and thus certainly too forgiving! But I'm also testing builds on an old laptop, typically to adjust the "low" graphics settings . Anyway the rendering in the game is very simple compared to what pro engines can do so not that demanding hopefully. The workload is higher on the CPU with the flight planning for orbital mechanics though. So a quad core is pretty much mandatory, or a dual core with hyper-threading to the very least.

Regarding gameplay ASG is very "submarine in space". The ships are 100 m long with typical masses around 200 tons. So even with the equivalent of a dozen of real-life nuclear reactors at the back the best warships typically accelerate around 0.25 G with burns that can go on for several hours. This to say compared to E:D or SC the rhythm is much slower, and the piloting does not require manual control. The command philosophy is "plan then fly", that is using the flight planning tools to best employ the limited maneuverability of the ship dealing with orbital mechanics (the so-called "ΔV budget") and then properly set up the flight controller to stay on track.
Also there are hyperspace jumps but they require quite some conventional maneuvering to navigate. As a result a typical galactic route can represent several weeks in game time, but there's a time acceleration system of course! 😄

Last edited by D.C.Elington; 11/11/20 02:06 PM.
#4544701 - 11/12/20 05:59 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hi Dave, glad you decided to keep us up to date on you´re ASG project here on SimHQ. Personally Iam very thankful for that and Iam sure alot will appreciate you´re effort too. Iam also very excited to see first hand how ASG evolves, and look forward to all the novalties that may be added in the future to ASG.

I really like the whole concpet you have come up with thumbsup

Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4545326 - 11/18/20 05:39 AM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hi Red, my pleasure really!
The project is at an important phase evolving from pure simulation to game hopefully, so definitely the more feedback from experienced sim players the better!

#4549310 - 12/21/20 06:11 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hi there,

Here's a little update about the ship's external view and the addition of some radio chatter.



(Meanwhile the work on the NPC traffic is going on, and currently focused on implementing the Orbital Traffic Control system)

Fly safe!

#4562450 - 04/04/21 11:33 AM Re: Alliance Space Guard [Re: D.C.Elington]  
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D.C.Elington Offline
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Hi there,

Here's the latest update about Orbital Traffic Control in the game:



The traffic itself is not in place yet as it seemed more effective to define flying rules first. However that will be the primary dev goal in the coming months.

Fly safe 🙂
David

Last edited by D.C.Elington; 04/04/21 11:33 AM.
#4562456 - 04/04/21 12:22 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Looking awesome David, thanks!

Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4571592 - 06/12/21 02:56 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4574140 - 07/11/21 08:38 AM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Thank you for the repost @Red2112 smile
That was me wrongly assuming this one would only be of interest for the testers sorry!

#4574143 - 07/11/21 09:42 AM Re: Alliance Space Guard [Re: D.C.Elington]  
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Originally Posted by D.C.Elington
Thank you for the repost @Red2112 smile
That was me wrongly assuming this one would only be of interest for the testers sorry!


Nothing wrong, and no need to be sorry smile2

I find all your videos Interesting and Informative. My guess is that the rest here do too, as I also think we all look forward on getting our hands on your project when ready.

People don´t post much, but don´t let that discourage you, but they do lurk around here biggrin


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4574221 - 07/12/21 07:39 AM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Originally Posted by Red2112
People don´t post much, but don´t let that discourage you, but they do lurk around here biggrin

No problem!
About dev updates the NPC traffic is making progress and the fundamentals for the high-level depiction layer are in place. The objective is to have all vessels "persistent" (instead of spawn on demand) and going on with their life outside of the player's cognitive bubble. The next step will consist in instantiating nearby ships for the usual real time simulation flow and I'll make a proper video by then! (More details: https://alliancespaceguard.com/work-in-progress-2021-07-npc-traffic/)

#4574308 - 07/13/21 01:20 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Always happy to see more progress. I greatly admire your work and wish you continued success in bringing this to release.

Also thanks to Red for continuing to feed us lurkers! thumbsup

#4574523 - 07/16/21 01:34 PM Re: Alliance Space Guard [Re: Ratcatcher]  
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Originally Posted by Ratcatcher
Also thanks to Red for continuing to feed us lurkers! thumbsup


You´re welcome, glad to be of help. smile2

Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4587284 - 12/16/21 09:25 AM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hello and sorry for the radio silence I was fighting hard to have the NPCs finally start moving around!
In fact I was too focused on path-finding and flight-planning, and I had completely overlooked decision making and execution tasks layering. These were also subjects I really did not know about so it took a bit of time to learn and then assemble a reasonably working contraption. Here's the dev log vid:



At the moment all NPCs are operating as "galactic starliners" but they will be given new roles and more complex behaviors as it goes. Also in the next updates the player's ship will be fitted with proper sensors to deal with NPCs in a more "tactical" manner.

David

#4595705 - 03/31/22 09:06 AM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hi there,

Here's a little update about the NPCs before moving to the next round of features i.e. completing the ship's civilian systems before starting to implement the gamification layer (missions and career).



Thanks for watching! 🙂

#4604481 - 07/26/22 08:39 AM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hello,

The ship is now fitted with a proper monitoring and alarm system, and the power plant has been balanced and upgraded to reach the "1.0" status. The development will now continue with the maintenance at stations, then to the ship's front section and the life support systems.



Fly safe!

#4604484 - 07/26/22 09:56 AM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Just noticed it popped up in my YT. Looking very promising.


A guy walks into a bar and hears two women speaking in a British accent. He asks, "Are you ladies from England?" One says to him "No, it's Wales, you idiot!" So, then the guy says, "Okay, sorry. So, are you two whales from England?"
#4610741 - 10/09/22 02:47 PM Re: Alliance Space Guard [Re: Chucky]  
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Originally Posted by Chucky
Just noticed it popped up in my YT. Looking very promising.

Thank you Sir!

#4610742 - 10/09/22 02:50 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hello again,

Here is the latest devlog about maintenance:



Keeping the ship in good shape and at reasonable cost should hopefully provide some persistent gameplay objectives, and to be factored in during missions. That could mean choosing specific routes to be able to stop at high-tech shipyards, or be prepared to deal with some failing parts if overextending the flight times etc...

Following this the next item on the todo list is the front section and life support 👨‍🔧

#4624979 - 04/18/23 07:54 AM Re: Alliance Space Guard [Re: D.C.Elington]  
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Hello,

I had not anticipated the life support systems would be so complicated! The work is still ongoing but at last here's a first dev log video:



That's another set of systems to operate and maintain of course. But besides this the next update will give more information about the intended related gameplay, and how properly managing these systems and the crew will be rewarded in the game.

David

#4632373 - 07/31/23 03:02 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hello all,

Here's the latest devlog video. Following the atmosphere control systems, this one is about the crew itself. The model is based on a (simple) thermodynamic representation of the crew's metabolism, with an additional "stamina" quantity to figure long term endurance.



The work on the front section continues with the water system.

Fly safe!

Last edited by D.C.Elington; 11/06/23 09:45 AM.
#4638059 - 11/06/23 09:44 AM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Hello there,

A new update about the life support systems: water, food and supplies this time. Gameplay wise the endurance concerns were previously focused on the power plant. This adds the crew's needs on top, requiring a bit more planning.



There is still a bit of work left in the front section, notably the radiation protection systems.

Fly safe!

#4642275 - 02/08/24 06:08 PM Re: Alliance Space Guard [Re: RedOneAlpha]  
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Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4642287 - 02/09/24 10:00 AM Re: Alliance Space Guard [Re: RedOneAlpha]  
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You were too fast! Thanks! smile

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